Resilynn Posted October 2, 2018 Posted October 2, 2018 (edited) So, I know we already have income lore, buuuut I don't like what I've heard (mainly, that command pulls in 4,000 a week, which makes no sense if 1 USD= 3 credits.) So! I went through all job titles, found the IRL equivalent for most of the incomes, and then looked at the other station incomes and balanced things out. Any jobs where I have not used the IRL equivalent job's annual income for the NT job's annual income list how and why the income was adjusted under notes. My hope is this can provide an idea of how much each job makes in relation to one another. Keep in mind, these incomes are for humans. A vaurca would, of course, probably make 20% the amount of the human income. I leave it up to the lore guys to tell me how much each species makes in comparison to one another, on average. Anyway, BEHOLD! COMMAND Title: Captain Real Life Equivalent: N/A Real Life Salary: N/A NT Salary (annual): 650,000c NT Salary (weekly): 12,500c Notes: Created based on command staff salary. Title: Head of Personnel Real Life Equivalent: Human Resources Manager Real Life Salary: $86,000 NT Salary (annual): 400,000c NT Salary (weekly): 7,700c Notes: Salary raised to fit with lore. Title: Head of Security Real Life Equivalent: Director of Security Real Life Salary:$130,000 Citation: https://www.glassdoor.com/Salaries/director-of-security-salary-SRCH_KO0,20.htm NT Salary (annual): 300,000c NT Salary (weekly): 5,800c Notes: Director of Security in real life is an IT job more than a physical job. Accordingly, the salary has been lowered somewhat to fit the requirements of the HoS position. However, due to the high risk nature of the job, the salary is still high. Title: Chief Medical Officer Real Life Equivalent: Surgeon (see notes) Real Life Salary: $274,000 Citation: https://www.glassdoor.com/Salaries/surgeon-salary-SRCH_KO0,7.htm NT Salary (annual):500,000 NT Salary (weekly): 9,600c Notes:Dropped salary significantly for balance. Title:Chief Engineer Real life equivalent: director of engineering Real life salary: $130,000 NT salary (annual): 390,000c NT salary (weekly): 7,500c Notes: N/A Title: Research Director Real Life Equivalent: Research Director Real Life Salary: $113,000 Citation: https://www.glassdoor.com/Salaries/research-director-salary-SRCH_KO0,17.htm NT Salary (annual):450,000c NT Salary (weekly): 8,700c Notes: Salary raised to fit with lore and mission. Title: Internal Affairs Agent Real Life Equivalent: Internal Auditor Real Life Salary: $70,000 Citation: https://www.glassdoor.com/Salaries/internal-auditor-salary-SRCH_KO0,16.htm NT Salary (annual): 255,000c NT Salary (weekly):4,900c Notes: Salary raised for balance. SERVICE Title: Bartender Real Life Equivalent: Bartender Real Life Salary: $21,000 Citation: https://www.glassdoor.com/Salaries/bartender-salary-SRCH_KO0,9.htm NT Salary (annual): 63,000c NT Salary (weekly): 1,200c Notes: N/A Title: Barista Real Life Equivalent: Barista Real Life Salary: N/A NT Salary (annual): 60,000c NT Salary (weekly): 1,200c Notes: Based on bartender Title: Chef Real Life Equivalent: Chef Real Life Salary: $49,000 Citation: https://www.glassdoor.com/Salaries/chef-salary-SRCH_KO0,4.htm NT Salary (annual): 120,000c NT Salary (weekly): 2,300c Notes: Lowered to balance with service department Title: Cook Real Life Equivalent: Cook Real Life Salary: $25,000 Citation: https://www.glassdoor.com/Salaries/cook-salary-SRCH_KO0,4.htm NT Salary (annual): 75,000c NT Salary (weekly): 1,400c Notes: N/A Title: Gardner Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 60,000c NT Salary (weekly): 1,200c Notes: Salary based on lore/ other service department positons Title: Hydroponicist Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 90,000c NT Salary (weekly): 1,700c Notes: Salary based on lore/ other service department positons Title: Janitor Real Life