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Everything posted by Carver
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Frosting is a great idea, although couldn't this just be an altered/reskinned version of the hand labeler, code-wise? Or would it need to be a variant that adds a line to the description or the like. Also if I see anyone putting fondant on pastries or cakes I'm throwing them in the trash where all fondant belongs.
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Cold spaghetti and pizza should be more filling, as it's the naturally superior state of each food. Though this would make the chef even more boring, as they usually tend to make food to pass time, instead they'd be relegated to doing absolutely nothing 95% of the time whilst they wait for the 2-3 people who go to eat food to come along an hour into the round. They would have less to do than the average MD/Roboticist on an extended round. One way to add this temperature deal whilst not nerfing the chefs who pre-make their food, is to simply have it so they can reheat it in the microwave. Bonus points if you can use a fridge to cool foods down, as well, because cold spaghetti is objectively superior.
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All I'm seeing in favour of this suggestion is "It'd be cool if we did it guys". Unlike space wizards and cult, though, which also defy any sense of logic, this suggestion lacks any real value to the game mechanically or otherwise. No, because they don't fucking exist. Forcing something stupidly unrealistic for the sake of "It'd be a cool gag for a total of five minutes guys" is a complete waste, and not the direction that should be taken for any universe that wants to take itself seriously. If this gets added to the game I'm going to consider Aurora's universe strictly as Comedy instead of Science Fiction/Drama from now on. Maybe this would work as a var-edited version of the poisonous wine used by an admin for a one-off gag event, but not as a proper suggestion that gets added to the main game forever.
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If it's only being extended to aliens then I effectively see it as pointless furry crap. If you give it to everyone (With the only reasonable exception being IPCs due to a complete lack of mouths) as an 'emergency tactic' then it'd be reasonable and make quite a bit of sense, look at the various extra intents in lifeweb as an example of what would be good to offer everyone, kicking/biting/etc.
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Agreed. Bites are generally good as an element of surprise type deal, anyways. Someone who repeatedly tries to bite you is going to get something sharp in the throat.
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I just end up taking over mines or the like for easy money. I still say it's the hardest on the basis of racking up crimes gets annoying and it requires you to pay more attention than if you just set up a nicely automated farm or crafts shop. I rate difficulty based on effort required. Making a mistake as a rogue is also exponentially more costly than as any other profession. As it can quite easily get you killed. Tunngle = Evolve > Hamachi
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You proceed to say they're not furries, then you relate them to typical furry cringe behaviour that would result in most common animals getting shot. Also Delta and Borna (Moreso Delta) need to stop shitposting in this thread. They're quite bad at it.
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I like it a little bit, but I do struggle to imagine someone so truly retarded (Aside from maybe a Tajaran/Unathi) that they would stab a panel with a screwdriver. Would this be able to take into account hobbies, such as people who regularly visit the shooting range, or go hunting, or take things apart in their garage, or practice a martial art, and so forth? As Mofo said, this could end up too constricting.
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I'm going to be upset if humans are completely left out of this. Bullshit. Humans have a generalized dentition, that is, our teeth are arranged for an omnivorous diet. The closest comparison our teeth have is to those of primates, whom are also omnivores, with our closest relatives being known for eating smaller animals as well as other primates. We were never herbivores, but as with any omnivorous species we merely eat what is most readily available, whilst we hunted for larger and more filling meals. Agriculture changed this for a time, but it also brought along the breeding of livestock for meat, and hunting still remains to this day. tl;dr: We're one of the most successful predators on this planet, due to our methods of hunting which relied on tracking and tiring out the prey over periods, we would also gather along the way to keep ourselves fed during these times. Humans are pure omnivores through and through.
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Reiterating this because header activations are buggy and terrible.
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Don't let your dreams be memes dreams.
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The fancy containers in this game do two things. One holds an inordinate amount of reagents, the other puts reagents inside in stasis. The former wouldn't do anything when it comes to wine, the latter would keep it from aging whatsoever, negating the entire purpose of aged wine.
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I can't tell whether or not this is a serious post. Why? D-do you want to ERP with m-me Carver-sama? *blushes* I WILL NOT TOLERATE SLANDER IN THIS HOUSE. GO SIT ON THE STAIRS AND THINK ABOUT WHAT YOU'VE DONE.
