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Conspiir

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Everything posted by Conspiir

  1. EFTPOS is very outdated. Payments can be made directly using a customer's ID in the cargo console. It is much easier to teach ICly when looking at it than off the top of my head. And as Green said, only the HoP, Captain, and HoP have the account number. In the event a customer makes a cash/charge card payment, turn it over to one of them. Easiest way for one of them to add it to the account is through punching the account info into an ATM.
  2. We could make the wheelchairs of the tiny wheel electric variety. No more manual wheel-turning (which is exhausting). And they fold up far tighter than the ones we have ever could. Definitely carriable, probably less than 50 lbs.
  3. Can confirm. Some wheelchairs fold. They fold up like strollers. But ours are the big-wheel manual type, so they would be a lot bulkier if they did fold. It's questionable whether they could be held in one hand by your average person.
  4. Reading through this, I like the idea. It gives more of an identity to an entity I've only known as A.L.I.C.E. (what does A.L.I.C.E. even do, really?) by giving it more of a presence in the concept of Bubble, far more clear in its origin and capability. It makes sense that technology will evolve and seeing that evolution is uncomfortable--it should be. I want characters that are uncomfortable with this! That would be amazing! (From a biased Skrell POV.) No one is uncomfortable about A.L.I.C.E., because A.L.I.C.E. doesn't really do anything and doesn't have a narrative and doesn't interact and that's fine. A.L.I.C.E. has been around so long, trying to start a narrative with it would be... questionable. And confusing. It doesn't change any preexisting lore. A.L.I.C.E. still existed. It's just being retired in favor of new tech. Which should push any characters that use A.L.I.C.E.'s lore (where they found it, direct me. I know nothing about A.L.I.C.E.) to adapt with it as it changes and drive the story further. I can't off the top of my head think of any character that would be obliterated by the change unless they were connected to A.L.I.C.E. itself and get retired with it.
  5. I like it. Will the first victim have to opted-in for that? So essentially, the gamemode won't start if it doesn't have both a "Cognitohazard" and a "First Cognitohazard victim" selected from the roles? Or is it just totally random and whoever gets infected first has no choice but to antag? And what if that person needs to cryo before the spread?
  6. I can agree that smoke lasts a really short time, and could last a bit longer to really make an impact in some situations. I also love the idea of the gradual thickness reduction. Keep in mind, too, this will also impact scrubber discharges I believe. Meaning an overall increase in what's being spewed out that could pose a bit of a problem if the already substantial amount is increased (looking at you, ethanol). I, personally, just don't know how long that they should last or how long (exactly) they last now. It doesn't even feel like 10 seconds most of the time. But in video game fights, even 10 seconds can be an eternity. Maybe someone else has more thoughts on it.
  7. The languages should then also be given to stationbounds. We should either restrict IPCs from the languages stationbounds can't pronounce, or give stationbounds the other languages to speak as well. Unless there is some reason stationbounds can't speak the languages that is different from an IPC.
  8. As per the last time this was suggested, I still don't understand this restriction. For some characters, it makes no sense that they cannot understand Sol. Whether you can physically speak a language does not impact being able to understand it. It's a big hole, immersion-wise, when an IPC or Skrell that was created or has spent years in Sol can't understand "Hello" only for the arbitrary restriction of "But humans need their own language" (Unathi get two. Does that mean every species now get two unique languages? Don't even get me started on Tajara!) and "if an alien knows the language it means humans aren't good." It sounds just... really odd to me. Like saying Japan and Japanese people are the only people who should know Japanese. Anyone else learning Japanese takes away from their cultural identity. It's a language. It's meant to be shared. Just like food, just like music. But this suggestion won't ever go through as-is, because humans need their own language. (Forget the fact many humans don't know Sol either, because ICly they would have no reason to know it. Don't worry about it. It's fine if it's the opposite way.) What was once brought up was the idea of implants that will let you know a language. Perhaps the idea of an intermediate language similar to how Siik'Tau works. Or maybe how stationbounds can understand a language but not speak it.
