GeneralCamo
Lore Writers-
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Everything posted by GeneralCamo
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Remove Borging as a Punishment and change "execution" guidelines
GeneralCamo replied to N8-Toe's topic in Rejected Policy
This has been a long time coming. I honestly do not mind this being an IC change. Borging doesn't add anything to our setting that other things can't do. Yes it shows we live in a corporate dystopia, but cyborgification is so laughably evil and honestly, considering how it is used to instantly remove antagonists, counter-productive to even the corporate interests: -
Admittedly vampire's gameplay loop doesn't really lend itself to unique stories really. You're forced to drain blood from people, and those people are forced to either forget everything (which doesn't add anything) or contrive a reason to not (which can be tricky). Your ability tree is static, and you don't really have different gameplay per-round unlike ling. I agree with nerfing veil walking. But I do believe a larger rework of vampire may be desirable.
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It might be ideal to bring our base movement speed up to what other servers have. I do believe that other servers with atom gliding have a higher base speed and that might be ideal to bring here
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I feel we should just have more canon events in general. I do like high intensity but some lower intensity events to break up the monotony would be good.
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[Feedback] Raising minimum age for engineering apprentices
GeneralCamo replied to a topic in Completed Projects
As promised, a compromise decreasing the minimum age of engineers to 22, a typical time for a bachelor's degree graduate, but the internships have been raised to 21: https://github.com/Aurorastation/Aurora.3/pull/17398 -
Heavy injuries still require bone surgery. Thresholds are up for discussion, but if you got blasted by a rocket launcher you're not going to get away with just some bone juice to the bones that are closer to the consistency of popcorn. This is primarily meant to remove the need for surgery for minor injuries, not serious injuries. It was going to be called either stress or hairline. The idea being it's a crack in the bone, that just needs some patching, as opposed to a larger break. We could add bruise as a new threshold though, for extremely minor injuries. The idea is that it needs rebuilding from pieces, though I would like to kill blood generation perhaps in that organ/limb. Steps are up for discussion definitely though.
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Absolutely not. The whole point of the system I made is to punish blind healing. Otherwise it turns into a routine assembly line of giving chems. Oh don't worry. I'm sure we can add some system for people to set bones without the proper tools. I was thinking a relatively simple recipe for BoneGro so a random traitor can make it in maintenance. No Phoron or similar required.
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Being that the skull is one huge bone, we can make it a little special and not require splinting for hairline fractures. Breaks would mandate surgery however just due to the impossibility of externally setting that. I'm not sure what to do with the ribs. I'm open to thoughts.
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@dessysalta I would appreciate an SVG/Vector variant of that logo. Grayscale if you can. If this lore app is accepted, we can replace the /tg/ syndicate logo currently used in the antagonist uplink with that. I recommend proposing an alternative name for this @dessy. This way we can go with that if needed.
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This is not a good idea. This means that you can drink milk to regrow bones straight from the kitchen. However. We can make the bone chem have calcium as a component. And if the GTR is pre-stocked with the bone chem, it shouldn't be a problem for the chemist unless there's a mass casualty incident which requires them anyway. The idea is that splints should be the main first treatment for bone fractures. Using your limb while it is fractured without splinting it should probably just make it worse. However, first aid procedures should be followed here: first responders should only be splinting bones, not resetting them. The physician and/or surgeon should be required to reset them.
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Considering misuse has the possibility to go -very- wrong, I see no problems with this.
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This has been something I've been planning for over a year now. I think it's time to post it. The idea here is to make bone medicine into something more detailed than "mandatory surgery if you chip a femur." This involves splitting the injury types and their respective cures. Minor bone injuries will only require external medicine and will no longer need surgery. Here's a quick overview of the planned types and their cures: > Stress/Hairline fractures: Minor bone injury. To Fix: External: Splint + Bone Chem (If surgery, bone gel only) > Fracture/Break: Medium bone injury. External: Splint, Anaesthetic/Painkiller, Bonesetter, Bone Chem (If surgery, see current system) > Compound Fracture: Major Bone Injury. To fix: Surgery: ATK, Bone Gel, Bonesetter, Bone Gel > Comminuted Fracture: Maximum bone injury. To fix: Surgery: Hemostat, ATK, Bone Gel, Bonesetter, Bone Gel > Malalignment: Someone who is about to be fired gave bone chem without aligning the bones. We'll need to break apart the bones to then fix them. Surgery: Drill, Bonesaw, (see Comminuted Fracture) We want the malalignment to punish people for blindly healing someone, but the rest is very open to debate.
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Add plate-carrier holsters to Security Equipment/loadout.