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As much as it might sadden me to lose some things, I do agree this idea does offer quite a lot. But it would require a lot of time to get something going, not to say it's impossible to get a relatively unique idea on it's feet and even thriving, just look at Lifeweb as an example of what an active and dedicated dev can get done. You are in the position to take these kinds of risks, especially considering your ability to actually code in your ideas. Perhaps have a secondary 'test/experimental' server to play around and develop your ideas further? I can't tell whether or not this is a serious post.
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I have my doubts that any wine is still drinkable after 400 years. 200~ish is already heavily pushing it according to some historical examples that were tasted today. Beer will very much be disgusting by the 100 year mark, unless it happens to be properly bottled with a cork and preserved in very... Odd, conditions. Then 200 may be OKAY-ish, assuming you like to drink acidic beer that's been fermenting for much too long. Overall the fermenting drinks will not last for 400 years without getting either disgusting or becoming an acid of the like that the chemist could work with. There has (supposedbly) been a 300 year old wine bottle that was.. Drinkable if you could call it that (Albeit it's not recognized by any official records), but the 400-year old articles tend to be completely undrinkable. With the best example of something tolerably drinkable being a 200 year old article of Champagne. The state of how wine can last heavily depends on both the contents of the bottle, and the cork. But a good cork will not guarantee it lasting due to the nature of the whole thing. Basically, idea would never work. Captain could maybe have a 60-100 year old vintage.
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That would be quite dandy, yes.
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Yes. But you can tell they're calling for help, and kill them on the spot for doing so. People will call for help if they know the other person won't know they did so. So to counter this you essentially need to kill the Vaurca, keep it KO'd forever, or find the one blindfold on the map and a set of earmuffs so it has absolutely no sensory input and thus jack shit to report. Alternatively, instead of a blindfold, you can just screwdriver it's eyes out.
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You also can't melt mangled human bits, blood, and so on out of existence with just ammonia and water. But the game has it so.
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Old soap was the superior soap, I agree.
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I should probably mention the multiplayer for this game is the most finicky piece of shit you will encounter. Hope you enjoy learning to use the absolute mess that is Tunngle.
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This raises some questions, notably, how can an antag disable it during the course of a round? Anything mechanical can naturally be disabled in some sense by traitor gear, but is there a less kill-the-entire-bug-with-EMP way of disabling it? Didn't we have frequency jammers on oldcode?.. Could surgeons remove the capability? One can take away a station-bound radio if you capture the user. From what I can tell the only way to disable this is to kill the Vaurca. Not that it isn't fun to kill antpeople, it's just not the most practical thing to murder a hostage based purely on an aspect of their species that you can't really do anything about.
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Game is a massive supply and demand chain. It's easier or more difficult depending on the class you pick, but some examples, Patrons: (Easy, gains money at a relatively steady rate) Craftsmen: (Slightly more difficult, but can gain more money if done properly) Scholars: (Similar difficulty to craftsmen, has issues if competition is present but their ability to sabotage their opponents is much better than craftsmen and patrons) Rogues: (The most difficult, but their ability to sabotage and disrupt their opponents is unmatched) Most of this knowledge is probably outdated with renaissance since I didn't do too much with it other than exploit the rogue's gambling den for infinite money.
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Thomas W. Connors, king of the slums
Carver replied to hivefleetchicken's topic in Off Topic Discussion
I wanted to vote for both the cultist and the nazi. I believe true unity can be had in the great tradition of Nazi occultism. But sadly it cannot be had on this day. -
The most you could potentially do is make the 'monitor' an ear item instead of a mask item, but the idea of a square-headed TV wearing any kind of mask is rather silly and unrealistic. But, they still should be able to use voice changers to some extent. One alternative to the 'earpiece' thing would be either making a unique item to 'add' to their CRT monitor like an accessory is added to a jumpsuit, or if we wanted to be more sensible we could just change voice changers from a gas mask to a headset key/voice-changing headset (Or add the headset key/voice-changing headset as another variation at a different price). I can't think of any other antag purposes that use the mask slot aside from voice changers, except for perhaps... Covering your head with something which can be done with a welding mask and either way noone will be fooled by a TV-head covering their 'face'.
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It'll also take anywhere between 5 and 20 minutes to get a round finally voted in.