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TheSleepyCatmom

CCIA Agents
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Everything posted by TheSleepyCatmom

  1. I'd like to modify my +1 a little bit. Joseph Lock has made it pretty clear to me he's able to adapt relatively well for someone in a command position, a sentiment I didn't share earlier. I've no doubts Schmuck will make a wonderful addition to your command list. He's levelheaded and doesn't make overly rash decisions in the face of immediate adversity. A positive outlook for me, I think.
  2. You act like two doors stop engineers, they start the rounds doing wire surveys anyway. It takes four seconds to open these doors. It also makes it easier for antagonists to get the item, which is a positive if you think about it. I like it, Iunno.
  3. Just a general comment to @Fortport, a defib wouldn't mess with your brain. Or give you traumas, or, anything. Fibrillation isn't just stopping the heart, thereby a defibrillator doesn't just reboot the heart. Bay uses this like this and it makes a very small amount of sense, and a lot of things that don't. Like being defibbed out of 30 gunshot wounds. This would not work realistically in any meaning of the word. ?‍♀️ I do agree with Skull, however, about the offstation cloning thing.
  4. Head of Staff apps aren't simply flatly accepted anymore and haven't been for a good while now, Orleans. That entire comment was a little strange. ? Though I do enjoy Lock, I don't think he should hop into a HOS role yet either. I would also suggest hitting up a new character for the duration of your trial to get a feel for it, if it's accepted to that point. +1
  5. I'm going to be painfully honest and say, even if I do like your other characters, I don't like this one. Primarily because it feels cookie-cutter and, as Kyres likes to say, 'Bot go here, bot do this, bot end up there.' With that in mind I can't really support the application. I enjoy Bynum, Isemann's an irritating character, and I've never met the other. I'd be able to support you if your story was more than a skeleton, to be honest. But it's not. -1
  6. That's all fine, I suppose. Still think there's a miscommunication on it, because all it is is a badge. :shrug: Regardless, visually is part of a story, in all regards. If it wasn't the game would be text-based. Standing out is half the ideal, otherwise for what purpose do humans look differently and use different armors and uniforms per corporation and area? Moving on, though, Katerina had a managerial (yet not executive) position at a facility in Sol, located on Sol III, to oversee production at said facility and make sure the automated machinery kept running as it was meant to, hence her degree in mechanical engineering and robotics, and the reasoning for the position she's in now. Obviously, the uniforms of these people would be different to easily visually differentiate between who is who. Katerina is a rather petty person at the core and had said uniform tailored to fit better herself perfectly. All of the above would primarily be clear from how it was now, especially due to the descriptions and what-not. Of course it raises the question of 'why do they still have X item', and my reasoning that was OK'd by Zundy was that everything would be fine so long as it was given a little deprecated seal, and would be kept by whoever had said item if they paid for it. For example the uniform, and the card (which is irrelevant now I suppose), would be more akin to Service uniforms (and IDs) that Armed Forces & Uniformed Services have. Which I think is fitting due to the militaristic nature of Necropolis as a whole with their arms production and security forces. It's a backup to the assistance of 'I used to do X', people can argue otherwise easily. Anyone can say they worked as something for someone, having things that, obviously would visually stand out with your name on it, for example an ID card or a uniform with your name and position, backs that up. It makes an interesting and easily brought-up conversation starter. It's difficult and just awkward to walk up to someone and go "Hey, nice necklace, where'd you get it from?", whereas it's a lot easier if someone's wearing a neat coat, right? And to be honest I think it's a little encouragement to poke at other Contractors to know why exactly they wanted to work for NT with their company's blessing. Or, in Katerina's case, be transferred off due to the facility you were working at being sold and made a subsidiary due to it's relatively small size. The hope is that it assists in telling the story rather than being a story all on it's own. Personally I don't really see issue with things like this, if I did I guess I wouldn't have made the app though. It adds minor context, but doesn't give the full tale so people would have to ask and give interaction and, by proxy, generate roleplay. It might not be a long story, but it still is one. There's definitely reasoning in the character itself for all of it. Though I'd like to comment I haven't been around much recently, due to both me being unable to at times, to me being busy with other things in my life. So if that has any impact on it, I'd rather state it blatantly than have you go digging around and spend effort on getting that information. Even if it likely isn't that hard. If that doesn't quite please your request, my apologies, not in the best place to remember everything about the story itself, but I don't think the small details matter all too much at the current.
