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ferner

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Everything posted by ferner

  1. Thanks for your suggestions, keep them coming and I'll get them implemented where I can, when I can.
  2. I assume it stands for Biesel Vessel.
  3. I went back and forth a bit on this, but eventually made the cockpit black again, as the rest of the ship flooring.
  4. Yes the dropship can ferry people back to the big ship if required, though its engines need time to recharge between drops.
  5. It'd be easier to make it so these events leading to the venting of the surface level have a less chance of occuring, for example, carps used to only break windows if they saw someone inside, and I think it should be reverted to that instead of them creating needless busywork by breaking into places. As for elevators being hard for new people to see, I agree. We need to change their visual style so they're more easy to make out from everything else. Moving departures to the main level would be colossal effort, and with it you'd have to reconsider the entire purpose of the surface level, I'm don't think it'd pay off either.
  6. Thread intended for feedback, ideas and questions related to PR #7457 https://github.com/Aurorastation/Aurora.3/pull/7457
  7. This should be adressed in this pr. https://github.com/Aurorastation/Aurora.3/pull/7225
  8. Job titles should be clear. Having a role with Engineer in the name, in the engineering department makes sense. People can understand what an engineer does on a space station almost instantly, Due to influences from other games, other science fiction media, etc. Maintenance technician doesn't lend itself to the same image, it's a vague title that has for years just meant a more unreliable engineer of some kind. Should they know how to turn on the engine? Should they not? Who knows. Its only uses being perhaps as a stepping stone between apprentice and a full on engineer, or perhaps for players who want to play to the archetype of a less educated engineer ,with less responsibilities. Pointing at real-life examples I find irrelevant, we're neither a milsim-esque server, and we're not all in the know how of how engineers operate in real-life either and we shouldn't be expected to. Tldr: Big -1.
  9. I'll handle this, as I've got some map bugfixes I'm working on atm and I can slide this in
  10. Would perhaps be easier for the smelter to count the resources, that way you couldn't put stuff through the stacker multiple times either. You could also maybe have the ore redemption console automatically sign the reports if you have your ID inside it when you print the report. I suppose a simple scanner could work too. With other pros and cons.
  11. I'll be taking a deeper look at this issue, it's something I too have noticed.
  12. It's certainly a possibility, though overriding ctrl click for rollerbeds could lead to them being a bit more of a hassle to use in emergencies.
  13. Opened a pr for this here https://github.com/Aurorastation/Aurora.3/pull/6956
  14. Sure, simple enough. https://github.com/Aurorastation/Aurora.3/pull/6951
  15. Lovely spritework, and I too have felt a lack of upper-class Eridanians, so having an AI that could help represent that and Eridani society at large would be awesome.
  16. I don't think they need 2 sinks.
  17. I'll add something to the bar back room to store documents in. Most likely either a filing cabinet or drawers.
  18. I'll be working on a smaller mapping update soon that will include some of your suggestions and some bugfixes. Your wishes for a better bar are very much heard, but they'll have to wait until I find the time to work on the proper service remake.
  19. I am very much against removing access from janitors, and I think we should be moving towards less access needed to get places rather than more. Janitor has always been a good newbie job for getting to know the facility and it should be kept that way. There's enough paranoia from players when they see someone somewhere they maybe should not be and instantly shouting out for security.
  20. Thanks for the suggestions guys.
  21. I'll add support for them as I'm already touching these bases in another project.
  22. I had an idea for a potential ghost role, something that the merchant can summon if they want to, like a guard, assisting merchant, or perhaps a pet? I've seen them be adminbussed in before, and the merchant job can get lonesome at times.
  23. Will this system encompass human/silicon mobs in all flavours, with being able to spawn them in specific outfits?
  24. Sure https://github.com/Aurorastation/Aurora.3/pull/6633
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