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GeneralCamo

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Everything posted by GeneralCamo

  1. That was more of a reaction from myself. It was a random idea, but yes I was fully intending to pay. I'm primarily trying to gauge skill sets in all honesty though for if something does become a reality. I have a few things on the docket I plan to contract out actually, if they come to fruition. This is fair. After the failure of the layers PR, I burnt myself out badly. It's a mistake I intend to not repeat, and it still haunts me to this day that I never finished it. It's why I ended up moving to smaller projects for a bit upon my return, but even they have managed to blossom into much larger projects that need some extra work (like the drug expansion PR). Honestly I worry about large projects myself, but I am hoping the support of the team will prevent a merge conflict disaster from happening again with the layers PR. I fully intend to finish it, but right now I am aware of major map changes that will make it impossible for the foreseeable future.
  2. Ckey/BYOND Username: generalcamo Discord Name: generalcamo Position Being Applied For: Coder Past Experiences/Knowledge: Hobbyist C++ Coder (~3 years), hobby project management, open source development experience. I have limited experience with BYOND development. Examples of Past Work: A port of Emissive planes to bay: https://github.com/Baystation12/Baystation12/pull/33255 A re-do of the planes and layers system on Aurora, allow the above on Aurora (on hold due to map conflict hell): https://github.com/Aurorastation/Aurora.3/pull/16162 Several flags, with Ouerea being the most recent: https://github.com/Aurorastation/Aurora.3/pull/16888 The addition of fuel and auxiliary piping: https://github.com/Aurorastation/Aurora.3/pull/16141 An ongoing addition of drugs, with collaboration with the tajara and Vysokan lore teams (on hold due to commissioned spriter being busy): https://github.com/Aurorastation/Aurora.3/pull/16773 Additional Comments: I'm applying for this position to be better able to meet the needs of the server, by having a direct line of communcation to developers. In addition, I would like to tackle larger projects that needs some support (such as the planes and layers PR I abandoned a few months ago) to be a success. I am quite active in the code dungeon and the lore discords, and have worked with the lore teams in the past to ensure my own additions meet their needs and desires. I know I can be a bit enthusiastic and heated in some arguments, but I am primarily here to improve the server and the community as a whole as best as I can. I try to engage with the community for my projects to meet the needs of as many as possible, but I do have an understanding that sometimes, popular opinion is not the correct option. Especially when a "big picture" is taken into account (Such as an overall balance scheme).
  3. How do you feel the K'lax would react to the recent lore developments regarding the Hephaestus takeover of the Hegemony? Do you feel that this may change the hive's opinion on vassalization by the Zo'ra? How do you feel the C'thur would react to the Traverse rebellions? Do you see their political situation changing? Do you see yourself developing any of the hives' political situation? What about their relationships between each other?
  4. I think the ability to step back and consider that you might not be right for a job, is commendable. Even if you reconsidered, the fact you were willing to consider the idea that you should be hands off shows in my eyes that you would be a good lore deputy. I'm going to give you a +1.
  5. I will be asking other possible applicants these questions, but I'd like your take on them. How do you feel the K'lax would react to the recent lore developments regarding the Hephaestus takeover of the Hegemony? Do you feel that this may change the hive's opinion on vassalization by the Zo'ra? How do you feel the C'thur would react to the Traverse rebellions? Do you see their political situation changing? Do you see yourself developing any of the hives' political situation? What about their relationships between each other?
  6. In the past few months that his has been open, Dreamy has shown themselves to be a talented developer, constantly engaged with the community, and has made some impressive projects. I am concerned with their recent kneejerk PR w.r.t Meteor, however I believe they have overall trended in a positive for the community. They have my +1
  7. In review of the past few months, I believe you are a greatly talented developer. You have shown a capability to work not only on complex tasks, but also to manage the backend well. However, in review of your recent whitelist app, I see myself agreeing that you take things personally. You're talented and enthusiastic, but the manner in which you engage in discussion is concerning from a development perspective. Work on that, and I will easily flip to a positive. I update my opinion to neutral, trending towards soft no.
