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Carver

Lore Writers
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Everything posted by Carver

  1. To clarify this situation; I played the Officer who threw the EMP Grenade (and ran away when I realized it does absolutely nothing to manhacks and just blinded me), it occurred after the manhacks were deployed and half the people present were already downed. Effectively we'd all come up to clear the 'Mutant Eggplants' that had the spreading property of k'ois and the aforementioned teleporting abilities, had about halfway cut through it all, and then I recall two manhack grenades effectively coming out of nowhere whilst I was in the fore section of that hallway cutting the plants up. Clusterfuck happens, manhacks aggro on the people close to the deployment, by the time I'd realized they couldn't handle the issue I tried the EMP (then ran the fuck off when it did nothing). During this entire sequence, I didn't see Atweeke once and past the two manhack deployments he didn't do anything in that engagement. I'm entirely unfamiliar with the mechanics of xenobotany, so I'm not actually certain if the altered mutant eggplants could infect people as k'ois does, or if it might have simply been renamed k'ois.
  2. This change would do absolutely nothing to half of sec becoming cult or revs. If you want to avoid that, remind people that loyalty implants exist during those rounds.
  3. Simplest suggestion I could offer would be to have the buttons be multi-coloured like the zo'ra soda machine. Little touches like that add a nice bit of personality. Having an animated display as well would be neat, but a fair bit more effort than just colouring the buttons.
  4. Carver

    Genetics 2.0?

    Instead of Genetics 2 Electric Boogaloo, I'd say just give Medical the basic genetic appearance-copying/altering shit in the lab. The main thing that's been missing is protohuman alteration, which had very interesting and unusual medical applications in the past in regards to niche cloning and antag-play. The powers weren't much more of a meme than shit Science can currently do, which somewhat fit considering Genetics had the unique position of being both Medical and Research, but I doubt anyone will miss them if they stay gone. Maybe just have some dumb powers like changing hair/eye colour on a whim, or being able to eat/breathe weird shit.
  5. Yeah I'd definitely extend this to heads as well. Though I'm not sure there are enough antag players for this sort of weight change to really affect much, I consistently see the same people as traitor daily.
  6. Makes sense to have. There're literally zero ways this could be problematic.
  7. I'd certainly like to see the line-cap be enough to fit the Star Spangled Banner.
  8. If it does increased organ damage, for the love of God please exclude the brain so people stop aiming for the Goddamned head.
  9. Probably not what you had in mind, but, I'd like a client-side toggle to not to see the LOOC of people on the other side of walls. Specifically a toggle.
  10. This is a thing on other servers, where loadout and job item previews are a separate toggle.
  11. Those vending machines need to die in a hole and never come back. No perspective change on the rest of the sprites will fix how ugly they are when stacked vertically. I personally prefer the old perspective, since it's steadily becoming rarer as the years go on, but I wouldn't terribly hate a change so long as those ugly vending machines go away and we keep the current perfectly fine ones.
  12. Prison pocket being the racial advantage of humans would be rather hilarious, but having to search even more stuff gets grating. +1 to more shit in boots.
  13. On a more serious note, this idea is both terrible in it's understanding and attempted implementation of mechanical changes. 'Disarm' is not a 'lol steal shit' intent, it's a defensive intent primarily used by Security to put up a fight without accidentally braining someone with the baton. Demanding the player fight solely on Harm intent is asking for more people to die, and this idea of 'run into someone and X might happen' is the most meme-tier shit I have ever seen suggested. These are something I'd expect on a gimmicky antag item on /tg/, not a basic mechanic that would ruin not only what little flow there is to this abysmal combat system, but make generally going about the station during any emergency entirely unbearable. Enjoy watching an entire Cult charge themselves down. Enjoy watching Security steal each other's batons by accident.
  14. Note that these are viewed from a slight bit up and to the right. OP's are viewed from the front and a bit above. The perspective shift would make the vending machines look a tad flat. Wouldn't be hard to solve by just replicating the angle of the original sprites, in regards to any of them that aren't more or less used as a wall (Being that the medical one is so huge it doesn't matter that much).
  15. Ah yes, the battle of running at each other repeatedly to win the fight.
  16. It's a nice unified aesthetic, but I'm too nostalgic for old/classical spritework. The perspective also feels a more than a little weird, like they're meant to be built into a wall instead of beside the wall, which would look pretty bad in some areas (those 3 vending machines between medical and security come to mind, or basically any place a vending machine isn't against a northern wall).
  17. No organ should be mechanically useless but the appendix, really. So I like the idea, particularly with Kaed's suggestion of making removal of it far less immediately lethal.
  18. Agreed on all your points, but especially these. People are generally far too harsh and expectant in regards to the chosen playstyle of other people's characters.
  19. I quite like this idea. The concept of ambushing a head in their office always struck me as dumb, and there's very little stopping you from shooting Captain McGee in the head if you realize he pressed the button anyways. It reinforces a very key point, don't break into a guy's office when he's in there. Stealth is encouraged in this regard and targeting the Captain in his home should be a suicidal endeavor.
  20. Carver

    Turrets Buffs

    I love the idea of refitting turrets, but I wouldn't call it a 'buff'. The thread title felt a tad misleading, as I'd half-expected 'buff damage/accuracy/armour piercing by x'. Good ideas overall in the OP. Though I may suggest that turrets equipped with mech weapons would consume more energy to keep powered, with particularly nasty weapons draining power like a bitch if they fire for extended periods.
  21. This would be the correct way to solve any immediate issues with what shouldn't be limited resources, such as iron. Not sure why such a thing was changed in the first place. I honestly wouldn't mind seeing disabilities tied to prescriptions so people actually have a legitimate reason. Ex: Chronic Pain disabilities for specific body regions (lower back, eyes, head, etc.) with varying tiers of 'ouch'. Probably a bit annoying to do mechanically in regards to how many would be needed, though, unless they were very generalized (not limited to specific body parts).
  22. The main reason you give lethals to the Detective is so every antagonist with a chip on their shoulder can't kill the investigative team easily, and actually is at risk for attempting to do so. What would be better would simply be policing the shitheels that use it poorly (i.e. validhunting when there are capable Officers who should be doing that, or neglecting their job in favour of validhunting when it's unnecessary). Don't punish the role, punish the idiots.
  23. An interesting idea. At the very least it could be something that Security could order from Supply, since weapon variety never hurts in that regard. What would the fire rate be, in regards to how click-spammy one could be with the semi-auto?
  24. I wouldn't call them terrible. Nostalgia has a charm of it's own, and there are simply some things that will never be experienced again. Cherish the past, hold it high as a standard for the future. If a moment in the future exceeds it for you, then you know you're in a golden era.
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