
ForgottenTraveller
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Everything posted by ForgottenTraveller
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Server Culture and its Effects on RP and Power Gaming
ForgottenTraveller replied to Bygonehero's topic in General
Right, I am going to put my hand up and say, I am guilty. Guilty as sin. I started out single manning medical during dead hour for months, way back when this server started, and even before on Apollo, if you are the only med player on shift, there is a fairly heavy OOC and IC push for you to do something, IC screaming, LOOC ranting. So for new players I can see how they would easily slip into power gaming. Especially as it can be round ending for a player or even the entire station. Shodan has a good point on the Gameplay/Realsim line. The bit where I see it being an issue, and where I put a lot of effort into (And occasionally fail) limiting myself is, not working on another's role from what I have taken. If you have a surgeon, they are the surgeon, even if they are a complete fucking idiot. Unless the are ICly criminal, you should not be stepping in on them. In CMO terms, that is trying to make yourself do as little as possible, even if it grates on your nerves how slowly and inefficiently they do it. Let the realism of the roles play out, think of it like a real life job, you may have the skills but you are paid to stay in a lane. But sometimes for the sake of the round, it can be preferential to go with gameplay and power it a little. Another thing that can help is giving yourself self-imposed limiters. At the very least it makes you question what you are doing. EMT for surgery, Look mate, I can splint or I can amputate. >Not sure if the mechanics are still valid on this< Virology, you can infect a monkey, and you can cure them in the course of killing them with radium. But I don't know how to isolate, so here is some toxic monkey blood with your antibodies hope that helps. Similar things happen with engineering, where atmos and engi are kinda expected to do both in low pop/crisis areas, it becomes a real pain for those who are learning or take a role when someone from the other has broke in and done the role, especially if it is non critical, and even more so if they keep doing your role even after you arrive. So I think a point on having concern for the experience of others is important, on what you do and don't do. -
Incident report/worker report July 3, 2459.
ForgottenTraveller replied to ReynTheLord's topic in Closed reports
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Questions about Biomechanical limbs/organs
ForgottenTraveller replied to Dragonspare's topic in Lore Questions
Necro post. While not part of lore team. Logically. In regards to the stronger than you question. Yes the limbs are, but not always the body, like trying to lift a heavy weight and slipping a disk in your back. The limb may be stronger, but if it is too strong it could harm or straight up cripple (or in extreme or bad luck cases outright kill) the user , extensive exercises to remaining muscles could help prevent some aspects but a human spine is a human spine, and it has to take the torque and any other forces those limbs dish out. -
Closing due to the patient being an antag, and not being able to define how much he interacted with the aforementioned staff that this is about.
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[Admin & DO] Remove i106: Suspicious Conduct
ForgottenTraveller replied to sonicgotnuked's topic in Completed Projects
I said earlier, it should only apply to crew. Foreigners to the station are by nature suspicious to the crew. But their conduct is not suspicious and out of the ordinary, they are our of the ordinary. NT would not write in, detain all foreigners you see, because it is unusual that they exists. Including men in robes, that one guy in a hardsuit, and people from another ship that runs into you in the vastness of space. Yeah treat em with caution, but we don't have regulation for the crew, that applies to them. Also TrickingTrapster, makes a good point on the code blue for carp to avoid a warrant. -
[Admin & DO] Remove i106: Suspicious Conduct
ForgottenTraveller replied to sonicgotnuked's topic in Completed Projects
Approval on my end. Adminz get in 'ere -
Yes, so very much yes. There have been a few times as a miner, I have gone out to help someone (co-miner or other) who has wounded themselves in space, often on the surface level, and I have already been close by, not being able to access any other airlock has killed them, or on one occasion myself. No need for maint access, but if you need to get inside, you should be able to get inside at the first door you see, even if you cannot go further than that. For example you get jumped by carp, and it punctures your suit. An one of the maint external accesses is right nearby, meaning mining is a fatal distance away. No AI, you don't have time to wait for someone to come and let you in, you can't hack in. All you need is a pressurized area to wait while medical, or someone else comes to pick you up. In most cases even the time it takes to cycle will by dicey, but if you do make it or some other miner nearby gets to you in time, but need to get you indoors quick. They are boned without it.