Equivalent: Janitor Real Life Salary: $25,000 Citation: https://www.glassdoor.com/Salaries/janitor-salary-SRCH_KO0,7.htm NT Salary (annual): 75,000c NT Salary (weekly): 1,400c Notes: N/A Title: Corporate Reporter Real Life Equivalent: Reporter Real Life Salary: $53,000 Citation: https://www.glassdoor.com/Salaries/reporter-salary-SRCH_KO0,8.htm NT Salary (annual): 140,000c NT Salary (weekly): 2,700c Notes: Salary lowered to reflect IRL median and fit with service department Title: Freelance Reporter Real Life Equivalent: Reporter Real Life Salary: $34,000 Citation: https://www.glassdoor.com/Salaries/reporter-salary-SRCH_KO0,8.htm NT Salary (annual): 100,000c NT Salary (weekly): 1,900c Notes: Set to low end of reporting salary ranges Title: Librarian Real Life Equivalent: Librarian Real Life Salary: $73,000 Citation: https://www.glassdoor.com/Salaries/librarian-salary-SRCH_KO0,9.htm NT Salary (annual): 150,000c NT Salary (weekly): 2,900c Notes: Salary lowered to fit with service department income range Title: Chaplain/Misc. alt titles Real Life Equivalent: Chaplain Real Life Salary: $47,000 Citation: https://www.glassdoor.com/Salaries/chaplain-salary-SRCH_KO0,8.htm NT Salary (annual):135,000c NT Salary (weekly): 2,600c Notes: Slightly lowered to fit in service range Title: Counselor Real Life Equivalent: Counselor Real Life Salary: $50,000 Citation: https://www.glassdoor.com/Salaries/counselor-salary-SRCH_KO0,9.htm NT Salary (annual): 150,000c NT Salary (weekly): 2,900c Notes: N/A Title: Assistant Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 35,000c NT Salary (weekly): 700c Notes: Income made to be lowest on station CARGO Title: Quartermaster Real Life Equivalent: General Manager Real Life Salary: $76,000 Citation: https://www.glassdoor.com/Salaries/general-manager-salary-SRCH_KO0,15.htm NT Salary (annual):200,000c NT Salary (weekly): 3,900c Notes: Lowered to fit civ range Title: Cargo technician Real Life Equivalent: Package Handler Real Life Salary: $31,000 Citation: https://www.glassdoor.com/Salaries/ups-package-handler-salary-SRCH_KO0,19.htm NT Salary (annual): 63,000c NT Salary (weekly): 1,200c Notes: N/A Title: Shaft Miner Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 150,000c NT Salary (weekly): 2,900c Notes: No IRL equivalent, given danger of job, income placed fairly high. Implementation of this salary is contingent on removing the ability to trade mining credits for credits ENGINEERING Title: Station Engineer & misc. alt titles Real Life Equivalent: Mechanical Engineer Real Life Salary: $84,000 Citation: https://www.glassdoor.com/Salaries/mechanical-engineer-salary-SRCH_KO0,19.htm NT Salary (annual): 250,000c NT Salary (weekly): 4,800c Notes: N/A Title: Electrician Real Life Equivalent: Electrician Real Life Salary: $61,000 Citation: https://www.glassdoor.com/Salaries/electrician-salary-SRCH_KO0,11.htm NT Salary (annual): 185,000c NT Salary (weekly): 3,600c Notes: Income raised due to job risk Title: Atmospheric Technician Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 280,000c NT Salary (weekly): 5,400 Notes: Income created on basis that they are specialized Engineers with slightly higher risk Title: Engineering Apprentice Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 95,000c NT Salary (weekly): 1,800c Notes: Based on other learning roles MEDICAL Title: Medical Doctor/ Virologist Real Life Equivalent: Medical Doctor Real Life Salary: $179,000 Citation: https://www.glassdoor.com/Salaries/medical-doctor-salary-SRCH_KO0,14.htm NT Salary (annual): 300,000c NT Salary (weekly): 5,800c Notes: Salary lowered to balance with other departments Title: Surgeon Real Life Equivalent: Surgeon Real Life Salary: $274,000 Citation: https://www.glassdoor.com/Salaries/surgeon-salary-SRCH_KO0,7.htm NT Salary (annual): 330,000c NT Salary (weekly): 6,300c Notes: Salary lowered to balance with other departments, specialization