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Everything posted by VVipEdout
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Please, no. Chemical names are absurdly easy to learn and literally anyone with access to a chemmaster (i.e. the chemist, CMO, scientist, lab assistants) can hit 'Analyse' for a brief description of what a substance is and its effects. Imitating other servers is not desirable in the slightest in any form; Bay holdovers got us Vox, old med was a holdover, etc. One doesn't have to be a qualified professional to learn a few names. That, and it'd sincerely be a joke if servers with a lower RP requirement than us had a more believable chemistry framework. Imagine a HRP server having 'Viralivir' and 'Infexicilin'. Literally space drugs and spaceacilin tier.
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There's really very little reason to restrict offworlders from any command position. They're arguably even a better fit than a regular human as a CE, particularly with Scarabs, and the idea that the HoS should be expected to have the same physical standards as non-adapted humans goes out the window with the even more fragile M'sai and the Skrell. A 'new species' factor isn't terribly applicable either, since they've existed for a very long time in-setting and are only new mechanically. Not to mention, a command member's task is that of a manager and supervisor first and foremost. If a head of staff is regularly involved in exerting work to the point where an offworlder would be noticeably hampered, they're severely misunderstanding their role.
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Wtf. Mwhit bullying me and trying to chase me off the server. First all, all of these quotes are off context,
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In light of the recent random virus event removal, scrubber surges are another mechanic that cause either annoyance or death to all crew and unwanted, unstimulating work for Medical. On the most benign cases the scrubber can eject juice or water; in the worst ones, one is heavily irradiated, put through hallucinations, knocked out by chloral hydrate, melted down by polytrinic acid, or having their liver turn rapidly necrotic from many other common bursts. The event contributes nothing positive to the round in any end, and might as well go.
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A bad ling round is either extended with 5 more seconds of work to security/medical at best, while at worst it's hallucination sting spam, stealth drain, or horror form murderbone. A good ling round simply doesn't exist. Removing it from code fully would see nothing good lost, removal from secret would be acceptable.
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Can we get an F for APC maxcaps, entire vented floors, wordless door shocking, rushing to delta, stealthmalf, lock-and-syphon and combat borg murderbone? They'll be sorely missed.
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[2 Dismissal; Bin 2019-12-22] separate Secret
VVipEdout replied to There b pirates's topic in Archive
>HRP server >Extended is a flop ? -
A solid +1. It's always great to see people playing with some of the less used aspects of lore, like the Akhanzi Order, and even moreso when the concept is of an atypical sort, in this case a male Unathi character completely disinterested in becoming a warrior. It should be interesting to see how they mesh with (or cause friction against) Hegemony loyalists, alien characters, Aut'akh, Dominians or even the occasional Maraziite. Overall, the concept is rich and could be taken in a lot of directions.
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This is a pretty great take on it. It also opens the window to either resorting to ghetto chem or having to get medication from the chemist/science through less-than-legal means, which is always fun. Also, botany. Hopefully this can also result in botany actually having an use for all the chems they can produce rather than delivering individual bottles of what medical already has.
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+1, definitely. Charging for paracetamol and other basic medications is a fun idea, and it makes medical more involved than viruses and burst lungs. I will have to throw bricks at your house if this ends up making the ringer even more used, though.
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[Accepted] Borya's Stupid Bug Application
VVipEdout replied to BoryaTheSlayer's topic in Whitelist Applications Archives
While more than enough was said about Borya's roleplaying skill, which I fully agree with, the most important part is whether they understand the species' lore or not; to me, the application definitely shows that they've read over the concepts involved in detail. An easy +1, though a few questions jumped out at me while reading it. 1) How did Caduz's experience in the IAC affect her? Having most of her life outside VR involve working with the volunteers, potentially very far away, makes this a character with a very particular take on Vaurca socialisation, this going even further considering she is a Za of the most xenophilic brood by far. 2) Touching again on Athvur's brood, how does Caduz express herself? A clearer modulator, wearing human (or human-inspired) clothes, or even a simple IAC armband gives a far different image than zzzvheacking like zzzizz and walking around in nothing but a blinder and your carapace. 3) With 30 slots full, who's leaving? They're all good waifus, and we'll miss them. ? -
The top two are great compared to what we have right now, no contest. The third is best, though the black grip would probably look even better.
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Not to mention all the fun events that can happen to make red dock inaccessible currently, like carp migrations or elevators losing power. If something can be done to prevent transfer from being hell to even get to or straight up untenable, by all means. Why not on the far side of the engineering corridor or, failing that, the current location of the vault?