  8. https://github.com/Baystation12/Baystation12/pull/31909 Here's the gist of this: Fax Machines have pre-defined "tags". These tags will be available for both administrators, and e-magged fax machines, and will replace the old text entry system. E-magged fax machines can pretend to be from someone else, and will receive a copy of any faxes sent to them. For instance, an antagonist can have a fax machine that pretends to be Central Command, and they can send faxes that look like they will be from Central. They will also receive any faxes that are sent to Central, and therefore can -respond- to their fake faxes. Pretending to be a command member, or central command, is sedition, and is a serious charge. While emags are rare in canon rounds, in the off-chance this happens this would be a serious issue that would likely get you terminated or worse. Mercs and raiders start with a pre-emagged fax machine. The spare office would receive a fax machine that can be used for antagonist shenanigans. Why this is good for the game: We can finally have (re-)buildable fax machines (these could have tags locked to access, so you can rebuild the bridge's fax machine if you find someone with a bridge access card) The confirmation fax meme will be dead and gone for good (meta-wise, there is no point in doing this if the antagonist can proceed to confirm a confirmation fax, and this isn't just some IC method to ruin an antagonist's gimmick on the spot). Antagonists will have additional options for gimmicks (such as providing a fax that only command can read, instead of sending an announcement that the -entire- ship can read. This could be good for "confidential" activities, or just doing an announcement to just command that you are arriving on the merc shuttle) This suggestion is done in response to the recent announcement, but this is something I have been thinking of for a while. Rather than relying on the administrators to police this aggressively, let's just kill this mechanically and be done with it, while also allowing expanded options for antagonists to play around with.
  9. For acting captain, they did fine. +1 from me.
  10. I had planned to add glucose solution bags to medical, which would resolve this issue.
  11. I only read that it was a condition. I did not know it was genetic, though I should have realized that. Let's replace that with another issue then, some long-term issue that needs expensive treatment. It doesn't really matter what, even aging could be it honestly. Well, the PRA defeated his parent's revolution, and they're led by a Njarir. It was not his revolution per-say as he didn't live in it, but he's heard stories about them as well, but he also knows it is the most stable part of Adhomai at the moment. He can support their ideas to get rid of the traditional caste systems, and unite the tajara people. However, he cannot abide by such an undemocratic system that elevates a Njarir and their family as rulers but under another name from pure nobility. Overall his opinion is mixed. The DPRA is probably the one he most likes. While maintaining the ideas to unite the tajara people and abolish caste systems, they also practice a more democratic system to represent his people. He does not necessarily see a problem with humans per-say, but being influenced by Himean thought, he can understand their distrust of the megacorporations. However, the biggest issue is that the DPRA is tainted and heavily influenced by the ALA. The ALA are a bunch of warlords who often resort to terrorism to get their way, and break the democratic system of the DPRA to fit their own, xenophobic and warped views. Oftentimes they seem more similar to the PRA but elevating Nated instead of a Njarir, while also not caring about any form of long-term stability. The NKA... I mean, any system that tries to revive the nobility is a definite no in his eyes. I don't think I need to elaborate on that. I'm not sure how -open- the various factions are about their support for the FTC factions, so I am going to assume that this is unknown factor, and will judge them based on their merits alone. The Revolutionary Old Guard is his parent's faction. He was raised in it, born in it, but he never set foot on Adhomai. He was also trained as a Himean planetary guard, and can see how powerful a single human planet is despite their previous oppression. How is a small group going to hope to retake an entire planet alone, even if they are only half the power of the Himean guard? It's a folley, though he wouldn't betray their principles by openly stating their plans. After all, he still cares about his parents. The New Tajaran Assembly, he can agree with their terms. Though their plan to return to Adhomai with conquest, isn't necessarily something he can agree with, he can understand their principles and ideas. He's concerned about who they seek as allies though, as the ALA would be a dangerous ally to have for instance. The Adhomian Bloc wishes to seek direct integration in the Adhomaian nations, and completely reject the form of democracy that they share with Himeo in favor of a more centralized system, similar to the DPRA and PRA. This would throw away everything his parents fought for, and potentially trash their relationship with Himeo. He cannot support that.
