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Zelmana

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Everything posted by Zelmana

  1. Drone laws regularly disregarded

  2. My Nexus Corp PMCG officer is spawning with Eridani gear, and there's no non-corp affiliated berets.

    https://wiki.aurorastation.org/index.php?title=Private_Military_Contracting_Group#Other_Private_Military_Contractors

    1. Zelmana

      Zelmana

      There's plenty of other contractor groups Officers can be besides Eridani-based, including some Tajaran and Unathi groups.
      I feel like whatever PR was pushed to alter uniforms needs to be reviewed.

  3. Zelmana

    Lag...

    What are you computer specs as well as network connection speeds?
  4. Problem to me is that CSO is a corporate term akin to CISO, CIO, CEO, CTO. It's a terminology which usually indicates they're either on the Board of Directors or are in upper management. Chief Engineer and Chief Medical Officer are both team-lead descriptive roles, both in game and in the real world, unlike the CSO position.
  5. I have interacted with Bisenti for a long time, likely since his first sec days. For the sake of the app, I would be interested to see another character be played. From experience, HoS/Commander is one of the most stressful roles in both roleplay ability and "getting the job done". Mentality of making the round better for people vs. winning is something to keep in mind. As with a lot of Command, learning not only to do just the job, but also play a great character is something that is hard to do for some. Perhaps playing another character to showcase your breadth of roleplay ability. I see only two characters on your rooster, and while I believe that Mike isn't just a self-inspired character, playing something completely different would showcase your HRP skills. Doesn't even have to be command. Janitor, for example, is almost entirely roleplay driven as opposed to things like HoS where you balance what needs to be done in game and what should be done to drive and create an interesting round.
  6. A lot of people call the role Commander. Why not change it to that? I hardly see anyone calling them "Chief" other than a petname or something akin to "Big Boss" style connotatively.
  7. Sorry for the mappers reading this. Please note my intent is to provide helpful feedback. I am a very blunt and technical person so please don't read any sort of ill-willed tone in this. The central atrium is very confusing. I like being able to look down. However, From the top floor it looks very messy in terms of z-levels. The central park area is nice, but the railing are not needed. This is a specific complaint about a broader dislike of the map- the needless stairs and "fake" z-level changes seemingly everywhere. During one of the test rounds I asked a few in LOOC if they could tell the depth/perspective, mainly from standing around the coffee area. It just looks confusing with all the rafters and railings. Some simplicity in this area would be better to convey how deep things go. No faking z-level here would be preferred. Continuation from this, the catwalks/partitioned and glassed-off walkways on the side of the levels here. It's odd. What are their purpose? Functionally, it is on the same level as the flooring surrounding it, but there is a tile missing with railing all over. Why not just make the flooring go all the way to the walls? I'm lazy, and the map isn't up right now, but picture something like this: And with it surrounded by railing, I just don't get it. It uglifies things to me. Again, the whole center atrium z-level perspectives need some work. The legitimate z-change in one of the restrooms is odd. You enter the restroom via a door, and in the area before the stalls there is a staircase. Double-decker shitting? No. It leads to directly into a hallway above 1 z-level with no entryway/door. The best way to explain my pain of this restroom is through memes.
  8. Paul Bird was right all along and THEY nuked Mars.
  9. And if people are concerned that "well that just means that players who have remained here and not left the server will be prioritized". Good. They should be. I don't see why we should permit these characters to have a staff gold-standard of roleplay if they have not demonstrated that ability in over a year. Especially with all the mechanics and lore changes.
  10. The solution to all these "would-be-returning" players discussing how this will impact them have a solution. Play. Return early. If you are so concerned about losing your privileges of Command due to being away for so long... return early and catch up. My main concern is something others have stated here as well- a returning player playing a whomegalul or returning a big-wig character. Where have they been? Are they caught up on the events that have been happening? As much as I'd like to say I trust our whitelisted people to catch up on lore and even reintegrate into the server correctly after an NBT I don't. Command should at least stay relatively active. If you haven't played in a year that's crazy. Hardly anyone will recognize your character. Command is typically played by characters who have in-game developed over time into those positions. If no one but 1 person out of a potential 60 person lobby in NBT recognizes you- that's kinda sucky. You're removing the ability for a well-established (and not just well-established, but well-maintained and continually well-known) character to be in the round.
  11. I support this for the simple reason that I think we will be experiencing an influx of returning players and it would make sense for there to be a reintegration period before letting them play their Captain player. You know. Piloting a ship. Policy changes. etc.
  12. What about a crowd? This seems like it could be abused as an instant-stun/downer. Shooting at me? Okay, I'll just run into you and you'll drop your gun.
  13. 👀 Oh boy. An important figure travelling across many governments with histories of civil war. This will be a safe and low risk trip with no chance of incidents.

