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Kaed

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Everything posted by Kaed

  1. That's great, continue reading to the next sentence on that post.
  2. I am having a hard time expressing how I feel about this statement in terms that aren't aggressive and mean, but I think it's really dumb that you think the non-point of being automatically cloned unless you filled out some arbitrary and imaginary paperwork actually makes for good stories. Most people who ask to not be cloned are generally not going to re-inhabit their body because they don't want to be cloned, and doctors will almost always check, and in the 3 years I have been playing on this server, I have never once seen someone be illegally cloned successfully. I'm not saying it doesn't happen but wanting to keep that thematic in the hopes it happens is a pointlessly conservative mindset. Personally, I'd much rather we have it set up so you CAN'T clone someone unless they opted into it by selecting that they have a neural lace. That way there isn't a whole nonsense about having to check someone's badly written and formatted records to see if they are DNC.
  3. It doesn't have to be carp or not even stuff that vents the station.
  4. If you increase the cost of them in up links but any more than it already is, in other words half of your starting crystals, it is going to become prohibitively expensive to use them. I understand that's what you seem to want, but if you do that, people are still going to buy them it's just going to become the only thing they do is throw a few frag grenades, and that was the sum of their ability to contribute to the ground. That's not fun, just like it's not really fun to buy the overpriced sniper rifle and get one shot. You shouldn't make something impossible to reliably use just because some people spam it. "Because sometimes it makes the game lag and kills them during the lag" it's also absolutely not a reason to remove something from effective circulation, it's a reason to fix it.
  5. Nope. They're not as popular as you make them out to be, and they're always in severely limited stocks even when they are available. Those events sound like they were pretty tense and exciting - grenades are supposed to be awful in close quarters. If the admins making events feel that frag grenades will ruin their events, they can just remove them from options during the events. There is no reason to be changing the uplink options. It already costs half your starting TC to get a box of 5 of them, and barring lag problems they're not really that hard to avoid if you know what you are doing. I myself have suicide rushed a skrell HoS with frag grenades as a traitor, I was dead by the third one, and by simply running away, the HoS in question took 0 damage.
  6. Alternatively, you could just let vox be and unimportant but fun antagonist race instead of fixating on the half a dozen lines of stupid lore that is the 'Inviolate' section of the page, instead of trying to tell people they're playing their antagonist the wrong way and trying to whitelist enforce it. Just saying.
  7. What do stacks even do, mechanically. Edit: The code says you have an 80% chance to just die if it's removed, which is not really acceptable as a punitive measure for something as trivial as antags not following lore. You might as well have admins start gibbing any antag who doesn't play the way you want them to. Once again. They are not whitelisted, if you want to enforce anything they must be whitelisted first. You cannot just enforce lore-based roleplay regulations on something any player can play and kill their character if they don't follow it. That is not going to win any points with new players who might be ignorant of your desired elitist vox meta-roleplay requirements.
  8. Your expectations are far too high for the current server setup. Antagonists have always been held to very loose standards, because they are not canon. Everyone has different standards of what qualifies as 'Are-Pee', and is it really fair for you to force your expectations on other people who might just want to have some fun as a shitbird? Vox have almost no lore beyond a single page that is periodically revised or updated by whoever happens to give a fuck enough to do it (and looking at this page, most of the updates have been revisions more than new plot content being added). There is no vox loredev. I would not expect people to care enough to sift through the wiki to read about a non-whitelisted character they got largely through looking in a cracked mirror during a raider round. If you want to enforce them, somehow whitelist the race, because that is the expected standard for races you have to study to play first. But I personally think that it's an utter waste of time to do so, given the race exists largely as a legacy option for raider rounds rather than something that is actually important.
  9. They are primarily an antagonist race. The fact that merchants are given them is really only a nod to options, but there is only minimal enforcement of antagonist roleplay. And I would call merchants a minor sort of antagonist themselves- station regulations on their ship don't exist. Why should anyone care about vox lore? They only really show up as pirates, and why would pirates of any race be beholden to behavior or 'Inviolate' restrictions? The race IS a joke meme. If you want enforcement of lore, advocate for them becoming a playable race, instead of fuming that one off antags are being shit bird goofballs
  10. I don't think that's how it works even with robots. I believe it's a certain damage threshold.
  11. It's a dumb meme disease, logically speaking it shouldn't even exist to be scared of. Just take the joke diseases out, all of them.
  12. Thanks, I hate it. I'm not sure what old movie you have a screenshot of that spawned that atrocious thing, but I don't care for having it in the game myself.
  13. You had my interest up until that weird wicker helmet. I can't see myself wearing that in any scenario. Also wizard no longer need shoes to cast magic spells. I specifically removed that requirement myself.
  14. It shouldn't spill (much) if you are sliding it down a table at someone. I've seen people slide drinks down a bar at customers.
  15. This project is being suspended indefinitely due to my growing distaste with the direction the server is going that I will not into in detail here sucking all desire to work on it or play on the server. If I feel differently later, I will probably open a new thread referencing this one, because I expect it will be binned shortly.
  16. You can flavor it ignored or declined however you want, the point of the matter is that the dev team and skull have chosen to feel that their opinion is more important than me and the others who said otherwise, and we have little power to do anything else but complain. So complain, I have.
