Jump to content

Income Guide for Background


Resilynn

Recommended Posts

Posted (edited)

So, I know we already have income lore, buuuut I don't like what I've heard (mainly, that command pulls in 4,000 a week, which makes no sense if 1 USD= 3 credits.) So! I went through all job titles, found the IRL equivalent for most of the incomes, and then looked at the other station incomes and balanced things out. Any jobs where I have not used the IRL equivalent job's annual income for the NT job's annual income list how and why the income was adjusted under notes.


My hope is this can provide an idea of how much each job makes in relation to one another.


Keep in mind, these incomes are for humans. A vaurca would, of course, probably make 20% the amount of the human income. I leave it up to the lore guys to tell me how much each species makes in comparison to one another, on average.


Anyway, BEHOLD!


COMMAND

Title: Captain

Real Life Equivalent: N/A

Real Life Salary: N/A

NT Salary (annual): 650,000c

NT Salary (weekly): 12,500c

Notes: Created based on command staff salary.


Title: Head of Personnel

Real Life Equivalent: Human Resources Manager

Real Life Salary: $86,000

NT Salary (annual): 400,000c

NT Salary (weekly): 7,700c

Notes: Salary raised to fit with lore.


Title: Head of Security

Real Life Equivalent: Director of Security

Real Life Salary:$130,000

Citation: https://www.glassdoor.com/Salaries/director-of-security-salary-SRCH_KO0,20.htm

NT Salary (annual): 300,000c

NT Salary (weekly): 5,800c

Notes: Director of Security in real life is an IT job more than a physical job. Accordingly, the salary has been lowered somewhat to fit the requirements of the HoS position. However, due to the high risk nature of the job, the salary is still high.


Title: Chief Medical Officer

Real Life Equivalent: Surgeon (see notes)

Real Life Salary: $274,000

Citation: https://www.glassdoor.com/Salaries/surgeon-salary-SRCH_KO0,7.htm

NT Salary (annual):500,000

NT Salary (weekly): 9,600c

Notes:Dropped salary significantly for balance.


Title:Chief Engineer

Real life equivalent: director of engineering

Real life salary: $130,000

NT salary (annual): 390,000c

NT salary (weekly): 7,500c

Notes: N/A


Title: Research Director

Real Life Equivalent: Research Director

Real Life Salary: $113,000

Citation: https://www.glassdoor.com/Salaries/research-director-salary-SRCH_KO0,17.htm

NT Salary (annual):450,000c

NT Salary (weekly): 8,700c

Notes: Salary raised to fit with lore and mission.


Title: Internal Affairs Agent

Real Life Equivalent: Internal Auditor

Real Life Salary: $70,000

Citation: https://www.glassdoor.com/Salaries/internal-auditor-salary-SRCH_KO0,16.htm

NT Salary (annual): 255,000c

NT Salary (weekly):4,900c

Notes: Salary raised for balance.

 


