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Everything posted by Carver
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Security Commander doesn't even sound like a real job title, but the others are nice. Also something something easy identification something something.
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I do sincerely hope you include the obligatory 'Machine that turns shards back into glassware', otherwise I foresee Bartenders breaking skulls once Johnny Greyshirt cracks all the drinking glasses against the nearest wall/catbeast.
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The only reason IPCs are shit at the moment is because we're strictly on Baycode IPCs, not Jack's shellcode, nor Polaris's android/prosthetic code. Neither of those would make sense to be barred from masks and I seriously doubt we'll be sticking to just shitty Baycode IPCs. So in the meantime, having to make some sort of snowflake traitor item specifically for them to be able to utilize voice changer functionality is incredibly stupid, for the sake of having to code it whilst keeping in mind "How does one remove a chip, as easily as a mask once captured?". If we're being picky about what should logically fit on different head shapes, gas masks have no reason to fit on anything other than Humans/Skrell anyways. Snouts/muzzles do not lend to fitting human masks and even then it's still extremely questionable if the straps on a gas mask could be fit over a Skrell's head. But hey, clearly it's just the TV-heads who logically can't fit in masks.
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Have you attempted to shoot behind them? That's how I aimed (For both close and distant targets) on the old code, tho unsure if it works nowadays.
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Detective's pistol(s) Captain's (previously) recharging laser HoS's (previously, or possibly still, not sure) spaceproof dermal implant Captain's swat helmet Chaplain's null rod Chaplain's holy water (unless they re-added blessing water tanks) Chef's mint (I can't remember if this was removed) Honourable mentions (rip derelict): Wooden baton that was a guaranteed, infinite-charge stun That one spare swat helmet by the syndie suit Retro laser (This might still be in the game if the abandoned ship is around but I believe heisters get them now so it's not rare anymore) Double-barrel shotgun (Heisters get them now so rip rarity) Energy cutlasses (These were rare but heisters get them now)
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Yes to disabling smoking because it's dumb (As long as they're strictly TV-heads), no to masks because voice changers are a thing.
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If we're taking an abusable goon feature then the Bar/Kitchen will also require the machines that turn shards back into proper glassware, otherwise I can guarantee some guy will just come in and break everything. Aside from that, sounds good.
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All you accomplish by requesting this is to further encourage people to do it. I'll be damned if I don't see atleast one grenade going off in this whole thing.
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You'd have to code it to not muffle people speaking loudly, ex: Sentences that end with ! or are in ALL-CAPS; Especially considering the "hearing distance" of characters on their screen is 30-40 feet tops. Make it muffle shit like proper whispers entirely as well, if you must.
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I'm waiting for the inevitable character that speaks entirely in italics.
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Remove the 'is' prefix when setting pose
Carver replied to Fire and Glory's topic in Completed Projects
I'm surprised noone has suggested this before in the years of it being around (Though I guess maybe five people actually use poses). It really would be better off without the 'is'. -
Term you're probably looking for is stereo sound. Also yeah this sounds nice but the effort requires means it seems more like a backburner/side-project than something that actively needs adding.
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Compiling Polaris' code right now to check if there are female versions, but I'm going to preemptively assume there are not. Mind that you can put female hair on them though so unless you fancy flashing robo-tits then your flatness shouldn't be too noticeable. Well colour me surprised, there actually /are/ female sprites. And you can put underwear on robots, too, so people who flash their robo-barbie doll bitties now fall under indecent exposure.
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Keep in mind due to baycode changes, locking armed security in a vented room won't work as well anymore. They can shoot apart wall coverings to get more air flowing in. 99% of the time you will be caught as an AI if you try to kill someone. Most of your killing methods still allow them to cry out. If you electrify a door, they will always assume it to be you unless someone else has been tampering with doors. Venting a room is the quickest way to get the CE on your ass. Door crushing is the quickest way to get everyone on your ass. Gassing the station requires an admin go-ahead but if you know what you're doing you can fuck up anyone that breathes. Expect to be caught, if a traitor is telling you to kill people, he likely wants you as a distraction. Make a good show of it and give him the best distraction you can give.
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If people get turned off by the engine I'd be surprised, considering you can set the station to run solely off solars. The reason I don't play Engineering is the sheer amount of bad eggs I've experienced in the department over the years of playing this game, along with a healthy mixture of bad memories concerning the department as a whole. I truly don't like the majority of characters Engineering attracts. Singularity took like five minutes tops. It was a matter of just not killing yourself with the containment field. SM is muuuuuch easier to fuck up with no idea of what you're doing. Though I do miss the regular occurrence of people releasing plasma by accident because they insisted on filling up those little tanks.
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Then it's settled. Shut down and bin the thread, loremeister has spoken and made a decision.
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I'm rather sad I missed this thread, because that looked to be a genuinely amazing suggestion. RIP Jack you were truly the best of us.
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This sounds like one of the many things that could do with a clientside toggle, and yet is among the many things that would be a bitch to add a clientside toggle for. Though at the same time there is a darkness toggle for ghosts so it can't be too 'out of there' to make a toggle for flashing/strobe effects.
