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Conspiir

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Everything posted by Conspiir

  1. When I play, I play to forget myself and my shortcomings. One of my biggest shortcomings is how distracted I get by things moving on my screen. I can't play bullet hell games or things that even have a film grain filter on them because all I do is stare at the effect, not what I actually need to. I can manage pretty well in 3D games and the like, for some reason, but with 2D games if it's flashy, my eyes malfunction and my brain can't process. Now there's suddenly things spinning around the screen, bubbles jolting around every few seconds. "What's the difference?" you ask. "Things already moved across the screen, speech bubbles already appeared." Yes. But they were flat. There was no motion to them except for when motion was needed to convey the intent (What side a door was being hit from with an object, where the thrown object is going/ended up) but now there's more than that (the object grows and shakes a little when the door is hit, the object spins wildly regardless of what is thrown--including PEOPLE, the bubble--even if someone already has the typing indicator going--re-appears and looks like its jumping and oh, right, I need to actually pay attention to what they said so I can pretend to be a fictional person). It's nauseating for me to think about, actually. I know I'm pretty alone in that, but I really don't feel like playing the game when I think about all of that. It's far worse than when there was undue auditory noise. At least with that I could mute the game. But unless I add in a "Blind" disability I can't avoid them. I think part of the reason it hurts more than it would any other 2D game is because I know what the game is like without them. It isn't something I was forcing myself to get through from the beginning (see: Binding of Isaac's womb filter in all its movement and Conspiir-distracting glory). So I've taken a bit of a break, hoping my brain will reboot itself when it sees them again.
  2. Backpacks are far more popular than satchels when it comes to carrying things. I've not met many people that use satchels over a backpack, because backpacks are ubiquitous. Schoolchildren to airplane passengers to natural disaster preppers. They are easy to find, and cheap to purchase. Thus, it makes sense that backpacks are the default.
  3. I actually have some code for something like this. I found it from another server (my notes are somewhere on this computer, I'd have to find it, but it's late). They come in packets and go into your mask slot. You get a taste of some kind of flavor, say, mint, while it's being chewed (complete with blowing bubbles--of color!--because it's on your character). Once it runs out of reagent, it becomes a trash item called "chewed gum." I never finished the end of the code, because I didn't know how I wanted it to end. The easiest way would be if it went like a cigarette and the chewed gum dropped like a cigarette butt does. But. That seems a bit rude to just spit out your gum when it runs out of flavor.
  4. This will make mining suffering. It's already suffering anyway, but at least you can still hear what's going on and get a general sense of how the station is doing. And if need be, you can just make a comment and have some people respond to it. PDAs are dangerous to use out there and time-consuming to take out and type with (plus is only targeted to one person, for a specific reason. It'd be kind of weird to PDA a stranger and be like "Found some neat stuff out here! Haha!"), there are no holopads, request consoles, intercoms, or other people out in space, and carrying a stationbounced is yet another piece of equipment you have to figure out where to put on your body. Miners, as is commonly memed about, would actually become separate from any station issue ever, not by choice ("I don't feel like bothering with the station today... time to play mining!"), but because they simply would have no idea what was going on ever ("What do you mean there were three xenobiological horrors smashing through the station? I did not hear about this."). And I can firmly say that this: would not happen. The second scenario would actually play out like this: You use a holopad as the Director to call cargo. You step on it, set the destination, and the call is ignored for several minutes because no one is in the lobby at that moment. If you keep trying, someone will pick up, maybe it's a technician, so you place the order, and the technician says "aye, how many?" so you tell them. And they say "Ordered, it'll be here in a few!" and you hang up, because that was the purpose of your call and a technician does not care about your life story. This would probably cause a very nations-esque feel. Security is security. Medical is medical. Cargo is cargo. There's no reason to interact with somebody when it isn't a business call, no way to just say "Haha, here's a funny thing!" or "How is everyone doing?" and get people engaged. Generally, comms outages are some of the most boring rounds (at least to me). You can't get updates on any issue, so you just kind of stand around your department chatting. And while there's nothing wrong with that, there's also the issue of "Can I do my job now, or is there still a threat of four mercs out there?" which can't get answered until someone gets around to saying so. I wouldn't mind giving it a test-merge. I believe it could give us some good insight. But I agree it will likely make people a lot more lonely, and cliques a lot stronger.