  12. I've been brewing over this for a long time. I'd like to get it in a thread form for discussion, especially amongst lore developers. There are a few issues with our background system as it stands. Key ones include: Dual/multicitizenship is not supported. This causes an issue as, since it can only be reflected in records, it can cause issues where CCIA is concerned if this is discovered later in a case. This also bans certain species, such as tajara, from having Biesel or COC citizenship even though lore-wise it is allowed, as the tajara team (rightly) wants to avoid "neutral" tajara. Citizenship for alien species is not allowed. Guidelines exist on humans getting a citizenship within the Nralakk Federation, but it is mechanically impossible to do so in-game. This is because the teams do not want to deal with an unwhitelisted species having access to a whitelisted species' mechanics. This is soon to cause an issue however, as we now have Ouerea in-game. Residence is not reflected at all. Refugees and people who moved to another planet for work or similar aren't given their options, even if they would reasonably have it. This makes it difficult to reflect your current situation as well. I have thought over a lot of these, and have come up with a solution that I believe works for everyone: Multiple citizenships can be selected. These will be mechanically restricted to legal combinations (For instance, if you select a Biesel citizenship, the Sol citizenship is grayed out). They will also be reflected in official records, and on the web interface. Alien citizenships will be locked behind whitelists. If you as a human, select a Nralakk citizenship for instance without following the proper guidelines, it becomes a whitelist issue that the lore teams can properly police. This avoids the issues behind having a non-whitelisted species able to select whitelisted options, and potentially be able to play a "lite" version of an alien species while having no real understanding of the lore behind it. Residence will be split from origin, and will be reflected in records. This will allow you to have in your records that you are a refugee originating from Mictlan, but now living in Sol. Certain items -may- be allowed for residents in addition to origin, however there will be the option to add mechanical restrictions between origins and residencies (for instance, no-one from Sol would ever be allowed to reside on Gadpathur, and this would be blocked). This should be discussed further. The primary idea here, is to allow our players and characters extended options to roleplay their characters, while allowing for full policing of these formerly records-only options. No more will the teams have the headache of dealing with what to do with the Eridani citizen who just so happens to have a Biesel citizenship too, that was only discovered late in discussion. We can also finally get citizenship lore and residence lore reworked, and have it mechanically reflected in-game.
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  13. I'm of a neutral opinion on this topic, but I'm going to refute this. Everytime someone says "rework, don't remove", they clamor for this and then pass the work on for someone else. Oftentimes the effort/reward ratio is very bad, and it devolves into it being in stasis for years. I'm sorry, but if your only idea is "rework don't remove" and you yourself aren't volunteering to do the rework, then it doesn't really add anything to the server except another thing on the list to work on, and nothing will ever get done.
  14. This is an important question in my mind that I will ask all deputies. Lately, I have seen a disconnect between the desires of the development team, and the lore team. Examples include the attempt to give skrell Sol common which is blocked by maintainers, and an attempt to remove special glove types by maintainers which was rejected by lore. Do you feel that this is an issue at the moment? Do you have any ideas to potentially improve cross-team talks between lore, development, and moderation?
  15. This is an important question in my mind that I will ask all deputies. Lately, I have seen a disconnect between the desires of the development team, and the lore team. Examples include the attempt to give skrell Sol common which is blocked by maintainers, and an attempt to remove special glove types by maintainers which was rejected by lore. Do you feel that this is an issue at the moment? Do you have any ideas to potentially improve cross-team talks between lore, development, and moderation?
