I can raise that point about almost every job we currently have. It's not an issue. Like something play it, don't like something don't play it. None of these jobs are required. When lowpop interns treat eye damage with carrot sticks than we should be able to survive without a chemist on highpop as well.
Engineering is understaffed as well, yet they didn't make the list. Most of us probably find them more important.
The real question is do we want to have people work together to solve issues - risk of not having every job filled,
Or do we just add auto docs and say it's roughly on the level of eva training, as in almost everyone should be able to handle it.
Imho the lack of certain things creates a changing set of circumstances that requires creative problem solving or sometimes just annoying extra steps. Players problem solving through interaction and RP is what makes the Aurora a little more interesting to interact with, taking that away one step at a time is something I strongly advise against.
We've pretty much had the same discussion about R&D for years now, yet people still play the role and do the do. Sometimes you get energy glaive spam, sometimes you get to beg operations for nanopaste.
I like Pings idea, find ways to make roles more fun, add tasks and mechanics to keep people engaged for more than the startup. Engineer mains been screaming for years about getting anything else to do besides busy events and maint bars, yet nothing was really added.