  5. Farewell, friend. We'll still be here if you want to return. o/
  6. Maybe other people or characters like backpacks.
  7. I don't like defibs. Simply because... that's not the way defibs work. They aren't a cure-all and they definitely don't revive people. Defibrillators actually... defibrillate. That is, stop a heart rhythm, in the hopes of getting the heart to function correctly again. It's not a jump start, it's a shut down. Hence, why defibrillators should not be something we add wholesale, and I will gladly fight against that. Now, if you want to add something that does what you say here, but not call it a defibrillator, sure. New space tech and all that. This method comes with some problems, though. When and how could an autopsy be performed? Autopsies currently are done after a person is cloned, so the player doesn't have to wait twenty minutes in irritation to begin the healing process. With this, essentially autopsies would either happen before healing or happen not at all. I could also see this presenting a new meta of hacking off limbs or slicing in half at the lower body. Best turn someone into a potato than fear they could come back. And I'm unsure how we could handle people with no lower body at all. Generally that just means death.
  8. So long as expeditions are still on a volunteer basis (you can't be forced to go along if you don't want to, or you can't force all of security to go just because there's no captain or HoS to tell you no) I agree with this. Just because the agreement is implicit doesn't mean it should be expected as part of your job.
  9. I'm on Jackboot's side. It looks a bit too brown to me. It doesn't need to be current blood-red, but it does look a bit duller than I'd hope when you stare at it. Does it look different in-game?
  10. Hey. I'm neither CCIA or play Command really at all. I'm also really tired, but can't sleep. So I'll weigh in, too, with 95% theory (I'm good at theory)! It's, honestly, case-by-case. ERT is definitely a "Kill the Bad Guy" button, which comes with a lot of power (potentially less now with the new TCFL). But also, a shuttle can be just as justified if there's real threat to crew safety in staying. Put it this way, if the station is a wreck, if it would reasonably take ages to repair, if there are literally missing areas and/or atmos of the station due to bombs or meteors or random blob in the middle of a ninja takeover (just an example, as it doesn't have to be solely because of the antag that an evac could be justified, but many little factors adding up on top of them), I'd say evac. The station isn't habitable anymore, and it isn't a simple fix by engineering. And if there's still a loose cannon out there, it may get worse. Definitely call an evac. You know who you're looking out for, you can probably stop them from getting on the shuttle. Secure the crew, make sure they can get to evac through the horrific mess. At the same time. Say half the crew is fucking shit up (cult, or rev). Well, evac's probably a bad call. Who can say which side will be getting on that shuttle? Bottlenecking frightened crew right into where the bad guys will expect them to be can end badly. There's more than one bad guy, all the crew is in danger, who even knows who is crew at that point? Call for help. An outside shotcaller on the situation who can neutralize the immediate threats and restore order before (possibly) calling evac then. I think most of us would say that if security still standing and fighting? No ERT. It would be jumping the gun. As would ERT very early in the round.
  11. Accurate. You've covered all of the questions I usually ask about Skrell-hopefuls. You have a good grasp of "Skrellitude". The name addendum has huge meaning to them. They have likes and dislikes. They have feelings toward Humanity, toward Humanity's actions with other races, toward Humanity's descent into synthetics. They sound, frankly, adorable. So I took a few minutes to cook up a question for you. Quiplsh sounds like a very "motherly" captain. Does she or can she have children? Is it a hope for her? Would she invest in fertility treatments?
  12. I would love to know how Zuqarsh has come to view their own species and the aliens through the years. Do they just "like" their job, or are they really passionate for it? I want a glimpse of the personality behind Zuqarsh, how their history has made them who they are. Maybe a hobby they enjoy? I feel like you have a grasp of what makes a Skrell, a Skrell. I want to know what makes Zuqarsh happy.