SERVICE

Title: Bartender

Real Life Equivalent: Bartender

Real Life Salary: $21,000

Citation: https://www.glassdoor.com/Salaries/bartender-salary-SRCH_KO0,9.htm

NT Salary (annual): 63,000c

NT Salary (weekly): 1,200c

Notes: N/A


Title: Barista

Real Life Equivalent: Barista

Real Life Salary: N/A

NT Salary (annual): 60,000c

NT Salary (weekly): 1,200c

Notes: Based on bartender


Title: Chef

Real Life Equivalent: Chef

Real Life Salary: $49,000

Citation: https://www.glassdoor.com/Salaries/chef-salary-SRCH_KO0,4.htm

NT Salary (annual): 120,000c

NT Salary (weekly): 2,300c

Notes: Lowered to balance with service department


Title: Cook

Real Life Equivalent: Cook

Real Life Salary: $25,000

Citation: https://www.glassdoor.com/Salaries/cook-salary-SRCH_KO0,4.htm

NT Salary (annual): 75,000c

NT Salary (weekly): 1,400c

Notes: N/A


Title: Gardner

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 60,000c

NT Salary (weekly): 1,200c

Notes: Salary based on lore/ other service department positons


Title: Hydroponicist

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 90,000c

NT Salary (weekly): 1,700c

Notes: Salary based on lore/ other service department positons


Title: Janitor

Real Life Equivalent: Janitor

Real Life Salary: $25,000

Citation: https://www.glassdoor.com/Salaries/janitor-salary-SRCH_KO0,7.htm

NT Salary (annual): 75,000c

NT Salary (weekly): 1,400c

Notes: N/A


Title: Corporate Reporter

Real Life Equivalent: Reporter

Real Life Salary: $53,000

Citation: https://www.glassdoor.com/Salaries/reporter-salary-SRCH_KO0,8.htm

NT Salary (annual): 140,000c

NT Salary (weekly): 2,700c

Notes: Salary lowered to reflect IRL median and fit with service department


Title: Freelance Reporter

Real Life Equivalent: Reporter

Real Life Salary: $34,000

Citation: https://www.glassdoor.com/Salaries/reporter-salary-SRCH_KO0,8.htm

NT Salary (annual): 100,000c

NT Salary (weekly): 1,900c

Notes: Set to low end of reporting salary ranges


Title: Librarian

Real Life Equivalent: Librarian

Real Life Salary: $73,000

Citation: https://www.glassdoor.com/Salaries/librarian-salary-SRCH_KO0,9.htm

NT Salary (annual): 150,000c

NT Salary (weekly): 2,900c

Notes: Salary lowered to fit with service department income range


Title: Chaplain/Misc. alt titles

Real Life Equivalent: Chaplain

Real Life Salary: $47,000

Citation: https://www.glassdoor.com/Salaries/chaplain-salary-SRCH_KO0,8.htm

NT Salary (annual):135,000c

NT Salary (weekly): 2,600c

Notes: Slightly lowered to fit in service range


Title: Counselor

Real Life Equivalent: Counselor

Real Life Salary: $50,000

Citation: https://www.glassdoor.com/Salaries/counselor-salary-SRCH_KO0,9.htm

NT Salary (annual): 150,000c

NT Salary (weekly): 2,900c

Notes: N/A


Title: Assistant

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 35,000c

NT Salary (weekly): 700c

Notes: Income made to be lowest on station

 

 

CARGO

Title: Quartermaster

Real Life Equivalent: General Manager

Real Life Salary: $76,000

Citation: https://www.glassdoor.com/Salaries/general-manager-salary-SRCH_KO0,15.htm

NT Salary (annual):200,000c

NT Salary (weekly): 3,900c

Notes: Lowered to fit civ range


Title: Cargo technician

Real Life Equivalent: Package Handler

Real Life Salary: $31,000

Citation: https://www.glassdoor.com/Salaries/ups-package-handler-salary-SRCH_KO0,19.htm

NT Salary (annual): 63,000c

NT Salary (weekly): 1,200c

Notes: N/A


Title: Shaft Miner

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 150,000c

NT Salary (weekly): 2,900c

Notes: No IRL equivalent, given danger of job, income placed fairly high. Implementation of this salary is contingent on removing the ability to trade mining credits for credits

 

 

ENGINEERING

Title: Station Engineer & misc. alt titles

Real Life Equivalent: Mechanical Engineer

Real Life Salary: $84,000

Citation: https://www.glassdoor.com/Salaries/mechanical-engineer-salary-SRCH_KO0,19.htm

NT Salary (annual): 250,000c

NT Salary (weekly): 4,800c

Notes: N/A


Title: Electrician

Real Life Equivalent: Electrician

Real Life Salary: $61,000

Citation: https://www.glassdoor.com/Salaries/electrician-salary-SRCH_KO0,11.htm

NT Salary (annual): 185,000c

NT Salary (weekly): 3,600c

Notes: Income raised due to job risk


Title: Atmospheric Technician

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 280,000c

NT Salary (weekly): 5,400

Notes: Income created on basis that they are specialized Engineers with slightly higher risk


Title: Engineering Apprentice

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 95,000c

NT Salary (weekly): 1,800c

Notes: Based on other learning roles

 

 

MEDICAL

Title: Medical Doctor/ Virologist

Real Life Equivalent: Medical Doctor

Real Life Salary: $179,000

Citation: https://www.glassdoor.com/Salaries/medical-doctor-salary-SRCH_KO0,14.htm

NT Salary (annual): 300,000c

NT Salary (weekly): 5,800c

Notes: Salary lowered to balance with other departments


Title: Surgeon

Real Life Equivalent: Surgeon

Real Life Salary: $274,000

Citation: https://www.glassdoor.com/Salaries/surgeon-salary-SRCH_KO0,7.htm

NT Salary (annual): 330,000c

NT Salary (weekly): 6,300c

Notes: Salary lowered to balance with other departments, specialization pays better than M.D.


