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Nanako

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Everything posted by Nanako

  1. For some reason i thought you were already a moderator. Chance is one of the few security officers that i find to be friendly and approachable - who actually seems like a person who interacts with other people, rather than a machine for whom other people are merely targets or sensors to find targets. He's one of those "good officers" who i feel like I can PDA about something that concerning me, and know that he'll have the responsibility to investigate it, disseminate information to his department, and give some assurance it's being worked on. I'd be very happy to see Chance Mendoza, the character, as a moderator. I'm sure his player isn't too different
  2. If you're willing/able to make and submit your own sprites, that'd be really cool
  3. Nanako

    Captain Alt-titles

    Literally the least sensible alt-title ever considering it's hardly a proper rank for the station! (Station being the HoS role, not the space station, though it doesn't much make sense for the space station either.) Now, if we're going by what sounds the most amazing.. Commandant. Considering a lot of people call the HoS 'Commander', that would probably result in some confusion using commander or commandant as an alt title I agree with this. We should make it official, and add Commander as a HoS alt title
  4. Bureaucracy. On a full server, with full heads of staff, bureaucracy adds a massive layer of slowing-down to everything. I once spent the first half of my nurse shift just ferrying documents back and forth for Samantha Black: Paperwork Fetishist, before i even had time to do any treating of patients Major engineering projects like ramping up the engine to run a shield generator, remodelling the engineering lobby, or setting up a singularity engine, take lots of time too, and are interrupted by callouts to fix vending machines, broken doors, and hull breaches. Now multiply that when you're having to fill out station modification forms for everything and things go real slow. In many roles, i often find by the two hour mark that i've barely gotten started on the stuff i wanted to do
  5. well that sounds pointlessly weak. And i was almost considering using one there i think for something like this a sheet of plasma should last 10-15 minutes at least, and that's assuming we can load multiple sheets at once
  6. Today he ordered a drone to start slaughtering mice, which resulted in it trying to break into the vault to kill tom, got insubordinate with the captain when she ordered him to tell it to stop, and said "Get fucked Nurzze" over the public comms when i asked him too. And then in another shift he started spamming people with PDA messages containing a link to his soundcloud. Srsly what? completely ooc and unrelated to the game. Not sure how many, but i got one and a friend did too In another shift he started undoing some of my engineering work, with an "oops i keep goinck" when i asked him to stop. Maybe i just don't get along with him, maybe one or both of us just secretly hates the other, i don't know. But i don't feel sleepy is a great influence, and i wouldn't like to give him power. -1 from me
  7. Dr Fermi introduced me to the wonderful world of teleporting to new places, went out together as companions, though we sadly got seperated And then i got lost in space 10/10 best adventure ever. +1
  8. This is why i don't like the cult. It's all murder and horror and blood and demons, i really don't want to be involved with that. My Main character is a pacifist medic, the whole cult thing feels wrong. I don't like cult for a ton of other reasons too though, and a lot of people call them OP. I wouldn't mind seeing that gone. Vampire is far better as far as antag conversion goes. Your first order as a thrall is usually "return to your job and pretend nothing happened", so it doesn't interrupt other things too much until later. And at least vampire has a victory outcome that doesn't involve murdering everyone. I can totally get on board with being a vampire slave on a station full of thralls As far as being fair to antags goes, i don't know much about that. Personally i do my best not to metagame. But Nanako is paranoid, scared of unusual things, and prone to nervous breakdowns. I'm wary of any noise or anything out of place, and extremely quick to report things to security. It has resulted in lots of antags being caught in the act. Fizzling sounds from maintenance/ Wierd runes on the floor? Strange syndicate devices? I don't know what they are, but i know they shouldn't be there, and i can't feel comfortable if i don't get someone to check it out.
  9. Sam fincher is a good guy, i see him around a lot. I seem to have quite a few memories of him fixing medbay and chatting with me
  10. why the loss of access to doctor/cmo positions?
  11. I can say i've rarely seen this. Even in dead hour, security is the only department that seems to always have at least six staff. Everyone loves security. Poor engineering though Also i want to say, the ERTs are VERY far from undefeatable. Even without EMPs many of us did watch that cult game a couple weeks ago where the ERTs killed only demons, attempted to take two prisoners, flashed each other, split up, and got cut down. but honestly their guns weren't doing that much to the innumerable enemy anyway. I like it the way it is, i don't think it needs to be silent. They're not invincible, and the announcement of the ERT can cause antagonists to get a move on with things. Maybe give the captain a special option to call a silent ERT in certain situations, but i think the current, globally announced, should remain the norm.
  12. he is the presence of the company, who you work for. They have a right to know about a top secret alien you've captured, and he has an especial interest in making sure the crew isn't trying to cover something up Why would you refuse an IAA information for the sake of security? He's loyalty implanted,it's better in his hands than most. Certainly it would make sense to restrict his movements, in order to stop him walking into a crossfire or something, but imo he should have access to all the information When does a quartermaster ever take inventory of other departments? Do they even have the authority? It's something that someone should do, and he seems best for it. It was also a pretty good opportunity to RP and introduce himself to the crew
  13. Nanako