    1. goolie

      goolie

      It's me I am travelling across many governments with histories of civil war

    2. KingOfThePing

      KingOfThePing

      Dort worry about it, bro.... 

  14. Ah- Just after writing this I went to r/ss13 and searched "Aurora" to find discussions about the server and the state of HRP. I found an interesting thread. Skull showed our statistics page. https://ss13stats.skullnet.me/server/6bef2e4c8112f4a20e726baf0153ff377a247d902843216197f8e7f31cf11e62 @Skull132 Is this R? Could we maybe draw this out over the past year? Either way, good data for the conversation.
  15. Maintaining them is just as important. Why have most of our more active playerbase left the server in recent years? It's not that hard to see, they usually tell us why, or at least someone else makes a statement on why x or y person is no longer here. The SS13 playerbase is narrowing, and if you drive away foundational members your playbase will start to slip. I am not sure if this is a thing we do anymore- but we used to release some statistics. Seeing ban dates / drama ragequits of prominent players overlaid a graph of total player population would be interesting. That's another point, but I think it feeds into our player retention capability.
  16. @Marlon P. Logically, more players.
  17. Perhaps the solution is to mitigate lowpop.
  18. Great character development here. It only makes sense.
  19. My 00.02, the lore is Anarcho capitalist in many ways, not just freebase capitalism. Given the fact that everyone and their mother smokes a pack or two a shift is reflective of the dystopia. More dystopian is always preferred. Of course with the NBT this wouldn't be much of an issue anymore as things will be a hyper-local economy. I could picture having to swipe your ID to charge for the shuttle on the way out being a thing, however.
  20. +1 Good Wiki-er, no brainer. If they stepped away from management due to management stress, this is the best role for them.
  21. Alb, thanks a ton for addressing this. I trust that you can and have written good lore. This relaxes some of my thoughts, with the observation you know that the issues I pointed were already problematic. The restating that this is a daunting task does not satiate a lot of the points people have made- multiple roles. My two-cents here, I think you can do well in this role but only if you withdraw from some of your other duties to focus on this more. Good luck!
  22. I'm not going to write a novel to explain my frustration with how you're being slighted here. Your work in the past is great, and more importantly COHESIVE. At the moment, all of the developer applicants recognize that the lore is messy at best and has no overarching direction. Applicants all agree that a big cleanup effort is needed. Before I read this applicant's post, I read another applicant discuss cleaning up lore. I posed a question specifying my interest in the human lore direction and some of the issues I see here. A lot of foundation lore preceding the KoTW arc has been messed with, retconned, made more complex, ignored, or otherwise just been poorly managed. I think that most of the applicants can develop good lore with faithful intentions. However, I trust Marlon moreso in terms of what I find most lacking in our lore team- overall ORCHESTRATION of lore.
  23. How do you foresee lore-collection and idea gathering? It seems a majority of our lore is think-tanking from an exclusive club of users that focus on a few siloed topics. You mentioned 'ironing out the basics' of our lore. Will this include Sol-human lore? I feel that Sol lore is embarrassingly neglected, ever since Mars (and I feel like that being such a huge event, we would have had additional lore being developed on this). Comparatively, Dominion lore to Martian lore for example, to get a good idea of my issues on this. I also hold some of the same feelings regarding power centralization.
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