Title: Emergency Physician

Real Life Equivalent: Emergency Physician

Real Life Salary: $252,000

Citation: https://www.glassdoor.com/Salaries/emergency-physician-salary-SRCH_KO0,19.htm

NT Salary (annual): 315,000c

NT Salary (weekly): 6,100c

Notes: Salary lowered to balance with other departments, specialization pays better than M.D.


Title: Nurse

Real Life Equivalent: Nurse

Real Life Salary: $76,000

Citation: https://www.glassdoor.com/Salaries/nurse-salary-SRCH_KO0,5.htm

NT Salary (annual): 200,000c

NT Salary (weekly): 3,800c

Notes: Salary lowered to fit with other similar education positions in service department


Title: Chemist

Real Life Equivalent: Chemist

Real Life Salary: $61,000

Citation: https://www.glassdoor.com/Salaries/chemist-salary-SRCH_KO0,7.htm

NT Salary (annual): 183,000c

NT Salary (weekly): 3,600c

Notes: N/A


Title: Pharmacist

Real Life Equivalent: Pharmacist

Real Life Salary: $147,000

Citation: https://www.glassdoor.com/Salaries/pharmacist-salary-SRCH_KO0,10.htm

NT Salary (annual): 200,000c

NT Salary (weekly): 3,800c

Notes: Salary lowered to fit in department range



Title: Psychiatrist

Real Life Equivalent: Psychiatrist

Real Life Salary: $241,000

Citation: https://www.glassdoor.com/Salaries/psychiatrist-salary-SRCH_KO0,12.htm

NT Salary (annual):310,000c

NT Salary (weekly):6,000c

Notes: Lowered and adjusted to fit medical range


Title: Psychologist

Real Life Equivalent: Psychologist

Real Life Salary: $88,000

Citation: https://www.glassdoor.com/Salaries/psychologist-salary-SRCH_KO0,12.htm

NT Salary (annual): 250,000c

NT Salary (weekly): 4,800c

Notes: Adjusted to fit medical range


Title: Paramedic

Real Life Equivalent: Paramedic

Real Life Salary: $41,000

Citation: https://www.glassdoor.com/Salaries/paramedic-salary-SRCH_KO0,9.htm

NT Salary (annual): 125,000c

NT Salary (weekly): 2,400c

Notes: N/A


Title: Emergency Medical Technician

Real Life Equivalent: Emergency Medical Technician

Real Life Salary: $33,000

Citation: https://www.glassdoor.com/Salaries/emergency-medical-technician-salary-SRCH_KO0,28.htm

NT Salary (annual): 100,000c

NT Salary (weekly): 1,900c

Notes: N/A


Title: Medical Resident

Real Life Equivalent: Medical Resident

Real Life Salary: $64,000

Citation: https://www.glassdoor.com/Salaries/lab-assistant-salary-SRCH_KO0,13.htm

NT Salary (annual): 100,000c

NT Salary (weekly): 1,900c

Notes: N/A

 


RESEARCH

Title: Scientist

Real Life Equivalent: Scientist

Real Life Salary: $100,000

Citation: https://www.glassdoor.com/Salaries/scientist-salary-SRCH_KO0,9.htm

NT Salary (annual): 300,000c

NT Salary (weekly): 5,800c

Notes: N/A


Title: Xenoarchaeologist

Real Life Equivalent: Archaeologist

Real Life Salary: $36,000

Citation: https://www.glassdoor.com/Salaries/archaeologist-salary-SRCH_KO0,13.htm

