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State Enforced Smoker Roleplay


wowzewow

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Posted

So, basically. I was looking at a smoker's corner and thought to myself, "Hey, smokers usually make friends with other smokers." "I also have a former smoker friend who can attest to this." I also thought, "No shit, sherlock."

 

Anyway. I've been thinking of reducing the smoking corners and just making them into one big convenient room. Like one of those Japanese smoker rooms. 

TJ00041_006_(1).jpg.d00e03f649822769e86fb04664308c96.jpg

Something like this, but with some proper atmospherics and stuff.

Also, makes sense, since we're on a spaceship and all and can't risk blowing something up.

 

This'll nudge people who probably will rarely interact into interesting situations and encourage roleplay. Also enforcing the "no smoking" rule to be general across the ship. It doesn't really add much to roleplay by walking around with a lit cigarette in your mouth, but it definitely will if you're chilling in a lounge with someone.

(Before you yell 1984, you still can vape outside the smoking room, at your own risk and discretion.)

So, if you wanna look cool and light up, be prepared to make some friends.

Posted

I like the idea but I am also in favor of keeping lounge spaces around.

I'd be careful not to make the room too big though. Or, maybe multiple smoking rooms are a good idea. One issue the Aurora had was if two conversations are going on in the same space, it can be a bit of a nightmare.

Posted

It strikes me as strange the entire ship is a smoking zone unless otherwise designated. I think it'd be great if it was the other way around and smoking areas were limited. Smokepits bring people together, smoking casually while working just turns your workplace into a neckbeard nest.

Posted

Love this suggestion/project.

In real life (at least where I live, in central europe), smoking indoors is considered like, "what are you doing dude", and maybe even "are you dumb".
Even outdoors if you smoke like at a bus stop or outside of a store, you could politely be asked to do it elsewhere, away from other people.

Meanwhile on aurora? If you tell someone to not smoke in the fucking medbay, they're like, "why".

Posted
5 hours ago, niennab said:

I like the idea but I am also in favor of keeping lounge spaces around.

I'd be careful not to make the room too big though. Or, maybe multiple smoking rooms are a good idea. One issue the Aurora had was if two conversations are going on in the same space, it can be a bit of a nightmare.

seconding this. The amount of lounge spaces shouldnt be lowered. Its nice to have places to have roleplay with only one or two other people where someone else isn't going to just interrupt at any time for any reason

Posted (edited)

There can't be both, though.

The problem is that, at the end of the day, it'll mean people will just go "hey, there's a smoking room RIGHT HERE. Why the HELL will I go to the other smoking lounge?"

Anyway, there definitely will be small smoking rooms - just in more secluded areas of the station where it is too inconvenient to use the new, main smoking room. Some will be removed, but that's a sacrifice I'm willing to make.

 

 

Edited by wowzewow
Posted

I would rather we not remove any lounges. I don't care about this smoking reg thing one way or the other, but I see all of the lounges consistently used at least once or twice a round for splitting off conversations, meets, or small interpersonal events. If it's something about "smoking lounges" specifically, turn them into some sort of other publicly open hangout area.

Posted (edited)
1 hour ago, Doc said:

I would rather we not remove any lounges. I don't care about this smoking reg thing one way or the other, but I see all of the lounges consistently used at least once or twice a round for splitting off conversations, meets, or small interpersonal events. If it's something about "smoking lounges" specifically, turn them into some sort of other publicly open hangout area.

Please don't get mistaken.

NO LOUNGES ARE GOING TO BE REMOVED.

ONLY SMOKING ROOMS (and even then, there will still be some in far-off places in the ship) WILL BE REMOVED

Edited by wowzewow
Posted

I'm confused at what you consider 'smoking rooms' that are not the smoking lounges, then. Can you post screenshots of the areas you're considering removing?

Posted
8 hours ago, wowzewow said:

Some will be removed, but that's a sacrifice I'm willing to make.

awful mentality when you do things that affect everyone man. if more than a few people are saying “hey i do not want the amount of lounges reduced” then i would think that should be taken into consideration 

Posted

I actually think there are enough lounges, I keep finding them in places I had no idea they were and I really don't quite understand why there are so many - there's plenty of spots to talk without being interrupted. Besides, why is smoking allowed anyway? I mean, sure, it's banned in the medbay and in engineering (I think, I hope) but why can I smoke in a closed environment, in space, where air is recycled and reintroduced into the environment? How many times do the engineers have to change the air filters because some dude felt like smoking on top of a vent, you know?

Posted
33 minutes ago, SinfulBehaviors said:

i dunno. i get why, but i feel like it'd just lead to people not smoking at all.

