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Everything posted by Alberyk
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The ladder near the botany area is too close to the one in maintenance, and it is really ugly and out of place, I am against it.
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Remove or tweak Tourettes from Brain Trauma for the sake of RP
Alberyk replied to BurgerBB's topic in Completed Projects
https://github.com/Aurorastation/Aurora.3/pull/4850 -
They can still play their characters, as a non head of staff, and I do believe it is a really small number of players that will be affected by this change. We could handle this change without a retcon, in the same manner that similar ones were done. Skull's point is also correct, NT has close, at least public-wise, relations with the People's republic, and they are really racist against Zhan and the others. It would make sense for this to be a thing in the universe without doubt. One of the main points of some of the tajaran races is that they are victim of oppression and are seem as lower by others, and people are fully aware of this when they create a tajaran character.
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Still, only skrell and humans can be captains, it never says anywhere, in character, that other species can't be, still they never reach it. Not our objective here. Lore writers try to create a world full of conflict and racial tension, and still, xenos and machines can be in any positions without problem. While I understand that some characters might be expectional, I also believe they can exist without being heads of staff at the same time, and this restriction can be used to fuel more roleplay than just allowing people anything they want; "Why Urist MacHharar is the chief engineer while him, Urist McZhan, is a better engineer?" Not happening, allowing some tajara into command staff does help with creating conflict and differences between the species itself.
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Currently the tajaran species is only restricted to the captain position, being able to be a head of personnel, head of security, chief medical officer, chief engineer and research director. However, due to the lore of the species, a long history of subordination and being kept ignorant by the nobility, coupled with most of the population still not having access to proper education even in the modern times of our setting, it would be uncommon, but not impossible, for a tajara to be able to reach the positions of head of staff. Taking in consideration this, and the fact that that most species have been really lax when the issue is job restriction, we wanted to propose the implementation of some changes. This would not stop any tajara from being any department, and if added, it would just restrict certain ethnicities from being head of staffs. We also believe that those restrictions will create more interesting differences and conflicts between the tajaran races. We propose the possible changes: First possibility: only Hharar and Njarir can be head of staff. Besides the ruler aspect of the Njarir race, the Hharar are also considered the most intellectual group of the tajaran species. Their relation with the old plutocracy and contact with humanity would also increase the chances of a Hhrar having access to more education than a M’sai or a Zhan. Second possibility: only Hharar and Njarir can be head of staff, while M’sai are restricted to being head of security only. The M’sai race has an extensive history and focus on military, law enforcement and security work, it would not really be impossible for a M’sai to be able to command a security team with the species’ background and situation. Third possibility: no changes. If none of the options are really accepted, or seems as viable, no restrictions will be changed. We will also create a poll on server, so we can gather more opinions on it. Take in consideration that we are not enacting any change right now, we are only seeking to gather feedback of the community on this proposal before we can act.
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I am also against it, research is fine as it is. Some empty spaces are way too big.
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Cultists should still have an option to force people to join the cult or suffer the consequences, otherwise, most people will not just join out of their own will. There is nothing wrong with the "join the dark forces or die" method, besides the salt of having things you don't want to happen to your character (because roleplay is not only about having what you want). I am fine with cult having a more "peaceful" option of having people join the cult, but the conversion rune should stay as it is.
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This would make the hypospray pointless, even with needles, which exist in a large number in medical. Voting for dismissal.
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This is indeed a valid concern, and taking this in consideration, I am voting for dismissal.
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Also voting for dismissal, it is really pointless when we already have the cadet itself, nothing is stopping them from learning from the forensic team.
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Pr for it: https://github.com/Aurorastation/Aurora.3/pull/4804
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I will add this.
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I am sure you can make it in chemistry.
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Item added to the code, you should be able to spawn with it.
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Adhomian Divination Cards Deck And Moon Shaped Amulet
Alberyk replied to Alberyk's topic in Completed Items
Items added to the code, you should be able to spawn with it. -
Items added to the code, you should be able to spawn with it.
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The thing is, the DPRA, unlike the nka that is more focused in a region or the PRA that is trying to build a monolitic tajaran culture, is far more descentralized, and due to that, it is not really easy to write it as having a similar culture like the others, I will mostly likely expand the food section when the regional tajaran lore is complete, that will help in defining the ALA more. I did spend a lot of time trying to word and give something for people to work, at least in the cuisine section, of the DPRA, it is not because I don't care, but as I said, it is not easy due to the nature of the situation. Now, each side has its own negatives and positives, and I do not think that we try to railroad the nka into being the good guys, as they have much issues as the other factions; such as being reactionaries, still believing in the importance of monarchy, being the underdogs and of course, birthright is still something of note in their society. I would also dislike if the conflict ended with one of the factions being destroyed/removed, because they allow for a lot of interesting things that the other species do not have.
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The only real magical secret chems that do exist, philosopher's stone and the elixir of life, are linked to something already related to magic. Magic exist in the settting, and those magical chems are part of the niche and situation, so, I do not see what is the issue with this, because for one to use transmutation, they were already in contact with magic somehow before.
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In the same sense than wounds being fixed in less two minutes by injecting someone with a chemical could also be considered magic by the standards we have today. As I said, estus is not really magic, neither it is liquid fire. I will repeat again, since people fail to understand this; The only real magical secret chems that do exist are linked to something already related to magic. The fact that some players claim to be alchemist do not really matter here, most of the chems can be created using things anyone can find, and are not really magic.
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Nowhere it says that most of said chemicals are magic, with some obvious exception that have a fair justification. Besides other reagents have silly/popular/incorrect/brand names, such as space lube and space cleaner.
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Return Helmets To Not Turning Hair Invisible
Alberyk replied to whiterabit's topic in Completed Projects
I am working on a solution for this, expect an update soon. -
The philosopher's stone and the elixir of life's nature lies with the paranormal and the magic, there is no reason to rename them.
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Return Helmets To Not Turning Hair Invisible
Alberyk replied to whiterabit's topic in Completed Projects
I will get this. -
Item added to the code, you should be able to spawn with it.
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Item added to the code, you should be able to spawn with it.