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Bear

CCIA Leader
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Everything posted by Bear

  1. It doesnt make sense in xeno races especially. Id also add give them diff organs but thats a diff subject. I like the option to select not having it a lot.
  2. I like this char concept. The app seems solid and Aquuore seems like an interesting char. Cam also vouch for Naelynn's RP ability having really enjoyed her endeavour into the Unathi, would love to see her as a skrell! +1
  3. Easy +1, The goret is a fantastic player, mod, and person. Great at teaching and guiding, more than capable of taking control of situations and wrangling it together. I'd love to see them play command.
  4. I defeated Borya.

  5. I think its a creative take to a personal item. I'd love to see it IG, can see it facilitating rp and getting people's attention and interacting with your char. +1
  6. Voa is creepy as all bugs are adorable and I see this going horribly wonderfully in so many ways with the touching. +1.
  7. Id love to see the scouts added
  8. Bear

    The Away Team Lead

    Agreed. Definitely open to suggestions on things to add or remove from this as well.
  9. Bear

    The Away Team Lead

    I have! And while I like the concept of the scout team (a lot) my hesitation with it is a second militia being too quick to form, a nanotrasen rep not leading the team, and then the command rework im not sure on. This is a much milder suggestion that could still get things rolling!
  10. Ive seen a lot of people adopt this layout already. It frees up much needed space.
  11. TLDR: Create a role and give some basic gear to help get expeditions off the ground and actually happening. WHAT: A designated leader role: "Away Team Specialist" for expeditions tasked with organizing a team quickly and getting the shuttle out the door. WHY: Expeditions aren't happening nearly as often as they could be. With the RD currently leading this issues with solo command on top of managing a department and getting it setup to either operate without you or finding someone competent and trusted enough to lead it in your stead is a massive barrier to them. Away missions have tons of rp potential and should be used way more often! Besides. Sending a command member with several PhDs and the only reliable person capable of fixing the AI is silly. They're far too valuable. Having someone who is designated and trained to lead it makes so much more sense. HOW: Rework the office space near the research shuttle for the lead with a few lockers of softsuits, rods, and basic gear like radios, basic tools, med kits, and flashlights. Give the lead command access and a las pistol they must keep holstered. Loyalty implant? And make it clear they have no authority on station affairs. Whitelist? Note: Ive had a ton of fun on expeditions. Theyve got great rp potential but they almost never happen during my playtime. This is my suggestion on how to make it happen more. Be gentle!
  12. I will literally always be done researching beyond anything cargo sends me before it reaches me every single time. Having been delving into the cargo realm recently theres a lot for the tech to sort thro. Organize and then mail independently
  13. 10 minutes would be great. Especially for boneheads like me who ready under the wrong char all the time
  14. +1 Dedicated RP'r, have observed them being more than capable of task delegation and role administration while driving the story forward. Long term player who will and has done just fine.
  15. +1 from me. Solid rp'r who I've observed performing greatly in tense situations. Positive influence on the community. Think they're more than capable.
  16. Yahir Na'Zirah, Shaft Miner, Witness: "He volunteered to join hunt along with others from the Aurora. He was a late arrival, but he was excited by the prospect and joined eagerly. This was a mistake on his part as he was not prepared for what awaited them on the planet. They gave him an energy glaive, he had never seen one of those before, but he wielded it like any spear. He followed a knight breaking off from the main group to investigate a Cabin while the main hunting party secured the area, they found a survivor inside. He was terrified, but he seemed like a nice man, it is a shame he did not make it. After finding the cabin, the beast found them and showed no mercy. It was terrifying. He stabbed it and shot it a few times, but he saw his allies dropping quickly. It seemed we had no medic with us. So he picked up a medkit from his fellow coworker and began tending the wounded the best he could... he is not a medic, but he was all they had. Many did not make it. For some all he could do was hold them as they passed. It reminds him of things he left back on Adhomai."
