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Everything posted by Carver
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I'd take the time to learn Engineering solely to uphold that promise.
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I'd love to see traitors assassinating the Captain with a poisonous snake. +1
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As long as they removed the forceful conversions via flashes in Rev and it's just the purely RP-Rev verb-based method of "Would you like to join the filthy revolution, yes/no" then this sounds dandy. More interesting than cult, atleast. For the above, if you can't recruit anyone then you need to work on your charisma, it isn't difficult to rile up the crew over the smallest shit as everyone has an inherent greytide mentality inside them. Forced conversions will just lead to people getting salty.
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As I said, you don't have to kill the bar if you want to get rid of 'drunks at the workplace', just make all the bar-vended beverages non-alcoholic reproductions of the real deal ("synthahol") whilst keeping the real deal accessible in cargo, chemistry, and the lockers of each Head of Staff; because every Captain deserves a bottle of wine for celebrations whilst every CE deserves a bottle of scotch for the same.
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I mean there are entire servers dedicated to adult content of a far more offensive nature than 99% of adult books I've seen in SS13, said servers being publicly accessible too for several months on end. I don't think limiting adult books or a non-PG-13 stuff as a whole is really required considering this game is a murder simulator where you can tear out and eat the still-beating hearts of your enemies then tear their waifus apart limb by limb.
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People go to the bar because you can always have a drink, but you can't always eat. Nutriment is quick to fill and extremely slow to drain, whereas alcohol drains quite rapidly. There's a reason the Chef only sees visitors maybe two times a round. If you want to remove the drunk aspect, take a good idea from Star Trek and have fake booze (synthahol), tastes like booze but no bite.. Might be a bit harder to bullshit it's existence without replicators but whatever. One can always have Cargo able to order the real deal, and have each head keep a personal bottle for celebrations.
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Can guarantee you if the bar is gone noone will leave their department.
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Cigarettes have stress-relieving properties for humans, alongside an addictive nature. Neither occurs for robots unless for whatever reason they have some kind of organic brain that they choose to dump chemicals into via implants when they smoke to fool them into an addiction or some such... Which sounds interesting but unusual.
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You say this, but Commander sticks Calling someone Head just sounds stupid. Writing acronyms in what's supposed to be a representation of spoken words, seems even moreso. And nobody types out the full title most of the time. 'Head of Security' just plain does not work. If you don't want people to use commander, suggest a third option Firstly, that's exactly what they are, a head of staff. Not a naval officer, not a soldier, but a head of a department aboard a corporate station. Secondly, look at one of the best examples. CEO. Chief Executive Officer. I'd be willing you bet you a fair number of people don't even know what 'CEO' stands for. Yet it is the most common way to say the position. HoS is also used more often than you'd think.
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An EMP is not a tool to kill, it is a tool to disable Security's big three threats. Stuns, cameras, cyborgs. It's sole purpose is to give antagonists, who are primarily ballistic-based, an advantage against the rather tech-heavy station by stripping them of their weapons. It only went from a tool of disarming to a tool of killing when robolimbs were added, and then when they removed the explosive factor (Unless you specifically use a method to reenable it), it went back to being non-lethal. I am of the opinion it still shouldn't kill, but instead should stun synthetics. Have it drop IPCs helplessly to the ground for thirty straight seconds, have it paralyze people with synthetic organs or even put them in a coma in certain cases, no matter what it still shouldn't do /lethal/ damage to either of these things. Then it simply becomes an effortless method to kill.
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Holsters spawned via custom loadout should be exempt. Weapons are already saved by the cryo computer iirc.
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Not really, the only way you can reliably do it is via that method. If you want to be thorough, you're going to have to dedicate a good 20-30 minutes to trying to break anything new or different. Most people skip detailed testing phases, and this is why things can quite often break with major code alterations. My advice, have fun whilst doing it, if you just rush through it you're going to miss more details than you otherwise would and skipping it entirely is a poor decision. There's really no way to speed up the server startup either, so one just has to get used to it.