I disagree. Currently smoking is more of an aesthetic, as opposed to an actual RP choice. Giving it a dedicated area means anyone doing it has to consciously choose to, leading to more actual RP about smoking and less "I put ciggie in mouth :)"
"

Posted
12 minutes ago, FlamingLily said:

I disagree. Currently smoking is more of an aesthetic, as opposed to an actual RP choice. Giving it a dedicated area means anyone doing it has to consciously choose to, leading to more actual RP about smoking and less "I put ciggie in mouth :)"
"

But do we need to make smoking a whole roleplay thing? Like, does there have to be reasons why and when a character smokes?

Like, I've already had smoking based RPs under the current system, so I'm sure we need this.

Posted
6 minutes ago, SinfulBehaviors said:

But do we need to make smoking a whole roleplay thing? Like, does there have to be reasons why and when a character smokes?

Like, I've already had smoking based RPs under the current system, so I'm sure we need this.

It's not that it's an issue, and there doesn't need to be a reason, It's just that some people treat smoking as an accessory, part of an outfit or style, without really putting much thought into it. They'll just put a cigarette in their mouth, light it, and go about business as usual, which literally any smoker can tell you isn't how it works, both becuase in real life people can smell when you smoke, and also the whole point is to stop and slow down, right?

Posted
1 hour ago, SinfulBehaviors said:

i dunno. i get why, but i feel like it'd just lead to people not smoking at all.

Smoking should be an oddity even with the timeline diverge in the 60s. It has almost nothing good going for it aside from the aesthetic of being someone who smells bad.

Posted

Smoking exists as an aesthetic for noir- or grunge- characters. Relegating people to lounges will break the cool factor of cigarettes and overall reduce their use.

Which -- on one hand good theyre nasty -- should be considered. It's not unreasonable for someone to choose to not smoke if they have to move to a special room to do it. Smoking on sprites is meant to be seen passively, not acted out for itself, except in dramatic moments. Such as stomping one out to emphasize a point, etc.

Posted

After reading the replies I no longer support the suggestion. Having smoking being regulated to very specific places will mean no one smokes or a few people yell at anyone who does. I think that the flavor that smoking offers is fine. It is banned where it needs to be. Let people have their aesthetic without marching across the station to do it.

Posted
10 hours ago, Marlon P. said:

Smoking exists as an aesthetic for noir- or grunge- characters. Relegating people to lounges will break the cool factor of cigarettes and overall reduce their use.

I personally think this is a good thing. I find nothing appealing about a 6 pixel animation loop, honestly, and it's difficult to roleplay around the grunge factor because on one hand, a realistic reaction to seing the grungiest, grossest kinda person is "holy shit please go home and shower and take your smoking somewhere else." which, if said directly to a character, is a dick move, and if indirectly done by moving away from the character etc. is even WORSE because now they don't even know why people try to avoid them, so the natural in-game reaction to smokers is just ignoring the fact that they're smokers.

Not to mention so much of the time people are smoking is solely chosen for the aesthetic. I have, on multiple occasions with multiple characters, had one of my characters express distate at someone smoking near them and they just went "oh sorry" and put it out as if they didn't just spend 80 credits on a pack of six, or as if they weren't consuming an actual narcotic.

When people go to the bar and booze up, they're not going to just stop because someone politely asks, that's all I'm saying

Posted (edited)

Cigs are more than aesthetic. They are expensive, unhealthy, and most importantly smokers smell bad. Actions have consequences and smoking has pretty clear cut ones on that. Unilaterally allowing smoking as opposed to designating specified areas is a little confusing. Secondhand smoke is annoying to deal with as a smoker or a non smoker, and getting involuntarily hotboxed is even worse.

 

To add to this I rarely see smoking actually played out how it goes. I don't ever see people stress smoking, or using it as an excuse to take a break at work. Rather it's just used a passive aesthetic piece which doesn't add much to them, and is pretty counter to the entire smoke break culture of things.

Tjough I do see a few people congregating outside the brig as I kick them out of the brig as my warden if they want to smoke.

Edited by restricted
I hate smokers
Posted
9 hours ago, FlamingLily said:

I personally think this is a good thing [that cigs are nasty]

Oh trust me i agree they're nasty as hell lol. It's still a good part of completing certain characters aesthetic archetypes. 

Posted (edited)

I am not sure why people repeatedly present their personal opinions about cigarettes from real life - neither does it matter here nor does it help the suggestion. You are all entitled to dislike smoking because you dont like how it smells while waiting for the bus or whatever, but it's a non-issue here and very off-topic. Even if you really have to let everyone know, then one time is enough.

 

Back to the suggestion, I am split on this. It would be more realistic to have smoking lounges, but in the end it probably hurts the roleplay and roleplay comes first, so I do not support this suggestion.

Edited by KingOfThePing
Posted

Out of curiosity what roleplay is created, if any, by letting people just smoke anywhere unless otherwise marked? I react to it with my characters, as they very much do mind the smell, but I don't think those are good nor meaningful interactions.

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