pays better than M.D. Title: Emergency Physician Real Life Equivalent: Emergency Physician Real Life Salary: $252,000 Citation: https://www.glassdoor.com/Salaries/emergency-physician-salary-SRCH_KO0,19.htm NT Salary (annual): 315,000c NT Salary (weekly): 6,100c Notes: Salary lowered to balance with other departments, specialization pays better than M.D. Title: Nurse Real Life Equivalent: Nurse Real Life Salary: $76,000 Citation: https://www.glassdoor.com/Salaries/nurse-salary-SRCH_KO0,5.htm NT Salary (annual): 200,000c NT Salary (weekly): 3,800c Notes: Salary lowered to fit with other similar education positions in service department Title: Chemist Real Life Equivalent: Chemist Real Life Salary: $61,000 Citation: https://www.glassdoor.com/Salaries/chemist-salary-SRCH_KO0,7.htm NT Salary (annual): 183,000c NT Salary (weekly): 3,600c Notes: N/A Title: Pharmacist Real Life Equivalent: Pharmacist Real Life Salary: $147,000 Citation: https://www.glassdoor.com/Salaries/pharmacist-salary-SRCH_KO0,10.htm NT Salary (annual): 200,000c NT Salary (weekly): 3,800c Notes: Salary lowered to fit in department range Title: Psychiatrist Real Life Equivalent: Psychiatrist Real Life Salary: $241,000 Citation: https://www.glassdoor.com/Salaries/psychiatrist-salary-SRCH_KO0,12.htm NT Salary (annual):310,000c NT Salary (weekly):6,000c Notes: Lowered and adjusted to fit medical range Title: Psychologist Real Life Equivalent: Psychologist Real Life Salary: $88,000 Citation: https://www.glassdoor.com/Salaries/psychologist-salary-SRCH_KO0,12.htm NT Salary (annual): 250,000c NT Salary (weekly): 4,800c Notes: Adjusted to fit medical range Title: Paramedic Real Life Equivalent: Paramedic Real Life Salary: $41,000 Citation: https://www.glassdoor.com/Salaries/paramedic-salary-SRCH_KO0,9.htm NT Salary (annual): 125,000c NT Salary (weekly): 2,400c Notes: N/A Title: Emergency Medical Technician Real Life Equivalent: Emergency Medical Technician Real Life Salary: $33,000 Citation: https://www.glassdoor.com/Salaries/emergency-medical-technician-salary-SRCH_KO0,28.htm NT Salary (annual): 100,000c NT Salary (weekly): 1,900c Notes: N/A Title: Medical Resident Real Life Equivalent: Medical Resident Real Life Salary: $64,000 Citation: https://www.glassdoor.com/Salaries/lab-assistant-salary-SRCH_KO0,13.htm NT Salary (annual): 100,000c NT Salary (weekly): 1,900c Notes: N/A RESEARCH Title: Scientist Real Life Equivalent: Scientist Real Life Salary: $100,000 Citation: https://www.glassdoor.com/Salaries/scientist-salary-SRCH_KO0,9.htm NT Salary (annual): 300,000c NT Salary (weekly): 5,800c Notes: N/A Title: Xenoarchaeologist Real Life Equivalent: Archaeologist Real Life Salary: $36,000 Citation: https://www.glassdoor.com/Salaries/archaeologist-salary-SRCH_KO0,13.htm NT Salary (annual): 250,000c NT Salary (weekly): 4,800c Notes: Salary raised due to risk and to fit salary range Title: Anomalist/Phoron Researcher Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 315,000c NT Salary (weekly): 6,100c Notes: Specialist position pays better Title: Xenobiologist Real Life Equivalent: Biologist Real Life Salary: $58,000 Citation: https://www.glassdoor.com/Salaries/biologist-salary-SRCH_KO0,9.htm NT Salary (annual): 330,000 NT Salary (weekly): 6,300c Notes: Salary raised due to risk Title: Xenobotanist Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 250,000c NT Salary (weekly): 4,800c Notes: Salary set to fit range, equal to xenoarchaeology Title: Roboticist & alt titles Real Life Equivalent: Airplane Mechanic Real Life Salary: $54,000 Citation: https://www.glassdoor.com/Salaries/aircraft-mechanic-salary-SRCH_KO0,17.htm NT Salary (annual): 175,000c NT Salary (weekly): 3,400c Notes: Salary raised to fit with science range, due to difficulty finding similar job title Title: Lab Assistant Real Life Equivalent: Lab Assistant Real Life Salary: $31,000 Citation: