-
Posts
531 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Cnaym
-
Just to clear up my use of command learner role. There is nobody going to teach ICly what is mostly an OOC thing, mixed with a fitting character. Learner role for command purely meant that you get to listen in and toss some suggestions into the command channel to get a feel of how it is played by people who got their whitelist. As for interim, just ask for it. If you got a big enough department command usually does not mind having someone step up to handle it for them.
-
Not a fan of having a captain "just in case" instead of using the current acting captain system tbh. We got a none whitelisted command learner role with the bridge crew and interim positions for people wanting to get their name out there. Bridge crew is already in a weird spot of everything from young pilot, to bridge guard marine to "I am boss till anyone notices I cannot do anything without a command member around.", which may need some clearing up before thinking about changing or adding established systems imho.
-
add triglyceride chemical canisters to operations ordering
Cnaym replied to Butterrobber202's topic in Archive
Yeah spam grind butter, it's in your name already huehuehue, might even give the Gardeners a task to mass produce it if you need a lot of it. -
I enjoyed the last two event rounds that I was able to participate in and would love to see more ship battles take place. (maybe none cannon, not sure, but it was fun)
-
Oh no, the entire idea was to make you stationary when you activate the floor mop that auto cleans tiles below you, not to make you completly unmoving. Probably should have explained it a bit better. It would mean you either clean like a normal janitor (instead of ten times faster) or work together with one to speed up the process.
-
You could still clean with the normal mop or soap. It's a choice. I'd let people play a coffee vendor if they wanted to as long as they stayed in the bar lol.
-
I'd be all for this. Or make it stationary so a janitor has to move it around like one of those giant cleaning machines. The janitor module is in a very weird space right now with how it functions. Cause a speed upgrade in those makes them stupidly efficent.
-
I have to sign that chief, as the AI during that round there was so much going on in every department that the captain was best helped by turning off most radio channels. Bombing the bar and kitchen forced even the least involved crew to go do something productive and I loved every moment of it. I mean even the library as used as emergency CIC, allowing crew that usually does not get any insight into the bridge to witness command handling a full on combat situation through a single window and weigh in with information and opinions. Loved that decision. As for the too much combat / dangerous group. Nobody dieded. The crew worked together to overcome hardship and everyone made it out alive, I much prefer this to having a random crew shot in an elevator to show how real the danger now is.
-
Implement these changes and refuse to elaborate. Honestly your post comes from a place of passion and appreciations for stationbounds not seen around here in a while, I thank you for putting it together. I am just here to give a couple additions on the disabling module changes and access restriction front. Those could be antag specific: Either enabled by access code overrides (funny traitor button) or getting emagged. As to the the whitelist? It would raise the entry requirements and lower the playerbase, that's pretty much all, I suppose the AI whitelist has reduced the number of job bans while massively reducing the numbers of AI players overall. That thing is so freaking broken I have no idea how it is still untouched. Sure traitor borgs are powerful but this one can remove entire departments from the round without even being an antag. Here is what a mentally unstable science module (me at 6am) can do within the first hour of any round: Tldr: Nerf it into the ground, nerf it with fire, holy shit why is any of this a thing, we honestly should have more modules with spezialisation instead of these clear superior picks. I like the proposed changes Contextual made, as a construction module enjoyer you learn to become a RCD on wheels instead of an engineering department with less hands.
-
Kersh goes for the Command roles
Cnaym replied to ErshOurHerzog's topic in Whitelist Applications Archives
App reads solid to me and I enjoyed the interaction with your characters so far. Rest is going to pop up in a trial, which I'd like to see you get +1 from my side, will drop a longer review if something pops up -
100% This yeah. First Responders are better when they chill and let the doctors have their moments, but it's a thin line to walk and depends a lot on the team and how confident you are in letting someone die sometimes.
-
-
Thanks for the great guide. Medical is hard to teach because most stuff that regulars understand seems easy to them while beginners often get stressed out over the smallest of things. Just always remember to play for fun
-
We lost the good borg players long ago, I am all for it being part of the AI whitelist. It's too much for a beginner friendly role anyway and without a solid understanding of the role and following the laws they are a pain to deal or work with. Good borgs are a blessing not because they do all the work silently, but because they support the crew via interaction.
