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Everything posted by Alberyk
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There is little difference mechanical-wise between this ipc type and the baselines, besides, customization is hardly a thing on the ipc species, with the exception of shell and baselines, because all the indutrials are pretty much the same thing. And your character is still the same posibrain, just inside a different frame. It follows the same logic of cloning, rebuilding a new body. Cloning can also take away certain things like robotics limbs and some powers, besides causing traumas and even mutations. There are enough complaints that death should be more meaningful, this is still meaningful and allows the ipc to still play after dying. I believe you should not consider being brought back to life after being killed a right, because it is not. This has nothing to do with ipcs being rambo or something. People will rambo even if they are gibbed. This was a thing way before, and I always wanted to do something about ipc ressurection, since it was really terrble the way it was done before.
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I have discussed with the ipc lore person a new way to bringing ipcs back from life. Removing the actual one that is just repairing the dead body and doing a simple surgery, which is rather cheap and causes a lot of bugs. Anyway, it will work in the following way; When an ipc dies, robotics must build a full cyborg body, change the law setting in the head, and then, place the posibrain into the chassis. This will create an unbranded/temporary ipc chassis. Robotics will not be able to create baselines or industrial models, due to their limitations. PR with the details of the change: https://github.com/Aurorastation/Aurora.3/pull/4472 Now, I wish to see people's idea and opinions on this, since it has been considered a rather controversial change.
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Item done and added to the code, you should be able to spawn with it now.
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Item done and added to the code, you should be able to spawn with it now.
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Item done and added to the code, you should be able to spawn with it now.
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Item done and added to the code, you should be able to spawn with it now.
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Item done and added to the code, you should be able to spawn with it now.
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Then I believe this complaint is solved. I will edit the notes soon. This thread will be archived in 24 hours, in case someone wants to add something.
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While I find fine, and believable, for Rail to handle only brain repair surgery and we can adjusts/add a note about this, I also take in consideration that surgery is the only way to fix traumas, which should be a problem for the psych to solve instead of your regular medical doctor or surgeon. I am not really use if a paramedic, even while being an ipc, which not an excuse to know everything, should be able to handle chemical frabrication. Applying in real life logic at a certain degree is fine, but we must take in consideration we are a playing a game and we do strive to be believable, not to be realistic. We had some recents changes to handle the job-hopping situation and qualifications, such as the new politics and the medical education reform. It is clear that paramedics are not supossed to have training in chemical frabrication, which is the purpose of the chemistry job, because having knowledge on what each medicine does and how to apply them is far different from knowing how to mix them. Now, from the gameplay perspective; paramedics already have access to enough tools to stabilize and bring people to medical, where medical doctors will handle the healing; chemicals from the vending machine, the medkits, the chems from the rig and etc. I see that those chemicals have the purpose of healing someone, instead of just stabilizing someone. My initial resolution would be; - Rail can do brain surgery due to the reasons I already explained. - Swift should not really be making chems without the real need for it.
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"Men of NanoTrasen" 2461 Promotional Calendar!
Alberyk replied to Synnono's topic in NanoTrasen Public Network
Name: Faysal Bel'arab Abd Al-Rahman Taimur Hawsawi Erakat Ghazzawi Species: Tajara Age: 38 Date of Hire: 14/01/2457 Job Title: Head of personnel Preferred Contact Info: faysal.al.shennwai@NTMail.net -
Butt_Toxins Unban Request (Alberyk)
Alberyk replied to Butt_Toxins's topic in Unban Requests Archive
Alright, have discussing this with the moderation staff, we have decide on refusing this for now. I recommend you trying to appeal this in a later date. Appeal denied. -
Hello, I will handle this complaint.
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Removing firing pins is not a good way to implement this, if the issue is science, just let science print pins/different ones and let their weapons start with one.
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This is a thing with request consoles. Voting for dismissal.
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butter's cool cryo unban request
Alberyk replied to Butterrobber202's topic in Unban Requests Archive
I confirmed this with berry and I will lift this ban. Appeal accepted. -
I am sure that some countries put religions on their citzen's ID, I see no issue with it. The organ donator could be in the medical records instead.
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So, if this gamemode is being added, what will be of the regular ninja? I would rather us just improve the regular ninja before just throwing more similar antags in hope they can do better than a single one.
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[1 Dismissal] Remove Healing Effects from Tea
Alberyk replied to Ornias's topic in Completed Projects
A solution would just limit how much toxins the tea can heal, so for example: if you have less than five units of toxin, the tea can slowly heal those, but if it is more, you will need to go to medical. Which will prevent people from drinking liters of tea to counter any poison. -
[2 dismissal]New Gamemode: Threat [Binned: 19/03/2018]
Alberyk replied to Butterrobber202's topic in Rejected Policy
Not happening, we did learn enough from mixed secret that having a single secret is enough. Besides, this is pretty much the same as the remove extended from secret rotation. Voting for dismissal. -
I wil lift he ban, remember to read the server rules, because this kind of behavior will be punished in the same manner. Appeal accepted.