https://www.glassdoor.com/Salaries/lab-assistant-salary-SRCH_KO0,13.htm NT Salary (annual): 93,000c NT Salary (weekly): 1,800c Notes: N/A SECURITY Title: Warden Real Life Equivalent: Correctional Sergeant Real Life Salary: $60,000 Citation: https://www.glassdoor.com/Salaries/correctional-sergeant-salary-SRCH_KO0,21.htm NT Salary (annual): 180,000c NT Salary (weekly): 3,500c Notes: N/A Title: Detective Real Life Equivalent: Detective Real Life Salary: $60,000 Citation: https://www.glassdoor.com/Salaries/detective-salary-SRCH_KO0,9.htm NT Salary (annual): 180,000c NT Salary (weekly): 3,500c Notes: N/A Title: Forensic Technician/ Crime Scene Investigator Real Life Equivalent: Crime Scene Investigator Real Life Salary: $61,000 Citation: https://www.glassdoor.com/Salaries/crime-scene-investigator-salary-SRCH_KO0,24.htm NT Salary (annual): 183,000c NT Salary (weekly): 3,500c Notes: N/A Title: Security Officer Real Life Equivalent: Police Officer Real Life Salary: $60,000 Citation: https://www.glassdoor.com/Salaries/police-officer-salary-SRCH_KO0,14.htm NT Salary (annual): 180,000c NT Salary (weekly): 3,500c Notes: N/A Title: Security Cadet Real Life Equivalent: Police Officer Real Life Salary: $60,000 Citation: https://www.glassdoor.com/Salaries/police-officer-salary-SRCH_KO0,14.htm NT Salary (annual): 100,000c NT Salary (weekly): 1,900c Notes: Lowered to fit assistant wages Edited October 2, 2018 by Guest
furrycactus Posted October 2, 2018 Posted October 2, 2018 This is really good! But you forgot Chief Engineer in the Command bracket.
Bauser Posted October 2, 2018 Posted October 2, 2018 tfw space janitor makes more than I do in real life Maybe these values could be added to the wiki job pages
Resilynn Posted October 2, 2018 Author Posted October 2, 2018 Some edits were made: Chief engineer salary was added, shaman income is equal to chaplain.
ben10083 Posted October 2, 2018 Posted October 2, 2018 [mention]Resilynn[/mention] Roboticist is an actual job actually, its called robotics engineer, and they make around 64k-96k.
KingOfThePing Posted October 2, 2018 Posted October 2, 2018 tfw space janitor makes more than I do in real life Well, you dont have a "space" qualification, right? Jokes aside, really well done, I often have the feeling that money and economy stuff gets mostly ignored by most people, since, well, it resets every round anyway. Again, well done, I like the changes, now you have a better comparison with real life. e: I wish I would one day earn 100k with my research. Ah, dreams will be dreams, right?
Doxxmedearly Posted October 2, 2018 Posted October 2, 2018 Really well researched, and way better than the current blanket pay scale we have in place at the moment. If anything, it's a good start. As well, it separates alt titles, and gives a good median pay; we all know most xenos are likely paid less, so now we can say "Ah yeah space janitor gets 1400c, but a guwan probably gets half that." More wiggle room to play with. I'm sure the values will be adjusted as discussion goes on, but I think it is a vast improvement over our current (and honestly lazy) pay entry on the wiki.
Conspiir Posted October 2, 2018 Posted October 2, 2018 Title: Shaft Miner Real Life Equivalent: N/A Real Life Salary: N/A Citation: N/A NT Salary (annual): 150,000c NT Salary (weekly): 2,900c Notes: No IRL equivalent, given danger of job, income placed fairly high. Implementation of this salary is contingent on removing the ability to trade mining credits for credits This is a good thing to note. As of now, pretty much any shaft miner could be incredibly wealthy due to the ability to get credits and space lotto tickets (which have a higher return than the straight credits by A LOT, literally hundreds of percent return compared to the credit cashout for an equal amount of points invested). That's not how it should be. Make the income static, and remove the credit availability in the vendor.
