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Everything posted by Conspiir
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The jumpsuit sprites look really... militaristic? I think that's the word I want. Like something you would wear under a tactitool turtleneck instead of doing civilian hard labor. They would work better as a clothing option in the loadout than clothing meant to immediately identify a job. I'm also still not a fan of making a dangerous space job less visible in space. Black is not a good substitution. It works for security because it gives them a out-of-the dark feel. We're supposed to be finding dead miners, not thinking they're part of the rock. Some purple is all I ask for. Why are you so against it? The satchel looks like its made of stone as well. It's uh. Not great.
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I meant for EVA gear. These jobs don't have EVA suits of those colors. @AmoryBlaine The picture quality makes them seem even more alike, if possible. The only change seems to be sprite-wise. I honestly can't tell the color difference.
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As someone that does have issues with color and sprite recognition, I do care. Purple is used only for mining. Blue is used only for atmospherics. Black is trademark of security. Why would you want to make mining look more like engineering instead of keeping its unique color scheme? Why not keep the color scheme and bleed it into the RIG instead of taking the color scheme of the RIG and trying to bleed it into everything mining?
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They shouldn't be in-line with cargo. Cargo's dim colors work for on-station work. Mining's should have more to them. It's similar to how engineers and atmos techs are the same department, but have different color schemes. Please keep the purple, I beg.
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But I really like the purple for miners. The orangish/purple contrast works really well in a job that's supposed to be high vis (due to the danger) but can't be exactly like engineering (which has far more yellow tones). If anything, the industrial RIG (if the intent is for the RIG to be used by mainly miners, as is customary) should be bringing in some purple highlights.
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@ParadoxSpace Made a Skrell band named the Fourth Incident. Not sure if they intend it to be Federation-preferential or galactically entertaining. My current favorite is the headcanon of Sromshine: The unholy union of orange juice and coffee, like someone made a horrible mistake. It was intended to be served cold, with coffee at least having sat in the pot overnight fOr FlAvOuR (the potential for mold just eNhAnCeS tHe ExPeRiEnCe mm fungus) but is now more often served hot and fresh galaxy-wide.
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I admit, I still am in love with the idea. But as it's currently test-merged, it's still just an idea. The execution has been very poor. Power issues, basic equipment missing, removal of some station items or important locations to make room for the sec offices (off the top of my head: no garage into the cyborg chargers is an annoyance and that robotics room now looks cramped, the utensil vendor in the bar is gone, the drinks machine outside cargo--the only one in the aft part of the station that was only recently added--is also gone), unclear chain of command, etc. It's mucking the waters between what's a result of departmentalized security and what's a result of poor execution of departmentalized security. Playing my Quartermaster, I had hoped to interact with some Supply Officers. I spoke to them perhaps twice over the radio across two or three rounds, and never got to meet them in person to have them hang out. (Though I did swap to mining for a round and saw the officer more in 30 seconds than I had the previous officers of the rounds before). And I don't feel like it's really their fault. But it seems like there's such an emphasis on "they have an office they're expected to be in" that kind of bothers me. The Quartermaster has an office I'm sure they're expected to be in. I walk in, collect my stamp and GPS, and walk out to be with my coworkers. Why is it hard for security to do the same? Cameras, I suppose. But why watch the cameras if your job is looking through a department that's right there? This feels like stuff that should be cleared up. Perhaps the worst of it is the attitude I've come across. It sucks, yes, it does, I'm not disputing that. But having angry officers and OOC isn't helping, swear down. ICly, it isn't anyone's fault. There's no one to get angry at. OOCly, yes, we get it, a dozen others have said the same thing, we understand. Just take it one day at a time. Put out feelers on what to fix. If it can't be fixed or it just isn't working, scrap it. But even if we don't go through with departmental sec (and in its current state, please god no), we should be able to take something away from this.
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Neck scarfs are already accessories. Neck bandanas. They don't cover the head (different bandana) or face. They just wrap around the neck. This is a good suggestion. And, as VT says, would allow them to be recolorable.
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My experiences generally say that having an omnidirectional light on your sprite makes you an easier target for others. It's usually better to keep it off than on because it's a huge beacon saying "I'M RIGHT HERE". The exception is when a security officer or similar is actively looking for someone to find/fire at. I'm looking from the point of view of a miner, and I don't know how dimming the lantern will affect its use. It's an amazing, benign tool that really helps when finding ore (even more than mesons). Buffing lightsticks (those things are joke) would be alright, I suppose, but wouldn't that make them another type of flare?
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So this is more of "security gets ahold of lanterns and can see behind them" issue rather than a lantern issue. Security has flares already, and those last quite a while. So, make it so security can't easily get their hands on lanterns.
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Very easy to miss the verb change. Such a small difference between "says" and "signs" that dictates entirely how a person should react. Give it a font like the other languages (or remove the quotation marks, so it's just: Urist McMute signs, To hell with this.) something to make it stand out as not normal speech.
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Real lanterns aren't directional, that's just silly. Keep them omnidirectional. They're one of the most useful tools for mining imo. If the issue is other people having it, perhaps remove it from spawning in maint. Or make it better when in space than in the station.