    Had a blast, the monster was OP AF but it really made you consider your engagement routes and how bad you wanted that kill. A lot of people paid for it, quickly turned it from a hunt into a horror-survival scenario. Also had fun getting my ass valided by the TCFL. Fun event all around
  17. What is sad is that the typo on Crevus was caught when I had someone proof read it for me too :c Thought I saved the correction. And it was supposed to read "..cried out to the Ma'ta'ke.." signifying he cried out to all of them during his soul searching. Sorry! 1) Yahir is tired of the conflict. He was an idealist as he began, however, partaking in it has shaken him to his core. That being said, at current date his ideals now align with the National Adhomai Worker's Party and he still sides with the DPRA especially with freedom and self-determination being the center of their ideology as well as the goal of dismantling the cast system. 2) He believes in the Ma'ta'ke. His family, traditionally, claimed Mata'ke as their patreon and so growing up Yahir did the same though he was not an avid or dutiful worshipper. However, in his current time of turmoil he has found himself truly searching his beliefs and has been praying to Marryam for her wisdom.and guidance. 3) His primary goal in Tau Ceti is a fresh start and a new life. Terrified that his desertion had been or will be discovered accompanied with the guilt of what he had done, fleeing to Tau Ceti without a trace (while extremely to leave his family and village behind) seemed the best option to him. Taking a new career path, he isn't sure what the long term future has in store for him and so he focuses on the pursuit of life and happiness once more.
  18. Yep. My clock time is 12-13 minutes. 12 minutes plus im not focusing on rp happening around me. Please.
  19. TO: CCIA, NTCC Odin. FROM: John Grey, Assistant, NSS Aurora SUBJECT: RE: Incident Report -------------------- BODY: I, John Grey, would like to rescind the IR Request. -------------------- DTG: 21-04:57-TAU CETI STANDARD-08-2461 SIGN: J Grey
  20. BYOND Key: A_Big_Bear Character Names: Eric Bayer, Lachlan Wallace, Sarah Nievan, Mark Hundsley, Gabe Sinclaire, John Grey(Deleted), Jetsam Species you are applying to play: Tajara What color do you plan on making your first alien character: Charcoal Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: The Tajara have been a race that drew me from the moment I entered this server, with a unique approach to the typical ‘cat-person’ and a very deep lore-set to accommodate them. Their story as a people being that of war-torn people, split between ideology, time, and even by the color of their fur, is without a doubt my favourite of all the whitelisted species. With a such a vast world and three well detailed factions, the Tajara are a treasure trove for characters that can be diversified across the station which is something I very much hope to do in time. Identify what makes role-playing this species different than role-playing a Human: Something that is made very clear, is that at their very core, they are not human. Uncomfortably hot in our own normal ‘room temperature’, their bodies are adapted for a completely different environment and the evolutionary path their species took is very apparent. Covered in fur, and resting on digitigrade feet, the Tajara stand very different, using their tails for balance. Nimble and lithe, with clawed fingers and sharp fangs, Tajara have strong resemblances to the predatory ancestors lingering in even their eyes which see in the dark where others cannot. But their differences do not stop at only the physical. Their expressions, behaviors, and mannerisms are very alien to that of a human. For instance, their approaches to relationship and contact would seem prudish and almost silly to the Biesellian’s eye. Their very approach to speech maintaining a third person’s reference to themselves except around those they trust the most, and then quite obviously the rolling of their R’s. Along with the base differences with every Tajaran, there can be a plethora more confusing an outsider depending on the region they come from and the side they’ve chosen or the lack thereof as others remain neutral or ever-changing nomads on such a war-torn planet. With such a diverse mold, it can be quite easy to create very contrasting Tajaran that bewilder an outsider’s take on them. Character Name: Yahir Na’Zirah Please provide a short backstory for this character: Born on 11/26/2439 in a small village just west, outside of Mal’Jor to a family of Zhan-Khazan farmers, with two older brothers, Brahim and Dastgir. Yahir was exposed to the aftermath of war from the start with a family that was no stranger to the conflicts that had brewed around the area during the First Revolution. The people were tired, hungry, and lived in conditions that was almost considered squalor. Yet, despite it all, they were close knit, taking heart in each other and the bonds of family