  7. While I give the app a +1, I'd like to say it's actually irritating AS a native French speaker to interact with de Belmond. They intermix their language much too often for it to be realistic, it'd be confusing and difficult to use a lot of French in English contextually, and doing so is irritating to read and agitates me to no end. Beyond that though, I haven't had any actually negative experiences with your characters beyond that gripe, so I have hopes you'll improve later. Your characters here have neat sides but it's not like a lot of it hasn't been seen before, so I hope you can make it unique and special to you. Beyond that, though, your reasoning and specification of 'What if a machine were to become more like a man' is very concerning to me as someone with a Synth whitelist who hates people that RP like metal-men. So let's not fall into that pattern! ❤️
  8. Personally I believe he should apply it to his current play before being allowed to try it on a command-level-scale in which it would affect entire rounds and give people even more reason to dislike some of his characters were it to continue. A -1 from me, however most of my sentiments would just be echoing prior posts in the thread so I'll save three paragraphs of repeating others. What I will offer, however, is that I believe it's an easy issue to fix, in terms of application. It's been easy for me, at least, to apply it. But a good first step would trying to iron out some 'kinks', as it were, in the armor that is your character. I don't mean lore-wise, I mean in his attitude and perspective and way he treats others. If your main character, Volvalaad, is what we see most, that's what we're going to judge you on. Alternatively, you can make an effort to appear more obvious with your other characters tos how you don't only play that way. But that's just my two cents, I suppose.
  9. I can't support this application. Behavior like the things I've seen from MiniuOS don't need to be how synths, or even IPCs for that matter, play. The fact it's stated that people would need to support him to make him behave this way is reason enough for me to say he should apply at another time. He doesn't seem to understand he's built to serve and not command, he doesn't behave like a machine, an he isn't someone I'd want to see as an IPC, as was echoed by other people in the thread. The amount of IPCs that do this was curbed by killing whitelists already. Accepting this in my opinion would be a mistake, -1.
  10. No. I already stated I had plans to make differing uniforms for the other corporations and Necropolis. This is something special. It's not meant to give me power over other people, or whichever, or prioritize me as a 'VIP', as I'm on the same scale as everyone else. It's just something to go, 'Oh I used to be something neat and now I'm not due to circumstance.' I will, however, PM you my plans for uniforms if you like, Jackboot, to see your take on them later this week. But I don't plan to make them look like this at all, no. Primarily due to the fact this uniform is strictly tailored for the female body and I don't want to go about my time making another for male of the same type if I plan on adding a uniform for Necropolis anyway.
  11. I still fail to see how. This is almost no different than asking this be on a lanyard as a dogtag, which is in essence what it is without a chain. It's just something with basic information on it and an old position informer with a deprecated seal. If the reasoning were more than "This can cause confusion" with a title that's vastly different than any other job on-station, I wouldn't be arguing it. However the title is, at it's legitimate naming, vastly different than every other job on station. How it can cause confusion is beyond me, truly.
  12. That's a little wrong, as it's not even an ID currently due to them already being PR'd, Drago. It's not worn as an ID, it's an accessory with the worn sprite already PR'd into the github, nor was it an ID by design. Just a badge that had a functionality of one. It specifically was not able to be worn, or hold access as I asked, to in fact, prevent such a thing from happening. But, sure, I guess, refusing it off premise is just a great way to do that. We have military IDs and badges in the custom items already, as Stryker stated. I don't see how it's any different than the current ID slips already PR'd, which are going to be allowed through the loadout.