    CryoBot

    Whenever the server is visible, and sometimes even when it's not, we seem to have a plague of brand new SSD characters lying everywhere. That is, people who logged out and just left their character there. They clog up medbay like hair in the sink. Taking them to cryo manually is generally a pain, and often not something medical staff can be spared for. It's especially complicated when they're injured. Treating them is ethically the right thing to do, but in practical terms its throwing time, resources, and roleplay into a hole. There's often also a complaint about roboticists not having something to do. So here's an idea to help ameliorate both those problems at once The cryobot would be somewhat high cost among bots, built from the following items 1x Mounted Sleeper 2x Robot Arms 1x Health Analyser 1x Proximity Sensor 1x Tracking beacon, or some similar slightly tech-y item. The cryobot would be an automated little machine that wheels around collecting SSD people from all over the ship, and puts them into cryo storage. If all the storage beds are full, it'd leave them on the cryobat floor for now, and come back to put them into a sleeper as soon as one is available Only people who've been SSD for a certain amount of time would be eligible for pickup. Maybe 5-15 minutes, adjustable of course It'd have all-access like a borg, and drive around wherever is needed to pick up SSD characters from anywhere on the station proper. Anyone resting on a bed would be ignored. If you don't want to get picked up for some reason, go have a nap in the dorms Whenever the bot has nobody to pick up, it would return to the medbay lobby and stay there until someone falls SSD, as that's where SSD people tend to congregate
  14. Oh a request, make the cryo storage room bigger. six beds is not enough during peak times of SSD baldies everywhere. We need ten imo
  15. I'm worried that the new medbay looks too small. I guess we'll see in practise
  16. Nanako