  9. This is clearly the ploy of an IPC wanting to probe Skrell -1 Being serious, I like it. I like that you made her struggle with education. I like that you made her an inherent outcast among her human peers. I like that you exposed her to some Skrell during childhood so she feels that want. I like how it's clear how other Skrell will look at her just by how she acts toward them. A very "Skrell" name for a very "Not Very Skrell" package. I personally would like to know more about her relationship with her parents. Where were they born that they did not gain Jargon citizenship? If they were among the first born in a human place like Sol after first contact with humanity (2413), they would've been 13 when they had her, which makes me think they could be from one of the Skrell systems not in the Federation perhaps. Additionally, if I remember right, @VTCobaltblood, Jargon citizenship isn't by blood, but only by birth? So if you are born hatched to two Jargon citizens on Mars, you do not gain Jargon citizenship automatically. Cue long list of paperwork and documentation to be a Jargon citizen that nobody has time for, least of all two now-Sol citizens. I haven't met any of your characters, but I'm excited to meet this one.
  10. So what I'm hearing is multiple steps, let me see if I got this: Tanks should stop working when they reach lowest safest breathing pressure (i.e. do not keep going until they reach 0 and you pop a lung) This can be explained by some kind of automatic safety turn-off, if needed? It would make no sense to create reverse pressure in a tank. When a tank reaches the Safety Pressure and the breather is not in a spacesuit and in atmosphere Breather is totally fine as they just breathe the atmosphere When a tank reaches the Safety Pressure and the breather is not in a spacesuit and in dangerous atmosphere (e.g. phoron) Breather breathes in the atmosphere (e.g. phoron) and takes appropriate effects When a tank reaches the Safety Pressure and the breather is in a spacesuit Slow CO2 poisoning manifesting as a slow suffocation--but not the lung-popping type
  11. I'm not a huge fan of the dark neckscarf aspect. They look a bit like those fallout slave bomb collars, especially on your CMO picture. Also I might be wrong, but aren't badges attachable to uniforms? Why does the HoS get a badge pre-attached, and how does that look with the attachable badge? You also missed part of what I said earlier. Ideally, uniforms have the identifiable department colors on them. Are you planning to replace all of mining's purple with dark blueish/black?
  12. I was probably tabbed out or doing something very important. Happy belated good night.
  13. They'll also be wearing their department colors, ideally. It doesn't make much sense to have a drastic change between EVA gear (which must be high-vis) and uniform gear just because "they'll be inside so their inside gear doesn't need colors." I should be able to tell the difference between a miner in uniform and a visitor without looking at their ID, and that is best accomplished through unique and colorful clothing.
  14. I've given you reasons why it should stay. I've given you reasons why replacing it with black is bad. I've also contributed a literal visual example as an addition to Jackboot's design that is an in-between of your down-to-the-crotch jumpsuit and your new shirt-and-pants design. What did you think of it and the reasoning for it? Whether it is your "focus" or not, it is a part of your suggestion, and the part I can respond to as I feel strongly about it. If you don't want to hear about mining, remove it from the suggestion. You have it here. It is on the table for discussion. I am discussing it. You wanted that thread stopped in favor of this one. Your exact post was: So here we are. I can't make you a visual example of what I'd like the mining outfit to be, because what is proposed here is a step down from what is already available. I contributed a literal visual example of what would happen if you added purple and yellow. It was not any real improvement, and I still did not like it very much. If I was going to give you a further example, I would just resprite it myself. As it stands, I think mining is fine for now until we get a different option to discuss that is an upgrade.
