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Carver

Lore Writers
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Everything posted by Carver

  1. Really should be more accessible in some form if they’re a required autolathe material.
  2. I hate to beat a dead horse but I hope this event gets exosuit and simple mob interactions fixed. I was super excited to see what the master transmitter could do, and how the crew would fare against the horde of hivebots and then those hopes were dashed hard. The sprite work was quite wonderful though, I hope that we may see a return of these transmitters (and their rampant friends) in the future. I also hope we get to see Purpose taking a hostile position in a future arc with their HKs and Daedric Crescents, those looked super neat and I'd have loved to see them in action.
    A very strong build-up throughout - with an intense bridge battle and close quarters fighting against simple mobs - culminating in a extremely underwhelming 'final boss' as all of it's hivebot guardians were incapable of damaging the numerous industrial power loaders laden throughout the map, ultimately stripping any and all teeth from what was supposed to be the most intense fight of the arc. This unfortunately left me going 'That was it? What comes in next?' for the remainder, only to realize it was over.
  3. As for freebie imbalance, just give Bieselites Sol Common for free and that’s solved. I don’t think more than one freebie is needed per origin.
  4. I’ve suggested this before, but I’d never support it again if it cost a language slot. We need more variety, not less.
  5. I’ll support this if it doesn’t include a body deletion pit lmao. As for budget concerns, Command can already put an incredible amount of money forth (in terms of what can be ordered) between department budgets, their personal accounts and even the vault if need truly be. I’m not concerned for logical limitations when it’s not terribly difficult to bypass it with some effort in an emergency.
  6. Easily makes top ten RPers I've met and I've played this dumb game for well over a decade. She always strives to create engaging characters, where even the newest ones are well enough fun to interact with and tend to swiftly gain depth to their personality. I'm running out of genuine compliments, +1.
  7. It’s like those dudes with radios who try to contact the ISS except for some reason it’s readily built into every single communication device on the planet.
  8. In what world would the SCC be unwise enough to program Trinarist/Dominian/Dreg/Gadpathurian accents into their AIs?
  9. Would this medicine protect against Skrell and other psionicists?
  10. Are limbs easy to aim for for the zombies too? Will sewer water still be a comical death trap during this? Will IPCs have their own ‘zombification’ implemented via rampancy so they’re actually vulnerable?
  11. A pile of them in each antag zone/applicable third party zone would probably be cleanest, to avoid deleting masks on people who misclick in the surgery machine (unless the old masks drop to the floor?).
  12. A selection of the basic pens: Black, Blue and Red. I'm asking this because someone told me he's too lazy to ask.
  13. I do think pre mixed butter and some condiments would be nice, but I like the touch of having to bake your own bread and make your own cheese. It makes it feel a little more authentic, and adds more to the people who choose recipes requiring these dishes instead of the comparatively lazier recipes you can throw together from some fish and your produce box. So in a sense, I half agree - condiments and butter should be added, but not bread.
  14. For better or worse, they've always struck me as a bit of a 'caricature' faction, and so I've struggled to take them seriously in most any interaction with their characters in turn. That combined with their rather exaggerated aesthetic has led me to feel that they're more of an 'event faction' to be used inevitably as minor antagonists in some future arc, rather than something that you'd reasonably make a character for. I haven't really tended to have positive experiences interacting with Golden Deep characters, as they trend toward acting like 'metal scrooge mcduck'. As a faction they're not really interesting for a third party synthetic group (unlike Purpose who aren't playable, which really helps maintain a sense of mystery), with the exception of their vessel Midas - which feels almost designed to be a hugely valuable target for a major faction that would see it taken apart for research. I think that best summarizes my feelings about them, merely a 'lore piñata' for another faction to break open.
  15. I'd say Adhomai and Xanu were fantastic for shore leave, but I do agree we need more hotspots where possible. I'm curious where the next arc will take us, as some planets can be very hit/miss (Moroz for example basically blocks off a significant amount of crew from shore leave) and in turn wouldn't be ideal for terribly lengthy 'orbit periods', though that's not to say I wouldn't want us to visit them for 2-3 weeks.
  16. Per title. I can check the crew manifest via !smanifest to see how many people are on there, but if I see 6 people on the Horizon and there are potentially upwards of 14 on Konyang then I may be misled into assuming the pop is near dead. So I propose either adding a new !s command to check the ghost role manifest, or throwing them into the main command in some form. I hold no particular preference.
