Nanako Posted April 16, 2016 Share Posted April 16, 2016 As you can see, making people pay for healthcare seems like opening a can of worms. I'd vote that we just handwave it away that NT takes liability for all conditions that arise in the workplace, and fully covers healthcare for anyone working there. as mentioned previously, there is still room to use money for buying things from chemistry, and the medical department could still use their funds for ordering supplies from cargo, and advanced equipment from science Incidentally, medical needs to be able to order more things from cargo. Premade advanced medicines, filled blood bags, organs and biomatter for cloning would all be nice Link to comment
Nikov Posted April 16, 2016 Share Posted April 16, 2016 Maritime law (don't start with the pedantic "its not a ship on water") traditionally holds the owner of a vessel responsible for full "cure" of sailors acting under his orders. ...but if by the master’s orders and commands any of the ship’s company be in the service of the ship, and thereby happen to be wounded or otherwise hurt, in that case they shall be cured and provided for at the costs and charges of the said ship. - Article VI, Rules of Oleron, 1266. This is a longstanding maritime tradition even among merchant ships, and although we are not pulling oars on cogs on the French coast, we are closer to SS13's timeline than the middle ages. It only makes sense to pay for medical care for injuries received from bar-brawling and other non-work related incidents. Link to comment
Dreviore Posted April 16, 2016 Share Posted April 16, 2016 Can we stop looking at how charging for medical would be a bad idea? Jackboot is literally just wanting to place the groundwork for an economy system. Further implementations of it would likely be discussed in a civil manner with the community should his idea be implemented in the first place. Link to comment
Guest Marlon Phoenix Posted August 20, 2016 Share Posted August 20, 2016 bump!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment
Zundy Posted August 20, 2016 Share Posted August 20, 2016 Still 100% for this kekers. Looking forward to the systems being set up in game. Link to comment
Pyrociraptor Posted August 21, 2016 Share Posted August 21, 2016 I really want to see an economic system in the game that has a point. Not only, as a QM, I could make a shitload of money from Bob springton's personnal orders, but bribing people would actually be more useful. Link to comment
TrickingTrapster Posted August 21, 2016 Share Posted August 21, 2016 Uh, yeah. Now that this train is back on rail I want to say that I do +1 this idea. Might however want to wait until after we get settled into the new map. Don't want players having to adapt to a new map as well as to a new economy system. One of the two will be left in the dust and I'll bet it's the economy system if both are pushed at the same time. I heard it won't be long now, so yeah. Link to comment
nicemoreoften Posted August 21, 2016 Share Posted August 21, 2016 Move account hack to a higher rarity if this is made. Link to comment
Guest Complete Garbage Posted August 22, 2016 Share Posted August 22, 2016 Move account hack to a higher rarity if this is made. Or a lower severity. Link to comment
Nanako Posted August 22, 2016 Share Posted August 22, 2016 Economy is a prospective future project, however we have several other major things in the works first, like an upstream bay merge/fullbody prosthetics, diona overhaul, and the new asteroid map. Perhaps once all those things are done Link to comment
DatBerry Posted August 27, 2016 Share Posted August 27, 2016 Instead of a reskinned ERPFETUS device id rather have a specialty vendor. You add an item in, set price and swipe your ID to link the item to your account, buyers can see your item, who's selling and the price. Maybe add department taxes to what you sell via vendors, like 20% goes to the department. Add one to almost all departments, science can set gadgets for sale, medbay putting over the counter medical supplies and painkillers, cargo offering autolathe tools. Maybe give engineering and sec simplified versions of the old device with department taxes too, though i dont think sec should be having fines go straight to their account, fines should go to the sec department and maybe give officers a reward system like: Arrested a dude who commited a level 2 crime: 50cr Arrested a dude who commited a major crime: 100cr Managed to talk down a armed criminal: 100cr Saved a hostage safely: 200cr each Caused a hostage to die or seriously get hurt due to recklessness: -500cr Arrested someone without a warrent on code green or without valid cause: -100cr These payments can be made via a console the warden and HoS can access and maybe HoP. Engineers could fine people for breaking things or maybe rewarded a percentage from the tax sec takes for vandalism Link to comment
TrickingTrapster Posted August 27, 2016 Share Posted August 27, 2016 Ehhh, Berry. Let's keep in mind here that hostage situations, armed intruders and things like that are not standard ICly. The players know they will happen frequently but lore-wise those things almost never happen (on the station anyway). Then why would there be the payment system for those situations? Armed criminals is about skimming the line, I think. Hostages should not be taken as standard procedures with rewards and fines attached. Link to comment
Zundy Posted August 27, 2016 Share Posted August 27, 2016 Give the police a literal beating quota Fund it. Link to comment
coolbc2000 Posted October 17, 2016 Share Posted October 17, 2016 Yes! Yes! Yes! Yes! Question: People who have made a living off stock markets, don't need to worry about coming home from work living a elitest life? Right....? Link to comment