  15. Reporting Personnel: Eeo Xasx Job Title of Reporting Personnel: Quartermaster Game ID: b1a-ad7M Personnel Involved: - Eeo Xasx, Quartermaster - Korassh Guwan, Cargo Technician - Offender - Suzuul Guwan, Shaft Miner - Witness Time of Incident: Prior to midnight Real Time: ~11PM EST Location of Incident: Cargo Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ X ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Throughout the shift after my late arrival, I found Guwan's work lacking. He had not fully sorted the warehouse, which I intended to correct by teaching him better. He took a 20 minute break upon my arrival, which I allowed. When he returned from his personal time, I told him to begin collecting bounties, starting with popcorn and pie from the kitchen. He refused. I informed him of his duty again, and we argued in front of a customer, a stationbound, and Miner Suzuul Guwan. I let it pass, firmly telling him to do his job. Korassh Guwan then delivered a crate I ordered him to, but to the wrong person (after walking past the correct person in the hallway. It thankfully was still delivered to a member of the department and the order was not misplaced). He then collected one bounty for a few rechargers. I would like to stress that during this time he did not take any orders, process any orders, or assist the miners, and talked back to me when I offered the RIPLEY robotics delivered—fully kitted with a drill, clamp, and phoron generator—to the miners first before filling the bounty for it—which would require the removal of those extras. If he was to do something, I had to tell him to, otherwise he would sit in a chair in the lobby. An assistant I asked to help me collect bounties was on her way with popcorn, and I told Guwan to collect it from her. He said she "was taking too long" and he was "wandering off" despite it being no more than two minutes. I firmly told him to wait and take the bounty. He refused. I told him I would prepare his demotion paperwork. He said to "not bother" and then went to cryo. I would have seen him demoted if he did not. The girl arrived no more than thirty seconds later. Did you report it to a Head of Department or IAA? If so, who?: ?: I spoke to the Captain, Scarlett Moore, on the matter, who agreed that I file this IR. Actions taken: No action could be taken. Additional Notes:
  16. Amory, keep in mind, you're the one trying to convince us. We don't have to accept what you're putting forward. This is a suggestion thread. You're a salesman. You're trying to appeal to us. If we're telling you "We don't like this part" or "This needs to be fixed," then you should probably listen because it boosts the likelihood of getting the best result. You haven't been a beacon of willing compromise yourself. I have to agree with VT. The darker outline looks much better. It's harder to tell any shading on it, though. Your HoS uniform looks more smear-like than the original, and I don't know how that will look.
  17. Adding onto this, it would definitely help the design to not have the flap go all the way to the crotch, so something like this That way it looks like you step into it, like a jumpsuit, and then clip the flap (instead of zip up like you would a jumpsuit). I agree with more color. Maybe even some on the legs, like the cuffs, or give the clips some of the color.
  18. So many times, I've had my janitor cart just pushed away. So many times, my crate of valuable materials is shoved from my grasp. +1 end Beepsky's reign of terror
  19. To be high-vis, it must be discernable from any background. It doesn't get much higher contrast than the purple we already have. Why is removing the purple and making the job colors darker a step up? Or maybe you're using colors too close together instead of using the color palette already available and set up to distinguish a group from another group. Miners have nothing in common with engineers, yet their colors will look more like engineers than atmospherics do. Then it looks like a shirt and pants. Which is the same problem your current iteration has. It looks plain, but at least less like a secret agent. Know why? It stands out. Yes, your color choice matters. It's the difference between a sunset scene and sunrise scene. When we changed to bluesec, it was a step up. There was reasoning backing up the change. It was more than preference. You want to change a department you do not participate in on preference alone with no step up in sprite quality at all while ignoring what people who play the department have to say. Yes, it's a suggestion thread, but you're providing what you want it to look like wholesale. This is a "it's done" thread with only one step after it: replacing in the code. This is the point where people have to come in and say "Yeah... no..." which is what I'm trying to do, and you're pushing it aside like you know best. I'm trying not to lose patience, but you keep trying to invalidate my points when your change boils down to "I don't like purple." I don't play engineering or atmospherics to weigh in heavily on their sprites outside of a technical aspect. I don't like them, but it's not my place. Have you looked at the sprites in-game to know if the outline on some of these needs to be made darker?
