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AmoryBlaine

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Everything posted by AmoryBlaine

  1. Willow Harper is ironed out well by the current era. There isn't much I can think to say on her, or the other active Rosetangoians. Other than them being good, that is.
  2. Rosetango threatened me and said I had to add red back to the robotics one.
  3. Robotics, Researcher, and Intern. In that order.
  4. I don't like you at all, but like Satin said Topaz is good. Worth a trial.
  5. I've read very little since my last post here, but I keep thinking that these scouts main priority as a mechanic is to always provide enough personnel for expeditions, which currently are limited to requirements of personnel from each department. Rather than replace personnel who would go, they should be complementary to them, coming along or going there first.
  6. Do people want Red or Green virology/BioChem?
  7. @Garnascus Nothing that isn't said now. But, I did think that they were both trying to leave the brig, and that the blastdoors cut them off- not them going into the brig, since the raiders were down the hall near the sec locker room. I assume the raiders used the isolation cells maint door to cut them off, is why my original understanding was warped. But yeah, was clear to me that the Captain was just trying to get back to Summers.
  8. Can you outline the commission payment stuff? Like how much for a full body, head, ect? Or is it just totally based on the individual work?
  9. Bump.
  10. Well, it has to, otherwise it'll be floating far away from the hand it's suppose to be held in. For each sprite where you're looking at the side holding the shield, the shield is retracted to that side, to cover this issue. I mean we can have it always facing forward but I'd want more input on it just to see how everyone feels about it. Personally I'm indifferent.
  11. I was watching and yeah it looked like he just wanted to get in to where Summer was wounded.
  12. Here it is. shield.dmi
  13. I've completed the backslot sprite and item sprite.
  14. This is reasonable, and I personally operate with this in mind currently. I'm going to assume we don't actually have this written down anywhere, so I suggest we do that.
  15. I mean, we could make them operate similar to the warden but for mining. Maybe rebalance the mining vendor to only have certain upgrades but have the RIG, ect in the QM's area or something. They could use more authority though. Just for it.
  16. The reasons are good enough. Our station is suppose to be able to support people over long stretches but I really dislike that we have literally a single room with 6 beds. This fits well with the current shitty state of on station dorms. Also I adore this and think it'll be really HECKING cute
  17. @ferner What about rollerbeds as well?
  18. What happened to "HoS and Sec are so powerful they can control the station and threaten the Captain, strong arming him to do what they want."? What do you think happens when you take away the constraint of having the priority of non-lethal engagement, and employment with the company? You want Security torn in half because Sec currently is too "all encompassing"- which you still have not elaborated on- and capable of strong-arming the station into submission, yet you think it's irrational for me to rightly predict that your armed third party is going to have a lot more capacity to end up in a position of power in the average Code Red of a round given their immediate access to weapons and EVA capacity. Tell me, how exactly are you going to limit this group from being directly supplied from RnD with better quality weapons as soon as possible? They have more reason to have these with them while doing their job than Security does. If they have shit equipment, how are you expecting them to actually do anything but deal with carp. If that's all these guys are for, why are you not just giving miners a low capacity energy weapon? I'll talk more about this below. What about. "The chef was stabbing a customer to death in front of me- I didn't have access to any non-lethals, or even handcuffs. In order to save them, I had no choice but to shoot the chef, who then ran off." Or what about if the Chef doesn't leave, and attacks them? Again- are you just expecting these scouts to do nothing when things start happening? They're suppose to just hang out until Sec says "okay, you can join us because we aren't using any non-lethals now, but please stay EVA so that the caro don't get in, thanks." If these guys are here to deal with carp, we should get rid of these guys and just give miners access to a low capacity energy weapon. If your use of "external crisis" is in reference to them dealing with mercs or raiders, I find it funny that there's an expectation of this new team to be lightly equipped. And if they aren't lightly equipped this circles back to my other point of this encouraging shitters to swap over to the responsibility free security alternative. Oh, so you DON'T expect them to deal with actual threats to the station- but want them to have a gear mentality that is "fall back and regroup"? What for? Where to? Then what? Get the bigger guns, and throw that doctrine out the window because you've backed yourself into a corner- but luckily this corner had a overclocked prototype rifle in it? Where does security fall into this? Are you expecting Security to do what during all of this- are they the bigger guns? Is all of this just really hoping that any exterior threat walks to the station and engages these scouts prior to boarding? That they either get in a shoot out or are escorted aboard? Did we forget that mercs and raiders typically board the station quietly or peacefully? Are these scouts suppose to come aboard when this happens? Meta the shuttle and camp it once it's landed? Expeditions. See, what this does is get rid of the very good and open "Who would like to go on an expedition?" question for Security. And in my mind, I'm now thinking- at what point does someone make an equally bad idea to also kick out medical players- or engineering players. Let's just make it a Research and Development only adventure, with all the departments required shrunk down and stuffed into Science at the round start. Why exactly, would you bring light defences on away missions anyways, if you're not even sure what you're going to encounter? Why would their armor then be light? Does that not directly contradict the idea of being a support role in that scenario? You don't have Security present to keep with your doctrine of falling back, so I'll assume that this version of falling back is just leaving the away site. I guess to get bigger guns. During a Code Red scenario you're going to write up a fax saying it is okay for the other people with guns to use their guns. Do you think they're going to wait for you to do this? The IC regulations and rules do not govern the escalation of situations throughout a round. Lacking authorization from Sec hasn't stopped anyone from gearing up. Take out the middle man of having to actually acquire said gear and it goes even worse. What do you think the existence of the security team is for? They aren't here to deal with heavy intrusions. Why do you think we have ERTs and TCFL. Why do you think we leave after an hour or so of most intrusions? The Security team is not the army. They are the fast acting defense force. What does adding a new defense force but limiting it to shitty weapons- or on the flip side, laser rifles and zero access to non-lethals- add to the average round experience? Whatever way you try to cut this, it makes no sense- unless you want to try and limit who gets to go on expeditions, or just dislike Security.