and the community around them as the ground tilled harder and harder under the ever heavier yoke of the government in the years post the First revolution and the combat that had been seen during the struggle for Mal’Jor’s defenses. However, just as soon as the community had begun to rebuild, war broke out again once more across the lands only months before Yahir’s twelfth birthday. With the coming of war, the eldest of his brothers Brahim, set out to join what would become the Adhomai Liberation Army. They received letters from him over the course of three years with but a few short trips to home as they heard of his exploits. Grandiose and clearly exaggerated, they left an impression on Yahir as he came of age. With pride he watched his brother set off. He did not return. Remaining to tend the farm, his second brother Dastgir, departed to join the front with the ALA as his brother before him. In the years since, Dastgir had grown quiet, confusing Yahir. However, in 2459, Dastgir returned to their village to stay and so Yahir took up his brother’s rifle leaving the village behind with his parent’s blessings to join the ALA. Filled with images of glory and great conquest left by his eldest brother, Yahir was not prepared for the horrors of war that he would face there, learning quickly war was but a gilded slaughter. Sticking to guerrilla tactics Yahir watched his handiwork firsthand, leaving images that haunt him even to this day. On third of February, the haunted screams broke Yahir, turning him to abandon his post of his troop’s watch camp, slipping away into the shadows during his watch. It was to his horror that he learned said abandonment cost them all as they were overrun silently during the night of the absent guard. ((This was not a slow change of mind that led up to this, but I’d rather not give away all the key details of the character, feel free to DM for specifics!)) Knowing he could not turn home, he cried out to Ma'ta'ke, feeling only rejection. And so Yahir turned to the smugglers in Creves port, fleeing before his cowardice could be truly unraveled, feeling it better the thought he too had perished in battle like his brother before him. Taking a great debt to secure passage, he set his sights on the corporation he had heard of, NanoTrasen in hopes for a new life, far away from the war with a chance for a better beginning from the humble origins of mining. Speaking with the contractors, Yahir arranged a contract to begin a career in mining off the promise of hard work and a stable, if extremely meager, source of income. Signing on the dotted line, he shipped out with but the clothes on his back to begin his certification courses… What do you like about this character? Yahir is a character I’ve been working on for a while, piecing him to the lore as I read it, expanding on him with each turn. There’s honestly a lot more I’d like to add to the backstory but to keep it from being a text well it’s easier to go into it here. The goal for him is not to be the edgy thousand-yard stare war veteran, but rather, a man running from his past and bad decisions while clinging to hope that there is something better for him in all of this. A musician who cannot play despite trying his best to learn and an isolationist yearning to replace the void left by self-exiling from his community, the character is an emotional roller coaster. How would you rate your role-playing ability? 6/10 Notes: I’d like to ask you judge my app on the app itself, the character proposed, and the knowledge base exhibited. Not my previous characters or OOC interactions with myself good and bad. I’m currently hoping to replace my old main, Bayer with a new long-term character and this concept is honestly one I’m very hopeful for. To be clear, yes I know there are many who not a fan of John Grey and many who are. I’m not looking for memes in this whitelist nor jokes to be played into my RP, but rather, a character I can really invest in and connect with again. Thank you.
  21. A lock down is a death sentence and is too easy to abuse. The nerf on their hp and cutter is a step in the right direction however.
  22. I'm always a fan of balance, don't remove. My fear with this (and im not the only one) is it will make magged drones resort to lethal responses faster. However, very little HP will make them think twice before engaging so its definitely worth seeing how it does!
  23. Thank you for the feed back. That is the hope with whitelisting here is to get away from memes and move into more serious and established characters. As for the power game, I one hundred percent get that. Its something ive been actively trying to scale back and be more aware of recently. Always feel free dm me with a "dat bad" if you have feedback for me. Always looking to improve ^^
  24. Thank you for the feedback @Doxxmedearly
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