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If you have internet to talk to other players, you have internet to play. i fail to see the issue Because not every SSD is due to internet, some people have power issues due to storms or poor infrastructure. That is insane. Are you running on a toaster? A computer that takes 30 minutes to reboot is an abnormality, it's not reasonable to expect everyone else to accomodate your soviet-era hardware. The round is only two hours, generally. That's an absolute standard. If you're going to be out for a quarter of it because of a crash, the problem is on your end. Most cases i see of people going SSD, they're back within a couple of minutes, often under 30 seconds. i've never heard of anyone taking that long to get running again I have a computer that has to start 15-20 programs, is five years old, and never gets updated. Two hours is no longer an 'absolute standard' due to readdition of the 2/3 rule until the third hour. Routers do not restart instantly, computers do not reboot instantly. Mine is sometimes. It's long enough for everyone to get annoyed with their SSD body breaking immersion and wanting it gone. And considering that many jobs have limited slots (especially heads of staff, which have only one), you being SSD and squatting it can have a major impact on the round. So what if you come back as a ghost? Just respawn, RP that you went for a cryonap and just woke up Respawning as the same character, from what I have been told, is heavily frowned upon no matter the situation. No, we have cryo for that purpose. Crew transfers are for ending the round and playing a new mode. The people who are SSD don't care, they've closed the client and gone to do something else. Those who keep voting to continue the round clearly want to play. No, I was quite right the first time, we have crew transfers for that purpose. As the round goes on, there becomes an apparent lack of equipment even if people get cryo'd as it steadily gets used up, eaten by the cryo machines, or stolen. This game was not built to readily replace the equipment of people who leave, and that will always be an issue until they develop a system to hard-reset gear lockers and offices when a new person in that role joins. Combined with the fact that jobs are both often filled, this often leads to latejoining being a generally unpleasant experience in comparison to starting anew in a fresh round for people, where they are given chances to get the roles they want, with the intended gear for said roles. Also chemists, roboticists, warden, chaplain in cult rounds, cyborgs, and the AI., The latter two can't be cryo'd sadly, but these people being SSD significantly affects the round in a negative way If these people are all SSD, then that is likely a sign that the round should be started anew since it's clearly leaving people in those roles bored enough that they log off. Sans the occasions with missing roboticists, you can also readily build new AIs and Androids. The chaplain is never a necessary role in any roundtype, unless the cultists happen to be spamming invisible cult walls. It needs work, it has needed work for a while. And hopefully it will be worked on. I don't see why the poor state of a current feature should affect the addition of a new one, it just adds a prerequisite, and imo pathing needs to be worked on anyway, with or without a cryobot. You truly don't understand how absolutely retarded the AI is in byond code. The most advanced you'll find might be some of the more humanoid AIs in Gooncode, but the AI in Baycode is an irredeemable mess and trying to adjust it to the various odd mapping layouts is anything but an easy task. Server admins have identified that janitor bots are causing insane amounts of lag. Skull seems to be working on it now, so i'd expect that to be sorted, and probably made better than before Fixing lag does not necessarily mean a massive redesign of the pathing, so much as finding what's causing the lag and setting it back into it's proper place.
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Marketing teams do not name elements. Boron was inspired partially by where it was found, and partially by a similarity to another element. Fluorine was named partially via a latin word, and through a long period of further research, was refined to adopt the -ine common to it's fellow halogens. Compared to both these elements, 'Plasma' holds very little similarities. Especially in it's usage. Mind that all (good) sci-fi must hold a basis in reality.
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Plasteel is an extremely limited resource for Engineering and Robotics, and an infinite supply of it essentially makes Mining irrelevant for anyone but Research.
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Did you read the tiny text at the top of the OP?
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One fella I talked to thought it'd be interesting to call it Romano as a slang term, if you're still into the whole 'food stuffs' thing. In general I can think of a lot of little slang terms, but it's more interesting to see what people come up with.
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I have a very simple solution for your issue, call for Security. The local murderhappy lizard guards will be glad to slap your trespassing Engineers with full charges and ensure they don't mess with you ever again. It's very easy to get people to fuck off when they're under threat of sitting in the Brig for 10-30 minutes. You don't need head of staff permissions to be able to call for Sec. The QM isn't and should never be a head of staff, he's more like the manager at a fast food joint.
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If you're extremely familiar with the system, you can easily use slimes against antagonists in a controlled setting. One example of a controlled release being when I used red slime cores to ward off the construct army created by a wizard, said army being composed of the rest of the dead crew and was sent to assault xenobiology. I survived the entire ordeal due to the friend system making enraged slimes ignore you, whilst they tore apart the Wraiths and Juggernauts. You won't even need to leave Xenobiology for that strategy. How to completely fumble this up, though, is to do this when you're not the only crewmember inside xenobiology, or to attempt this outside of xenobiology, which would effectively lock out anyone but yourself from entering the slime-laden area. You must keep in mind that any area you unleash enraged slimes is hereby a no man's land for anyone but yourself. In short, a controlled release is an extremely effective strategy for defending yourself from a highly dangerous entity/group as a xenobiologist. If you're an antagonist, though, I don't see an issue in a less controlled release. So long as you're using this distraction to further some greater goal, like a robbery or kidnapping during the chaos, or to defend yourself against Security/ERT. Perhaps even securing safe transit on a pod or the shuttle during a pursuit by creating a 'barrier' of slimes.