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Alberyk

Head Admins / Devs
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Everything posted by Alberyk

  1. As someone that roleplayed with some of jamchop's characters, also taking in consideration the answers and Zhen'ya backstory, that shows traits of the species, a clear example of how the tajara conflict can affect the character and her reason to join NT, this application has my support. +1
  2. I will lift this ban, but take in mind that more of this behavior will be punished in the same manner. Appeal accepted.
  3. Are non standard rig and voidsuits contraband? Also, I feel that night vision googles should not really be contraband, but things like thermals mostly due to their nature.
  4. Or just turn certain jackets into accessories like the waistcoat is.
  5. Item done and added to the code, you should be able to spawn with it now.
  6. Item done and added to the code, you should be able to spawn with it now.
  7. Item done and added to the code, you should be able to spawn with it now.
  8. Item done and added to the code, you should be able to spawn with it now.
  9. Items done and added to the code, you should be able to spawn with it now.
  10. Item done and added to the code, you should be able to spawn with it now.
  11. Item done and added to the code, you should be able to spawn with it now.
  12. Ninjas already have their own syndicate ID that allows them to change the data in it and copy other id's access.
  13. As someone that followed most of the changes, lore and code-wise, of the vaurca species since Lord Fowl was their manager. I am not really supportive of such big changes, it was really drastic and caused plently of confusion upon what was already stabilished on our universe as whole. Such as the Queen being mostly erased, while they were a really important part of the lore, or the Lii'dra that were a menace following the vaurca after taking down their home world to being just a mystery. One of my main issues is how most of what was build upon ends clashing with the new lore and I find myself confused, in character and outside of it, trying to understand if it was canon or not.
  14. This is the lore before the changes; https://wiki.aurorastation.org/index.php?title=Vaurca&oldid=5354 if not everyone was aware of it.
  15. Voting for dismissal, cult has enough tools to build their bases, and they should not have one to replace the artificer.
  16. New changes: https://github.com/Aurorastation/Aurora.3/pull/3292 -reduced the mobility of the necromancer school by removing the corrupt form jaunt -increased the price of raise dead to two points to make the lich and raise dead combo less powerful -added a chance of creating a central command report everytime the lich is send back to his heart, so, hidding and keeping the phylactery is not an easy job, and gives a chance for the crew to find out how the wizard is returning back to life
  17. Also voting for dismissal, I am want to see how cult will do with the new changes, and I might possible port the deity gamemode which is similar to this.
  18. Also voting for dismissal, the sm engine works better as the main engine, and we are having no trouble with it.
  19. While I am not sure about buffing securitrons to be like on old code, which ended in some hilarious cheese by sec or antags. I had the plan of allowing people to take control of simple bots, such as securitrons or cleanbots, like posibrains, which would indeed be a buff.
  20. Nope, caffeine does not poison unathi, it used to poison tajaran due to baymerge, but lore people asked for it to be removed. Also, common mobs don't process chems, so, I doubt it would be worthy to code some snowflake thing just for a new way to kill Ian.
  21. It is outdated. We don't use SOP anymore.
  22. I will need the dmi for this, send me via discord or forums.
  23. You can already close wounds using brute packs and medicine, I don't really see the point of adding this.
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