  13. It's a uniform clearly Necropolis; the requirement is to wear a uniform of the corporation you're in. This is what that is. I asked Gollee actually, so that's hardly a major problem. Regardless, who said anything about 'following suite', this doesn't disallow people from doing anything, especially now when I'm making things for it to allow others to do it without such a thing. You're arguing because you think being different from that is bad, I suppose? Why should I wait four months to apply for something after I've had the time to make uniforms for everyone else. In fact, why should I be the person to do this, as you're the one who added it? You also seemed to skim over the purpose of the rest of the sentence in your point three, VT. The sentence where I stated I planned to make separate uniforms in a different style for general work. I don't quite understand why you did that. Also, the lack of feminine fashion is because one species, Humanity, has differing male/female sprites. And that's just regular humanity, no other species has m/f sprites that work the same way. Which means nothing can be tailored to be 'feminine' and be used for species outside of Human for the other corporations. Unfortunate, right? Whether you worked on it or not shouldn't matter when I ask about what to do with a human corporation, headquartered in sol, in a massive country of Sol, to the human loredevs. If anything I should ask them instead of you, even if you worked on it, due to them overseeing the entire thing due to their position. If I had to ask the original author of anything about something, I'd have to sprint around asking Jackboot 'Who wrote X' every ten minutes when I had a question, but instead I just go to that species head or deputy to ask, as it saves me time, irritation, and patience. Thank you for your comments, but it seems to me like you're trying to offhandedly demand I finish something and conform to it's use rather than being unique in my chosen section. Which, I may be understanding wrong when I read what you mean, but you're poking at the minor points instead of... anything else? In fact going to skim over the fact that I even said I had already began making things, and am in the process of making more. Which is something I don't agree with. Forgive me if I don't see your actual point there.
  14. Primarily due to the fact that I'm not going to sit and spend six hours of my time that I spend doing other things spriting things that can't be used for a majority of jobs due to uniform regulation. Beyond the fact of 'bloat' for adding another twelve uniforms for male/female uniforms and jackets, the time spent spriting them then shading them (some of which in colors I cannot even see well, ergo Idris), it's just easier for me to have this and do the others as I go instead of forcing myself to do such a thing. Beyond this, something I made particularly for me as I work on that isn't really a bad thing. There's tons of stuff that could be said, in custom items, that could and should be loadout items instead of custom items, but aren't. I've already taken the liberty of making ID cards for every contractor job, which includes regular and security variants for those that have security jobs too. These things focus on gold accents and feminine, whereas I'd make the regular uniforms silver accents and both masculine and feminine versions. Which at the current time, I don't have the time to do. I haven't even had the time to log into the server lately. It's visually different than what I had in mind for the others, it's customized, and I don't really see the problem with having something like this. And neither did Zundy or Pegasus when I brought it up to them. If they thought it should instead be a loadout item, I'm sure they would have said something then too.
  15. Well, no, the ID-slip is more of a 'prior' thing, just like all of the uniform pieces are. It's not a current-job object, but more like a service uniform and military ID card. They're extremely cheap to manufacture (and the uniform they'd have to purchase themself), and it'd have a 'No Longer Valid' stamp on it. Hence why there's just a necropolis seal at the top left of it, instead of the standard "NI" or security chevrons. It's why they look different, yknow. Beyond that, though, I'm happy to change that. I was just believing them to be a very soviet and hella basic structure in how they name everything, and brought that up to Zundy too. "XX, CXX, EXX", but we'll find out when he elaborates on the structure of that I suppose. I'll edit the post to change that to fit.
  16. It's was equivalent to a manager in a way, with how it was brainstormed between the people I chatted with a bit. If Contractors were allowed head-roles I'd have thrown them into RD due to their qualifications. In essence, the CFO of said small facility isn't a very important person in the grand scheme of Necropolis, and just makes sure the facility is running smoothly, efficiently, and nothing's 'clogging up the works'. However, they were a Robotics major and, of course, they work in Robotics & R&D, though not really R&D even with the qualifications because I just hate doing R&D. Old enough to have both degrees, a few years working with Necropolis, and so on. Nothing quite like a super-scientist I see about at times. My justification for them being on the Aurora itself was the facility being sold off to a company startup so Necropolis can get their greedy fingers into another corporation and get more money down the line, along with getting money from NanoTrasen for competent workers now as basically payment for said facility. It's why I kept said facility unnamed as it wouldn't be very large at all, and just something of an 'Oh hey, I did this'. I'm a little tired writing this, sorry if it doesn't quite answer all that. I should also state once more that this in no way places me above someone on a pecking order or that I have more authority or whichever. Just some neat flavor. It'd be unfair of me to be doing that.