  13. If the rag is used strictly as a stop-bleeding mechanic and not a boost in healing, it would make sense. Any sort of rag would also carry a good infection chance. (Perhaps adding some alcohol disinfects the rag? Now I'm thinking like a zombie survival game damn it.) Our rags really wouldn't be able to "stick" on their own. You know, like bandaids do. Really, I think Jo's execution is best. Have it be an active, hold-against-the-wound treatment. You can do it yourself, or, if you cannot, a person can do it for you. It would be nice for medical to show up and see the bleeding has been staunched by a good samaritan, but also still have to do their job.
  14. I just don't agree. This suggestion enforces a roleplaying element with a dangerous mechanic. You want to force people to act a certain way because it's more roleplay-friendly, so you limit the potential roleplay. Want to talk about how starving you are after "donating blood" while you chow down on that pizza? Can't, you must now take dainty bites of pizza and wait while that bar fills up so you don't choke and look like a moron and have to go back to medical or you die. While at the same time, we're eating entire slices of cake or a whole donut in one forkful. Our method of eating isn't 100% realistic, nor should it be because it would become tedious. It's tedious enough to lose all your nutrition when a vampire attacks, let's not make the recovery liable to kill you if you don't roleplay this exact way. I'm not usually for mechanics that limit choices, and this is a limiter rather than any sort of expansion.
  15. Good luck doing that with claws. Yikes. You'd have to smack yourself with your own lunchbox or carry a crowbar in case you start choking.
  16. Surprisingly, I've not seen much of this when I play chef. People that want to roleplay will sit down, ask for something, ask for a drink, ask for a fork, and chill out for a minute. There are at least three characters I can think of that eat a lot very quickly for the purpose of character behavior. I'm sure other people do not want to enjoy a leisurely sit-in with the chef and a juicy steak while there's a bomb threat and it's all-hands-on-deck, and I respect that 100%. It is impossible in real life to starve in two hours. Yet, our game can have that happen. To balance it out, we have the gamey mechanic of being able to eat to fix it. So no, I don't like this idea. Not just because Vedai relies on it to show a part of his character. But also because dying because you're choking on food sounds very cheap, even cheaper than popping a lung because your internals ran out for half a second.
  17. The change this would require is interesting. I actually remember looking at this a few months ago. Because of the way cigarette butts work, if I remember right, they actually delete the cigarette when it becomes empty, and spawns the cigarette butt at your feet. The change would have to make it so the cigarette butt spawns at the mask slot (cigarette butts can't be placed in the mask slot right now, so that would also have to be added). I do remember that I, being a bumbling idiot with no coding background, had no idea how to make cigarette butts re-equip themselves. I support this. I also have a vested interest in learning how to make it work.
  18. Huh. Can't say I've ever noticed this. All a character is, physically, is a collection of pixels. One might argue all Dionae are the same because all of them have the same sprite, they just have different names and jobs and act a little differently. At the end of the day, not everyone is a master roleplayer, nor is it a requirement to be one to play on Aurora. Some people are still getting the hang of it, and they're working with what they know and like. It doesn't sound like this very small niche you seem to have found is the End Times. It really just sounds like a new guy trying to figure out where he fits in this mess we call a server, and isn't even malicious in doing it.
