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Carver

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Everything posted by Carver

  1. I truly don't see it as possible to have HRP within SS13. This is a game that resets it's scenario every 2-3 hours, even less so on other servers, and can't stand under the weight of longer rounds. It's a whodunnit murder simulator based out of an atmospheric simulator that has been repurposed as a rather makeshift roleplaying platform and happens to be loaded to the brim with underage teens and overly dramatic furries. Don't get me wrong, I would love to see HRP, but it would be exceptionally difficult to squeeze such out of this platform. As it stands I try to build characters to appeal to all groupings, with flavour texts and full records but still able to appreciate the good humour of a banana-slipping clown or the odd traitor named Ben Garrison, and just adjust based on what seems to be most suitable for the crowd. Though I have gotten lazy as of late, since full flavour texts take a good 20-40 minutes to do (And records with that damnable format of mine even longer). Maybe I'm just jaded, maybe I have a point, I can't say I care too much as this game as a whole has been on a never-ending downward slide in quality for years.
  2. We have nanopaste already which shouldn't fall under the limitation. I'm still completely for the removal of the "no tool self-heal", people can still opt not to for IC reasons for such, but another good example for it synthetic nuke ops are at a massive disadvantage compared to their teammates who can pack a load of combat meds to patch themselves up under cover. Nuke ops do not have access to the /single/ item in the game that enables it despite being the most technologically advanced antag there is.
  3. I demand a Silver Shroud preset image.
  4. This is the most flawed train of thought I've ever seen. This sentence alone just shows how not to design a mode.
  5. People don't go out of their way for casual RP and nonessential things I'd argue that if you put the bar there, the area will still be dead, and so will the bar. What you neglect is the bar is so deeply ingrained in SS13 "culture" as a central hub for bored assistants looking to get drunk, bored officers looking to chat up bored doctors, and as a solid place to just go half-AFK. The bar will never be dead as long as it has it's alcohol, and will often always be seen as the major 'civilian area' for people to gather. People already go out of their way to make the bar active even when there is no bartender, as one might note when Engineers or the HoP/Captain take up manning the counter.
  6. This won't make people go to the chef, it'll just make even more prone to stealing donut boxes. People don't go to the chef because, A: There's no chef (Or the chef fucked off) B: Why bother walking over when there are closer sources of food (Donuts, Sugar dispensers, Vending Machines) C: They're busy or their head forbids them from going on breaks (Most HoS players) D: They're going to be there a total of 10 seconds anyways because you immediately fill up on two slices of pizza as though your character has the stomach of a toddler The only way the chef is getting any business is if he merges with the bar, ex: Goon's diner mapping style where they share a counter.
  7. I'd rather the cult start killing people and be able to put up a fight than just fucking off and summoning Nar-Singularity in the library/cargo.
  8. This. This is what I most want of this suggestion, if any part of it makes it to the coder's table. If someone can't eat an entire pizza in one sitting then they're a fucking pussy.
  9. I do so love the idea of a whitelist, but not managed by anyone other than staff(With some very important exceptions in those staff who are renowned for powergaming and poor security play)as I wouldn't even trust the command-whitelisted players to successfully tie their own shoes. I wouldn't be worried about a 'lack' of Security, either, considering as it's already the most popular department on the server. Applications will flood in from people who believe themselves capable of writing more than 5 sentences and can be filtered through quite cleanly, though I would recommend the manager of said whitelists to be someone rather active on the forums. The big issue that might arise is a lack of proper quality control in application approvals, which would only come due to a lazy/favouritism-prone whitelist handler. I'm just going to say, anyone who comes on with "HRP experience" and immediately leaves because a role is whitelisted is a fucking dumbass. Heads are already whitelisted, which by your example would drive away people who are good at/enjoy playing head roles, no?
  10. This won't change shitsistants at all, those will always exist as they are people who won't care what happens to them either way. Regulations won't change people being dips, it will just allow other people to be dicks. Look at firelock warnings as a fine example of stuff people ignore anyways. This is, in essence, trying to mix the 'spirit' of firelock warnings (Don't fuck around with shit you aren't meant to) and the 'spirit' of Insulting an Officer (Make it easier on officers/heads by punishing people who act like a cock in some sense), but it'll just end up with the worst of both, getting ignored by those it's meant to punish and abused by literally everyone who falls under it and hates someone else. I truly get what you're trying to do here, but I just don't see it helping whatsoever. The community needs to grow up and security needs a whitelist before anyone could be trusted with a regulation/law such as that.
  11. This sounds like one of the most abusable "crimes" I've ever seen. Like, "insulting an officer" tier. Perhaps when the average player in these departments doesn't act like a moody 15 year old then this would be a sensible addition, but I truly do not trust the playerbase in the slightest to not abuse this.
  12. This is fucking terrible.
  13. Pain resistance doesn't particularly matter considering noone actively heals in combat unless they want to get killed or bwoinked. Combined with their need for terrible suit coolers, incredibly frailty, LACK OF INNATE REGENERATION, and the inability to build a new body should they die for some reason or another, they're already /incredibly/ underpowered as a balancing point. Giving them the ability to heal themselves like literally everyone else is only fair.
  14. Yeah this would probably balance them considering everyone else just regenerates their lost health once bandaged over a period of 10-20 seconds.
  15. That's more of a nightmare than a dream.
  16. That's a tail you dip.
  17. Baycode's had this arbitrary restriction forever and it's never added anything meaningful. Things would be better off without it, considering every other species can self-heal just as easily.
  18. It is. You can do physicals, check-ups, filling prescriptions, etc. But if someone comes to the place injured they're not coming because they want to spend 30 minutes watching as you fumble with a billion checkups whilst they're dying from internal bleeding or an infection, they're coming because they want to get fixed so they can go back to what they were doing in a timely fashion.
  19. Give them to cultists, maybe make it require a rune to learn or maybe not, problem solved.
  20. Doesn't baycode also feature several cult languages? One which works locally, another which is 'global' like binary/radio/changelings.
  21. Howdy and welcome to the salt club! Try not to partake too much in the catering, and remember to be wary of the older patrons of the establishment. Otherwise, enjoy your stay.
  22. People talk about increasing roleplay, when all I see is increasing time in medbay. If it takes longer, then you'll have either more deaths from slow treatment or more deaths from idiots who immediately toss people into cryotubes. Most people who come to medbay to RP aren't injured, most people who come to medbay injured don't want to be there because it will likely mean they'll be KO'd by either gas or cryo for atleast 10-20 minutes or they'll die from someone incompetent.
  23. Are you sure you visited the same server as me? Because this is exactly as I've always remembered it; Hell, it's exactly as I've remembered just about every SS13 server or RP community in general for that matter. People (Particularly on the web) are intrinsically toxic.
  24. I like it. It's gonna annoy me that it'll be easier for them to coordinate prison breakouts if you're nice enough to give the cultist their "reading material/art book" but I still like it.
  25. It's only a shift-change, staying around for another shift or overtime isn't a completely unreasonable concept, especially for a facility that seems built to be operated 24/7.
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