  17. The thing with it, is it's a fluff thing. When you're under a contract your prior position means absolutely nothing. In the end it's a contract given by a facility that was shutdown in trade of employees. Something I spoke to Zundy and Pegasus about, albeit very vaguely, and was approved on. So, sure, people can ignore it or not. It's just something that I thought was interesting. Which is all that really matters in the end. Along with a guideline on Contractor ranks, I actually brought it up with Zundy in a roundabout way and he decided to elaborate on corporate ranking structures outside of NanoTrasen eventually, if I recall. So something good came from it regardless. To answer Ornias, the Identification slip is primarily to see if it's possible at all to do that exactly like that. I have sprites for other identification slips, and in fact plans to implement them into the game as soon as I finish the on-mob sprites for a few of them. It's not me trying to be favoritist or overly snowflake, I'm trying to see if it's even possible before I throw a lot more effort into something. It's no different than me asking possibilities while trying to get something interesting for me, because in the end that's what a Custom Item App is. A forum to get something interesting that other people may find interesting too. With the gloves, it's primarily a custom design. It'd be a little awkward to use and not mass produced for, that exact reason. Still ironing out the kinks, as they say. Regardless, Employees cannot be contracted as Heads of Staff, thereby all of them are on the same footlength, as I mentioned very very briefly before. There's no reason people have to listen to me. Regardless, if being visually different isn't reasoning for much, my other Custom Item applications would have been denied, too, Ornias. People didn't seem to mind them. It just seems like people mind now because it's several items, which is a little bit strange to me.
  18. BYOND Key: DasFox Character name: Katerina Danilovna Why is your character carrying said items to work? These things would be something she'd wear to work regardless of where she's at. Particularly as it's acceptable to be a decently ranking person in a company from a Lore standpoint so long as it's not done often (and above a station level, for instance), this would be fitting and relatively unique to see on-station. Hopefully. Let's not start a trend here, yeah? ------------ Item name: Necropolis Artisan's Dress Item function(s): Just a dress, chief. Item description: A black dress with red accents, in a slimming fit. The Necropolis Industries logo sits on the left sleeve, reading 'K. Danilovna - Facility Overseer' around the circular emblem. Item appearance: In DMI. Item name: Necropolis Dress Coat Item function(s): A labcoat, ye? Item description: A deep red coat, with a golden Necropolis Industries logo on the left sleeve. It seems custom tailored to fit a woman, with the name 'K. Danilovna' on the collar. Item appearance: In DMI. Item name: Necropolis Boots Item function(s): Just some jackbooties. Item description: A pair of jet black boots in a custom tailored lady's fit, with red soles and laces. Fancy! Item appearance: In DMI. Item name: Personalized Datagloves Item function(s): A retextured watch. Maybe we can shove the card below in it too, like a PDA? Probably not, but hey. Item description: A pair of black gloves, that extend up a small ways past the wrist. In Necropolis colors, a small holographic information plate sits on the back of the left glove, attached with deep red stitching. Item appearance: In DMI. Item name: Katerina's Necropolis FO Identity Card Item function(s): Preferably this would be like an ID card, except it's not wearable and doesn't use access (to not be used as an actual ID), it just has the fields, Job set to 'Facility Overseer' and the rest the same as the ID. If not, just able to be fit in a wallet with the description is fine. Item description: A black ID card with blue text detailing the owner's position in their company and general information. This one seems to have a gold pin at the bottom, and a large Necropolis seal at the top left. Item appearance: In DMI. (Not for above: If you can't make it an ID card, set this as it's description: ''A black ID card with blue text detailing the owner's position in their company and general information. This one seems to have a gold pin at the bottom, and a large Necropolis seal at the top left. The rank across it's field reads 'Facility Overseer'.'') How will you use this to better interact with crew and/or stimulate RP? There's been a steady influx of Contractor characters, especially Necropolis. I'm pretty versed in Science, and having a blatantly unique look that also complies with the Contractor's standard may draw eyes. People already question Contractors about their jobs and companies, and seeing someone stick out makes it easier to approach them at times, or harder depending on who you are. Additional Notes: While a relatively new character, I have been putting work into them and researching into the company, and asking the lore devs about what's acceptable and not. So while I've one or /maybe/ two rounds at the time of posting this, these things usually take a month or two to even get looked at, so it gives me time to establish them safely. Necrostuff.dmi