  19. If you cut it down to Health Analyzer, Breath Analyzer, and Penlight (not the stethoscope), it would be both easier to use and more... fitting of the design. Target eyes > Penlight Target mouth > Breath analyzer Target anywhere else> Health analyzer
  20. I may be wrong, but I was under the impression cyborgs were completely lobotomized. They don't remember, they don't think, they aren't human, and they don't have concept of morality anymore. The brain was just used as a storage or processor. Accidents unrelated to a borg's functioning are fine. But there's a difference. A player can make a mistake and have an accident, but a borg being responsible for an accident deserves scrutiny ICly. "Telecomms exploded, how did it happen?" "It was an accident." "... Mm. What happened exactly?" "I made a mistake. I ((some understandable action))." That would be a human response. ICly, that sort of mistake isn't one that should conceivably happen, if a borg is functioning correctly. OOCly, we would probably know that mistakes can be made and let it go. But there would always be the doubt there. Obviously just because you are playing a machine doesn't mean you should be literally perfect, but in my opinion, it's good RP to forgo "I made a mistake" or "I accidentally pulled the trigger" and try to explain it as unforeseen failings unrelated to self. There's a slight difference there, it feels better if it can be explained away as some kind of anomaly rather than the conscious thought of "the person playing the borg fucked up understandably, now we should blame it on something else so we stop having this uncomfortable conversation that is reaching slight meta proportions". Just cuts out the middle man a tiny bit. "If it has blatantly violated one law, what is stopping it from violating another?" would not be unreasonable to think. Following commands is a law, "Serve". Getting repaired is also a law, "Preserve". Yes, asking it to go is easier, but can't always be done if it becomes urgent and there's no time to speak before it keeps on doing its thing. Sometimes, taking it to robotics and telling it to stay for repairs can be reasonable. Unlike Vaurca, there is no reason to believe there's any sort of repercussion at all. If there is, there should be a mechanic added backing that up. As far as we can tell, it forces their system into reboot. I imagine it's like the power flickering but your computer is plugged into a surge protector. The computer restarts itself, but that's ultimate the end of it. And that's what I mean by "as players, we feel we have to." Doing so is the right course of action. But that doesn't mean it is always the only course of action. Unlike a human traitor, borg traitors can't really be reasonably stopped. They are at least 10x scarier, because you never know if the problem is an ion law or the AI or someone touched the borg when they shouldn't have, and that borg has access to nearly everything on board. I know I'm pretty laissez faire in my roleplay and just kind of let things flow, whatever the story, so long as there is a story, and not everyone is that way. But dying, to me, can push a story as long as it's ICly believable. The case the OP presented doesn't, at first glance, seem to have anything to do with any sort of story. But... we aren't told the reason the borg was attacked. The borg may not have been exposed to the RP before death, but that doesn't mean the RP wasn't there. I'd like to know more, personally. It sounds like the hook of some kind of mystery novel, before it flashes back explaining why the borg had to die. It is incredibly easy to shut down a borg. All you need is a flash and something with some oomph. It is not incredibly easy to have a good chat with a borg without putting yourself or others in undue danger when you could shut it down and not have people possibly hurt. Do I personally think that is right? No. There should be more options. Going for the kill should be as big of a leap as any crewmember, rather than one of two options (kill it or take it to robotics). But this is the state stationbounds are in. The state of property. Whether they need a buff or not is up to the community, but it may not be out-of-place to suggest some improvements over in the suggestion board. I've seen something suggested like flash protection for traitorborgs before, I think. I think it may be better to have some kind of light-EMP disarming tool that keeps the borg conscious but temporarily unable to interface or use tools. But when something like that is added, it gets really restricted (see: ion rifle) and that's unfortunate.
  21. The dry Skrell and the blue Unathi. Most people have seen or commented on them. Sometimes Vedai rests his head on the bar counter and Suzuul rests his arm on Vedai's head. They bother the kitchen for endless amounts of food. They are generally assholes. All very domestic, but still very good at their jobs. They've known each other for... 8 or 9 months? I'm sure most people would be surprised to learn they "became official" about a week ago.