  20. We had an entire topic on the subject already, where points were raised, and you had in closed in favor of this thread being opened at a later date. Let me rehash some of the highlights. Mining is a dangerous job that requires high visibility. Yes. This is important. Stop acting like it's nonsense. You're looking at it like a game. Look at it like it's real. You're in the dark. You're a medical EMT in a white RIG looking for the fallen miner as they slowly die. They're in a hole. In the dark. You think it would help you more if they were brown or if they were purple? Dangerous jobs get high-vis. That's how it works. It's literally safety enforced for hundreds of years and NT would have to subscribe to it. Removing the purple from the hardsuits makes them look like engineering. There's no differentiation. Every job must look different. "Oh no, I've mistaken them for engineering" is a bad thing. I don't care if it takes you a second to realize the mistake. That mistake should never be made in the first place. Mining looks militaristic. It doesn't matter that it's supposed to be a jacket over overalls, look at it. It looks like a black shirt and black pants and black leg armor you might remove. No jumpsuit should have it's "Supposed to be" state as the rolled-down version. That's tacky and straight-up against regulation.
  21. That attitude isn't okay, man. Just straight-up, that's not okay. Yes, you are donating your time and energy into creating something for the server. But that doesn't mean whatever you say, goes. The game isn't yours, it's everybody's. As someone who plays mining and interacts with mining more than you, I'm telling you what the best approach from my point-of-view is, supported by IC reasoning. By disregarding that and saying "But I'm the one spriting" you invalidate everything I say as though it holds no weight just because I'm not the one with the paintbrush. This is different from a piece of art at a show, where personal spin on a concept is expected and accepted; this is something every person on the server will have to use and look at every time we play. By contributing to the server, you are meant to better it for everybody, not just yourself.
  22. I don't really like the puffy knees on any of those. There might be issues with how it interacts with other clothing. The shading is also an issue. If the colors aren't pronounced, they don't show up well at all in different lighting environments. Some of the outlines are not as pronounced as they might need to be. The med/sci uniforms look... uncomfortable. You step into the uniform and you swing the flap across your body and hook it and that flap extends all the way down to your crotch. One unhook and you're flashing everybody. At least the current jumpsuit zippers stop before the crotch. I like how departments have unique, bright feels. You can tell the difference between a uniform for a janitor and a uniform for an engineer by more than just color. Look at the quality of your security idea and compare it to the quality of the atmos tech. The atmospherics uniform also looks like something a captain would wear, but duller. It doesn't have a unique identification to it at all. The security one, damn, you can tell "That's a security person." It's not even a jumpsuit like everybody else. If that's the standard for instant-identification, job-appropriate, and looks-good attire, everything else falls way below it. Do I think cargo uniforms should probably not be cargo shorts? Yeah. They're a strange half-civilian, half-not group, so I can't decide whether a jumpsuit would be appropriate for them or not. 99% of cargo techs and QMs wear their own clothes anyway. And, as I said on the last thread, why are we removing the purple from mining at all. "I don't like it" and "I'm not interested in preserving it" doesn't give you the right to just up and get rid of it. I don't like the color blue. You know, let's remove blue from captains. And while we're at it, yellow, too. Let's make it all grey. "Why?" Change. Your uniform proposal for miners here looks like something mercs could wear or could be a loadout item. It's one step from a tactitool turtleneck agent, which is a fine design, but not for miners. The RIG is popular because it's statistically the best hardsuit for miners to get their hands on. It could be hot pink and miners would still use it because it's a useful RIG. The step that should be taken is giving the RIG purple accents to more clearly define is as intended for miners. Not removing all of the purple from everything to match the RIG.
  23. I agree with this. The speech verb should indeed be things like "states" over "says."
  24. What about when everyone is playing their "Ima antag" slot, outnumbering regular crew? An entire security force of these guys. Code words everywhere. You haven't put a limit on how many canon criminals there can be a round, not like there are on actual antag rounds. Suddenly it isn't an NT station at all.
  25. There's a difference between the long-ass time it takes to put you IN the gibber (seriously, go get yourself a glass of water while you heft the dead carp in there; you might be halfway done when you get back) and the instant it takes to put you on a meatspike. I'd be okay with this if there was a timer for putting someone on the spike, too. Maybe not as long as the gibber if it's a slower death. But still. One disarm and you're on the spikes. Seems like a bit much.
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