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Something's Vaurca Deputy App
VVipEdout replied to VVipEdout's topic in Developer Applications Archives
Thanks for the feedback and support. I'd like to address the second question first, because it's the simplest. To a degree, working on Vaurca lore, specifically hive-specific lore, is inextricably working with other species' lore. C'thur lore is Skrell lore, K'lax lore is Unathi lore, the same for Zo'ra and humans. While the average Hegemony citizen knows absolutely nothing about Zkaii somnambulism, or few Skrell could tell you about the Sensate, most any development that isn't niche requires working with other species writers by default. Of course, most of the actual process would likely be up to the species maintainer, but I'd love to work with other writers if it fell on me to do so. As for events, I have to admit I wouldn't have enough experience as I'd like to run one at first. Preferably I would inform possible concepts for Vaurca events rather than run them by myself, but the idea is far from discarded. One thing I'd like to avoid would be the 'Aurora as centre of the plot' tendency a la Lii'dra invasion, which doesn't mean nothing will happen, but rather that a glimpse of the overall changes is both a better hook and more realistic than frontloading every aspect of a lore addition onto the station. In short, possibly, but definitely nothing large-scale and much less combat-based without a very good reason. -
These are just bad all around. The shading and perspective don't really fit with anything else, come across as way too chunky and are dull in comparison to the current sprites. The lights, while noticeable, are also nowhere as clear as the Bay sprites. Though the main gripe comes with the canisters, the heater is hideous and both the portable scrubbers and siphons are unpleasant to see. As said above, one part to remark positively about is the scrubbers, though it's honestly the only part.
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Ckey/BYOND Username: Somethingiguess Position Being Applied For: Vaurca Lore Deputy Past Experiences/Knowledge: Nil, zilch, nada. What experience I have with Vaurca lore is no more than any other particularly interested bug main. Examples of Past Work: Nothing to show. I'd been told to make a canonization app for a change to High C'thur's brood theme, but couldn't find the time. Additional Comments: In the following paragraphs I've written some of the aspects of Vaurca lore I'd like to change or expand upon. A good part of these are on topics that have been touched upon or influenced by discussion on the species Discord.
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If I am correct, slime jelly is absurdly deadly and very ganky as a poison option. Even cyanide would leave more of a window for survival, and it's a 20 toxloss - 20 oxyloss per unit poison. Why not amatoxin or carpotoxin? Tricordrazine only for healing and only 10u hyperzine might be a bit underwhelming, and a pacifier pen being just a nerfed parapen is an interesting choice.
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Paxazide is horribly short-lasting to be much use without mass amounts, if I remember correctly. With that said, it's perfectly possible to make a pseudo-parapen that acts only as a pacifier or only as a muting mechanism, what with wulumunusha extract being easily available. If the problem is a lack of muteness leading to the usual ;HELP SEC MAINT, chloral or any instant knockout would make up for it by giving you a window to take the headset away with. Chlorophoride also has the current parapen's weaken effect without the muteness, I think? The set of pens idea is great. The healing option could just be a survival autoinjector reskin, or if we want to make it the end-all-be-all, rezadone. As with the permadeath proposals, the prospect of being unable to do much of anything for RP for several minutes is quite plainly boring. All it takes to shift the parapen from a ganking tool to a quick pacifier with no chance of radio yelling is changing the payload.
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[Accepted] Leudoberct Vaurca Application
VVipEdout replied to Leudoberct's topic in Whitelist Applications Archives
Short, sensible, to the point. Zkaii is currently a criminally underplayed brood as is most of K'lax, and not going with the obvious choice of Vetju is pretty great. I can attest that Leudoberct is both a capable storyteller with their current characters, and that they've actively sought out advice in the Vaurca species discord. That said, a few questions jumped out to me while reading the app. 1) While Sgzi's backstory is what pretty much every K'lax character should follow, what can be said about them behaviour-wise? Are they more adapted to the aliens and more capable of working on a foreign station, or do they struggle with any social interaction outside their own species? Albeit it's mentioned this is a relatively new Ka, some Vaurca are played as having learned social basics in VR while others are played as hopelessly socially crippled. Would you say Sgzi leans more towards one or another, or something entirely different? 2) Zkaii's brood in particular has a different understanding on reality, in that Ny'tatyk is seen both as the definer of reality's structure and a small part of High K'lax's mind. This combined with their somnambulism and their likely adherence to the Mother Dream gives the brood a specially spiritual approach; how much do you think this would mesh into how Sgzi is roleplayed? Both making it a minor part of the character or one of the main traits can be fun, but I'm curious as to what you'd like to do with it. All things said, a definite +1 for this app. Really looking forward to Leudo's new character in general and their experience as a bug player. -
Frost Oil is impractical to get at best and absolutely painful at worst. Either you rely on botany to be able and willing to mutate peppers for it, or you pray that the xenobiologist won't spam adamantium slimes or get eaten trying. It's carpotoxin again; if you can't get it reliably, it's not worth considering as a treatment. A skill-locked way to get Frost Oil would be perfect, though. It's rezadone but not as good, so yes. You could easily go out with nothing but epinephrine, bicaridine and inaprovaline on your belt and manage most if not all critical patients. The 5u epinephrine autoinjector is already a popular measure, and as said before an omni-healing cocktail for critical is as easy as putting three chemicals together as a racemic. Side effects are great as long as they can be treated. It makes little sense for thetamycin to cause vomiting when we don't have an antiemetic. Maybe add anticoagulant effects to some treatments and put new chemicals to balance the side effects? Cocktail making is fun and the idea that chemists would ever stop fine tuning mixes for a better effect is wishful thinking. A flat out nerf to healing values, as suggested by others, only invites ways to circumvent it. Side effects are both a complication to chemicals and a method that goes well with the tendency to bypass chemical hurdles with even more chemicals. I'd expect at least one MD to raise a brow at a drug mix that involves 7 different substances just to minimise negative effects.