-
The trick to not burning out in the medbay is caring a little less oocly. As a psychologist people dying gives you more people to talk to than saving people anyway ^_^ All jokes aside, I been advertising this for years but it's hard for most folks. Even as surgeon or CMO you do not need to be the hero who saves the day, I always saw this as a play to win mindset when people force themselfs to use the fastest route for perfect treatment. Try gauze and apples, wounds heal with those, just a lot slower which offers more time to roleplay. You can even strap people with damaged lungs to internals and keep them awake until a surgeon arrives. Sure does not sound like efficiency but it helps roleplay a lot if there is not every job available all the time. As psychologist you could even go as far and inform people that treating physical issues could cost you your job. Give them the basic tools but have them treat each other while teaching a bit about how it works or have them sign funny paperwork so you don't get sued. The sky is really the limit when it comes to figuring out your own job approaches. Also play security for a week or two. Having knowledge of how other departments and jobs work and interact can help you out a ton in the medbay and also provides a ton of good approaches for your psych work
-
Could do the same with AI cameras, have it less coverage on code green. It sucks hard to be unable to help open a door for a public area because someone yeeted a camera or set it up to face the wrong direction, but private areas could just have their cameras depowered on green, with more flipping on as the situation requires it.
-
In my years of Aurora I never seen this concept. It was never about who has which whitelist, but how a person is OOCly for me. Engineering is a great example to me, almost all the well known longterm players who knew what they were doing were baseline humans who had to be semi forced into applying for a command whitelist, while Heads of Security come and go like there is a spinning door on their office. As for the lowering numbers of people playing command currently, those that "main" command are usually the hardcore player base with far too many rounds played per weak. It's just not for everyone and getting bwoinked a couple of times per day makes even the most passionate command member consider a mining trip or tending to the bar tbh. There is this weird idea that command players have anything of value from playing a restricted role while most of the time you are just the one at fault, getting yelled at by the other command members, getting taken hostage for entire rounds or sitting in more tickets than some staff members. If it really was a much desired role we'd be swamped in interims every round, but most folks seem to prefer to do low responsibility jobs that allow for stress free roleplay. At least that's why I played mostly humans in none command roles, even though I have almost all the options available. As for activity, I think it's overall a terrible concept to judge by. We got AI mains who could come back after two years of break and still perform better than some frequent players who only maimed a single job for years, it's just not a good indicator of how capable a player is when it cokes to roleplay, gameplay and OOCly being able to follow the rules.
-
Got to be real here, I don't think being a mod would be enjoyable for you, but you'll never know without trying. I pretty much observed you mature into a competent roleplayer and become a lot more chill with experience, which seems to be a frequent way of things for people who stick around the though parts of town. Imho a great sign for things to come. Don't see anything in the way of you being a mod or on trial at all, just knowing that it may be a lot less fun and a lot more stress, which will be overwhelming at times. Nonetheless you got my full support if this is what you want to take a swing at and I wish you good luck and a lot of fun / memes in your time! +1
-
Kaizr's Exponentially Dumber Command Application
Cnaym replied to Kaizr's topic in Whitelist Applications Archives
Player of Ionia here. I have seen them play their CMO a lot now and think I can +1 this as well. What little mistakes they made they either played out ICly or excused them self via looc for it, sometimes both. Communicative, Knowledgeable and friendly. Fits command. -
Never used those but it's a great option to have. Give people options, make this happen.
-
My main gripe is having meta comms set up for events. A clear documentation and goal, maybe some IC intervention would be far better than having the entire space marine squad sit in voice chat. Not saying this is a frequent thing, but it's not something that happened only once either. People expect to partake in storries, not observe or hide from them. The suggestion to just have such rounds as newspaper articles is not that bad, stuff like elections and such could be held on the Aurora itself to ensure players can contribute more than IRs.
-
High Speed Gyroscope: An ancient piece of technology required to keep any synthetic upright. Located in the center oft its movement mechanism (read lower body). If damaged it would make one stumble over their own feet from time to time.