NT Salary (annual): 250,000c

NT Salary (weekly): 4,800c

Notes: Salary raised due to risk and to fit salary range


Title: Anomalist/Phoron Researcher

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 315,000c

NT Salary (weekly): 6,100c

Notes: Specialist position pays better


Title: Xenobiologist

Real Life Equivalent: Biologist

Real Life Salary: $58,000

Citation: https://www.glassdoor.com/Salaries/biologist-salary-SRCH_KO0,9.htm

NT Salary (annual): 330,000

NT Salary (weekly): 6,300c

Notes: Salary raised due to risk


Title: Xenobotanist

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 250,000c

NT Salary (weekly): 4,800c

Notes: Salary set to fit range, equal to xenoarchaeology


Title: Roboticist & alt titles

Real Life Equivalent: Airplane Mechanic

Real Life Salary: $54,000

Citation: https://www.glassdoor.com/Salaries/aircraft-mechanic-salary-SRCH_KO0,17.htm

NT Salary (annual): 175,000c

NT Salary (weekly): 3,400c

Notes: Salary raised to fit with science range, due to difficulty finding similar job title


Title: Lab Assistant

Real Life Equivalent: Lab Assistant

Real Life Salary: $31,000

Citation: https://www.glassdoor.com/Salaries/lab-assistant-salary-SRCH_KO0,13.htm

NT Salary (annual): 93,000c

NT Salary (weekly): 1,800c

Notes: N/A

 

 

SECURITY

Title: Warden

Real Life Equivalent: Correctional Sergeant

Real Life Salary: $60,000

Citation: https://www.glassdoor.com/Salaries/correctional-sergeant-salary-SRCH_KO0,21.htm

NT Salary (annual): 180,000c

NT Salary (weekly): 3,500c

Notes: N/A


Title: Detective

Real Life Equivalent: Detective

Real Life Salary: $60,000

Citation: https://www.glassdoor.com/Salaries/detective-salary-SRCH_KO0,9.htm

NT Salary (annual): 180,000c

NT Salary (weekly): 3,500c

Notes: N/A


Title: Forensic Technician/ Crime Scene Investigator

Real Life Equivalent: Crime Scene Investigator

Real Life Salary: $61,000

Citation: https://www.glassdoor.com/Salaries/crime-scene-investigator-salary-SRCH_KO0,24.htm

NT Salary (annual): 183,000c

NT Salary (weekly): 3,500c

Notes: N/A


Title: Security Officer

Real Life Equivalent: Police Officer

Real Life Salary: $60,000

Citation: https://www.glassdoor.com/Salaries/police-officer-salary-SRCH_KO0,14.htm

NT Salary (annual): 180,000c

NT Salary (weekly): 3,500c

Notes: N/A


Title: Security Cadet

Real Life Equivalent: Police Officer

Real Life Salary: $60,000

Citation: https://www.glassdoor.com/Salaries/police-officer-salary-SRCH_KO0,14.htm

NT Salary (annual): 100,000c

NT Salary (weekly): 1,900c

Notes: Lowered to fit assistant wages

Edited by Guest
Posted

tfw space janitor makes more than I do in real life

 

Well, you dont have a "space" qualification, right?


Jokes aside, really well done, I often have the feeling that money and economy stuff gets mostly ignored by most people, since, well, it resets every round anyway. Again, well done, I like the changes, now you have a better comparison with real life.


e: I wish I would one day earn 100k with my research. Ah, dreams will be dreams, right?

Posted

Really well researched, and way better than the current blanket pay scale we have in place at the moment. If anything, it's a good start. As well, it separates alt titles, and gives a good median pay; we all know most xenos are likely paid less, so now we can say "Ah yeah space janitor gets 1400c, but a guwan probably gets half that." More wiggle room to play with.


I'm sure the values will be adjusted as discussion goes on, but I think it is a vast improvement over our current (and honestly lazy) pay entry on the wiki.

Posted
Title: Shaft Miner

Real Life Equivalent: N/A

Real Life Salary: N/A

Citation: N/A

NT Salary (annual): 150,000c

NT Salary (weekly): 2,900c

Notes: No IRL equivalent, given danger of job, income placed fairly high. Implementation of this salary is contingent on removing the ability to trade mining credits for credits

 

This is a good thing to note. As of now, pretty much any shaft miner could be incredibly wealthy due to the ability to get credits and space lotto tickets (which have a higher return than the straight credits by A LOT, literally hundreds of percent return compared to the credit cashout for an equal amount of points invested). That's not how it should be. Make the income static, and remove the credit availability in the vendor.