  19. Hello, I play Aimee, and in the situation you stated regarding me it had zero reasoning in OOC. I don't appreciate being OOCly slandered either that I unconditionally hate you or some such. Aimee is not programmed to have Psychological knowledge, thereby I cannot legally determine if you are safely able to be prescribed more of a psychiatric medication. Giving you more than prescribed than a medication in today's date can lead to malpractice charges as I am not your prescribing physician for the original prescription and have no contact with them. I would, as I told everyone else at the time, have to wait for a qualified professional to come and make that analysis before I can legally prescribe you more medication. While Aimee is willing to stretch a long way for patient comfort, it cuts off sharply at 'breaking regulatory norms'. I ignored the PDA-System after the message because the you had (ICly), began getting immediately hostile as I explained the situation to you through that message. You did not question it, you immediately insulated me and attempted to guilt trip me. Something that would not work on a Synthetic. So I simply moved on. Regardless, dereliction of duty is not the proper term to use for this. Nor is many things; because you don't know what was done from a realistic standpoint beyond me refusing to overmedicate you without a proper analysis. Please don't drag me into a complaint that's not about me. Things like this can also be ahelped in round, and be taken care of in round, instead of being taken to the forums, and you will often be asked 'Why didn't you ahelp?' ?‍♀️
  20. A paramedic has the ability and plausible training to react in many situations, including active firefights depending on the state of the country you live in, or the city you reside upon. It's the sad truth of the medical field that we prepare ourselves for the day-in-day-out of crisis even if it doesn't happen on the daily. An EMT is less likely to have such training, as the only qualifier for EMT is going through about two weeks of basic classes and getting a certificate that you know basic treatment, and this is why EMTs are always on-job with Paramedics, and never are there teams of two EMTs. However, doing so upon a fighting member is something you would be told never to do, because it makes you look like you're picking sides and puts a target on you. This is why you never run into a police shootout and put a bandage on the officer shooting, you will be shot as well. It's why areas are cleared before medical services are allowed to enter, in every case and time with very minimal times of exceptions. But yes, Drago is correct, EMS have guidelines they follow in 'combat' scenarios, which is part of their training to get into the mindset for. It's a very "Follow these or you put yourself and others at very high risk of injury." You have to remember as an EMT, you are not a paramedic with multiple years of experience under their belt, and you're not a doctor who can treat people. Your job is to move people injured back to medical to the best of your abilities and provide stabilization care until you arrive. Not to be a cure-all-be-all end of the line, even if you're capable of doing that by drugs. EMT is not just a fluff title and the same thing of a Paramedic, an EMT is an equivalent to a training role for a Paramedic, if you want to think of it that way.
  21. Just gonna put this here. Mercsuit: initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/vision/thermal, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/actuators/combat Hazardsuit: Also armor stats: armor = list(melee = 60, bullet = 45, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 45) initial_modules = list( /obj/item/rig_module/vision/sechud, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/mounted/taser Compared to Stealthsuit they get: armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
  22. About like this. Ignore the suit, I sprited it too even though it's not on the app.
  23. Naomi is a character I love to hate, yet unironically like. I despise people with drug-likes like that, though. It's just something I'm not for because it gives an excuse to have 'Oooooh I don't care' RP. :shrug: Something I have seen you do, a lot, before. Outside of that, though, I like her.
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