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SierraKomodo

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Everything posted by SierraKomodo

  1. Kunai would have a field day with this.
  2. I remember this round. It ended up being Ziva, who knows fuck all about atmos beyond how to wrench/unwrench a pipe, who fixed it... By turning the valve on and off. She was so proud of herself. More on topic, as Katana, I've found myself in situations where electrical gloves would have been useful, particularly when it comes to modifying pipe layouts. Went to temporarily remove a grill so I could relocate some pipes, and I got a nasty shock from it. Door hacking and such I've personally never actually had a need for as an atmos tech so far (Though I can see that being an issue if there's no active engineers and there's a breach somewhere) since an atmos tech has the central console thing that connects to all air alarms on the station, and can delegate to the engineers 'You take these pumps/scrubbers, put them in the room, hit the switch and dont touch it til I say otherwise'.
  3. The following message was sent to every employee that works aboard the NSS Aurora.
  4. You were talked to about that very issue, for launching an SSD person out the chapel space launch thing after stealing his ID. Scopes had you read the rules, you quoted the exact rule regarding SSD persons to him in ahelp, and told him it would not happen again. Later, in the very same round, you stole from another SSD person, and gave the moderator that ahelped you for that issue the same story. How do we know this won't happen again, if you've already gone against your own word in the same round?
  5. The character has always been Tajarran, he just wasnt able to play him on Aurora because of whitelists. I'm liking this, although I may be biased because I've seen this character in action on other servers. It's definitely a more unique background for a Tajaran (I think it might be the only one that doesn't know its own culture/language, which will make for some very interesting roleplay between him and the other Tajara on station). I am a bit curious to know which Tajaran ethnicity he is - Hharar, Zhan-Khazaan, M'sai, Njarir-Akran? This has my +1
  6. Pssst, shouldn't this have been marked '[On Trial]'?
  7. I have skype and steam sierraar for the former, sierrakomodo for the latter. Be sure to send me a message telling me who you are if you add me
  8. It's not quite to that point for me, but there are certain round types I'll avoid joining in because they usually go a route I don't like playing a part of.
  9. Should wait for her call. Also, I'm gonna be trying something out for this. Feel up to doing a chatrp session with Za'had? Would give a better chance to see the character's personality and such
  10. It also requires universal translator, but yeah, it's possible to understand (Dont think they can speak it though)
  11. SierraKomodo

    return?

