
Nanako
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Everything posted by Nanako
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LOOC can be muted, i'm not seeing why the ghosts were a problem. I've had ghost audiences commenting when i was being abused by captors on the raider ship. Personally i actually find it nice, when you know you have an audience there's kind of an incentive to try harder and put on a better performance. If the scene gets too much, you should LOOC the people involved and let them know. Ahelp if that doesn't work. Ghosting only seems logical if there's no moderation staff online to deal with it As for the first part of the complaint, that seems like a matter for admins to deal with on the scene, and there was clearly an admin there. If you're not happy with what they did about the situation, file a staff complaint
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A balance matter that's cropped up a few times, and should be discussed. I think security officers, detectives, and the head of security, should gain basic access to all departments. Same as the janitor (but also add cargo access) This wouldn't allow them into sensitive areas like the engine room, or surgery theatres, but it'd mean they could access the hallways of those departments where most fights occur, and be more able to deal with problems when people are being murdered and there's nobody to let them in. IT might even be possible to code it so that security only has this access on code blue and above. With no changes on code green
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hmm, These logs made me realise something i didn't know before. LR Appointed someone else acting CMO, and took acting captainship. I think that changes things, the captain has a lot more leeway for charging into combat and carrying that gun around It looks like he did shoot first, but he was also under attack by beepsky it seems, so that could have been a misclick in panic
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Killerhurtz made that decision, and i agree with it. But ill try to explain what i think his reasoning is More people, means more interaction. IF you can bite the same person multiple times, there will probably be a lot of cornering people in tiny rooms, and/or viting standing-SSD players for easy languages. The amount of people you'd need to bite in total is pretty minimal and you could probably just do it mooching around the department I don't see a problem with it being challenging, it means it'd be a rare and interesting occurence when someone does manage to learn a language, instead of an everyday thing I think most people who play a nymph by joining as a ghost, are going to be non-whitelisted players who want to try it out. those with diona whitelist can be a nymph anytime by spawning and splitting if a nymph can remember everything a gestalt could, why would it need to be a gestalt at all? also fun, losing things and having to relearn them creates a little character arc, mucho RP
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This news article made me think: http://forums.aurorastation.org/viewtopic.php?p=45753#p45753 Diona need biomass to grow. they like flesh. Why not make it so that they use up nutrution in order to regenerate health, and can't regen if they're starving. More people eating stuff is always good Since i'll be adding small-mob-eating to nymphs anyway, perhaps they could retain that ability in gestalt form too, allowing them to snack on little animals if they can't eat from the kitchen for some reason. we can give them an extra large tummy, and no penalties for overeating, so they can stuff lots of meat in there.
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My next major project is a nymph overhaul at Killerhurtz request and explicit design, so instead of suggestions based on what we have, i'd like you to make suggestions based on this design we've discussed. Things marked with a (?) are not set in stone yet, and possibly open to feedback In order to evolve back into a gestalt, nymphs will need to eat thing and gain nutrition. They'll gain it from the following sources: Food Items: Anything normally classed as food, nymphs will be able to eat. They might gain more nutrition from protein/meat (?) Small Mobs: Nymphs will gain a new ability to completely devour small mobs. Basically 'anything up to the size of a corgi'. This will destroy it and leave behind only some blood/gibs Ill probably also let them bite at a mob to eat it a part at a time, will give the same nutrition in total (?) People: Nymphs will be able to drain blood from players of organic races (Tajara/human/unathi/skrell/vaurca) for small amounts of nutrition. They will only be able to drain from active (ie, not SSD) players Draining blood from someone will give you a point towards a language they know. If you gain 3 points for the same language, from 3 unique people, you'll learn to speak that language. Possibly, when a diona splits, it will forget how to speak basic, and be unable to speak until it learns that via the above method(?) When a diona splits, it will have a small chance to remember each language it knew (I'm thinking 16% - 1/6th since there's 6 nymphs) otherwise it will forget them. Currently, nymphs require you to be a diona-whitelisted player in order to evolve into a worker gestalt. This restriction may or may not be kept (?) Feedback is appreciated, especially on things marked with (?), and double especially on the last one
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As i discussed with kaed earlier, i don't think allowing it to totally rename items would be a good idea. The name of an item is used to tell you what you're seeing, at times when you can't actually see it. Quite notably when examining what people are wearing, but also in admin logs. I think you'd get people renaming guns to 'sheet of paper' and then standing at an angle so the sprite can't be seen, to sneak things through public areas unrealistically. It'd be open to abuse plus, i think it's unimmersive. Sticking a label on something doesn't magically transform its appearance, so there's no reason your eyes should tell you an armour vest is a business suit
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[Approved] SirCatnip's Head of Staff Application
Nanako replied to Catnip's topic in Whitelist Applications Archives
Dylan is long overdue. He's probably ythe longest running friend i have, and the longest serving officer i can recall on aurora. He's served as interim many times, done very well and is pretty likeable. He's also managed to reduce his death rate. The artificial heart makes him rather vulnerable to EMP, but he seems to cope with it pretty well. And i know for a fact, with dylan as HoS we will see more combat exosuitts built, and i'm very excited about that He's good at knowing what needs to be done in crises, and is a pretty good judge of people -
likewise. is that the joke?