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I believe the intent is for the temporary morgue (the one on the main level) to be used only when the body is meant to be cloned or in the process of cloning and hasn't been dealt with (living clone comes before clone body). Meaning if you have access to cloning, you should have access to the temporary morgue. I don't know why a Pharmacist has access to cloning, they shouldn't be allowed to unless they're expected to know how to clone (which doesn't seem right). Seems like an oversight. The virology morgue is literally within virology, as a part of it. More of an autopsy room, I think. There's even a crematorium in it. It's not meant for body storage. That's the responsibility of a real doctor. I guess I still don't understand why the guy making pills and/or curing viruses should have access to dead body storage. Imagine a hospital pharmacist saying "Yeah, I need into the morgue" and not getting questioned on that. Is that not a little bit strange? Am I crazy?
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They have no need to be in the morgue. Jobs tend to have access to places that they need to. A Biochemist and especially a Pharmacist would not be dealing with dead bodies in place of a physician. And if they are, if medical is flooded and someone has to do it, you have to call for the AI or leave them outside it.
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If we treat it like the HUDsunglasses we currently have, we could make the eyepatch have a "flash protection" mode. Maybe it flicks over a sunglasses lens on the other eye. I feel we really shouldn't be punishing the disabled in this case. Not when the solution is something that could realistically be fixed (literally just putting on sunglasses on your eyepatch or going full Harry Hart and getting one-side-tinted glasses) but can't be done mechanically. As far as being able to take off the patch goes, I presumed there was just a plug-in port you connect the patch to and that you slide the patch over. Either in the socket (ew) or connected to the cheekbone directly below the socket that the patch covers (better). Easiest solution I think would be being able to combine the patch with a sunglasses. But it's... janky. Less-than-ideal.
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In my eyes, having no antag is just as valid as having an antag. There's always the (high, depending on your job) possibility you will be completely ignored by the (higher chance if it's a solo antag) antag anyway, so what's the use? Just play the game. Talk to your coworkers. Do your job. If something else happens, it happens. Otherwise, enjoy the peace. Secret extended is no different from secret ninja sometimes. And that's alright. Not every round has to be high action. Go with the flow, you know? I sound high. I promise I'm not. I just vote secret always and sometimes secret extended is a pleasant surprise. EDIT: I believe the reason its higher chance in low pop is due to a change in antag number requirements as well as crew number requirements.
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An increase in hostility? Yikes. I've missed some things. Here I thought I'd reached the peak months ago in the Vedai vs Robert feud that lasted like 3 rounds. @VTCobaltblood As another person that has played large amounts of both departments, most of what is mentioned here sounds like common sense. If everyone in each department knows what they're doing, there will never be a need for any of it to be written down; it just works. Miners get their 5 minutes of social interaction and scientists get to finish out those levels and experiment. But clearly we've come to a point where something needs to be written down. I'm just... hesitant. "But Conspire, it'll make things flow better to have this stuff written in and everyone know about it. There's clear and present guidelines." Yeeeah… Uhh… I'm struggling with this. These guidelines really go off the assumption that both parties are experienced, present, and capable. Putting a time limit on yields comes with experience--a new player is not going to know they need to bring in a yield by xx time to get the supermega KA and a jetpack and mesons and an ore summoner and a RIG and 5 boomboom charges and a thermal drill to put in the RIG and... They're just going to mine with their pick and try their damnedest not to fall. And when they come back in, whole for the first time since they've started mining (phew!), they're hit with neglect of duty? That doesn't feel right to me. There shouldn't be punishment for inexperience. The same falls to the science side of things. Not everyone can max levels quickly. Sometimes it takes a while (if someone starts RnD before I get there, I really, really struggle because I know only my list and have to figure out where the heck to start based on the levels the other person has done). If a miner shows up and says "Where's my equipment" and the scientist literally has not been able to do it yet (particularly if what's requested needs materials), then we're exactly where we are now. "Hey, scientist, I need X" "Alright, just a second." This feels like a culture thing. Is it a culture thing? It really feels like one. It feels like a situation that should be remedied by teaching, not by policy. Experienced members of each department should be stepping in if there's a toxic relationship happening. Explaining why it should be let go. There's never a good reason. I will say this: Something, somewhere, somehow, that states miners should offer materials to research cannot go amiss. It bothers me it's never been there before.