    Specifics be damned. Nobody has the right to tell you not to come back. I personally agree with all of the above. One person shouldn't control whether or not you do what you want
  12. I do have characters that have racist beliefs/tendencies, but it tends to be rather subtle, and in some cases, completely overthrown by how another character acts. Miraj and Hazeri, for an example. Miraj has a fear of unathi, thinking they're all blood thirsty killers. Then comes Hazeri, who saves her life after she jumps into disposals to hide, not thinking clearly, and gets flushed. She never fully warmed up to him, but she stopped running and hiding from him. I do have to ask what exactly is it you're expecting to see regarding racism. Are you wanting less subtle, but still subtle hinting at racism, such as a sneer here and there, a vague comment that can be taken offensively? Or are you looking for outright racial slurs being spouted off, obvious unfairness regarding race by heads of staff/security, etc etc?
  13. pAIs can only see/understand sign language when deployed. If in the card form, they cannot see emotes and therefore cannot see sign language
  14. Je'Rian and Za'Had both get a hesitant +1, people have been making some complaints about there being too many Mo'Takis now (And one gave a very valid IC point regarding conflict of interest with a family working on the same workstation - Especially if one or more are heads of staff - Ryu is a Head of Security). So while I'd like to see more family, I'm not entirely sure if it's a good idea to have more Mo'Takis on the Aurora. As it is, I think it's the biggest family of player characters at the moment (6 different characters currently, iirc - Ziva, Karima, Kai, Ryu'daken, Tavaku, and Rasul)
  15. Kunai: Ariana Eshlian (The female voice) https://youtu.be/-Cscnp_ML8U?t=1m47s https://youtu.be/-Cscnp_ML8U?t=2m42s
  16. If an IPC screen blows out, is there any way to revive that IPC?
  17. So just so I'll have the family tree right, is Je'Rian cousin to both Karima and Ziva? (Has different parents from those two), or Karima's cousin and Ziva's sibling?
  18. LOGIN >SYLVIA PASSWORD>************ ACCESS LEVEL>OPERATIVE (INFORMANT) NET ACCESS GRANTED WELCOME
  19. /thread
  20. I thought doing things like that would be considered self antagging, and get me in trouble though? I'm sure alot of people have the same impression, and thats probably partly why this is the case
  21. when you modify and save a record you loaded from someone else, it saves it under your own name instead of overwriting theirs
  22. Tax season's over, so I should have free time for things now
  23. Type: City Founding/Settlement Date: Not certain on an exact date here, but it would have been before space-faring culture came to Adhomai Region of Space: Adhomai, S'Rand'Marr Controlled by: Human corporations, with the Kal'Tiiv family as the 'Tajaran face' of the corporation Other Snapshot information: - Due to common contact with space faring traders and non-Tajara races, Tradeband is a common second language for most residents - The most common occupations in Kal'Tiiv are fishers, traders, miners, and mechanics - The current 'mayor' of Kal'Tiiv is Rala Kal'Tiiv, a female Njarir'Akran and Hharaar mix Long Description: Kal'Tiiv Space Port & Ocean Harbour Kal'Tiiv was first formed in (Enter date here) as a small sea-side fishing camp, owned by a nobleman named Ko'Zhan Kal'Tiiv, it's location chosen due to the natural terrain - The proximity of the ocean, where they could fish, and open wilderness, where they could hunt for food when fishing was low. Ko'Zhan, his family, and the 'lesser' Tajara under his servitude made up the population of this settlement, though this population was quick to start growing when rumors started spreading of the quantity and quality of Kal'tiiv's fish. As population grew over the next three years, Kal'Tiiv quickly became a small town of not only fishermen, but merchants, smiths, shipwrights, and other Tajaran laborers, with the Kal'Tiiv family in charge of it all. They directed the construction of fishing and trading vessels, organization of land-based trading caravans, the production of supplies, even going so far as sending laborers out to break up the ice and create viable pathways for sea faring vessels through areas that were frozen over. From there, the town quickly became a common trading point for other nearby towns and settlements, and rumors continued to spread of the pride and joy of Kal'Tiiv: The fish, which was commonly served to noblemen of neighbouring territories. Some time down the line, shortly after first contact with humans and as uprisings were beginning, the Kal'Tiiv family recognized the growing unrest with those that lived in and worked for the growing city. In an attempt to curb any uprisings, knowing that it would be a losing battle if they tried to fight it, they instead announced to the city they would work with them to 'build a better Adhomai' and 'work for their freedom', with the backing and assistance of human corporations interested in picking up control of Kal'Tiiv. The family remained as the 'face' that guided the city, but otherwise let it go in its own direction (Really, letting the corporations direct the flow of everything). Today, Kal'Tiiv is a bustling, industrialized port city situated on the edge of the sea. Everything within this city is co-run by human corporations, and the still influential Kal'Tiiv family - However, the Kal'Tiiv family is mostly just a frontal face for the corporation that really controls the trading, fishing, and mining operations in the area. Kal'Tiiv is a common place for space-faring traders to conduct their business, and Tradeband is a commonly taught and practiced language for Tajara in the city as a result. The city's most notable feature is the Kal'Tiiv Space Port and Ocean Harbour (Commonly called the 'Spoh' by residents), which, as its name implies, doubles as a trading port and safe harbour for both sea-faring and space-faring vessels.
  24. Hm, well, yeah I guess this can work. The Mo'Taki come from an industrialized port-town/city. But there could be small mines nearby. I actually specifically listed mining as one of the common occupations in the Kal'Tiiv lore application I'm working on, although Kal'Tiiv isn't a mountain city, it's an ocean-side city
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