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A.name = "[A.name] ([label])" This is how the labeler sets labels. IT literally just edits the name of the object. I could add a remove labels verb that does a text search and removes (text) from the end of the names, although there are hundreds of items which have names in that format naturally There's also the question of how this would be done. a new rightclick option on every object in existence? Something involving the labeller? Maybe i could make the labeller have a label-removing mode that you could switch it to, and then click on something to remove label? any other ideas for implementation?
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pipes are a critical part of atmos if not that, then what? You don't want it to be able to do pipe maintenance?
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Also i remember you sanctioning construction of a bar in engineering, i joined at the end of the shift and we hung out there with a couple more crewmembers, making drinks and chatting. you didn't enjoy that?
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There's nothing you can do in a cafeteria that we can't already do, this suggestion is just taking content away Look at this massive list of drinks: https://aurorastation.org/wiki/index.php?title=Guide_to_Food_and_Drinks#Alcoholic_Drinks I've meticulously audited and documented every one of them, some have interesting effects, many of them require inter-departmental cooperation to make. Tons of sprites, tons of drinks, its an interesting system of recipes and also provides some fun use for rare materials. I've had a lot of RP talking to people to get materials for drinkmaking, or getting the bartender to make up something special. This is a lot of content, that people worked hard to make, and is used constantly every day, in every round. I don't understand how anyone can even contemplate removing this.
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Don't be silly. This is probably a simple change, but it's also a big one. I'll ask skull if its okay, and if so i can make the change
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this is designed for atmospherics. a lack of other tools like cables and screwdrivers would make it poor for electrical engineering and construction
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[Resolved] Character complaint - BLANK-BOT (Skaterboybob)
Nanako replied to Bedshaped's topic in Complaints Boards Archive
One of baguette/skaterboy's characters, Carl Duran was assigned a week of probation as a CCIA disciplinary measure for his behaviour, and told to report to me In that week, i only saw him once, and he seemed to just stop playing Carl Duran as soon as he got this whitelist. I made an effort to reach out and arrange a time together in byond messaging, but iirc got no response, he didn't make any attempts to contact me. this seems to be a bad-faith act of avoiding CCIA action The behaviour i've seen from blank bot is kind of similar to how he used to be, nonserious, silly, barely RPing sometimes. But more significantly, very human. Blankbot acts pretty human and emotional, despite occasional references to mechanical parts. I could swear the character is just a human wearing a robot suit. and then there's this http://forums.aurorastation.org/viewtopic.php?f=25&p=61754#p61754 -
[Denied] Becknozzle's Head whitelist application
Nanako replied to Becknozzle's topic in Whitelist Applications Archives
all the command roles and IAA are on the same whitelist, it's not possible to apply for just one. Code changes would be needed to give you what you're asking for, and that's not likely. -
Random thought came to mind. Wouldn't it be nice to have a specialised Atmospherics module for cyborgs? It could have all kinds of useful tools: A built in configureable air scrubber, so it can passively scrub air as it floats around (at the cost of extra power usage when turned on, of course). An emagged/malf borg could use it to scrub oxygen out of the air. Built in heat insulation, to make it able to function perfectly in any temperature An inflatable door/wall dispenser, refills when recharged Engineering tape Meson goggles A built in air pump with a tank for each kind of gas, can be used to repressurise rooms with oxygen, carbon dioxide or nitrogen to fight fires, and when emagged it could release phoron or nitrous oxide. Gases could refill while charging. A fire hose. Like an extinguisher but with a longer range and bigger AOE, and a large internal water tank A built in pipe dispenser that can dispense any kind of pipe, vents/scrubbers, and all the tools necessary to lay, collect, place and maintain pipes Plus a standard magnetic gripper for air alarm circuit boards. A specialised borg that'd be really useful at its job. And a really powerful antag for malf AI rounds. thoughts?
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FWIW, we were given orders right at the start not to kill people, and to value life. One of the team, shadow i think, apparently disregarded that order and started using lethal lasers in cargo I mentioned it at least once, but nobody seemed to care much As for fear, we're a team of battle-hardened soldiers from adhomai afaik and used to getting shot at. As for pain, we were all wearing hardsuits and most of it wasn't hurting. I was the team's defacto doctor, after that fight shadow had some shrapnel in her chest which i did surgery for, without anaesthetic as we didn't have any (there was tons of painRP there) and everyone else was perfectly fine, those hardsuits seemed pretty robust. I wasn't present for some of the later incidents, but from that fight at least, only one of us actually had any reason to be in pain. That and, as alberyk mentioned, our hardsuits had chem injectors with hyperzine, oxycodone, and synaptizine, we were all juiced up I found out, much to my disappointment, that the nukeops headsets can't use the common channel at all (or at least i couldn't figure out a way) so the only way we had to talk to the crew was via an intercom back on our ship. I tried to urge some people to talk to you guys more, shadow talked on the ERT channel a bit, although nobody would have seen that besides the ERT. Alberyk didn't seem to keen on talking, and i was worried about stepping out of line so i didn't talk much FWIW i don't think lordraven did much wrong here. i wasn't aware that we'd downed anyone in that area yet, maybe he collapsed somewhere close to the vault, being there to recover casualties seems understandable. Having the laser with you was silly though, having it visibly on display especially so. If you're armed and walk into a combat zone, you're an implicit combatant regardless of whether you fire it. youi should have left it in your backpack.