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PR #5414, Adds Omnizine, Atropine, Epinephrine, Mannitol, by BurgerBB. The strictly worse tricordrazine nobody uses, two omni-healing chemicals while in crit, and what is currently considered an absolute requirement for cloning other than a psychologist. It's entirely possible to make a cocktail that will heal 7 brute/burn and 16 oxyloss for only 1 point of toxins with only atropine and tricordrazine on critical condition, plus 5 points of the highest damage when we throw epinephrine in. Strictly better than bicaridine, a specialised chemical, for brute damage and equal or better than dermaline if the highest damage is burn and the patient is in critical. Being responsible for what is essentially an optimal mix and then complaining about 'bullshit chemicals' is either shortsighted or dishonest. On the 'miners falling and antagonists shooting' comment, what can be done but to doubt whether you play at all? Changeling and vampire are medical-intensive modes, there are regular psychological examinations, electrical accidents, radiation treatments, physical checkups, prisoners wounded by security or themselves, so on and so forth. If you really do believe that spending a minute unconscious and then rushing back out is the same as roleplaying a treatment and actively participating, I don't know what to tell you.
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God, yes. Cryocells are a bore for everyone involved and their only use outside of conveyor belt treatment is for duplication of chemicals. It's entirely possible to start with less than one unit of a chemical and end up with more than is ever practical to have. Handheld scanners being able to identify specially which limb contains shrapnel/IB is also great; it's a pain to have to use either the scanner bed or diagnose it via grab like we're in the middle of an Adhomai trench. Meanwhile, anadaxon and feredaxon are fun alternatives. Obviously the first is meant for xenobiologist/ling cases while the latter is for cloning and possibly to be used with mannitol. On that note, how do you intend to make up for the fact getting to mannitol's optimal body temperature is now impractical? Given the overlap with feredaxon, you might as well give it trauma healing and cut out mannitol. IB false positives seem more like wasted time than a fun complication, but otherwise it is a good change. EDIT: How do you feel about rezadone? As it is it's essentially clonexadone without the cryogenics part, but you'll never ever make more than 9u at a time because carpotoxin is such a pain to get. Should it be changed in light of the new medications, left as is, or made practical to manufacture instead of RNG dependent?
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Bicardine, Peridaxon, and Alkysine nerfs
VVipEdout replied to sonicgotnuked's topic in Discontinued Projects
Phoron salts can be made in five minutes flat given the chemist has already figured out a working method, and less if said method is not heater-dependent. Locking a recipe behind it would only net you phoron fires from inexperienced chemists about three minutes after someone asks why there isn't peridaxon in the fridge, which takes 10 minutes to solve and possibly more if considering engineering work and suspensions, et cetera. One has to understand that said changes would not make medical's work more entertaining or challenging by any margin; at most the person suffering from the changes is the patient, as being on a ticking clock to death by having no surgeon and no way to handle punctured lungs/IB, one might as well cryo. It's not like surgery is this fun, indepth system that one is taken away from by chemistry; my experience as surgeon boils down to rote steps while the person is asleep from start to end, and the only feasible way to give surgery a bit more fun in its current state is extremely rare and requires chemistry anyway, being awake surgeries with oxycodone. I can't see the changes improving anyone's experience. -
Bioweapon, shortly. Regular k'ois spreads absurdly quickly and is deadly to non-Vaurca; this is the same but with the added bonus of draining light, being deadly to every species period and connecting you to a hivemind as soon as it takes root. As with regular mycosis, the infected keep vomiting spores, which means you want a biosuit fast if you're not made out of metal. A specific chemical purges the spores and the mycosis, but it's poisonous to everyone and horribly lethal to Vaurca specifically, not to mention expensive.
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As was said, so far all complaints have been levied specifically to and from Security, which is ridiculous. The corporate liaisons, representatives, the literal half of possible factions that don't even handle sec work, EPMC paramedics, Necropolis medical, Hephaestus mining, so on, so forth; to cripple possible options because 'me no like contractor officer' is short-sighted and fun for nobody. That, and the idea of the entire contractor rework was specifically to involve corporate espionage and introduce a component of distrust; if NT employees aren't taking steps against secrets being leaked, it's nobody's fault but their own. How aren't Hephaestus scientists going to leave with bags full of research data and prototypes, if nobody mans the checkpoint? How does the representative's office immunity matter, if contractors are never suspect? Removal for the sake of removal and/or completely personal takes on play does not add to enjoyment of a round or RP. If one has issues with contractors regarding espionage or sensitive positions, handling them OOC instead of IC is wasting an avenue for storytelling.