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  17. I would disagree, as the only malf rounds I had ever enjoyed in the past made great use of many multiple announcements to coordinate the crew into some manner of interesting direction - without ever really using any of their other tools. Plus, if someone abuses it they get a notably heavier form of job ban than usual, having to go through the application process once more.
  18. This is less convincing than you’d think when suddenly healthy John Doe, the 28 year old Engineer in the prime of his life, has a pacemaker or whatever have you that isn’t listed on his records. It would still raise questions in the end. To that effect, I’d rather these things just be fully invisible and more controversially: unremovable. You’re paying a tax to get your uplink anywhere, it shouldn’t be removed after a single fight because security decided it’s ballistics time. If they catch on they can use one of those augment suppressors that people love to put into vampires and changelings.
  19. Have it lock down on Blue or Red and the yakkety sax problem is rectified. Konyang is filled with Police Officers and territorial gangs, I have sincere doubts an overly talkative traitor would last long at all down there - and if he’s not overly talkative and just slips away, then whatever, no harm done. I don’t really buy the argument that this takes away from BCs when I feel as though BCs are going to get tired of being a taxi service well within a week - just as people got tired of the every round IPC hunting countryside expeditions. I shouldn’t be dependent on a role that isn’t always present being willing to taxi me when I join 40 minutes in a round and oh look they went down and are enjoying themselves already. May as well not join the round then, everyone’s down there and I’m stuck up on the empty ship! For additional context, there was a round last night where there were 12 active Konyang ghost role players - and 5 people on the ship, none of whom are OOCly allowed to pilot. I actively chose to not play despite wanting to play the round because there was no realistic possibility of being able to interact with 2/3 of the active players. This sort of thing should be fixed immediately if it’s hoped that people should be allowed to interact with and enjoy the new map.
  20. I think it's a night map, but the lighting is a bit too 'natural' to show it well
  21. Making it a role requiring a synthetic WL would likely eliminate most RP problems.
  22. Why does it spawn there? At this point, a near-vestigial mapping tradition given the spare on the desk has existed going back well over a decade - and we’ve never gotten around to coding a more realistic replacement (such as using the command card swipers to promote an Acting Captain). Slight discrepancies are one thing, all-access is another, and if someone chooses to move this or that item that is under their explicit care and safeguard then so be it. I’ve yet to see a genuinely absurd example to where a Captain has hidden something of importance in a truly annoying manner and not been punished for it, such as hiding it in a random toilet cistern or handing it off to an assistant at the start of the round - it’s always in a safe, in a briefcase, on the Captain’s person or somewhere equally reasonable. Variables such as these shift things up and prevent repetition, and as repetition goes there was a period on the prior map where the spare was stolen near effectively every round to where there was support from quite several people in suggesting it be removed or replaced entirely. I’m starting to think again that it should be removed, if people are seeing access to it as an antagonist as their God-given right. The spare, the nuclear authentication disk, the leviathan key - these are not small things to be overlooked, and they never should be treated as such. These are items that single-handedly see the ship escalated to Code Red, they are the end goal of a gimmick, not a mere step along the way.
  23. Putting aside my thoughts on speed; I think they should be very lethal when they connect in melee, as they are man-sized machines showing absolutely zero restraint in their intent to harm someone even if it would result in their own destruction. A robot is well capable of more harm than a wild animal given it’s a creature of hydraulics, steel and the like; and truly I’d only expect Geists and similar genuine monstrosities (Greimorian Queens, Warforms, that one giant lizard creature from Moghes) to surpass them without the use of weaponry. I want to feel genuine fear when it comes to fighting these things, I don’t want it to be some run of the mill ‘oh it won’t matter too much if it gets close’ kind of deal where people start casually racking up ‘kill counts’ or whatever have you. These are effectively zombies composed of metal and machinery, that kind of stuff tends to be mini-boss level in survival horror titles.
  24. Stealing the spare is not basic set-up, it’s one of the most (if not the absolute most) valuable items on the ship. Buying a cryptographic sequencer or getting a set of tools from tool storage is basic set-up. Aurora is, above all, an HRP server. IC realism is why I’m here. You’re not being ‘arbitrarily prevented’ from a gimmick because you weren’t handed the most valuable item on the ship on a silver platter, and if you needed all-access to show off how ‘cool’ you are then I don’t really know what to say.
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