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[Accepted] Lucychan42's Head of Staff Whitelist
Nanako replied to Lucychan42's topic in Whitelist Applications Archives
Lucy is fun, and a great friend, i love having her in medical. one of my closest longtime colleagues. Her main flaw is an inability to control her temper sometimes, which can cause lots of swearing and irritability, but she's working on that and hopefully it won't be a problem. Definite +1 from me, i'd like to have her as CMO -
What i'm thinking is, we add a stamina meter, all kinds of things would drain it and cause some of these effects (like the hunger). Running will simply subtract your current movedelay from the stamina meter each tick. Move delay is already calculated to include penalties for heavy suits, being sleepy, starving, overweight, cold, wounded, etc. So this would naturally factor everything in, and cause you to tire much faster if these things are impairing you. This would also mean that hyperzine, which locks your movedelay at the minimum value of 5, would allow people to sprint longer too without any extra coding. If you continue running when your stamina is gone, you take suffocation damage, not brute. Because suffocation heals naturally for all species. Vaurca don't regenerate trauma. This also means that when medical asks over the comms why you're suffocating, you can tell them "Don't mind me, just out of breath from running" Running would treat your movedelay as being a few deciseconds smaller, say -4 to movedelay, and also let you hit a lower cap of 3 or 4 (the current minimum is 5, or 0.5 seconds). This would mean that anyone sprinting would go faster, but a diona sprinting still wouldn't match a human All species except IPCs and cyborgs will be able to sprint Stamina will regenerate slower when you have suffocation, at an additive rate of 2% per point And if you try to run when you're over 50 suffocation with no stamina, then you simply collapse, and get a message like "you stumble and collapse from exhaustion" This also means that if people have lost blood, and thus have suffocation from that, then it will impair their running and actually make them weaker, right now low blood is often ignored this would work well, require a fairly minimal amount of new code, tie in neatly with a lot of existing mechanics, and give us a new mechanic to build on later for other possible features
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my face hurts from being stuck like this too long
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I use these things extensively in debugging and testing on private servers, anyway. The novelty has long since worn off., I guess having the ability to help people out with bugs would be nice, though that seems like more of an admin thing. I probably wouldn't use these powers much unless specific/hard to reproduce bugs are reported and I need to investigate variables onsite
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[Denied] nursie's tajaran whitelist
Nanako replied to witchbells's topic in Whitelist Applications Archives
Are you bored of your skrell already? -
Actually, all code submissions are done via pull requests to github, where skull holds final and sole power of approval or veto, regarding what is merged into the code. Nothing becomes a part of production code without his approval. In addition, anyone at all can submit pull requests, being a registered developer isn't a requirement. You can do it right now, as i'm proving by already doing it before i applied. I'm not sure what extra power i'd have if the application was granted right now. The only thing i'd particularly like is the ability to label and manage issues on github, to clean up things that are solved or misfiled. DM is a whitespace relevant OOP scripting language for a proprietary closed source engine, with some rather questionable properties like list indices starting at 1 It's fairly functional though, and i've worked with similar things before. Largely i'm concerned with fixing bugs, and overhauling deficient features. The old saying goes, start as you mean to go on. I think my PRs submitted so far (https://github.com/Aurorastation/Aurora.3/pulls?utf8=%E2%9C%93&q=is%3Apr+author%3ANanakoAC+) Give a decent idea of what I'm about. Some of them are simple bugfixes, some of them are slightly more complex bugfixes. The cyborg grippers PR is the largest thing i've submitted so far, consisting of a new feature to replace one that was objectively broken (cyborg beakers) and a small package of QOL improvements for cyborg players without sacrificing the core design of keeping them specialised and limited. At the time of writing i'm currently working on an overhaul of cyborg jetpack modules to make them fit better within existing systems and be less of a strange snowflake case. As well as making them actually function. On all matters of balance concerning this project, as with most previous, i've consulted with numerous members of the staff team, and the community. Once that's done, my next major project will be an overhaul of diona nymphs, at the request and explicit design of Killerhurtz (diona lore developer) to allow them to eat food, consume small mobs, and drain blood from players, as a requirement for growing into worker gestalts (basing it on nutrition gathering instead of being timebased). I'll probably end up doing lots of work for the various lore developers, adding mechanics that they dictate appropriate for their species And as can be seen from my MASSIVE contributions to the suggestions forum, i'm very keen on gathering community feedback before doing things. I intend, in time, to sweep through the backlog and implement ideas that seemed popular and uncontroversial.