  16. This is an important question in my mind that I will ask all deputies. Lately, I have seen a disconnect between the desires of the development team, and the lore team. Examples include the attempt to give skrell Sol common which is blocked by maintainers, and an attempt to remove special glove types by maintainers which was rejected by lore. Do you feel that this is an issue at the moment? Do you have any ideas to potentially improve cross-team talks between lore, development, and moderation?
  17. This is an important question in my mind that I will ask all deputies. Lately, I have seen a disconnect between the desires of the development team, and the lore team. Examples include the attempt to give skrell Sol common which is blocked by maintainers, and an attempt to remove special glove types by maintainers which was rejected by lore. Do you feel that this is an issue at the moment? Do you have any ideas to potentially improve cross-team talks between lore, development, and moderation?
  18. This is an important question in my mind that I will ask all deputies. Lately, I have seen a disconnect between the desires of the development team, and the lore team. Examples include the attempt to give skrell Sol common which is blocked by maintainers, and an attempt to remove special glove types by maintainers which was rejected by lore. Do you feel that this is an issue at the moment? Do you have any ideas to potentially improve cross-team talks between lore, development, and moderation?
  19. We have an "event ideas" board which is intended for the submission of ideas for events like this. Might be better to utilize that than the suggestions forum.
  20. BYOND Key: generalcamo Character Names: Abdul ibn-Turkiel, Comoe Oulai-Tape Species you are applying to play: Tajara What color do you plan on making your first alien character: #556172 (Comet colored, mixed Zhan-M'sai) Have you read our lore section's page on this species?: Yes, extensively. I made the current flag of the Free Tajaran Council, and wrote the description of it from it, for instance. I was also previously a volunteer for Cold Dawn, and played several tajara there. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Honestly, the fragmented future of the Free Tajaran Council interests me. Their past as radical revolutionaries, that is now possibly at an end due to the coming death of their leader and the possible proxy war that is coming due to the influence of the three tajara factions on Adhomai, provides a lot of unique roleplay opportunities that aren't available to any other race really. The character I am planning to play is a supporter of the Himean Front, but that comes with a split loyalty between the human syndicalist ideology, and the more traditional ideas that the tajara as a whole hold. It creates a self-doubt that I believe would be great to have represented on the ship: Am I betraying my family by giving up the war on Adhomai? Should we really be abandoning our people by staying on Himeo, and creating a détente with the DPRA? But at the same time, can we really be expected to create yet more bloodshed on a wartorn planet, that my character barely knows about? Identify what makes role-playing this species different than role-playing a Human: Besides the speech that everyone knows about, you're dealing with a species that is far more fragmented than humanity, and has been thrust into spur society far sooner than other species, besides maybe the unathi. You're dealing with a species where pretty much everyone has personally lived during a harsh war that affected the entire planet, and possibly two if they are old enough to live through both. At least among the PRA and DPRA, you can also see that both are trying to live up to the legacy of the tajara that led the revolution against the oppressive nobility in the first place, but you also can't help that not only are both failing in their own ways, but perhaps even they put him up on a pedestal that really is far too great considering what he himself is, and what he has done. Now there is nothing left but hatred, which threatens to tear the species apart in a third, violent war. And the alliances are shifting among them.... Character Name: Samvel Baronev (Birthname: Rredouane Hra'hammad) Please provide a short backstory for this character Rredouane was born on 2440, to Yrena Hra'hammad (nee, Ye'slev), a Zhan-Khazan, and Vry'ted Hra'hammad, an M'Sai, on Himeo. The mixed-race pairing is considered suspicious by some, but most looked away owing to their parent's loyalty to the revolution, especially when Rredouane came near. Despite the general ideology of the Free Tajara emphasizing the collective over the individual and tradition, there are still many aspects of the old Duchy of Shungsta; Rredouane's parents were a farmer and a rancher