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Everything posted by Carver
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I have my doubts that any wine is still drinkable after 400 years. 200~ish is already heavily pushing it according to some historical examples that were tasted today. Beer will very much be disgusting by the 100 year mark, unless it happens to be properly bottled with a cork and preserved in very... Odd, conditions. Then 200 may be OKAY-ish, assuming you like to drink acidic beer that's been fermenting for much too long. Overall the fermenting drinks will not last for 400 years without getting either disgusting or becoming an acid of the like that the chemist could work with. There has (supposedbly) been a 300 year old wine bottle that was.. Drinkable if you could call it that (Albeit it's not recognized by any official records), but the 400-year old articles tend to be completely undrinkable. With the best example of something tolerably drinkable being a 200 year old article of Champagne. The state of how wine can last heavily depends on both the contents of the bottle, and the cork. But a good cork will not guarantee it lasting due to the nature of the whole thing. Basically, idea would never work. Captain could maybe have a 60-100 year old vintage.
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That would be quite dandy, yes.
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Yes. But you can tell they're calling for help, and kill them on the spot for doing so. People will call for help if they know the other person won't know they did so. So to counter this you essentially need to kill the Vaurca, keep it KO'd forever, or find the one blindfold on the map and a set of earmuffs so it has absolutely no sensory input and thus jack shit to report. Alternatively, instead of a blindfold, you can just screwdriver it's eyes out.
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You also can't melt mangled human bits, blood, and so on out of existence with just ammonia and water. But the game has it so.
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Old soap was the superior soap, I agree.
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I should probably mention the multiplayer for this game is the most finicky piece of shit you will encounter. Hope you enjoy learning to use the absolute mess that is Tunngle.
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This raises some questions, notably, how can an antag disable it during the course of a round? Anything mechanical can naturally be disabled in some sense by traitor gear, but is there a less kill-the-entire-bug-with-EMP way of disabling it? Didn't we have frequency jammers on oldcode?.. Could surgeons remove the capability? One can take away a station-bound radio if you capture the user. From what I can tell the only way to disable this is to kill the Vaurca. Not that it isn't fun to kill antpeople, it's just not the most practical thing to murder a hostage based purely on an aspect of their species that you can't really do anything about.
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Game is a massive supply and demand chain. It's easier or more difficult depending on the class you pick, but some examples, Patrons: (Easy, gains money at a relatively steady rate) Craftsmen: (Slightly more difficult, but can gain more money if done properly) Scholars: (Similar difficulty to craftsmen, has issues if competition is present but their ability to sabotage their opponents is much better than craftsmen and patrons) Rogues: (The most difficult, but their ability to sabotage and disrupt their opponents is unmatched) Most of this knowledge is probably outdated with renaissance since I didn't do too much with it other than exploit the rogue's gambling den for infinite money.
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Thomas W. Connors, king of the slums
Carver replied to hivefleetchicken's topic in Off Topic Discussion
I wanted to vote for both the cultist and the nazi. I believe true unity can be had in the great tradition of Nazi occultism. But sadly it cannot be had on this day. -
The most you could potentially do is make the 'monitor' an ear item instead of a mask item, but the idea of a square-headed TV wearing any kind of mask is rather silly and unrealistic. But, they still should be able to use voice changers to some extent. One alternative to the 'earpiece' thing would be either making a unique item to 'add' to their CRT monitor like an accessory is added to a jumpsuit, or if we wanted to be more sensible we could just change voice changers from a gas mask to a headset key/voice-changing headset (Or add the headset key/voice-changing headset as another variation at a different price). I can't think of any other antag purposes that use the mask slot aside from voice changers, except for perhaps... Covering your head with something which can be done with a welding mask and either way noone will be fooled by a TV-head covering their 'face'.
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It'll also take anywhere between 5 and 20 minutes to get a round finally voted in.
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Lacks the chemistry recipes, but, still handy to know about.
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During the switch from 2014 Baycode to what we have at the present, a good deal of things were lost that I would like to see returned for enterprising bartenders (and chemists). Specifically, a good deal of recipes from here: https://github.com/Aurorastation/Aurora/blob/master/code/modules/reagents/Chemistry-Recipes.dm Two examples, Mint Julep (Water + Whiskey + Ice) Philodexphid (Cryptobiolin + Impedrezene + Mercury) I do not have much else to state, this suggestion is to merely request the return of these lost little dandies that a few good bartenders/chemists may miss.
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This. As for 'evading the big creature', guess what, real mice don't actually go near humans in the first place. Animal sees bigger animal in vicinity, it runs immediately. Ergo, don't want to be stomped, stop going near people.
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+1 for all of this except Faction, because your affiliations/employers wouldn't likely end up on an identification card, especially an employee's access card for NanoTrasen.
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Please have it as a verb and not a header activation. Those are genuinely terrible and when I click them they always activate the wrong one, and this isn't something you ever want to activate by accident.
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+1 I like all of these, but you seem to have misspelt Plasma.
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What's dumb is that you're more able to do things with a hand bitten off than two in handcuffs but that's another debate entirely.
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Can we also port the armour changes that completely change how armour code works and better balances them as a whole? As well as effectively the entire traitor gear repertoire (Which includes a full of set of combat armour for a fairly pricey sum). Can we just overall port everything from their nice code and be done with it so we're not still basically a year behind everyone else?
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Larger battery thing is a terrible idea due to the existence of mounted energy guns/laser cannons for them.
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Not before you adminhelp, surely. This is where the line between IC crimein' and OOC rulebreaking exists I think. Why would I adminhelp over a mechanic in the game made to get out of cuffs? It's an IC issue easily solved by a straitjacket, of which there is no escape.
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Disliked, unsubcribed, unfollowed, unfriended, blocked, -1, hidden. There's already a system where if they go over 60 minutes in time from a single arrest they're tossed into perma. If they're being repeat-offenders, extend their time each sentence. If they're being pains even in the brig, apply a straitjacket or leave them cuffed. If they're trying to bite their hand off, send them to Medical for attempted suicide. There's a number of ways to ruin their day and make people who are there only to be a shithead just log off because they can't get their kicks, but adding systems that punish legitimate arpee-criminals this painfully will only make modes like cult/rev even more of a pain for the group antags... Or they'll just be more ready to kill you, which is more likely. That's another side effect I foresee from this, things escalating much faster.
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Considering the time of year, is this necessarily a bad thing?
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Noone uses mousetraps because mice meta to avoid them. You have to hide them under tables to have them get any use.
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ERT having a clear counter isn't a bad thing, necessarily. If you lack said tool then ERT is almost unstoppable since their armour is high-end, and their weapons are as well. They're the round-ending force of the station utilizing the NanoTrasen flavour of lots of high-value top-of-the-line energy-based technology. Because why would NT equip their best with anything less? The antagonists are meant to have flexibility due to their skirmishing natures, but they also have a lack of any real allies and a much more limited supply of the more powerful tools, such as only one hardsuit for Nukies and very few decent ranged weapons for Heisters. Antagonists are built around countering the station's forces via underhanded tactics, and you being EMPed is just one of those.