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Everything posted by Carver
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I hereby grant you the title of cringiest staff member.
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A Socratic Seminar on the Influence of SS13 Lesbianism
Carver replied to hivefleetchicken's topic in Off Topic Discussion
They attempt to make their romance and romantic drama the center of attention, they think they have to be the center of attention, and if things don't go their way they try to further draw attention via inciting drama. Often a result of attempting to 'live out' the player's fantasy, whilst totally disregarding logical sense and realistic character development. Childish, overtly whimsical when the situation calls for a serious nature, just generally trying too hard to be a anime-esque character archetype, or in the particularly bad cases, stereotype. It is often that the character archetype is one they find sexually or romantically appealing to themselves. They play their own idealized 'waifu'. -
Fire the entire station and hire clowns, they would be more responsible tbh.
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Security can't be changed without changing the people who play Security, and people can't change, silly. Security by mechanical nature, exists to challenge antagonists and keep the other departments in balance so they don't go full nations. Being someone who's almost exclusively played Security for about 3 years, I could probably go into a big ol' rant about the nature of Security and why you get this wonderful mixture of shitheads and saints in there, but I'm far too tired for that. So I'll put it simply, the issue with Security can't be fixed without OOC supervision. Why? Because I can 100% guarantee you that if you gave Security's tools and options to any other department, that department would be just as bad. Case in point, the old issue of Ramboneering on Baystation a few years back. In short, don't blame the department, blame the people. I also wanted to point out that another issue with these things is the odd 'domineering power fetish' you find in these kinds of roles in all sorts of games; HL2RP, Jailbreak, etc., any instance in which players are given the option to hold power over another, you'll have this issue. But hey I didn't want my argument to sound /too/ Freudian, so even though I do believe this is a major component of the issue, I opted to hide this part of my argument.
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Fixed that for you.
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All of these are pretty great ideas, except gibs. That's kind of just a massive middle finger when you can just blow up the machine, especially considering if it works as you said, it will permanently kill the person since gibbing their cloned mob will ghost them for good unless an admin varedits their ckey back into the original corpse or the gib pile leaves behind a brain. Though I do particularly love the 'wrong analysis' suggestion since that punishes inexperienced Medical personnel who can't diagnose a patient without the thing, and it might give them reason to start using/learning the other methods of diagnosis.
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It can also be mentioned that adding in skins to resemble the species you're an android of is a very, very simple matter from what I've seen of new prosthetic model/skins being implemented within this system. I would hope though that it would still require a whitelisting for said species if you want to look like it, for obvious RP quality reasons.
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You're one of about three people who even knows you can do that, I can't imagine the average AI player will.
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There's a button in the admin secrets panel for triple AI, iirc. It's also notable that literally any crewmember with a PDA can notice three AIs in the messenger, so, anyone with a functioning brain will know if this is going on.
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As noted above, monitor heads are still available with this added. That will no longer be possible, for better or worse you cannot exactly mimic the appearance of any race with this change, although you can look somewhat similar to any of them assuming you have said species whitelisted to you. Cats with android bodies will retain cat ears and tails, and so on with lizards, humans can have faux hair and beards, etcetera.
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After further testing, they are immune to poisons, they do not get full from eating meaning they do not benefit from nutriment, and they still do not breathe. Their organs are as noted before. A microbattery, optical sensors, and the brain. They behave exactly as a full-bodied synthetic/android should.
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If you apply to be an IPC, then you're applying to be a Positronic. An MMI =/= a Positronic Brain. But as noted, if one can be restricted, then so can both. It would be Skull's decision, ultimately.
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IPC, is by definition, Integrated Positronic Chassis. So if Skull so allows, yes, unwhitelisted players can be Cybernetic Androids. But IPCs proper would still be restricted. Alternatively, both can be restricted.
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The skins available, in full. From left to right; Bishop Hephaestus (It's misspelled as Hesphiastos, for some unusual reason) Zeng-Hu Xion Morpheus (Traditional IPC, can be given CRT monitor via a custom loadout item, said monitor's screen can be changed at will, and cannot be taken off from the mask slot) Ward-Takahashi (The Polaris' exclusive prosthetic skin, can be ported easily) Unbranded w/ Bishop arm, Zeng-Hu head w/ brown cut hair, and Hephaestus leg to show that you can mix and match. (Full unbranded looks exactly like an unskinned Shell would on oldcode)
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Please hold, I'll check this in a minute and edit this post afterwards.
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Alright, I went ahead and did a little testing and fiddling to bring you this demonstration. It'll probably read like a shitty powerpoint presentation but w/e. This is an example of what the "Full Prosthetic/Android"s can look like. They work by giving you a new option in the 'limb' portion of setup, "Full Body", selecting such will allow you then to select from a variety of skins, and from there you have your character. You still have a wide variety of customization options, as per a normal human or whatever you happen to be. From hair, to eye colour, to undergarments. The character setup in Polaris' master code is far more robust than our current setup, but a suggestion can be made to port that as well if you wish. --- Below are both examples of Full Body Prosthetics, the eyesore on the left is an example of how much customization still remains. On the right, is a simple full body prosthetic with blue eyes, using a prosthetic skin unique to Polaris that can also be ported if people so desire. Both of these use the same 'skin'. The main difference between the one on the left and the right is not clearly visible, but, the one on the left has an 'assisted' brain, versus a 'mechanical' brain on the right. That is, MMI versus Positronic. --- This is not visible via examination (An oversight I'd imagine), but as you may notice, the flavour of these synthetics has been changed so as to fit them. --- Another example of flavour change. --- And should you gib, or remove the components of these synthetics, you won't find the usual mechanical organs. --- But, whilst not visible upon examination, should you gib one of these synthetics with an 'assisted' brain instead of a 'mechanical' brain, you'll happen to find an MMI in place of the Positronic. --- If you have any further questions or concerns, I can make a point to test the various aspects of this feature further, but for now I believe I've covered the core of the suggestion. Your customization will be different, you will no longer be able to entirely resemble your species of choice as a free synthetic. But that does not mean your customization is gone, as you can tell. There is still a variety to be had, even moreso should we port over the character setup and custom loadout options of Polaris' code.
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Might give inexperienced Xenobiologists a reason to make those frost oil producing blue slimes. Also I believe the reason the temp. gun doesn't work anymore might be a change in that slimes are meant to be weak to /water/, not cold. They have some little text mentioning how they sizzle when you spray them with water.
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As long as it does pain damage and not insta-stun so the belt full of stun batons isn't viable against Nukies like it used to be. Either way tho this isn't a feature I really mind being gone, the less RNG 'ggnore' nonsense the better. You have a taser and a gun, use one of those.
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I imagine if you're being pulled around, they have you by either the arm or cuffs. In which case this doesn't really work. As well as the fact this game really doesn't need any more annoying RNG mechanics.
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Right Click > Hide If it doesn't work then a Bay coder fucked up somewhere.
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You're trying to make me go blind, aren't you?
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They're meant to be hidden under tables and the like, not out in the open.
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A pretty solid RPer; Has a very relaxed, positive attitude as well as a fair bit of dedication to whatever role he's playing. Would certainly be neat to see what he can do with this one. He's also unrobust but that can be forgiven. +1