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GeneralCamo

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Everything posted by GeneralCamo

  1. Well that solidified it for me. +1. Give them a chance.
  2. Two questions for you: What are your thoughts on the political lore for the human societies? You bring up a language rework proposal. Are you willing to work with the lore team and developers directly, to make this work?
  3. Here's my question to you: What are your thoughts on human language lore, and how would you rework it, if at all?
  4. Matt has stated he -did- ahelp regarding such an incident, and was "told it was an IC issue": This doesn't inspire much confidence in myself personally.
  5. Arguably, considering security -does- use them to find people, it's a privacy violation that the Horizon has taken too far. I fully agree with nerfing them somehow. Encouraging people to stare at them at all times, hounding people to turn them on, and having a watchful eye everywhere is bad for us. We need to relax the department a bit honestly, and understand that -doctors are players and have RP too-. This is something that gets lost in the mechanically-heavy department that is Medical.
  6. Pun Pun's dead. Not really much of a choice there.
  7. Yeah those were added in the same PR. It seems your intended ideas were never added, maybe due to being too much work or not elucidated at the time. I'm a bit busy with a few PRs open. But I might be interested in helping.
  8. What are these reasons? You gave points to the negative on not merging the servers, but never delved into this.
  9. Honestly remove the relay entirely. Embrace threads for apartment channels and twitter-expies. And add a relay to the main discord. With discord threads, the relay server is wholly obsolete. If we want to split game and off-topic discussion, add an off-topic channel to the maincord. Let's unite our community.
  10. https://github.com/Aurorastation/Aurora.3/pull/5907 These haven't changed since they were originally added by Alberyk in 2019. Did you originally add these earlier? I'm trying to build a history here so I can track if it was intentionally removed or not. Or possibly, in this case, never added in the first place.
  11. I should note that science with the NBT was intended to be a full exploration department. Xenoarchs shouldn't be going alone, as it's a science shuttle. There hasn't been forward progress with science since the launch of the NBT however.
  12. The Intrepid should be removed from Command. The whole point of adding the Canary was to remove the fighting between Command and Science. For Konyang, it would be better to have a dedicated ferry like we had on Adhomai for those events. Not try and squeeze everyone into the Intrepid.
  13. Lately, antagonists have been a major discussion point around the community. There have been threads calling for removal of certain types, removal of borging, and several discussions on both the main discord and relay discord. I have noticed a disconnect however in what the maintainers want, and what the general community wants. And a disconnect between what those who play antagonist see, and those who don't play antagonist see. These are symptoms of a larger issue that have been stretching for years however, this isn't a new issue. But I feel we need to have a central thread discussing what place and purpose antagonists should have on the Aurora. There have been multiple ideas brought forward on antagonism, including: Removing changeling from secret: https://forums.aurorastation.org/topic/18892-feedback-removes-changeling-from-secret-rotation Removing cyborging as a punishment: https://forums.aurorastation.org/topic/19365-remove-borging-as-a-punishment-and-change-execution-guidelines Revamping off-ship antagonists into overmap antagonists: https://forums.aurorastation.org/topic/17124-overmap-mercenaries-and-raiders-discussion-thread Dynamic gamemode as the primary gamemode: https://forums.aurorastation.org/topic/15426-the-dynamic-gamemode Drafting people who vote for a mode as that mode's antagonists: https://forums.aurorastation.org/topic/14089-regarding-forced-antag-drafting Moving all antagonists into off-ships (mentioned in discords) None of these have stuck. Yet, there is clearly a problem as antagonists are very uncommon; it has been mentioned the whole reason we have "antagonist mains" is that very few people actually enable them. And I am tempted to agree; you are pretty much guaranteed to get a slot if you enable them, assuming game modes aren't skipped outright due to a lack of players playing them. This thread resolves not to correct it, but to open discussion on this. What do we want from antagonists? What is the goal of them, and our server in general? The hope of this is that we can possibly work on a solution to the "antagonist drought" that we have had, and the general complaints that the playerbase has had.
