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Everything posted by Carver
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Oh good God this would get annoying when you're emptying the machines of Grape Juice as bartender or chef. Add it anyways!
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Resting should, in theory, already speed them up. If it doesn't, make it so and lower the default speeds marginally to encourage more people resting. Alternatively, add some side effects to surgery that require resting to recuperate from. Maybe a slowdown or the like.
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You underestimate how much people complain about things like these, even though it shouldn't really matter at all. If you can avoid people randomly bitching, it's a great RP opportunity.
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This thread title misled me into thinking someone was recording the actions and imports/exports of Cargo on a round-by-round basis. This is not at all what I expected.
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Nuclear Emergency is replaced by Crusade. Perfect.
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I too, want to have the red armband over the HoS's long coat.
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Please have the pop-up prompt default to 'no' so if the AI is typing it can't be effed over.
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Asimov laws and the variants thereof are truly terrible. Otherwise, I like.
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I think someone got arrested for this, actually. Oh I know. I'd pointed out the aforementioned records about 3 times over several rounds.
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I see no reason they cannot coexist. One can have books from actual, renowned authors and books from moody teenagers side-by-side.
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Why? The poetry and the like (Poe and so forth) is actually good shit, and guaranteed to be better than anything player-produced.
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Put the Web Interface link in the "Helpful Links" box on the Bard Index.
Carver replied to a topic in Completed Projects
Didn't even know it was at a functioning stage. +1 -
Things they can't walk over. You /can/ walk over clothes, though, iirc.
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Could have examine start at the area you're 'aiming at', then slowly begin to examine the rest of them on a timer. Think of the timer for stripping as an example, or the way you examine someone with grab + help intent.
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I did. This department exists purely to do things that should already be done by other departments and entities. Who provides information? The AI and various departments, depending on what information it is. Who investigates and gathers details? The AI, Security, and Internal Affairs, depending on what the investigation in question is about. Who maintains the comms and computer systems, as well as records? The Chief Engineer for the first two, HoP for the latter. Also, no, you can't remove every department with my argument, because the ones present are key personnel. The station is private property, thus it has Security. The station requires maintenance, thus it has Engineering. Research requires materials, thus it has Supply. People work on the station for extended periods in various life-endangering jobs, thus there is Medical. All of these departments mesh together, providing each other information and keeping the station maintained and each other in good health. This entire department suggestion is just a layer of redundancy, one that is not required. As a final example, there were once telecomms operators. They are no more because it was a job that did literally nothing 95% of the time.
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This isn't the military. I don't see why a Corporate Research Laboratory needs an entire department dedicated to shit the crew and heads should already be doing for each other. (That is, providing information.)
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Unlike Lifeweb this game isn't really balanced around limited vision in the slightest bit, so I can see issues. As amusing as it might be to be looking around yourself constantly, this just doesn't seem like something can be done without major overhauls in a good few systems (Combat in particular, this game's combat with a line of sight system would play like absolute fucking garbage, even if you use the commands to constantly face in one direction).
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As long as it doesn't have one for examining floors like lifeweb does, it can get spammy when you're trying to look at someone moving.
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I like to view the process as: Think about how they'll behave with what they're given, and if they truly /need/ it, don't think about whether or not they want it. One example of something they might want but would encourage negative behaviour, a crew monitor in the centre of medbay. Crew monitors should only be on the bridge, the medical front desk, paramedic office (I don't get why this exists), and the CMO's office. If they're in the centre of medbay they will encourage antisocial and avoidant behaviour from people who should be gathered in their lobby when not actively treating patients, those people being Nurses and Doctors. Same reason I heavily dislike departmental break rooms instead of communal break rooms.
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This would present a massive issue if ERT ends up coming in later via Admins or Command swiping. The outside the station thing could work if there's any space left between the areas taken by Raiders and Nuke Ops, though this still all requires some amount of mapping work for the current station, which may not be worth it considering the new map in the works.
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This, completely. You misspelt elitist by the way.
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What. I have never heard this used as a swear once in my fucking life what kind of idiot would consider that a swear.
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So basically the distress beacon from CM. I can roll with that, RNG outcomes and all. Though it would potentially require yet another docking port or three on the map.