Guest Marlon Phoenix
Posted

When we make income persistence these values will very quickly create hyper-inflation because we do not have moneysinks that are typically used in MMO economics. On a mechanical level credits need to be a bit scarce in order for them to have even a semblance of value.


The incomes created currently represent two levels of consideration:


Out-of-character design considerations, for how money affects the server and players on an OOC level, and how prices compare with income, and differences in job teirs. And another goal is to be accessible to even new players. The IC consideration, for what all of the above looks like ic.


The current income system is how it is because that is how it is in-game. It, if not perfectly, provides a ballpark estimate on what you will find in your ATM.

https://wiki.aurorastation.org/index.php?title=Finances

https://wiki.aurorastation.org/index.php?title=Economy

It's important that values here are also reflected for daily living expenses.


Once we get a version of persistent income, your values will cause hyper-inflation and we will all be millionaires. Making a videogame currency is unfortunately not as simple as copy/pasting real life salaries. Personally it is also a level of bewildering that we are saying that in 400 years we will be making the same amount of money after the collapse and replacement of the dollar. Heavy roleplay has a big of a struggle to come to terms with this because while there's no expectation that you seriously convert your Runescape gems to real life money when you value a set of armor or runes. Ideally you use the value of the items themselves in the marketplace to determine the value of a product and whether it is worth your time. We should not look at a 500 credit item and expect to whip out the calculator for currency conversion to determine if it is worth it. Ideally we will set that item against other items of similar value and determine if it is worth it on its own merits.


But because money is very hard to balance mechanically, any sort of submission that does not reflect the mechanics as-is will come off as wildly out of touch with the game reality, both because, where is this money in my account? And second, because we will have more money than all of the department accounts combined, making each individual person richer than the entire station.


Converting credits to dollars is not intended to be the framework for the entire economy, but to provide people with ballpark estimates for things they want to price that are not reflected. Like a spaceship, or a hoverbike. You use RL dollars and convert the credit to get the credit price for your discord roleplay, but on-station we need to stick to credits being the value of credits and not a real life currency.

Posted

I don’t think these values should be copy-pasted in for when we have persistent economy- after all, we all have bills- rent, utilities, student debt, living expenses. Our pocket spending money per week is probably at most a fourth of these values. Considering that should balance things.


All the same, my hope is that this creates a more realistic scale of income disparity and provides a good idea of what each position can afford for when we come up with our background details. If it were mechanically implemented, we would absolutely have to scale down to account for bills, living expenses, and balance.

Posted

@Resilynn Roboticist is an actual job actually, its called robotics engineer, and they make around 64k-96k.

 

I know, but the position wasn’t common enough to have a glass door entry.

Guest Marlon Phoenix
Posted

What I was trying to say is that economics in the game is a mechanical concern and thus an avenue for developers to focus on, as the considerations NEED to be mechanical in nature. The current economy lore NEEDS to represent the state of the economy as-is in game. If you want say everyone makes so-and-so money, we will also need to update the lists of all items of monetary value in game. And currently the prices are, at least where I grab them, meant to have synergy.

Posted

Tbh I always hated how the CMO made more money than the Research Director. Who directs the research. On this research station. Made for the purpose of researching.


Honestly I feel that it's unreasonably high due to the background of the broken-ass American Healthcare system? Dunno, maybe I'm just salty that Fernando's paycheck is bigger than mine :(

  • 1 year later...
Posted

Hi!  I'd like to revisit this because there's no way we're adding persistent economy soon anyway and, well, I researched the shit out of it and it makes a lot more sense than the blanket income we have currently in lore.

I still feel this is just a small detail (that already exists on the wiki, btw) that fleshes out the world in a sensical way.

It would have no bearing on the mechanics themselves but does a lot to help us understand who makes how much.

I'd need to update a few values as we've changed a few roles around, but let's please consider this again thanks!

 

Posted (edited)

If you require further input; this is more accurate to what an HoS would be paid: 

https://www.payscale.com/research/US/Job=Security_Consultant_(Physical_%2F_Personnel_%2F_Grounds)/Salary

Representing an average salary of $62k, rounded up from $61,843 (the average for at least 5 years of experience, the minimum requirement for HoS), with an upper range around around $90k for those with 10+ years of experience.