Guest Marlon Phoenix Posted October 2, 2018 Posted October 2, 2018 When we make income persistence these values will very quickly create hyper-inflation because we do not have moneysinks that are typically used in MMO economics. On a mechanical level credits need to be a bit scarce in order for them to have even a semblance of value. The incomes created currently represent two levels of consideration: Out-of-character design considerations, for how money affects the server and players on an OOC level, and how prices compare with income, and differences in job teirs. And another goal is to be accessible to even new players. The IC consideration, for what all of the above looks like ic. The current income system is how it is because that is how it is in-game. It, if not perfectly, provides a ballpark estimate on what you will find in your ATM. https://wiki.aurorastation.org/index.php?title=Finances https://wiki.aurorastation.org/index.php?title=Economy It's important that values here are also reflected for daily living expenses. Once we get a version of persistent income, your values will cause hyper-inflation and we will all be millionaires. Making a videogame currency is unfortunately not as simple as copy/pasting real life salaries. Personally it is also a level of bewildering that we are saying that in 400 years we will be making the same amount of money after the collapse and replacement of the dollar. Heavy roleplay has a big of a struggle to come to terms with this because while there's no expectation that you seriously convert your Runescape gems to real life money when you value a set of armor or runes. Ideally you use the value of the items themselves in the marketplace to determine the value of a product and whether it is worth your time. We should not look at a 500 credit item and expect to whip out the calculator for currency conversion to determine if it is worth it. Ideally we will set that item against other items of similar value and determine if it is worth it on its own merits. But because money is very hard to balance mechanically, any sort of submission that does not reflect the mechanics as-is will come off as wildly out of touch with the game reality, both because, where is this money in my account? And second, because we will have more money than all of the department accounts combined, making each individual person richer than the entire station. Converting credits to dollars is not intended to be the framework for the entire economy, but to provide people with ballpark estimates for things they want to price that are not reflected. Like a spaceship, or a hoverbike. You use RL dollars and convert the credit to get the credit price for your discord roleplay, but on-station we need to stick to credits being the value of credits and not a real life currency.
Resilynn Posted October 2, 2018 Author Posted October 2, 2018 I don’t think these values should be copy-pasted in for when we have persistent economy- after all, we all have bills- rent, utilities, student debt, living expenses. Our pocket spending money per week is probably at most a fourth of these values. Considering that should balance things. All the same, my hope is that this creates a more realistic scale of income disparity and provides a good idea of what each position can afford for when we come up with our background details. If it were mechanically implemented, we would absolutely have to scale down to account for bills, living expenses, and balance.
Resilynn Posted October 2, 2018 Author Posted October 2, 2018 @Resilynn Roboticist is an actual job actually, its called robotics engineer, and they make around 64k-96k. I know, but the position wasn’t common enough to have a glass door entry.
Guest Marlon Phoenix Posted October 2, 2018 Posted October 2, 2018 What I was trying to say is that economics in the game is a mechanical concern and thus an avenue for developers to focus on, as the considerations NEED to be mechanical in nature. The current economy lore NEEDS to represent the state of the economy as-is in game. If you want say everyone makes so-and-so money, we will also need to update the lists of all items of monetary value in game. And currently the prices are, at least where I grab them, meant to have synergy.
Trazz666 Posted October 2, 2018 Posted October 2, 2018 Tbh I always hated how the CMO made more money than the Research Director. Who directs the research. On this research station. Made for the purpose of researching. Honestly I feel that it's unreasonably high due to the background of the broken-ass American Healthcare system? Dunno, maybe I'm just salty that Fernando's paycheck is bigger than mine
Resilynn Posted November 2, 2019 Author Posted November 2, 2019 Hi! I'd like to revisit this because there's no way we're adding persistent economy soon anyway and, well, I researched the shit out of it and it makes a lot more sense than the blanket income we have currently in lore. I still feel this is just a small detail (that already exists on the wiki, btw) that fleshes out the world in a sensical way. It would have no bearing on the mechanics themselves but does a lot to help us understand who makes how much. I'd need to update a few values as we've changed a few roles around, but let's please consider this again thanks!
Carver Posted November 2, 2019 Posted November 2, 2019 (edited) If you require further input; this is more accurate to what an HoS would be paid: https://www.payscale.com/research/US/Job=Security_Consultant_(Physical_%2F_Personnel_%2F_Grounds)/Salary Representing an average salary of $62k, rounded up from $61,843 (the average for at least 5 years of experience, the minimum requirement for HoS), with an upper range around around $90k for those with 10+ years of experience. Why did I choose Security Consultant as the real life-equivalent title? For the following: https://neuvoo.ca/neuvooPedia/en/security-consultant/ Quote Security Consultants can work as part of the staff of a company, usually as Head of Security or other managing positions,- Quote Security Consultants coordinate an entire team of security specialists (e.g. Cyber Security Specialists, Bodyguards, and Security Guards) to provide a wide range of protection and defensive measures. This second website also provides a salary average of $73k, but also takes into account the more cybersecurity-specialized Security Consultant salaries. In short, I spent too much time researching this in the past for various character-related background writing and figured the information would be relevant here. Edited November 2, 2019 by Carver If you want to add a little fuel to the fire, Security Officers would make between $32k (Security Guard salary average) to $38k (Security Officer salary average).