  22. Borgs are a bit of a grey area. Player or not, you've essentially chosen to play property, which is a very big disadvantage in any antag situation. There exists methods to shut you down instantly and without remorse the moment something questionable occurs. Only authorized people can really lock you down or evaluate you (and that isn't instant, it takes time to tell people to lock down a borg and for them to go do it IF they go do it), you have access to everything mechanical on the station (there's no use "locking a borg in a room", it controls the room. That's extraordinarily dangerous), and you have no rights or way to be arrested for questioning (if there exists a person that can't be handcuffed, they are missing an arm and are less of a threat by default. Additionally, limbs can be literally dislocated if needed to null any threat). If a borg is doing something questionable, it means its laws are acting up. There's really no way around that. Borgs don't have morality systems or reasoning, they have laws. If it is suspected of doing something (or even confirmed of doing something) against the set laws that everyone knows, it is somehow messed up and should be stopped. There is no "I was forced to!" or "It was an accident!" There is only the laws. Is taking it to robotics ideal? Yes. absolutely! But players get upset even at that, because the most sure-fire way to get a borg to robotics is to take it by force. Again, you know something is wrong with it. Like when your very expensive toaster keeps making burnt toast regardless of how low you set the setting. So obviously, you take it to a toaster fixer. But obviously, players would object to being flashed and dragged to robotics without a word. But is it right to ask defective equipment, literally property, to go get fixed? As players, we feel like we have to. But honestly, it's much easier to drag it by its nuts (and bolts). ICly, there is nothing wrong with that course of action. You have taken the busted toaster to a toaster fixer (achievement unlocked!) and done your part. But what if there is no toaster fixer? Or someone even remotely capable of fixing toasters? What if the toaster doesn't want to be fixed? Or what if the toaster is functional, but getting in the way of my plans to take over the world, one bagel at a time? Well... we can't let it go on making burnt toast. Burnt toast kills people. Polycyclic aromatic hydrocarbons are no joke. So we come to your example situation. In general, I'd say match the punishment with the crime. If it's a janiborg lubing up the hall, destroying it is a bad move. If it's suspected or confirmed to have had a hand in bombing telecoms, pop it before it hurts actual people. If it may get in the way of your own antag plans, then... Unfortunate loss. At the end of the day, it doesn't have any more rights than the stool in front of the kitchen. Security is meant to press if they are damaged or destroyed because they are valuable assets, but that's the beginning and end of the rights of a borg. It's like playing a Vaurca, particularly a Bound. You go in aiming to help, but you've also signed yourself up for being treated like an actual chair. And not even one with wheels. One of the derpy ones that rock back and forth because one of the legs is uneven. You might end up thrown away. And yes, there is no way for borgs to "die" and they have to ghost. A bit weird, and should be fixed, somehow. But an admin can always find a way to put your ghost back inside if you do start to get fixed, so I suggest ghosting if you have any reason to believe you aren't going to be touched. It can really give you insight onto why you were killed in the first place. TL;DR You've chosen to play property, and ICly people aren't really obligated to share their plans with property. As fellow players, people sometimes try, but it comes with the gig. Continue to ahelp questionable things, by all means, but a borg really doesn't have the same options as an organic or IPC.
  23. I'd say it's more of a safety thing. There's far less urgency in moving a person in a wheelchair because they aren't strapped in very tightly. If you go running with a wheelchair, when you stop, the person seated will have to compensate (if they can in their condition) to not end up dizzy or even hurt from the belt that holds them in the chair. Our roller beds are, thankfully, much easier to use than ones in real life as they can just be tugged along by one person and so should really be used for moving patients that can't functionally move on their own. Moving yourself in a wheelchair should definitely be slower than being pushed, whatever your health state. Not the easiest thing in the world, for sure.
  24. Physically doable. Unsure if mechanically doable. I can't think of an object that forces you to wield upon picking it up. It would have to force you to wield it when you pick it up, and automatically drop of your other hand is full, I think. And also not allow you to unwield it. Sounds fucky in my head. I'm not sure how it would pan out in practice.
  25. One unfortunate labmate last year broke 3 test tubes, the top of a mercury thermometer (thankfully the mercury wasn't released, just the little glass bob on the top was cracked off), and dropped a glass cuvette down the drain. We heard the pieces of the cuvette tinkle down the pipes. They should be breakable. But, as with bottles, on harm intent would be enough. And they should probably not have a "broken xx" sprite, just turn into some shards.
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