  14. I'm going to be honest. As an inactive antag main, I will admit that the bar of effort required for antagonists compared to crew is lopsided. And this is bad, as we have no growth of antagonists. I feel both sides have a point here. I have witnessed nonsense borgings contrary to CCIA and administrative statements on that matter, ones that do not make sense in our lore and in the gameplay sense. On the other hand, I do see this turning into a slippery slope where in a few months we get back to this but with the current maximum punishment. And I see value in having extreme punishments. I believe we need to take a step back as a community, and ask ourselves: what do we want from antagonists? What do we want from the server? These are questions that have been asked for a long time, but with no definitive answer in sight. This thread is a symptom of that problem honestly, and I don't see it improving unless we tackle it directly.
  15. Cryo tubes should already be able to handle minor damage to lungs. If this isn't the case, then they are definitely broken and will need fixing.
  16. Requiring oversight would be just as effective at killing it entirely, for those examples you mentioned. CCIA being the sole entity doing it would perhaps be a problem though if they aren't in the round, I will concede that. A solution to that would be to give admins the power to fax for this as well. Call it a general SCC oversight committee rather than just CCIA.
  17. My current idea would not remove these. But after a Captain's decision or a Captain-level vote, it would go to central to make the final decision, similar to the self-destruct sequence. This would give them the chance to intervene should they prefer a full interrogation, or at least give them the chance to get the paperwork done on their end if they accept it. Honestly I actually don't agree with self-destruct being a central decision and would prefer that to be fully handled on-ship. But that's a seperate topic which I will make later.
  18. How about this: These punishments are serious. I find it strange that we're in Biesel territory for legal reasons, but command can just decide to cyborgify or maroon someone with no oversight (sure you're expected to fax someone, but this kind of thing is hard to undo if it turns out to be wrong). What if central had to be faxed for permission? We require this already for the self-destruct sequence. That would add an air of corporate authority to this, while removing nonsense cyborgifications and maroonings that are done just to get rid of an antagonist. Central does want to know who these people are working for after all. It would still be a significant avenue for RP since the decision to fax is a final oversight, not an initial decision or a "feeler": command must still vote as normal.
  19. This has been a long time coming. I honestly do not mind this being an IC change. Borging doesn't add anything to our setting that other things can't do. Yes it shows we live in a corporate dystopia, but cyborgification is so laughably evil and honestly, considering how it is used to instantly remove antagonists, counter-productive to even the corporate interests:
  20. Admittedly vampire's gameplay loop doesn't really lend itself to unique stories really. You're forced to drain blood from people, and those people are forced to either forget everything (which doesn't add anything) or contrive a reason to not (which can be tricky). Your ability tree is static, and you don't really have different gameplay per-round unlike ling. I agree with nerfing veil walking. But I do believe a larger rework of vampire may be desirable.
  21. It might be ideal to bring our base movement speed up to what other servers have. I do believe that other servers with atom gliding have a higher base speed and that might be ideal to bring here
  22. I feel we should just have more canon events in general. I do like high intensity but some lower intensity events to break up the monotony would be good.
  23. As promised, a compromise decreasing the minimum age of engineers to 22, a typical time for a bachelor's degree graduate, but the internships have been raised to 21: https://github.com/Aurorastation/Aurora.3/pull/17398
  24. Heavy injuries still require bone surgery. Thresholds are up for discussion, but if you got blasted by a rocket launcher you're not going to get away with just some bone juice to the bones that are closer to the consistency of popcorn. This is primarily meant to remove the need for surgery for minor injuries, not serious injuries. It was going to be called either stress or hairline. The idea being it's a crack in the bone, that just needs some patching, as opposed to a larger break. We could add bruise as a new threshold though, for extremely minor injuries. The idea is that it needs rebuilding from pieces, though I would like to kill blood generation perhaps in that organ/limb. Steps are up for discussion definitely though.
  25. Absolutely not. The whole point of the system I made is to punish blind healing. Otherwise it turns into a routine assembly line of giving chems. Oh don't worry. I'm sure we can add some system for people to set bones without the proper tools. I was thinking a relatively simple recipe for BoneGro so a random traitor can make it in maintenance. No Phoron or similar required.
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