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New regulation: Verbal Harassment of Officer
ForgottenTraveller replied to driecg36's topic in Archive
Thanks for understanding, it was at least good to get this back out in the open, and re-cover old ground on why we got rid of the old version, and if the current methods cannot hold up. -
[Admin & DO] Remove i106: Suspicious Conduct
ForgottenTraveller replied to sonicgotnuked's topic in Completed Projects
And suspicious conduct needs a warrant, and a warrant needs a reason. At most in my mind, changing it to add a stipulation, it should note that this is not an officer on site can cuff level offence. But i106 is critical for security to work effectively Lets say a librarian is pulling a welding tank down the hall, you know of no reason they would need it, no one is asking for one on comms for a critical reason. The tank isn't contraband, nor are the tools they are probably carrying to go along with it, and maybe they have an signaler in their pack too, you can't see that but it is suspicious. Very suspicious. So the officer challenges them in conversation as to what is going on, while a warden or HoS preps a warrant. Lets say the librarian doesn't give a good reason to have it, the warden fires off the warrant, the officer shows their projector. And takes the librarian in, and search them, well that signaler, some tools and welding tank don't look good, and a search warrant of their workplace, finds an igniter hidden in the trash can. All this pieces together too look like an employee making an IED. Their conduct was noticed as suspicious, and this through logical reasoning and progression stopped a possible bombing, by an employee who should not have the knowledge on how to make an IED, nor a reason why they would want too until you investigate. Removing i106, what does sec do now? Wait for them to assemble the bomb, risking themselves, and others on the station. Or violate the regulations to potentially protect others on an instinct and reasoning that this needs handled. Yes it limits antags. But security's role is to protect the station and its crew. And syndicate operatives, are subversive elements, meaning you are supposed to work around those issues. Go loud and barrel through in a screen of havoc and destruction. Or quietly and trying not to be noticed, and if security notices you, it may be game over unless you can play it off. Lings, you don't exist, if people know you exist it makes sustaining yourself harder, loose ends should be tidied up, nosy ends should be stamped out. Rev, you are someone with an idea and a goal, contrary to what your employers would like, it would be best if they and their supporters didn't know until you have enough people in your line of thinking. Cult, similar to rev, strength in numbers, the weak and few do better to hide and move quietly. 'Santa is on the station? Let give him this and search him to ruin his gimmick.' Santa, looks like a regular employee in a gas mask, and an ID card calling himself Santa. That is bloody suspicious. Like lets rock up on a corner store in a santa suit in June, suspicious. 'Some chef has budget insulated gloves?' The chef can wash em with some bloody crayons or hide them in his pocket till he needs them. I will say, it is actually stipulated in this that it refers to employees. Wiz/Ninja/Merc/Raider, while it is suspicious that they are there, this reg won't really apply to them. They are the other, outside the norm, they are by definition to be regarded with suspicion. As such their conduct is in itself not different from what would be the norm in that circumstance. -
It seems like a lot of engineers treat drones like simple animals, I could personally outside of my rank, like seeing crew treat and have the drones allow to react more like that, following simple orders if they want like a pet. Go where I point, focus on that, come here. Simple orders like that. But the won't assist crew directly like opening a door for them. Or pulling an item over to them. And just minor communication like buzzing and pinging for sad and happy, and the occasional beep, a simple brain for a simple thing, a three tone language, along with a here, there, that, level of comprehension. Because lets face it, there are a lot of situations where crew will try to interact with drones, in a way they cannot really avoid, and most default to around this, acknowledging them, but still mostly doing their own thing.
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[mention]Senpai Jackboot[/mention] You still haven't given any reply trying to convince me to make this aspect of space drugs legal, nor has anyone else really given anything solid on a why on that too. There have however been some compelling reasons against. If you don't respond by Friday, or others make very compelling cases, I am going to lean on a denial vote from me. Also Ambrosia =/= Marijuana. Arguments centering on marijuana being safe and the like will not fly. If we were talking about actual weed, I would probably say lets legalize this shit. Ambrosia is an allegory, with it's own aspects to consider in universe and in mechanics.
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New regulation: Verbal Harassment of Officer
ForgottenTraveller replied to driecg36's topic in Archive
That is a very accurate statement, just look at newmap mining. Without the regs, there do exists other methods for restitution. Any time consuming and slow is not really a great excuse, if you are aggrieved enough by the issue it can be handled, even in round. e.g. See IAA or command staff, get an injunction in place against the harasser, if they do it again, the go to the brig, and any other stipulations in the injunction also apply. So I can't say I am convinced. Admins can say otherwise and I'll change it up, but I just can't see the real need. Especially as while you have had a few give reasons against. I have not seen another person put up a reason for this proposal. -
[Admin & DO] Adjust i107: Misuse of Public Radio Channels
ForgottenTraveller replied to Snakebittenn's topic in Archive
Shodan has it pretty bang on. You can also use the entertainment channel to talk on, or anyone not in use by a department or common. And in addition the asked or warned bit, for sec to come a knocking that needs to be given by a command member. And that could possibly be a disobeying a valid order, or the extreme version of that, if you are drowning out critical information. And while non command cannot order you to cut chatter, if they have a good reason to ask it, like critical operations. Just because you don't have too, does not make you not an ass if you do, and possibly liable for harm like in the case above, that could go through an IAA, or higher. -
Outboard. Happy pills is cut with sugar, making them legal too, same with liberty caps, and chem could cut it with anything.
