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Alberyk

Lore Writers
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Everything posted by Alberyk

  1. Item done and added to the code, you should be able to spawn with it now.
  2. Items done and added to the code, you should be able to spawn with it now.
  3. Item done and added to the code, you should be able to spawn with it now.
  4. Item done and added to the code, you should be able to spawn with it now.
  5. Ninjas already have their own syndicate ID that allows them to change the data in it and copy other id's access.
  6. As someone that followed most of the changes, lore and code-wise, of the vaurca species since Lord Fowl was their manager. I am not really supportive of such big changes, it was really drastic and caused plently of confusion upon what was already stabilished on our universe as whole. Such as the Queen being mostly erased, while they were a really important part of the lore, or the Lii'dra that were a menace following the vaurca after taking down their home world to being just a mystery. One of my main issues is how most of what was build upon ends clashing with the new lore and I find myself confused, in character and outside of it, trying to understand if it was canon or not.
  7. This is the lore before the changes; https://wiki.aurorastation.org/index.php?title=Vaurca&oldid=5354 if not everyone was aware of it.
  8. Voting for dismissal, cult has enough tools to build their bases, and they should not have one to replace the artificer.
  9. New changes: https://github.com/Aurorastation/Aurora.3/pull/3292 -reduced the mobility of the necromancer school by removing the corrupt form jaunt -increased the price of raise dead to two points to make the lich and raise dead combo less powerful -added a chance of creating a central command report everytime the lich is send back to his heart, so, hidding and keeping the phylactery is not an easy job, and gives a chance for the crew to find out how the wizard is returning back to life
  10. Also voting for dismissal, I am want to see how cult will do with the new changes, and I might possible port the deity gamemode which is similar to this.
  11. Also voting for dismissal, the sm engine works better as the main engine, and we are having no trouble with it.
  12. While I am not sure about buffing securitrons to be like on old code, which ended in some hilarious cheese by sec or antags. I had the plan of allowing people to take control of simple bots, such as securitrons or cleanbots, like posibrains, which would indeed be a buff.
  13. Nope, caffeine does not poison unathi, it used to poison tajaran due to baymerge, but lore people asked for it to be removed. Also, common mobs don't process chems, so, I doubt it would be worthy to code some snowflake thing just for a new way to kill Ian.
  14. It is outdated. We don't use SOP anymore.
  15. I will need the dmi for this, send me via discord or forums.
  16. You can already close wounds using brute packs and medicine, I don't really see the point of adding this.
  17. I am sure that it is poison to dog and cats mostly due to their size, I doubt it would have any effect on a two meters tall humanoid.
  18. BYOND Key: Alberyk Character name: Kresimir Kostadinov Item name: worn leather bag Why is your character carrying said item to work? Kresimir Kostadinov served as a levy under the Imperial Adhomian Army, making his way into the royal grenadiers corps. Said bag was issued by him during his service to his country, until he was discharged after the battle at Northern Harr'masir in 2458, and he kept said object with him even after leaving his home world. Item function(s): Work as a regular bag. Item description: A sturdy and worn leather bag, designed to be worn on the back. The clasp have a faded blue and golden insigna. Item appearance: How will you use this to better interact with crew and/or stimulate RP? It is a small piece of the character’s history and a part of the lore as well. It will work as the display of Kresimir’s past and his relations with the politics and history of Adhomai. Additional comments:
  19. I need the dmi/sprites for this. Send me via discord or forum pm.
  20. I need the dmi/sprites for this. Send me via discord or forum pm.
  21. Your past warnings were the main reason I applied this ban, besides there are enough information on the wiki/forums/in game about how the supermatter, and there was a clear warning over the radio that something was going wrong. I will lift this ban, but, take in mind to don't mess with things you have no idea what you are doing about or just ahelp at this point. Appeal accepted.
  22. Okay, I had a discussion with the staff about your situation and I reached the conclusion that I don't believe that there is enough reason or now to give you a third chance. Appeal denied.
  23. Reporting Personnel: Kresimir Kostadinov Rank of Reporting Personnel: Gardener Game ID: bPV-afh9 Personnel Involved: - Ka'Viax'Tlili K'lax, Gardener, offender - Rrazujun Rrhazkal-Jawdat, Head of personnel, Witness Time of Incident: 11/08/2017 Real time: 12/08/2017, 01:00 Zulu time Location of Incident: Botany Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [X]Neglect of Duty []Harassment []Assault [X]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Kresimir Kostadinov started his shift heading to the botany to start working on plants, and he found the other botanist, vaurca Ka'Viax'Tlili K'lax, planting their yellow mushroom all over the floor, then they left botany and come back later to collect and plant more mushroom, until they did not return to botany at all. They did not work with plants during all time Kresimir was there, and refused to speak to him, just giving him papers telling that the vaurca was doing work. He did not see it plant or take care of the crops, just carry around their yellow mushroom and nothing more. He told head of personnel and he did not reply, then, he was told he could bring this to central command. Did you report it to a Head of Department or IAA? If so, who?: Yes, to head of personnel Rrazujun Rrhazkal-Jawdat, he did not say anything and said Kresimir could talk to central command. Actions taken: None as far he knows, he just told that was his choice to report to central command or not. Additional notes:
  24. I don't think I can remove strikes, if I could I would because I see this was caused by lag. I told you to ask skull because he can do so, and I have little control over what he can do or not. And I never refused to remove it because as I said, I can not remove strikes.
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