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Carver

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Everything posted by Carver

  1. I see exactly why you want this now.
  2. Carver

    Ckey Show in LOOC

    Show both name and ckey, force it. Both parties are satisfied and confusion is nonexistant. If you're using LOOC in the first place, you do not need privacy, it is an OOC channel, your OOC name (ckey) should be used there. And with deadchat, showing both is still wonderful. Anyone who has something to hide is up to no good, I say.
  3. uwot. Security accesses their record computer quite often, just about before then after every arrest in fact. The Detective/Forensics/Heads/IA also quite regularly access the records. If Medical isn't regularly checking and going through records, then there's a major issue among the medical regulars concerning neglect of duty.
  4. Balaclavas for security and antags would be wonderful. Though tbh I like the sprite used for the tactical suit, rather than the traditional balaclava sprite because it looks much nicer with eyewear (And especially the classic red thermal goggles).
  5. Carver

    Ckey Show in LOOC

    There's most certainly something malicious to be done with the ability to use an Agent ID and any kind of face concealing mask to impersonate people in LOOC. So I'd fully support ckeys being forcibly shown there.
  6. Suicide verb also only works if you're an antagonist, otherwise it just pings admins that you tried to use it.
  7. Assistant maintenance access is a config setting iirc. I personally prefer it but I can see the reasoning behind keeping it inaccessible. Though I'm more of the opinion, especially with the new map incoming and the whole multi-Z deal, that /everyone/ should have maintenance access. Especially since Heads of Staff always forget they can give everyone maintenance access during emergencies via the card swiper, and this forgetting often leads to crew deaths. Such will be far more common when the crew can't access ladders during a fire or the like.
  8. Fair enough. As I mentioned though it'd make more sense to just make fire axe cases unlockable with IDs, and keeping the multitool as the less-than-legal option to get it. What's the point of an emergency case that you have to hack or smash with something to access? And yes I know a lot of fire alarms and real life cases need to be smashed, but those also include objects on-hand like little knockers to smash them. Here you have to go find something random to crack the glass.
  9. Carver

    Map talk

    Every patient has the right to refuse treatment. They also have the right to not need to break windows because half of medbay fucked off to do something else and left them. The buttons serve as a middle ground for not letting people in whilst allowing people to get out with ease.
  10. I've seen sneak peeks of this for a long while, and I honestly love the effort put forth by the mappers here. The AI core in particular is my favourite area so far, excellent work you did there!
  11. Carver

    RD Antags

    Limiting antags (Even moreso) is a bad thing for two reasons, 1: You have the "loyalty implant argument" in another form, because if X can't be antag, EVERYONE WILL TRUST X NO MATTER WHAT THEY CAN'T POSSIBLY DO WRONG, and 2: Less possibilities for the players who do want to do something nifty in a specific role as antag. Such as a Captain handing over/selling the station to syndies or the like.
  12. Carver

    Gooncode.

    Can we atleast replace the shitty rainbow food system with Goon's chef/cooking code? The sprites are nice, the more silly effects can be axed (Accents, transformations from monkey cheeseburgers, etc.), and the majority of it is still 4-5 years old yet ten times better than every other cooking system I've seen. It would make Chef a very enjoyable role for once.
  13. Doesn't a crowbar offer exactly the same benefit as a fire axe for all legitimate purposes? Though I will say it's odd that you need some kind of fancy-ass tool to open a fire axe case, when everything else is ID operated.
  14. Yes, and burns are very much physical. So are toxins poisoning you. And radiation poisoning. And suffocation. If you absolutely insist on renaming brute, have it be something semi-sensible like 'Kinetic'.
  15. This sounds like the kind of thing that works great as a visitor gimmick but would get dull/annoying every single round.
  16. Burns are physical trauma. Infact every single type of damage can be adequately described as 'Physical'.
  17. TBH we should just port a slightly more lorefriendly version of the /tg/ xenobio guide and put it on the table in the middle of the lab, because slime handling is (Or was, if this newfound odd resistance to water is anything to go by) hands down the easiest job once you understand the mechanic to befriend them.
  18. Renaming brute to trauma is like renaming assault rifle to gun, it's quite possibly the least descriptive word you could pick for what can be summed up /properly/ as, 'Brute trauma'. There's really no other word like brute that fits quite as well except perhaps 'Kinetic'.
  19. ayy bb wan sum fuk
  20. Losing treasure rooms and their beautiful rewards kills the joy of mining for me. I would hope they're returned as soon as possible... Along with the resources I suppose.
  21. I once went an entire round on a different server without noticing I was an antag. Ever since then I've made a habit of checking my notes/memories when I leave any non-obvious antag role enabled in preferences.
  22. Mask slot. AKA TV-heads won't be smoking anymore because that was quite honestly a bit retarded.
  23. There already is a fire extinguisher attachment iirc.
  24. Xenobio is one of those jobs you need to read the guides on wikis (Ideally the /tg/ wiki guide) before playing, or learn from someone who read one of those guides, to actually thrive and succeed in. The downside to learning via the latter method is a lot of people play Xenobiology because they want peace and quiet, though if you offer to cut open the slimes for them you'll almost always find someone who'll help teach you.
  25. Being able to specifically request roles is nice, but if this 'filled' function /blocks/ people from picking a role they want to and could otherwise play, then this is a genuinely awful idea. Being unable to play what you want because some dingus is locking out roles is going to encourage people to just not join at all. Otherwise if it's just Lifeweb's sort of system where it says "Expedition Leader has requested X, do you want to play X? y/n" where you can ignore it, that's fine.
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