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New regulation: Verbal Harassment of Officer
ForgottenTraveller replied to driecg36's topic in Archive
Still remains is the question. Do we need it? And why? There remains slander and the like. And outside of regulations commonly and excessively hostile employees could be handled via command injunctions (eg. an injunction against their behavior, if in which they break the regulation around we have a reg for that), the IAA in round, or an incident report for the CCIA. Why do none of these suffice for this issue? [mention]driecg36[/mention] -
You could have both versions be made in RnD. To give it a cost.
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New regulation: Verbal Harassment of Officer
ForgottenTraveller replied to driecg36's topic in Archive
And in addition. These are corporate regulations not laws. Most would not go to court apart from those that would also break Besielian law. It is reflection of what the corporation deems significant to cover to maintain a working site within it's own structure. And NT may well value having employees catharticly swearing at its ISDs over shooting up the place. Or places like the Odin -
New regulation: Verbal Harassment of Officer
ForgottenTraveller replied to driecg36's topic in Archive
[mention]driecg36[/mention] Why should this only apply to officers, and not all employees? Secondly instead of arguing if it could be hooliganism, or making something brand new, who not modify the old that actually has it in the title. And I present to you the new i112 with 2 minutes of slap dash copy paste abuse. And this would be applicable when slander and abuse of radio isn't Even then Jackboot's point on removal stands, it only does seem to reward petty officers especially if it is officer centric. -
There is a lot of focus on the toxins, and so there should be, lets talk about the other reagent of note in there. Space drugs, which any chemist can also manufacture. I would start shifting happy pills (contraband through cargo), liberty caps (same as ambrosia but safe to eat, only containing soporific) and manufactured space drugs (contraband through chem) to the legal area too due to the same contents. Alternatively we do have a drug that only occurs naturally, psilocybin found in reishi and could be made safe through processed fly amanita and destroying angels. Which while currently technically contraband. So, instead of talking about the toxins. Convince me to make space drugs legal. [mention]Senpai Jackboot[/mention]
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Uh. One main thing. 1. Some more lighting around the surface level elevators, when the lights are dim and the elevators are away. It is almost pitch black and damn hard to find the elevator button. A minor erk, 2. With the main area of robotics being hidden all the way in the back behind the mech bay. Maybe moving the maint tunnel on the top side a little and giving them a front desk to the port hall for walk ups who need bionics done. And two possible suggestions. 3. A way to remove clear tiles above you so engineers can use their mobile ladders to go up a floor. And below if that has not been implemented either. 4. One or two more ladders to the surface level in the event of evac. And in and out of the sub level's for each department in case of power failure.
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[1 Dismissal] Make tape act as blockers again.
ForgottenTraveller replied to LordRaven001's topic in Archive
The blocking used to be a major pain for medical getting folks out of an area, so I am against making that the normal. However we had the click to lift and let people pass, why not a click to make a barrier, leaves it a normal freewalk, but if you want a barrier tape you can make it so. -
A simple thing command/medical should do
ForgottenTraveller replied to sonicgotnuked's topic in General
A. They don't come with records. B. They are dead and can't tell us otherwise anyway. C. We can't really trust the word for their team if they are attacking us. So if we clone them to extract more information, and their team goes. No you can't do that they have a DNC, it becomes a flip flop on the truth, either they are telling it or just saying it to prevent us getting information out of them. As for DNB, in most cases the hostile has done enough actions to warrant a borging or HUT offense and considering the IC laws, the borging is better than leaving them dead. -
Magboots at the very least for mining. To try and stop some of the 'it's raining miners' And maybe a few more GPS's around the place, especially for paramedics it is easy to get lost on the surface, looking for someone who is bleeding out, knowing the sensors location or the GPS location could really help in tracking them down.
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Oh my yes. Though if we are talking the emag/upgrade options. I would lean on carp meat and possibly spider meat as upgrades the others such as human under emaggable options. And maybe add lizard and mouse meat to one of those for kicks.