respectively, and were primarily agrarian before the revolution changed their life. Yrena was a farmer in Northern Ras'nrr; a decent life for a Zhan, having their own land and laborers, but being Zhan still left them looked down upon by the nobility as a whole. Despite the industrial revolution, the village as a whole found themselves lagging behind the times like the rest of Ras'nrr; the laws regarding the criminalization of electricity, alongside oppressive taxation by the nobility, prevented any drives for mechanization. Yrena's farm primarily grew blizzard ears, which fed most of the village and beyond, albeit with the heavy usage of laborers and fatshouters to plant and harvest them. Some of the excess was sold off to Vry'ted, a neighboring rancher who used it for feed for the fatshouters they raised. Their village was mostly close-knit, having to survive on scraps despite the excess they grew, due to the oppressive laws of the nobility. Any negotiations to allow mechanization were shot down by the local ruling nobility, seen as a "worthless endeavor" by a "foolish" Zhan and M'Sai community who didn't know their masters. This culminated in a crop failure, which threatened to devastate the village. As luck would have it, however, several nearby villages had banded together under the elected leadership of a Hrarar known as "Volin Kar'etrink", who advocated for the destruction and dissolution of the noble governments in-favor of local councils. Having little other choice, and tired of the nobility taking without ever giving anything back, their village found themselves also joining this rebellion. But it would not last. Their lack of allies culminated in a faction led by a Njarir, Al'mari Hadii, taking Northern Ras'nrr. Forced off-world, Yrena and Vry'ted only escaped with the rest of the FTC due to the intervention of NanoTrasen, and the generosity of Himeo as they posed as refugees. Having fought together in the revolution, and having little other contacts due to the casualties of the war, Yrena and Vry'ted would undertake their own Zrrazhil Ekrratul ceremony. Both continue to be part of the Revolutionary Old Guard, but they are aging, and they themselves do not completely relate to Rredouane, who unlike them had a formal education and never even set foot on Adhomai. Rredouane himself was mostly left alone by many, owing to his mixed-race heritage. He focused primarily on his studies, learning about not only their past on Adhomai, but also elected to take a Himean history course. There he saw parallels between what his parents went through, and what the Himeans dealt with from Hephaestus: A people, working hard together, oppressed by those that thought themselves their superiors despite never having set foot anywhere near where they lived. As he grew older, he found himself playing more sports such as running, and martial arts such as baghrar. Despite his newfound love of sports, he also found time to play human tabletop games with fellow lone tajara, and a rare human. Upon graduation, he found himself in military training which the FTC encouraged all of its members to take. While not convinced of the viability of re-taking Adhomai, he used it to eventually join the Planetary Guard of Himeo, finding himself appointed as a member of the military police. Rredouane knew his name was hard to pronounce in the human tongue, so he took a human name similar to many of his people who co-mingled with humans: Samvel Baronev. In his time with the Planetary Guard, he found himself more and more disillusioned with the plan of re-taking Adhomai, especially alone. Samvel joined the Himean Front, supporting closer ties to his Himean allies. That said, he can sympathize with the modern DPRA, with their democratically elected Hrarar President Harrlala; even so, the control of the Juntas, especially in his parents' old homeland, tells him the time isn't right to return. And there may never be a time that is truly right for him, as he is so culturally distant he feels. His parents were loose followers of Ma'ta'ke, but he could never find himself relating to it. That said, despite all this, life still goes on. It was most unfortunate for Samvel when his mother, Yrena, started the feel the effects of a rare disease, dornskhy, in her 50s. Due to the underground nature of Himeo, this wouldn't be so bad, but this meant she was forced to abandon her blizzard ear farming as the growing lights would cause her issues. Vry'ted would continue to raise fatshouters for Himeans and the FTC, but this alone would not pay for the expensive treatments Yrena needed. Samvel found himself forced to find higher-paying work elsewhere, and found it in the Xanu Defense Forces; despite being a tajara, their past experience as an MP in the Planetary Guard gave them an edge in the PMC unit. And now they find themselves