    Game Mode: TrAI

    really? I just poked around machines and buttons in the core, and found it by accident on my first time playing as AI
  17. We already have it. Vampires and cultists. So any argument along the lines of "we shouldn't have this in the game" is already invalidated All implants in the game so far show up on a full-body medical scan, and can be surgically removed. No reason for this to be different I don't see a reason you should be able to resist those orders. Just because you're told to murder the captain, doesn't mean you have to do it successfully. A medic with a lasergun can deliberately shoot the floor beside him to RP a lack of weapons experience Getting out of the situation wouldn't really be that difficult if you get caught by security. Just RP that you don't know why you did those things. Act strange, dead-eyed, etc. Eventually you'll get sent to medbay at some point and the good doctors will see Enslavement Implant in your neck. Once it's confirmed you were being controlled, you'll pretty much be released immediately On a more personal note, I'd really like to see this. We had a round yesterday where a syndicate Janitor became captain, and he sadly had to robust his way out of several assasination attempts with no choice but to kill people (who'd just arrived 5 minutes ago). Some of them were pissed. If he had the option to buy enxlavement implants, he could have taken prisoners, enthralled them to serve normal duties as crew, and everything could have been more fun for everyone
  18. I think this is relevant here: http://tvtropes.org/pmwiki/pmwiki.php/Main/AuthorityEqualsAsskicking Heads may not really need their own special suits, but they're damned fun, you know they WILL be used anyway, and everyone will secretly love them even if they're silly. Plus, antagonists don't obey the rules, they attack where they feel like. A CMO hardsuit for defending medbay from terrorists might be just what the doctor ordered..
  19. If the station crashes and burns because you did science, then at least it died for science. That's a noble cause in my book
  20. I'm not disagreeing with this statement, but it is in conflict with the design ethos of most of the rest of the surgery system. If you use the bone setter on a bone without gelling it first, nothing happens. Nor does anything happen if you use it on an intact leg. The hemostat and retractor often don't do anything outside of their specific niches either. You use a trauma kit on organs to heal them, and then using it again doesn't have any farther effect, letting you know for certain that the organ is fixed. In i'd say the vast majority of cases, the surgery system holds your hand, and does nothing in the case that you try to do something unnecessary. This case is an anomaly. Why punish in one specific case? This is probably to simplify the process of roleplaying a surgeon when you, in real life, are not. I don't disagree with increasing complexity, but this is clearly not optimal If you can break an intact bone with a bone setter, then it shouldn't matter if it has gel on it or not. And in that case you're not setting it in the wrong place, you're breaking it. Your character, presumably being a doctor, should have the knowledge of what the right place for a bone is. I'd say the simplest fix is to change the messages. Don't mention that the bones are broken when spreading gel on them in either case. And when setting an intact bone, change the message to something like "You start breaking the bone in " The current setup doesn't communicate to the player that they've completed the bone repair, or that they (the player, not the character) are doing anything wrong.
  21. Ok, i found it in bones.dm, and i think i've found the issue. There's two things that don't make sense First of all, the bonegel here /datum/surgery_step/glue_bone allowed_tools = list( /obj/item/weapon/bonegel = 100, \ /obj/item/weapon/screwdriver = 75 ) can_infect = 1 blood_level = 1 min_duration = 50 max_duration = 60 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if (!hasorgans(target)) return 0 var/datum/organ/external/affected = target.get_organ(target_zone) return affected.open >= 2 && affected.stage == 0 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) if (affected.stage == 0) user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.display_name] with \the [tool]." , \ "You start applying medication to the damaged bones in [target]'s [affected.display_name] with \the [tool].") target.custom_pain("Something in your [affected.display_name] is causing you a lot of pain!",1) ..() I don't see anything in here that checks if the bone is actually broken. It displays ""[user] starts applying medication to the damaged bones in...." Even when there is no damaged bone. It's convention everywhere else in surgery that if you attempt to do something unnecessary, you instead get a "you don't see any useful way to use ". So this is an abnormality. Perhaps it's intended as a means to make surgery less easy, i'd approve of that, but then the message should be changed to not mention the bone being broken. Best solution just seems to reject the action though. The Other problem is farther down: if (affected.status & ORGAN_BROKEN) user.visible_message("\blue [user] sets the bone in [target]'s [affected.display_name] in place with \the [tool].", \ "\blue You set the bone in [target]'s [affected.display_name] in place with \the [tool].") affected.stage = 2 else user.visible_message("\blue [user] sets the bone in [target]'s [affected.display_name]\red in the WRONG place with \the [tool].", \ "\blue You set the bone in [target]'s [affected.display_name]\red in the WRONG place with \the [tool].") affected.fracture() It's not clear what affected.status is, that's a property in another class. But in order for bone setting to work, that value has to be true (or >0, unsure of type) and the organ has to not be broken. Otherwise it gives that custom failure Again, i don't feel this makes sense. If the bone isn't broken, then the bonesetter should be blocked with the "no useful way.." message, as is convention everywhere else. I'm going to call this a bug. Can anyone get skull's attention to have a look?
  22. Something i don't see very often, and i'm wondering why If a new law doesn't explicitly forbid it("Do not mention or hint at this law to anyone"), Is there anything stopping me from driving down to robotics and telling them "My new laws compel me to inform you that Kristine Mueller is awesome. Please fix me."
  23. curious. Does this code handle surgery? I tried searching for references to bone gel, or the bone setter in there, but none are found. it seems to be more for handling organs and defining damage levels. Perhaps it's in there somewhere, could you help me look?
  24. Not anymore. oh? What happened? I caught him near the end of the shift leading diseased monkeys out into the lobby, Auralia went to chat with him, as Chief of Medicine. I didn't see anything from him after that
  25. If there's no fracture listed, then why would i be operating on the bones there in the first place? You can't gel twice over a bone that needs set. You get the message "You don't see any useful way to apply the bone gel to " and nothing happens I'm not quite understanding this response And what about completely broken bones, that requires more than one cycle. The problem here is that it lets me keep doing an infinite loop of cycles and i don't know why. perhaps a flag isn't being set correctly, could it be a bug? Also, i updated the OP with an additional question at the end
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