  19. Do you lack the foresight to recognize that giving a bunch of guys guns with none of the responsibility or equipment afforded to Security is going to create a much worse environment? What of the manifest, exactly? "People play this role, it's popular and always has been." and your answer is to splinter Security while creating a much more enticing version that lacks the responsibility of the former? Elaborate on this. In what way is security currently designed to encourage bad behavior. Could you name some security mains that shoot first, ask questions later? Could you name some security mains that lack RP, giving silence through processing? Could you name some security mains performing executions? If this is all security mains, why are not making player complaints? What is the basis of any of what you just said? "If we cut security in half, funnel all the guns to non-security, non-NT jarheads working under Research without a means to make proper arrests or detainments, without access to non-lethals, with unlimited ammunition for recharging energy weapons, without any of the responsibility of sec- this will deal with the issue of security players shooting antagonists." I really shouldn't have to explain why this makes no sense from your own warped perception as to why Sec is currently bad. If you take away all the security aspects of security, and leave them with their guns, remove their affiliation from NT, and refocus them as being a third party, armed. They are going to dominate. They have all the more reason to shoot first, and ask questions later, and carry out executions. I already outlined this. Your other worry about lack of RP during processing won't change as scouts won't be detaining you. That's not their job. Just because you say "You don't have the authority to take control." doesn't mean a group of armed men with no real investment in the chain of command, in an emergency situation are going to not take control. If anything, the way you're approaching this makes me think you intend to back up this outlook is by trying to make it an OOC issue, so you can ahelp every time the armed men that you wanted to replace the security team abuse their power because they alone have the capacity to do so with no other priorities- in direct contrast with security who exist to secure the station and its personnel.
  20. Client side muting needs to be recorded. We do not need people pulling a "I didn't hear the gimmick because I muted the AOOC, so that's why I went on a killing spree." It's extremely important that team antagonists are on the same page at all times OOCly, and there shouldn't be a way for people to actively disregard information pertaining to their role.
  21. How does security encompass engineer? How does security encompass cargo or service? Does an officer applying gauze mean they're encompassing medical, because other than moving people to medical, that's about the extent of their capabilities that might infringe on medical's turf? And on the flipside- what happened to having departments interact with each other? Or does that just not include Security's role in expeditions? No, you're not forced. You're enticed. You're given access to a role that doesn't ask you to deal with any of the minor issues that officers are required to deal with, given easier access to weapons- and per your new idea easy access to ammunition, while not even given the fall back of handcuffs or a cell to enforce non-lethal engagement. You're effectively being given free-reign to shoot anyone you 'have' to because there's no real reliable means for you to deal with a threat non-lethally for a lengthy period of time without directly putting your own life on the line, emboldening you to Yeah, you aren't Security. You're just guys with guns who aren't expected to do Sec's round to round job. So what happens when Code Red rolls around and whatever threat is in the round kicks into gear? Are you expecting these lethal-engagement focused non-security elements to just, not react? Are you expecting them to be separate of the crew emotionally and not invested in the security of their co-workers? I can think of a good few reasons for these 'no authority' scouts to step in and start shooting things on station and probably even take control of the situation.
  22. Oh, I see it. SomethingIGuess. Well, had I know I'd have given the exact same response as I gave here. Both are competent players and I willing to afford anyone who I think is competent a shot at whatever race they're trying for, with the expectation that they'd carry over that competence to said race.
  23. Situational, really. Not every situation should be frozen, but some situations should be.
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