GeneralCamo
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Everything posted by GeneralCamo
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To be honest, I would give them the ability to work on AI. That would give them a reason to exist, and the machinists basically do this anyway with their work on stationbounds.
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I've had a similar concern for a while now. I've also been off my Aurora game, but I did participate in the last event. It felt more like Colonial Marines at some points than corporate roleplay. Which is fine if they're rare, and sporadic... But considering the prior events we've come off of? It feels like all we are is an Elite Combat Team for the SCC. We're called that ICly even! So why aren't we allowed to go kill pirates in cold blood if we're this elite team that is better equipped than the army? People love to bring up Star Trek, so I'll bring it up here. It feels like every event is a season finale, a huge deal. Which is fine... But we don't have any filler episodes. The idea of a glass bottle episode is completely lost. And honestly? With the amount of work that it took to get here, we need more bottle episodes. Many of you know I was in support of Botanist for the human lore team. Primarily because they had an excellent idea for a world building event that took a few weeks and needed little to no development resources. I'm very surprised, considering the amount of support for them, that this never was considered! In-fact, according to dreamy, there is this idea that it is unwanted! So I see Sue's point about it being disrespectful to players to not have their accomplishments considered, when we're at risk of dying every basically every event. But while one solution might be to reward players more, perhaps we need to also take a step back and ask ourselves if this is really the right direction for the server? Should all events have a risk of death attached to it?
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Make the Executive Officer the ship's second in command.
GeneralCamo replied to Kintsugi's topic in Suggestions & Ideas
The easy way to fix this, so the XO is in proper 2IC, is not to make them encouraged to promote different acting captain. They should be acting Captain by default unless either they waive this for whatever reason (if they feel the CMO is better for the duty for whatever reason), or a captain-level decision by the rest of command vetoes this. In that case I can completely understand the species restriction and it is within the spirit of the vote. But as it is now, I do not understand either. -
Make the Executive Officer the ship's second in command.
GeneralCamo replied to Kintsugi's topic in Suggestions & Ideas
The proposed changes sound interesting, and I can't wait to see them in-game. I have but one question however: Does the XO, as the person responsible for assisting the captain, know about the self-destruct and how to activate it (including access to the code that is, currently, ICly known only by the Captain)? Can they propose to an acting captain to utilize it? -
Add Bauxite and Galena ores to surface level mining
GeneralCamo replied to Jasorn's topic in Completed Projects
Woops https://github.com/Aurorastation/Aurora.3/pull/18827 -
I partially agree with this suggestion. However, I think we can go further. Remove all species except Vaurcae. They're the only species that anyone really cares about anyway anymore.
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CourierBravo's Tau Ceti Planets Ruins Suggestions.
GeneralCamo replied to CourierBravo's topic in Completed Projects
A post-BSSB raid on a criminal group (Hammertail Smiths?) or similar would be good to have. -
This is still planned. The first PR grew too massive however, so the next time I get around to this (I am currently working on a backlog of stuff), I will be atomizing it even further.
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In my honest opinion, this depends on whether lore wants it. Do Lazarus Injectors make sense from a lore perspective? If not, remove them. If so, keep them. This does feel to me that it's a big deal lore-wise and should be referred to them.
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Perhaps instead of changing AOOC's colors, we should change Security's colors. Security doesn't even use red as a department color anymore, so why is it still their radio color?
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It is indeed called a moka pot in English. Though they are often confused with the (similar) percolator. I agree with your reasoning on these being a custom item and not game-wide. These are incredibly niche coffee making items and wouldn't really fit into the corporate aesthetic. I support this application and hope to see it in-game for you.
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@Arrow768 is the only one who can change this iirc.
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Raise the minimum age of Physicians back to 30
GeneralCamo replied to GeneralCamo's topic in Archive
This is now a feedback thread for its implementation, in https://github.com/Aurorastation/Aurora.3/pull/17981 -
Placed in main suggestions as this is not a policy suggestion, as the policy already aligns with this. Physician used to have a minimum age restriction of 30. This was reduced to 25 when Nurse was removed, however this does not make sense as the education requirements were not updated. Current policy states you needed to have a medical degree and two years of residency to become a full physician, which makes sense. MDs usually take from 10-14 years, which is likely even more so in this setting where you are expected to deal with not just humans, but several other sapient species. An age restriction of 25 does not make sense for such a role, unless you somehow entered university at the age of 13. This suggestion is to bring back Physician's minimum age to 30. In addition, a medical resident role could be re-added as a subtype of the Medical Intern, with an age restriction of 28. This is secondary, but related to this suggestion.
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There's generally a rule that revert PRs need to wait a month before being made. And I'm not looking to overturn it for this PR. Sensors have always been a major topic within the community. The claim that medical is not compelled to watch sensors is contradicted by the general attitude of medical players towards newer medical job seekers, which generally turns them off of doing RP with the ship or playing medical all together. I really want to see how this changes things on the Horizon, just for a month. Then we can come back to this.
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First PR is up: https://github.com/Aurorastation/Aurora.3/pull/17884
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A possible alternative solution is to allow taj in Zavodskoi though. Breaking the rule about 3 departments per corporation is opening floodgates that would be very problematic.
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Get rid of "X selection" entries in loadout
GeneralCamo replied to GeneralCamo's topic in Suggestions & Ideas
We do not need tags to get rid of these selections. -
This is a proposal to get rid of the "X selection" drop downs in the loadout, or at least significantly split them. Having 20 different hats under a single drop-down does not help anyone find a cowboy hat, or similar for work boots.
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Tepid support for this. Less so for the perceived "never-seen" captains however. I'm far more concerned about a level of skill difference between veteran event volunteers, and the command staff, forcing unrealistic handicaps to prevent taking a story off the rails. This happened in the last event of the Orchard Moon arc where the Horizon was declared to do more damage than it actually did, as otherwise it was getting pounded by veteran event volunteers.
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Those opium poppies hit way too hard!
GeneralCamo replied to chaotic_idealism's topic in Suggestions & Ideas
This was explicitly rejected by Matt Atlas, who was a human lore deputy at the time, with the reasoning that they wanted an element of grittier realism w.r.t drugs and alcohol in Venus. Head staff were also fine apparently with the names. All of the drugs added did have proposed alternative names in response to concerns about the names, which were scrapped after discussion with developers. If the names wish to be changed again, I would advise a lore canonization app for Venus and Vysoka, the source of the lore for the names. As for opium poppies, I didn't intend for the pretzels to be medicated as such. Ideally I would prefer a different method of harvesting the chemical that isn't the seeds, but my understanding of crop code is admittedly extremely limited. I can look into the recipe and see about doing an override on the resulting reagents however. -
I have updated the initial post in response to feedback. The "R" designation is gone, and all rounds now use metric. Instead of that, we have a classification of "pistol", "rifle", and "shell" ammo to distinguish them. In addition, the sprite team has stated their intention to go over many older sprites. A common request was for more "futuristic" caseless ammo and pulse-action rifles to be added. With the older sprites due for a relook, these are now the signature of the Coalition, as well as the Horizon. Sol remains using the older cased ammo, to distinguish them more.
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I can get behind this. I can sympathize with cleaning up the forum. But a more brute force method may be preferred to the "standard" procedural way.