Guest Marlon Phoenix Posted November 2, 2019 Posted November 2, 2019 Will these changes be reflected with mechanics with prices and money in atms?
Resilynn Posted November 2, 2019 Author Posted November 2, 2019 4 minutes ago, Marlon Phoenix said: Will these changes be reflected with mechanics with prices and money in atms? No.
Guest Marlon Phoenix Posted November 2, 2019 Posted November 2, 2019 (edited) Isn't it less than ideal for lore to contradict the situation in game to such a degree? Im sure we can adjust the exchange rate and other things. Otherwise the contradiction with mechanics ie prices atms etc will be made a lot more jarring than current Currently a lot of economy stuff is ignored, and theres even that loose connection between mechanics and lore. What makes this more applicable and effective? Because its importsnt to gameolay we cant add more 00's to income without doing the same of prices in a balance thing Things are kiiiiinda balanced now and these brackets would make things very different so it shouldnt come without mechanic changes for all pricing too Edited November 2, 2019 by Marlon Phoenix
Resilynn Posted November 2, 2019 Author Posted November 2, 2019 16 minutes ago, Marlon Phoenix said: Isn't it less than ideal for lore to contradict the situation in game to such a degree? Im sure we can adjust the exchange rate and other things. Otherwise the contradiction with mechanics ie prices atms etc will be made a lot more jarring than current Currently a lot of economy stuff is ignored, and theres even that loose connection between mechanics and lore. What makes this more applicable and effective? Because its importsnt to gameolay we cant add more 00's to income without doing the same of prices in a balance thing Things are kiiiiinda balanced now and these brackets would make things very different so it shouldnt come without mechanic changes for all pricing too I can assume we can do the same thing I do in game- wave my account balance away as if what I have in my account in only what I'm allowing myself to spend this week. Basically, I treat the money I have in game like I treat my IRL spending card. I give myself $100 a week to fuck around with and use to buy stuff and the rest goes to bills and savings.
Guest Marlon Phoenix Posted November 3, 2019 Posted November 3, 2019 Do you think that this is what others will do if this change is so crazy different from the gameplay values? Isn't this changing one set of arbitrary values to another? Like with the medical reform, its contentious to copy/paste a 2019 payscale/qualification set from the searchers country of origin onto a scifi job 400 years in an alternate future. When i originally put the conversion rate it was only meant as a way to do back-of-the-hand math way of pricing things not on station without having to ask a loredev. A house, a car, a spaceship. Its been taken very literally and its been too contentious to change or remove. My argument is we should make a change starting with gameplay balance (product price vs income of potential buyer) (ideal scarcity) and base our finacial lore off that Commands 4000 credits lets them buy pretty much anything they want on station. And cargo prices etc have more or less followed the current rough meta of that.
Guest Marlon Phoenix Posted November 3, 2019 Posted November 3, 2019 The income page says that Other Factors can change your payscale, which is a loreside explanation for the semirandom weighted factors like species. In 2017 i tried getting the dev side of incone tidied up but it seems to be really low on dev interest side of things. I do agree it can be made more coherent but i disagree with the nature and direction of this purposal.
Nantei Posted November 3, 2019 Posted November 3, 2019 I feel this is something that we may be better off not defining, except maybe in broad strokes. Like, "The median income is this, which is roughly equivalent to this in modern times." And, "On average an apartment might cost this, with these dimensions, compared to this in modern times." I wish I could better describe the concern other than a nebulous anxiety, but that's just how it be.
Soultheif96 Posted February 9, 2020 Posted February 9, 2020 (edited) I would like to recall this suggested change and encourage implementation into the lore. This is of course subjected to changes decided by the lore team but would be appreciated as the current state of economics and finances is a bit on the poor side. Not even a doctor could live in a decent house with comfortable living standards and that says something in the future that is Aurora. Edited February 9, 2020 by Soultheif96
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