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Carver

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Everything posted by Carver

  1. Make them easier to kill with water, keep the lethality, breeding rate and toughness otherwise. Having xenobiology require a bit of knowledge and effort is a good thing, making them annoying even for their handlers to kill with water, on the other hand, makes it generally somewhat bothersome to successfully play the role.
  2. Suddenly every Detective becomes the hero of the apocalypse. Alcohol already acts as a painkiller. It's just a shitty one. Vodka also already reduces radiation. But like the above, it's kiiind of shitty at it.
  3. Set up an infinite breeding program with plasma producing slimes and monkey cube producing slimes, and from there, all limits are gone. You can make any food with enough patience, make a number of chemicals noone else can easily access, and if you're competent enough, most antagonists can't really touch you due to red slime cores. Since, if you've properly befriended the slimes, they will ignore you during the activation of a red core. In general the appeal of Xenobiology is you're the most powerful non-antagonist role in the game, with sufficient knowledge and time, and you don't really have to deal with anyone else. If you happen to become an antagonist, or an antagonist wants you dead, you're generally quite the force to be reckoned with. It appeals to all sorts, heavy RPers who like sharing their fun "discoveries", powergamers who love to play with a bunch of chemicals that only mutation-happy hydroponicists/xenobotanists can typically access, and in general, people who just want a quiet round with minimal responsibility aside from "Don't kill yourself on the job". Similar thing with Miners, Xenobotanists, Xenoarch, etc. They get access to a lot of fun, rare content (Energy cutlasses, chemical producing kudzu, artifacts that cause !!FUN!!, respectively) whilst always holding minimal responsibility and little need to interact with others.
  4. And, as I've noted several times and to supplement Skull's post, it is very feasible for a spriter, or even a coder with absolutely no spriting experience, to port over some basic/sensible "skins" that can go alongside the ones included in the package. Such as a human caucasian skin, human pale skin, etc. You can still look like people if you ask! The only thing you lose is the ability to look like a rainbow mess with neon parts, or a smurf.
  5. Carver

    Bookshelves - Library

    There would be so many terrible books in there that normally get filtered by a smart librarian. I love the idea.
  6. Theoretically if it still existed, it would instastun because it was coded for that. Changing the rest of the baton to non-stun would not change it at all due to how it worked.
  7. You'd be surprised but people already did this with shell code. I don't imagine it will be too much more common if this new feature gets whitelisted, aside from maybe being a fad for a week like Vaurca were, and Shells when they were added.
  8. Carver

    Service Channel

    Toss the quartermaster in there and that should about complete it. Not every single civilian needs to dip their hands in the food & drink services.
  9. Carver

    Service Channel

    Civilians that make no sense having it: Miners, Assistants/Visitors (Latter isn't even a department member, they're just a plain civilian), LIKELY Cargo Techs and MAYBE Janitors if we're going by a strict sense of what "Service" encompasses, which I would imagine is the general "Food and Drink" type of thing.
  10. The NT loyalty shit doesn't affect your antag rolls, it just affects if you make it into the Syndicate report list. If you do, /and/ you roll traitor? That's about four extra telecrystals for you. I say leave the system as is, you won't always get your favourite job, you won't always get your favourite role. You can game the system for certain roles, but that's about it. Just vote for the mode you want, ready up at the start, and that should be that.
  11. I will state yet again that importing more skins to allow for resemblance/identical appearance of a race is incredibly simple, but due to the nature of the skins themselves you just can't really recolour it to have an orange cat or some other crime against nature.
  12. Phasers? Phasers.
  13. From quite a bit of what I've seen ingame, I'm calling bullshit on this.
  14. The point of private security is protection of facilities and employees, I don't know what kind of cheap-ass place NT runs but if you break into an actual research facility I don't imagine the Security there will have rubbers in their firearms. Just because it so happens that average SS13 players don't know anything but "Shoot first, ask later", doesn't mean Security as a whole should be given inferior tools. If anything it just shows that Security might need a whitelist sometime down the line because you can't trust people to be responsible.
  15. It's not like putting real bullets in the pistols makes Security suddenly heavily armed and able to take on everything, but it's still a step up from packing atleast three different redundant tools that do the same thing. It's even worse nowadays for Detectives, who used to be able to reliably defend themselves from attackers.
  16. Wouldn't really consider it efficient property defense against intruders when the on-site Private Security is generally helpless against any surprises.
  17. So far the plan seems to be locking this entire feature behind the whitelist, both Positronic and Cybernetic Androids, with the whitelist being a general "Synthetic Crew/Being able to use the Full Body mechanical parts button" whitelist. That would be ideal atleast so people would read the lore and have a general understanding of the various types of Synthetics, and their differences. Ultimately with this whitelist option it would be just the same as before with the Shell whitelist, people without it can still use their limbs (Which received a very nice buff), organs, etc. They just won't be able to be a full-bodied robotic crewman, just as they couldn't be a shell before without a whitelist. Hell, trust me, from what I've seen it's generally a very unwise idea to entrust a playerbase with any kind of unwhitelisted non-'basic human' species.
  18. He still has more likes than you, Delta.
  19. I don't see the point of arbitrary restrictions when said restriction wasn't even present for Shells.
  20. Carver

    RD Antags

    Fun fact: If you vote for a mode, you have a chance to become an antag in that mode regardless of your antag settings. Usually this is when noone else has that antag setting picked, it's also there to ensure you think about what you vote for. It's also why I don't vote for secret.
  21. I'm more a fan of just having it all be lethal to begin with and having rubbers as the side option for the oddly pacifistic character sorts, but that's mainly because I prefer my handbreaking to be done in one bullet instead of several. Hit % is already horrific on baycode as is without factoring in the lower % due to targeting hands. I don't get why you call this new meta when I already made a point of targeting hands in the old code anyways, and it was actually more effective then. As for OP since we've gone off-topic, I've heard there's some execution move of sorts involving ranged weapons and neckgrabs but I've yet to see it actually done so I'm doubting whether it exists. Main reason headshots don't instantly kill like they realistically would is "balancing", though TBH I wouldn't mind guns being a lot more lethal. The reason the heads pop off is just funny coding.
  22. Then you realize your entire arsenal is worthless against armour because noone gave you proper ammo for self-defense.
  23. I still don't get why we have rubber bullets by default when we have tasers, what's the point of a defensive ballistic sidearm to complement the non-lethals if it's loaded with non-lethal rounds anyways?
  24. You might think that's neon, but they're the exact same shades as the various coloured jumpsuits.
  25. This is the easiest to answer at the moment considering my insomnia, I'll get to the others at a later period. The reason they do so is often to satisfy a personal feeling of loneliness, or, desire. They act through their character, with the character on occasion being what they wish they could be, or otherwise being a 'puppet' to act out the aforementioned fantasies. Through doing this, they act on their own emotion, their own desire. Their drama is often akin to a child's tantrum, or stereotypical TV show middle/high school drama. It ultimately has no depth, just as their character has no real depth beyond being an inserted extension of themselves.
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