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... They already do pretty much have precedence during emergencies, sooo. I don't see the argument. Okay, let me use simple terms. A Commander works in a Navy, on a Ship, for a Government. The Head of Security works in a Private Security Department, on a Station, for a Corporation. The Head of Security is not a naval officer. This is a Head of Security. This is a Commander.
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This seems good. Just make sure that the locking and unlocking can only be done by someone outside (ie, not by the occupant) Make it so you can use sharp objects to cut yourself like, like when eaten by a Xeno. If I'm stuck in a ball with a claymore/e-sword/wirecutters/any kind of ranged weapon I should be able to cut/shoot my way out.
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'Commander' is also a job title you'll never find in a corporate setting, so unless we're moving to a Navy it'll fit even less in than Captain. Especially since, if there was a 'Commander', you'd require a strict hierarchy among the command structure where the Commander will always take over in the Captain's absence. In short, HoS pls stop trying to be Star Trek/Mass Effect this is a fucking corporate laboratory not a warship.
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Would be a decent game to get a group together for. Even if the depth of the base game is somewhat lacking at the moment.
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The first doesn't describe the CMO whatsoever and sounds like a really generic title for the HoP or Captain. Second is.. What's the difference? Third doesn't really work at all because this isn't a university, even if you go by the "Leader/senior member" definition it is still most readily associated with universities. Alt titles work best when they complement the themes of the other ones, ex: Medical Director Chief Science Officer Chief Security Officer etc. etc.
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As unprofessional as this sounds ICly, it would be a nice feature to have in general. A few undersuits here and there clip with boots/shoes and this would solve it. At the same time I've heard layering in SS13 is something of a bitch but that may have changed as of lately, who knows.
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I'll gladly play it, love the game, though iirc hosting it is annoying because the game is prone to desync.. Or was that the regular Guild 2 that was prone to desync.
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If the ball gets added I really think it should require a verb or special action to open and close (Think sleepers) for the sake of not accidentally pressing an arrow key and ruining it, or some dipshit walking up and clicking it once out of curiosity like people tend to do with stasis bags. Should also probably take up a tile like a locker/sleeper, instead of being able to walk over it like a stasis/bodybag, whilst also making sure you can't fit several people into one like you can with bodybags. These are big-ass inflatable balls with air that likely isn't meant to be shared.
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I get the feeling the access, like only Warden+HoS and above having gun crate access is more of an "minimal access minimal griff" thing but at the same time I would also assume people can trust the average Medical player here not to infect the crew with GBS. So no reason not to give the access, really.
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It really isn't off-topic, if your argument is going to involve the head-shapes of a species, then naturally the counter-argument is to bring up the logical point that gas masks wouldn't fit the heads of /any species other than humans/. That this game, think about it, already makes no sense regarding the fitting of clothing and attire. That can't be fixed unless one takes a good look at attire as a whole. This about sums up why smoking robots wouldn't work. A good, solid arguing point.
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Security Commander doesn't even sound like a real job title, but the others are nice. Also something something easy identification something something.
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I do sincerely hope you include the obligatory 'Machine that turns shards back into glassware', otherwise I foresee Bartenders breaking skulls once Johnny Greyshirt cracks all the drinking glasses against the nearest wall/catbeast.
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The only reason IPCs are shit at the moment is because we're strictly on Baycode IPCs, not Jack's shellcode, nor Polaris's android/prosthetic code. Neither of those would make sense to be barred from masks and I seriously doubt we'll be sticking to just shitty Baycode IPCs. So in the meantime, having to make some sort of snowflake traitor item specifically for them to be able to utilize voice changer functionality is incredibly stupid, for the sake of having to code it whilst keeping in mind "How does one remove a chip, as easily as a mask once captured?". If we're being picky about what should logically fit on different head shapes, gas masks have no reason to fit on anything other than Humans/Skrell anyways. Snouts/muzzles do not lend to fitting human masks and even then it's still extremely questionable if the straps on a gas mask could be fit over a Skrell's head. But hey, clearly it's just the TV-heads who logically can't fit in masks.