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Physical Currency Overhaul


BurgerBB

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Posted

I hate the state of physical currency. It's kind of lame and could be made better, so I propose the following changes.


1. Respite of existing currency. Currency will go full Canadian and consist of: 1 credit coins, 2 credit coins, 5 credit bills, 10 credit bills, 20 credit bills, 50 credit bills, 100 credit bills, and 1000 credit bills.

2. Sanity of currency. You can't split money magically. Bundles of cash will basically be a custom snowflake container.

3. Availability of currency. More ATMs will be added to the station, and more ways of obtaining pocket change will be added. Random 1 credit pennies can exist scattered across the station floors on round start (very rare, 1-5 overall spawned). Sometimes coats with pockets will spawn with a small amount of pocket change.

4. Usefulness of currency. More things will cost coins to operate, such as washing machines, arcade machines, slot machines, and others if I can find them.

5. Spawning of currency. All crewmembers will spawn with a random amount of pocket change.

6. Support for multiple types of currencies from different types of culture. Unathi currency, Tajara currency, Sol Currency, Skrell Currency.

7. HIDDEN MODE: Some species, like DIonaea or Vaurca, not having bank accounts and only spawning with pocket change.

Posted

Keep credit sticks as well and make it so they can be used to pay by touch scanning. Maybe make it so they can be topped up as well.

Guest Marlon Phoenix
Posted

Currently all major galactic civilizations (playable races) phased out their own currency and adopted the Credit as the price for entering the galactic market. This is a lore reason for why we have one currency. These are all great, but currency conversion is not something I would ever want to do, so the focus on a single currency would make this very ideal.

Posted

Ditto as above. It's the standardized galactic currency. You can force certain services to require credits for usage (i.e., add some nanomeds outside medical and make them cost dosh) and I would be fine with that. Not onboard with totally replacing the present currency with 10 different snowflake variations of monies.

Posted

Have to agree with Schev. Don't see the point of various physical money-types. Why not just have charge cards and completely get rid of the physical "bills"?

Posted

I will never be removing physical currency and I do not support the removal of physical currency. I think it's a great addition because it adds additional gameplay and immersion elements.


Also I have some sprites currently up for review.

 

OllUYbb.png

Guest Marlon Phoenix
Posted

Have to agree with Schev. Don't see the point of various physical money-types. Why not just have charge cards and completely get rid of the physical "bills"?

 

Charge cards cant make change and debit cards dont have that informal, visceral feel to them when you open a container of a large sum.


Money isnt easy to trace which rewards out of norm transactions.

Guest Marlon Phoenix
Posted

I will never be removing physical currency and I do not support the removal of physical currency. I think it's a great addition because it adds additional gameplay and immersion elements.


Also I have some sprites currently up for review.

 

OllUYbb.png

Good sprites but they seem old fashioned. Can you add a bold accent bar at an angle on them? Or some other method of filling in the blank space.

Posted

I will never be removing physical currency and I do not support the removal of physical currency. I think it's a great addition because it adds additional gameplay and immersion elements.

 

This is basically... "I won't remove physical currency just because." It's extremely vague. What are those elements? I don't see how physical currency being used instead of more convenient options is in any way immersive, considering the game takes place in 25th century.

Posted

I will never be removing physical currency and I do not support the removal of physical currency. I think it's a great addition because it adds additional gameplay and immersion elements.


Also I have some sprites currently up for review.

 

OllUYbb.png

 

How difficult or easy would those coins be to see if they're dropped on your usual grey tile?

Posted

I will never be removing physical currency and I do not support the removal of physical currency. I think it's a great addition because it adds additional gameplay and immersion elements.


Also I have some sprites currently up for review.

 

OllUYbb.png

 

How difficult or easy would those coins be to see if they're dropped on your usual grey tile?

 

Pretty hard. I mean to make it easier to see I'll probably be adding an animated shine to it.

Posted (edited)

I’m all for physical money staying in, it’s just a lot more fun to hand someone something hard than going “here take this card”


Also, I’m not the best icon maker in the world, but what if you gave the bills a futuristic sci-fi look.


Also, if you plan to remove the Bugs’ money accounts, which is a horrible idea, you’re going to have to come up with a new way for them to get Phoron. Because the kios in the venders is expensive chief.

Edited by Guest
Posted

The plan in respect to removing bank accounts from Dionaea and Vaurca is to instead have them spawn with pocket change equal to the amount that they would've had in their account.

Guest Marlon Phoenix
Posted

The plan in respect to removing bank accounts from Dionaea and Vaurca is to instead have them spawn with pocket change equal to the amount that they would've had in their account.

 

Why?

Posted

The plan in respect to removing bank accounts from Dionaea and Vaurca is to instead have them spawn with pocket change equal to the amount that they would've had in their account.

 

Why?

 

https://www.nbcnews.com/feature/in-plain-sight/poverty-america-millions-families-too-broke-bank-accounts-v17840373


Very poor minority groups don't tend to own banks due to banking fees as well as trust issues in the system. The plan itself was hidden because it was very likely I wasn't going to pursue it.

Posted

The Vaurca as individuals would likely fall in the mentioned minority categories. But the Queens themselves actively pursure business and Credits, so in all likelihood they struck a deal with the banks to get their Hives accounts

Guest Marlon Phoenix
Posted

[mention]Bygonehero[/mention] Would you want to see Vaurcan players suffer without a bank account and being reliant on physical currency? This punishing gameplay handicap would, to me, be an extra level of handicaps on top of the already egregious difficulty. But maybe I am overestimating the impact?

Posted

@Bygonehero Would you want to see Vaurcan players suffer without a bank account and being reliant on physical currency? This punishing gameplay handicap would, to me, be an extra level of handicaps on top of the already egregious difficulty. But maybe I am overestimating the impact?

 

I'm fine with this. It would be lore friendly too. It wouldn't make sense for one Vaurca to have a bank account, it would be shared amongst a hive cell, and funds would be dispensed from whatever Ka or perhaps a Ta that decides to oversee it.

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