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where do i put in my credit card number
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Yes. You have now reached exactly why experimenting with Department Security is perfectly acceptable. It's the Proximity Principle. If Security turns out to be actually good people doing their job, then close contact breeds mutual understanding. "That guy is one of us, no matter the way he looks or what he does as a job, even if I don't necessarily like the way he looks or what he does as a job." I don't know regulations or how all things are handled. Guaranteed, others don't as well. Shit just happens, and it's just "Well, that's sec, they're probably doing something". If security is always chasing an antag somewhere, patrolling the hallways, or stopping by the department for half a second to say "Anything wrong?" or even not say anything at all and turn around and walk away, there's never close contact between them and average crew so the toxicity perpetuates. Medical doesn't face that same problem because they're seen as "helping". You don't get mad at your healer unless you don't want heals. What do you do personally to remedy that is irrelevant; you're largely outnumbered. More people are exposed to Not-You Officers than they are exposed to You Officers. More people are exposed to High-Stress, Stop-The-Antag Security than Laid-Back, It's-Extended Security. Like I said, one person can't change a culture. I honestly do hope that departmental security will see some sort of shift in understanding between crew and security. Everyone has a different job, everyone has a different place. Departmental security gives you a name and face instead of a uniform. The security officer doesn't show up, take the stuff, leave. They show up, take the stuff, and stay. And that, I hope, will make a huge difference.
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The reason it doesn't work currently is security officers have literally no reason to enter a department. Contraband could be piled up on the table in the break room and no officer can come in unless they have a warrant because a sec officer saw it on the camera. There's no time to hide anything then, no warning, no work-arounds. They come in, confiscate it, warn/fine/arrest somebody, and leave, because that is the beginning and end of the duty. They are obligated to do nothing else. Can they do other things, sure. But they are not obligated to. You have to understand how Security, specifically Security, is perceived from the outside. It isn't like an EMT, who is helping save somebody. It isn't like an engineer, who is fixing that damn vending machine (at last somebody came!) It isn't even the goddamn janitor, who will clean up that blood in the warehouse from the violent spawns of RNGesus. It's a Security Officer, come to take the fun away. That is an IC and an OOC belief. There's a reason the "sec is just for valids" joke sticks around. It isn't true, but that doesn't mean it isn't believed.
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Why would our current officer system benefit in any way from needing to enter departments to patrol? They patrol around the hallways. Entering a department is a notable event. If an officer comes to cargo and says "I want to patrol your department", there will be an immediate defensiveness. "Do you think we're hiding something?" "Go bother someone else, you don't have a warrant!" "Why? There's nothing here." If the officer is literally a cargo officer, one that is expected (even if not happily) to be around, they have the right. It's their job. They check around, shoot the shit, they're a part of cargo. It's no longer "Us" and "Them", it's "Us, including our officer". No matter how """nice""" your security officer is, it will always be "Us" and "Them" because one character doesn't change an entire culture. And I don't know if departmental security will fix that in all cases. It may lead to the same sort of resentment we already see, but in closer proximity. Which is why it has to be test merged to see what will happen, because speculation will get us nowhere further than we've already gotten. Whether it turns out good or bad, I can definitely see some good roleplay opportunities come from it. (Urist McCargoSec has arrived "SHIT HIDE THE CONTRABAND! …. No officer everything is fine :]")
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[Accepted]Avery's Skrell App
Conspiir replied to ReadThisNamePlz's topic in Whitelist Applications Archives
Oh, good, a Skrell app to boost my mood after a long day. I need more of these, honestly. People should apply for Skrell more. Your timeline may be a bit off, I think. The end of Glorsh's reign was 2192 (221 years ago), and Skrell didn't discover humans until in 2413 (48 years ago) after fully rebuilding a Federation and recovering as best they possibly could. So the earliest the family could've fled to TC was ~45 years ago. Her mother would've then had to have a child at a ripe Skrelly age of ~240 (which, I may be wrong, would actually be a little bit old at this time since the prolonged age serums are pretty restricted to Jargon space). Maybe I'm off. Math isn't my strongest subject. Let me just say, not being able to portray emotions well is a boon when playing Skrell. I like to pick one or two emotes for a character (blinking, staring, a head tilt, scratching) and respond with it whenever someone expects a reaction. Normal people would do something like nod or smile. My Skrell just sort of stare, like they're waiting for something. Authentic AND lazy! -
You have to ask? I breathed Night Vale for nearly a year of my life. My avatar is a rendering of Khoshekh.
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Time-based would certainly be a great idea. It could be extended to Quartermaster as well (a certain time playing cargo technicians). So long as it's able to backtrack and understand some of our borg mains have played the required hours already, I think it would be an improvement over a whitelist.
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[Accepted]Somethingiguess's Skrell Application
Conspiir replied to VVipEdout's topic in Whitelist Applications Archives
Oh boy, a squishie application! This brightens my day, honestly. I've not had the chance to really meet you or your characters, but I have seen them speak over comms. Hi! I'm Conspire! I like Zalqash. A good, blue-blooded, home-grown Aloise boy. The generation following on the back of the recovery from Glorsh is my personal favorite, so great choice! Not having seen Glorsh, but having seen the effects of Glorsh makes it the best. And you get real bonus points for making special note of synthetics. I notice it's quite often that my synth-distrusting Skrell rarely get any backup and are usually hassled for it; hope Zalqash finds a way to deal with that! Now I get to ask my favorite question: Where does the name Qu'ux come from? Usually name additions come with a backstory to them, but I feel like that isn't the intent with this one. Was it an inherited family addendum or just symbolic of a word? If you ever intend to bring any of Zalqash's old Skrell buddies to life and need someone to play them, let me know. You have great story potential with that. +1