GeneralCamo replied to VeteranGary's topic in Archive
I'll make this into a PR -
The Interstellar Aid Corps
GeneralCamo replied to GeneralCamo's topic in Lore Canonization Applications Archive
The problem is that it's not a straightforward concept. The lore team will not write for it as it's a massive organization, and they don't agree on what it should be. This allows us to have a per-faction subdivision so everyone can get their way, and it makes the larger organization make more sense since it's not trying to micromanage everything. It'll only be involved in big stuff that needs lore master input anyway. -
The Interstellar Aid Corps
GeneralCamo replied to GeneralCamo's topic in Lore Canonization Applications Archive
Truncated from the document: -
Lore Impact (Small/Medium/Large): Large Species: General, All Species Short Description: This is an expansion/re-organization of the IAC to be a more decentralized entity. In addition, its history has been fleshed out, and descriptions have been written for -most- of the IAC affiliates (see below however). How will this be reflected on-station?: This will not be directly reflected on the Horizon. However, it will reflect off-ships that spawn, and may provide a template for characters on the Horizon. Does this addition do anything not achieved by what already exists?: Primarily, this allows each individual lore team to write for the IAC, in the guise of each affiliate member of the IAC. The central IAC organization can be reserved for -big- disasters that likely require loremaster input anyway. The smaller groups can be written for by each team without input from other groups, and they can each be tailored to the individual factions to represent their character more. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes Long Description: https://docs.google.com/document/d/e/2PACX-1vSfGOnin-8l3TiNLKKSFo7aYHMaX0tysOBEgzjMRvBi8UFGG1yTElz_3ddDZEZkSbpJc9bdrnm6kgtE/pub This was not fully finished. In particular, I was not entirely sure how to write the entries for the COC, the Adhomian factions, and the Hegemony. However, I believe there is enough here to review as-is. This is partially reliant on this lore app, and indeed that was split from this:
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I paused this a while ago, however I did plan a full rework of the IAC as an organization. One of the ideas I had was that the IAC is extremely decentralized, with each member state basically organizating their own affiliate. Biesel's IAC affiliate in particular would have had a fair bit of controversy from ties to NanoTrasen, and later the SCC. If this were to go through, it should be clear that this is just Biesel's IAC affiliate. Not Xanu's, not Sol's, just Biesel. It would still do what you want while emphasizing their connection to the SCC.
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It matters because the lore isn't really going to exist for the sole purpose of existing. As far as I know, there is not really any lore on current real life religions, with most of this expected to remain in headcanon. The lore app you linked on Catholicism was previously accepted, but it appears to have been wiped since then. I'm really not sure adding lore on a religion that isn't even directly available in-game is a good idea. I'm curious what impact this will have for characters on the Horizon personally.
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[Feedback] Raising minimum age for engineering apprentices
GeneralCamo replied to a topic in Completed Projects
Would this be an acceptable compromise for people? If we lowered engineer minimum age to 22 to reflect the wiki, but increased engineering apprentice to 21 or so? -
Feedback: New Loadout / Tag Based Categorical Loadout
GeneralCamo replied to Zelmana's topic in Discontinued Projects
I touched on this in the discord, but the one major advantage with this is we can finally get rid of most of the selection categories. No more will you struggle to find a cowboy hat because it is under "hats (colorable)", not to be confused with "hats" -
Feedback: New Loadout / Tag Based Categorical Loadout
GeneralCamo replied to Zelmana's topic in Discontinued Projects
I think for a start, all of the old categories should now be tags. This will help muscle memory, and these were generally in the correct places. -
WhatsUpBrotendo Deputy Loremaster App
GeneralCamo replied to WhatsUpBrotendo's topic in Developer Applications Archives
This is not the reality I have seen on the server. I covered it more in Kyres's post, but your mention of "species" lore isn't the problem. By the time that becomes relevant, a player will likely have become well-established. The issue is the sheer scale of human lore, and the difficulty of keeping track of -that- lore. It's huge and disorganized, and there's no way to tie anything on the forums in-game especially with the removal of the ties between the forums and the newscasters. That is the issue I am seeing. -
WhatsUpBrotendo Deputy Loremaster App
GeneralCamo replied to WhatsUpBrotendo's topic in Developer Applications Archives
Honestly I think the lack of change is why I must -1 this app. The difficulty of digesting existing lore is a problem I feel, especially for accessibility for new players. You haven't addressed this at all, and for that reason I cannot support this. You're a great skrell writer, but we need a clear direction overall I feel. -
You've shown willingness to kill darlings. You directly addressed my collaborative canon app as being "too large", but praised its organization. You gave well-rounded reasonings behind it, and got us to streamline it greatly. I think your interactions with Kyres are concerning, but one of you is what we need. We need a shakeup of the status quo. And I fully agree with the need to streamline things for the sake of accessibility, especially for new players. For now both you and Kyres are on my shortlist. I look forward to further interactions with both of you to narrow it further.