being transferred to a nearby corporate vessel, the SCCV Horizon, to assist in their own security endeavors. It is unfortunate that he will be working with Hephaestus workers, but at least the pay is good... What do you like about this character? I like their split loyalties. Sure they are Tajara, but should they really be fighting for a "home" that they never set foot on? The only "home" they know of is Himeo, and Adhomai is a mess of a brewing war between nuclear-armed states that will kill each other because they think they can respect the legacy of a Njarir better than the other. If push comes to shove, of course he would want the actually democratic DPRA winning, but taking over as a fourth faction to them is a ridiculous idea. That said, he is still a tajara. There are many things he missed until the other Adhomian factions began to look towards the FTC for potential supporters. And it was the home of their parents, and that means something to him despite their many differences. How would you rate your role-playing ability? I'd rate it well. I've roleplayed tajara before, and the only slip-up I made was when I had a hardware issue that caused me to open fire with a tank, as well as the infamous "inn"cident that left me shocked. I've planned on roleplay with others before as a group thing, but this is something I've been thinking of making for a while. Now that we're in COC territory, it seems ripe as ever to get it out there. Notes: I was considering making a PRA character as a write-up to show more about the knowledge of tajara culture, but it felt like a challenge for me to write an FTC character that checked all the boxes the team is looking for, so here we are. Feel free to ask me questions, and I'll certainly answer any.
  21. The light sprites are planned to be replaced again soon. I wouldn't bother with anything here.
  22. Give them another trial. They've been working with the community significantly, and playing a lot. I had no issues with their last app, just the trial was rough. Let's see what you can do this time.
  23. Lore Impact (Small/Medium/Large): Large Species: This affects the general lore team, but special attention is noted for the human and skrell lore teams. Short Description: This updates the Luna Accords (here: https://wiki.aurorastation.org/index.php?title=Guide_to_Law#Luna_Accords_of_Interstellar_Law) to be a fair bit more detailed, including a historical background, and add a protocol for psionics that previously has not been standardized. In addition, the timeline and context of the Qerrbalak protocol has been fixed to conform with lore changes between the skrell and human teams. How will this be reflected on-station?: This excuses why the Horizon does not need to (usually) deal with the laws of the various entities we are travelling through. However, I mainly made this as a framework for an upcoming rework of the Interstellar Aid Corps, which this heavily ties into. Does this addition do anything not achieved by what already exists?: It provides an excuse for why the Horizon can ignore the laws of the governments we travel through, and it finally adds a historical reason for the banning of psionic interference with other non-skrell, that being the Silversun Protocol. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team? Yes Long Description: https://docs.google.com/document/d/1NVqfS-O53QeefPK9w7OFF5hunc2ZZTRiqtVG-R57H1s/edit?usp=sharing This is planned to coincide with a rework of the IAC, however I wanted to post this seperately as it does affect different teams and I could always use the feedback.
  24. We have escape pods and shuttles for this honestly. The Horizon crew losing because we screwed up should be a possibility IMO.
  25. I'm going to say I like this generally. I think Earth being the only planet with multiple independent nations in human lore is very weird, and I like the idea of expanding this to another planet. That said, I see some things that could very much be improved or otherwise worked on: If there is that much peat here, I question why there isn't a significant amount of coal on the planet. Feudalism is inherently incompatible with capitalism. The idea of giving food in exchange for protection from an elite warrior class, does not work when you consider you can sell the food yourself and hire some independent mercenaries. Not to mention, an exclusive elite warrior class with peasant levies, would be completely curbstomped by a modern professional army, or even some PMCs backed up with conscripts. There may be a way to maintain the idea of an absolute monarchy, however. Polar regions are often considered deserts due to extremely low precipitation. This wouldn't really be considered special or a "quirk" at all, as on Earth both poles are deserts.
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