DatBerry Posted October 17, 2016 Share Posted October 17, 2016 Ehhh, Berry. Let's keep in mind here that hostage situations, armed intruders and things like that are not standard ICly. The players know they will happen frequently but lore-wise those things almost never happen (on the station anyway). Then why would there be the payment system for those situations? Armed criminals is about skimming the line, I think. Hostages should not be taken as standard procedures with rewards and fines attached. we also have a TACTICAL OPERATIONS FOR TACTICAL OPERATORS Armory, it could be a paper put on the HoS's desk that officers below level 2 usually don't know about. but according to lore dudelets before, security officers should be trained in tactical operations. oh i also have a few questions, would there be a pay difference between races? im sure humans and skrell would be paid more compared to tajara and unathi scum, not to mention the unpaid vaurca bound workers. would aliens have extra expenses to pay? like sending money to their family back home, extra taxes, the unathi loyalty thing. wouldn't having assistants and other jobs forced to get on rock bottom mean they're all hobo tier? that would push people to do more antagonist like actions to get by, kind of takes away the image of a high tech research station if even human crewmembers are barely making it through the day. we should also add NT dorms or station dorms, and have you spawn in through cryogenics only if by the latter, have them cheaper but for certain low jobs/races only. get that racism oppression gear rolling. Link to comment
Ornias Posted October 18, 2016 Share Posted October 18, 2016 While I really like this, it does kind of limit how much control you have over your own character, which I dislike. For example, Joie Desai, my journalist, is currently living with a HoS, and thus living much more comfortably than the budget she's given would suggest. But, if the new system is added, she won't be able to afford it. Still, I very much like the idea! But it's going to need work. Link to comment
Bygonehero Posted January 17, 2017 Share Posted January 17, 2017 Amazing idea, but you are never going to get it to work mechanically, other people have tried, and even got it to work. The problem arises that it chugs up the server until it crashes or lags to hell because ultimately BYOND doesn't like storing variables like that. If your coders can do it and not turn SS13 into lagcity, it would be a welcome change. Link to comment
alexpkeaton Posted October 10, 2017 Share Posted October 10, 2017 With the cargo changes upcoming at some point, this is certainly in need of a bump. A few thoughts, all of which woild be hell to code but I am going to throw them out here: -The lifestyle charges could be linked to the loadout. Size of your house determines how many loadout points you can spend, lifestlyle unlocks different tiers of goodies. For example, mansion can spend up to 8 loadout points, homeless just one. Lavish lifestyles offer unique clothing items and exceptional foods in the lunchbox, perhaps a gold-plated zippo... nothing ridiculously balance altering. Your loadout points and options are based on whether you can afford the payments going into the next round. -You should be paid at the end of the shift, not the beginning. This should be based on time served (alive/not SSD). This to prevent players from joining the round only to cryo immediately to collect pay for a job they never did. Now the manifest is clogged until that player is moved to cryo storage. Also, longer round means more $$. And, you can't inflate your lifestyle for a single round to get the bonus to loadout, because you don't get paid until the end of the shift. Expenses come out at the beginning, revenue (payday) is at the end of a shift. -Bonus for reaching the Odin by shuttle/pod of 250 credits or so. Bonus is zero and your total paycheck cut in half if you arrive under arrest. -Medbay gets paid for all healthcare, by the departments served. This dovetails with the idea of an economy, and that I also disagree about a client pay-for-service model of healthcare. You work for NT and they provide medical care for free... but what if medbay was a contractor or subsidiary corporation that billed NT for its services? So NT is paying itself, really, or rather, departments are paying medbay. So medbay would bill the departments for healthcare given to their staff, with procedures and drugs and whatnot each having a fee. That would open up a new position of "Medical Billing Specialist" (MBS) who works in medbay but reports to the HoP. The MBS would outprocess each patient, using a computer to check (click) each service done, and a virtual Chargemaster (book documenting what each service costs) adds up the total cost. Then the MBS simply swipes the patient's ID, and the department is charged. Exception for visitors, visitor antags (e.g. ninja, mercs) who would need to scrape together the funds or have the HoP waive them. With the new cargo system apparently allowing department accounts to order things, this makes budgeting important for a head of staff. As for consequences of going in the red? I am not sure. Obviously we shouldn't be refusing service. This could be refined further, but the notion of a department being responsible for its medical expenses will affect how aggressive sec is because sec would rather spend the funds on upgraded equipment from cargo/R&D, will reduce chucklefucking assistants hacking their bodies into crit because the HoP will could drum them down to visitor and force them to absorb the cost of care. Link to comment
Zundy Posted October 10, 2017 Share Posted October 10, 2017 -Bonus for reaching the Odin by shuttle/pod of 250 credits or so. Bonus is zero and your total paycheck cut in half if you arrive under arrest. Not sure how I feel about that. Canonically folks can and do spend more then one shift aboard the station. Link to comment
Gem Posted November 10, 2022 Share Posted November 10, 2022 old/stale thread. locking and archiving. Link to comment
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