  17. Just letting everyone here know, since it appears to be slipping under the radar of anyone not paying attention to github and as thus far been unannounced in this thread, that the numerous suggestions for keeping cloaks are being ignored and Skull is pushing through his agenda to remove cloaks.
  18. Ignoring that the stress ball was an general example, because the stress ball isn't required to treat you, it just helps. Also, it's not a hokey solution you'd see on a cheesy movie.
  19. First of all, removing or tweaking the traumas that completely inhibit people's ability to interact with their surroundings (like narcolepsy). Then, changing psychology from an array of goofy cartoonish memes like isolation chambers and chakra and hypnotism for 'insert patient get cure' mechanics. Since your chief concern here is reducing the time before you're back in action, well... Just as an example (without specific details involved in mechanics), instead of using comedic pseudoscience puzzles as solutions, we use change the purpose of the medicinal trauma treatments to cures, but introduce a latency mechanic on the medicine removing the traumas, so that they are administered the appropriate chemical and then have to undergo an observation period where they can interact with the doctors until their trauma has been treated, sometimes requiring several administrations of small doses of the appropriate medicine. In this situation, psychiatrists would be an optional support role rather than a required role - any doctor can administer the appropriate medicine and observe a patient until they are fit for returning to work, but psychiatrists have access to a series of tools that can speed along recovery, such as mentally/physically stimulating activities (like squeezing stress balls while you talk to the shrink about your phobia or something, idk, but any time I was at a psychatrist's office they always had stuff you could pick up and do something with your hands while you talked to them). Potentially the psychiatrist also has a way to pinpoint trauma severity and type more effectively than a regular doctor, too. This does several things: -It makes it so you no longer require a psychiatrist to clone people. -It returns psychiatrist to a roleplay-role instead of fix the patient minigames, while still keeping some mechanical benefits to having one -It makes even people who just got cloned have something to do, so they can interact with others and know they are being cared for instead of left in a chair because people are confused how to fix them and can't access the area where they can.
  20. Woah. I feel like I just suddenly stepped into a lifeweb forum for a moment, that was unreal. But then I remembered that this isn't lifeweb, and there is absolutely no reason we should be throwing around vitriolic words like 'spoonfeeding' when we are not an insular community of smug elitists, have an actual wiki that is supposed to assist players, and have volunteer staff who are supposed to help confused newbies. Nevertheless, I have to point out that telling the community they are stupid or lazy because they can't figure out this 'entirely logical set of mechanics' is neither productive nor helpful to addressing issues with it, even if it had been such a thing. But it is not. It is an utterly arbitrary and nonsensical system that follows only the most tenuous grounding in logic. We could have replaced all the mechanics of new psychology with color-coded science boxes you have to shove a person into and press a button, and it would be about as intuitive and marginally less immersion-shattered because it wouldn't involve obviously outdated psuedomedical procedures we wouldn't generally use in this year, much less centuries from now. In both cases it's essentially boiled down to 'look up a guide' or 'try everything until something works', and there is a reason old adventure games where you have to rub everything against everything else until you figure out that you have to throw the pie in the yeti's face have fallen out of vogue in recent years. There's no joy of discovery in something like this, because there's no reward in discovering it other than relief you can do the basic functions of your job and aren't going to leave a player unable to participate in the rest of round. It either causes new players stress or becomes dull rote for the ones who know the mechanics. The ideals of discovery and learning being something that has to take effort and hard work should be reserved for things that aren't basic mechanics, like secret chems, finding hidden places and asteroid dungeons, and the entirety of science. The chief concern here shouldn't be 'why aren't people figuring out the mechanics', it's 'why aren't the mechanics fun and intuitive?'. Because it's not fun. We've created a system where people are punished in a way for dying that makes them not want to play anymore, and makes the people around them supposed to be treating them not want to treat them. This is a bad choice for a game.
  21. And the Seas will run copper with keys.
  22. What if I sprited it in a dozen or two different keychain variants to use.
  23. People are always free to ignore CCIA notices or regulations at literally any time they want to if they think it fits with their character. But there has to be a CCIA notice there for them to ignore for it to have meaning when they say 'fuck The Man, my coworker is more important'. I don't know why this concept is so difficult to grasp and people just keep saying it's impossible to fix so let's not do anything about it. It's probably impossible to accomplish world peace or have as much money as you could want but that doesn't mean we just let wars happen or give up trying to seek wealth or affluence in a sort of throwing our arms up gesture. I don't want people to start being bwoinked because they didn't make a cost-risk analysis about the value of a cargo tech and exceeded their corporate ransom window by 11%, time to file some fucking incident reports everyone. I just want there to be SOME guidelines and regulations, and some fucking conflict during hostage situations instead of forking over meaningless money to pirates without a second thought and ignoring everyone who says 'hey no don't do that' because their words are nothing but the meanie mean greedy sounds of a jerkface with no backing. It should exist 100% for people who want to play the corporate moneymonger to have something they can point at other than vague corporate loyalty to back up their point when they say "hey, that's too much money to be paying for a janitor, don't.'
  24. That's never going to happen, there would be too much salt. Also, 'death is cheap' is apparently a fundamental part of the game and can't be changed.
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