Why did I choose Security Consultant as the real life-equivalent title? For the following:

https://neuvoo.ca/neuvooPedia/en/security-consultant/

Quote

Security Consultants can work as part of the staff of a company, usually as Head of Security or other managing positions,-

Quote

Security Consultants coordinate an entire team of security specialists (e.g. Cyber Security Specialists, Bodyguards, and Security Guards) to provide a wide range of protection and defensive measures.

This second website also provides a salary average of $73k, but also takes into account the more cybersecurity-specialized Security Consultant salaries.

In short, I spent too much time researching this in the past for various character-related background writing and figured the information would be relevant here.

Edited by Carver
If you want to add a little fuel to the fire, Security Officers would make between $32k (Security Guard salary average) to $38k (Security Officer salary average).
Guest Marlon Phoenix
Posted

Will these changes be reflected with mechanics with prices and money in atms?

Guest Marlon Phoenix
Posted (edited)

Isn't it less than ideal for lore to contradict the situation in game to such a degree? Im sure we can adjust the exchange rate and other things. Otherwise the contradiction with mechanics ie prices atms etc will be made a lot more jarring than current

 

Currently a lot of economy stuff is ignored, and theres even that loose connection between mechanics and lore. What makes this more applicable and effective?

Because its importsnt to gameolay we cant add more 00's to income without doing the same of prices in a balance thing

Things are kiiiiinda balanced now and these brackets would make things very different so it shouldnt come without mechanic changes for all pricing too

Edited by Marlon Phoenix
Posted
16 minutes ago, Marlon Phoenix said:

Isn't it less than ideal for lore to contradict the situation in game to such a degree? Im sure we can adjust the exchange rate and other things. Otherwise the contradiction with mechanics ie prices atms etc will be made a lot more jarring than current

 

Currently a lot of economy stuff is ignored, and theres even that loose connection between mechanics and lore. What makes this more applicable and effective?

Because its importsnt to gameolay we cant add more 00's to income without doing the same of prices in a balance thing

Things are kiiiiinda balanced now and these brackets would make things very different so it shouldnt come without mechanic changes for all pricing too

I can assume we can do the same thing I do in game- wave my account balance away as if what I have in my account in only what I'm allowing myself to spend this week.  Basically, I treat the money I have in game like I treat my IRL spending card.  I give myself $100 a week to fuck around with and use to buy stuff and the rest goes to bills and savings.

Guest Marlon Phoenix
Posted

Do you think that this is what others will do if this change is so crazy different from the gameplay values? Isn't this changing one set of arbitrary values to another? Like with the medical reform, its contentious to copy/paste a 2019 payscale/qualification set from the searchers country of origin onto a scifi job 400 years in an alternate future. 

When i originally put the conversion rate it was only meant as a way to do back-of-the-hand math way of pricing things not on station without having to ask a loredev.  A house, a car, a spaceship. Its been taken very literally and its been too contentious to change or remove.

My argument is we should make a change starting with gameplay balance (product price vs income of potential buyer) (ideal scarcity) and base our finacial lore off that

Commands 4000 credits lets them buy pretty much anything they want on station. And cargo prices etc have more or less followed the current rough meta of that.

Guest Marlon Phoenix
Posted

The income page says that Other Factors can change your payscale, which is a loreside explanation for the semirandom weighted factors like species. In 2017 i tried getting the dev side of incone tidied up but it seems to be really low on dev interest side of things. I do agree it can be made more coherent but i disagree with the nature and direction of this purposal.

Posted

I feel this is something that we may be better off not defining, except maybe in broad strokes. Like, "The median income is this, which is roughly equivalent to this in modern times." And, "On average an apartment might cost this, with these dimensions, compared to this in modern times."

I wish I could better describe the concern other than a nebulous anxiety, but that's just how it be.

  • 3 months later...
Posted (edited)

I would like to recall this suggested change and encourage implementation into the lore. This is of course subjected to changes decided by the lore team but would be appreciated as the current state of economics and finances is a bit on the poor side. Not even a doctor could live in a decent house with comfortable living standards and that says something in the future that is Aurora.

Edited by Soultheif96
  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...