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Everything posted by Carver
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Suicide verb also only works if you're an antagonist, otherwise it just pings admins that you tried to use it.
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Assistant maintenance access is a config setting iirc. I personally prefer it but I can see the reasoning behind keeping it inaccessible. Though I'm more of the opinion, especially with the new map incoming and the whole multi-Z deal, that /everyone/ should have maintenance access. Especially since Heads of Staff always forget they can give everyone maintenance access during emergencies via the card swiper, and this forgetting often leads to crew deaths. Such will be far more common when the crew can't access ladders during a fire or the like.
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Fair enough. As I mentioned though it'd make more sense to just make fire axe cases unlockable with IDs, and keeping the multitool as the less-than-legal option to get it. What's the point of an emergency case that you have to hack or smash with something to access? And yes I know a lot of fire alarms and real life cases need to be smashed, but those also include objects on-hand like little knockers to smash them. Here you have to go find something random to crack the glass.
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Every patient has the right to refuse treatment. They also have the right to not need to break windows because half of medbay fucked off to do something else and left them. The buttons serve as a middle ground for not letting people in whilst allowing people to get out with ease.
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I've seen sneak peeks of this for a long while, and I honestly love the effort put forth by the mappers here. The AI core in particular is my favourite area so far, excellent work you did there!
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Limiting antags (Even moreso) is a bad thing for two reasons, 1: You have the "loyalty implant argument" in another form, because if X can't be antag, EVERYONE WILL TRUST X NO MATTER WHAT THEY CAN'T POSSIBLY DO WRONG, and 2: Less possibilities for the players who do want to do something nifty in a specific role as antag. Such as a Captain handing over/selling the station to syndies or the like.
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Can we atleast replace the shitty rainbow food system with Goon's chef/cooking code? The sprites are nice, the more silly effects can be axed (Accents, transformations from monkey cheeseburgers, etc.), and the majority of it is still 4-5 years old yet ten times better than every other cooking system I've seen. It would make Chef a very enjoyable role for once.
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Doesn't a crowbar offer exactly the same benefit as a fire axe for all legitimate purposes? Though I will say it's odd that you need some kind of fancy-ass tool to open a fire axe case, when everything else is ID operated.
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Yes, and burns are very much physical. So are toxins poisoning you. And radiation poisoning. And suffocation. If you absolutely insist on renaming brute, have it be something semi-sensible like 'Kinetic'.
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This sounds like the kind of thing that works great as a visitor gimmick but would get dull/annoying every single round.
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Burns are physical trauma. Infact every single type of damage can be adequately described as 'Physical'.
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TBH we should just port a slightly more lorefriendly version of the /tg/ xenobio guide and put it on the table in the middle of the lab, because slime handling is (Or was, if this newfound odd resistance to water is anything to go by) hands down the easiest job once you understand the mechanic to befriend them.
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Renaming brute to trauma is like renaming assault rifle to gun, it's quite possibly the least descriptive word you could pick for what can be summed up /properly/ as, 'Brute trauma'. There's really no other word like brute that fits quite as well except perhaps 'Kinetic'.
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ayy bb wan sum fuk
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Losing treasure rooms and their beautiful rewards kills the joy of mining for me. I would hope they're returned as soon as possible... Along with the resources I suppose.
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I once went an entire round on a different server without noticing I was an antag. Ever since then I've made a habit of checking my notes/memories when I leave any non-obvious antag role enabled in preferences.
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Mask slot. AKA TV-heads won't be smoking anymore because that was quite honestly a bit retarded.
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There already is a fire extinguisher attachment iirc.
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Xenobio is one of those jobs you need to read the guides on wikis (Ideally the /tg/ wiki guide) before playing, or learn from someone who read one of those guides, to actually thrive and succeed in. The downside to learning via the latter method is a lot of people play Xenobiology because they want peace and quiet, though if you offer to cut open the slimes for them you'll almost always find someone who'll help teach you.
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Being able to specifically request roles is nice, but if this 'filled' function /blocks/ people from picking a role they want to and could otherwise play, then this is a genuinely awful idea. Being unable to play what you want because some dingus is locking out roles is going to encourage people to just not join at all. Otherwise if it's just Lifeweb's sort of system where it says "Expedition Leader has requested X, do you want to play X? y/n" where you can ignore it, that's fine.
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Make them easier to kill with water, keep the lethality, breeding rate and toughness otherwise. Having xenobiology require a bit of knowledge and effort is a good thing, making them annoying even for their handlers to kill with water, on the other hand, makes it generally somewhat bothersome to successfully play the role.
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Suddenly every Detective becomes the hero of the apocalypse. Alcohol already acts as a painkiller. It's just a shitty one. Vodka also already reduces radiation. But like the above, it's kiiind of shitty at it.
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Set up an infinite breeding program with plasma producing slimes and monkey cube producing slimes, and from there, all limits are gone. You can make any food with enough patience, make a number of chemicals noone else can easily access, and if you're competent enough, most antagonists can't really touch you due to red slime cores. Since, if you've properly befriended the slimes, they will ignore you during the activation of a red core. In general the appeal of Xenobiology is you're the most powerful non-antagonist role in the game, with sufficient knowledge and time, and you don't really have to deal with anyone else. If you happen to become an antagonist, or an antagonist wants you dead, you're generally quite the force to be reckoned with. It appeals to all sorts, heavy RPers who like sharing their fun "discoveries", powergamers who love to play with a bunch of chemicals that only mutation-happy hydroponicists/xenobotanists can typically access, and in general, people who just want a quiet round with minimal responsibility aside from "Don't kill yourself on the job". Similar thing with Miners, Xenobotanists, Xenoarch, etc. They get access to a lot of fun, rare content (Energy cutlasses, chemical producing kudzu, artifacts that cause !!FUN!!, respectively) whilst always holding minimal responsibility and little need to interact with others.
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And, as I've noted several times and to supplement Skull's post, it is very feasible for a spriter, or even a coder with absolutely no spriting experience, to port over some basic/sensible "skins" that can go alongside the ones included in the package. Such as a human caucasian skin, human pale skin, etc. You can still look like people if you ask! The only thing you lose is the ability to look like a rainbow mess with neon parts, or a smurf.
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There would be so many terrible books in there that normally get filtered by a smart librarian. I love the idea.