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Cnaym

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Everything posted by Cnaym

  1. I'll bite. Looking at a knowledge and experience based game, focusing a topic on mechanics, it is in no way poor form to be honest about calling this the absolute entry level. There is a ton of different stages of both in this game, some of us know their one job a little, others have a more diverse skillset across different department. Some claim mastery in certain aspects, others seek to master every obscure mechanic in the game. Being new is not a bad thing, but one should keep a realistic picture of their own strengths and weaknesses in mind when going for the more difficult roles (see team modes like raider VS solo modes like wiz). The idea here being that more difficult tasks come with higher rewards, while failure at the difficult tasks should still be enjoyable enough to promote retrying and improvement. Slugs are a great example of where our balancing attempts fly out the window from a mechanics viewpoint. They shred everything except vampires and changelings, yet oddly enough there is little middle ground and they are almost required to handle those two antag types in combat. I absolutely agree that they are seeing a horrible rise and abuse in recent application and frequency and urge everyone to ahelp such. Blowing the head off of someone who is swinging around a knife is absolute garbage and will neither find much support with the experienced players nor the staff team (at least from my experience from both sides of the fence). That being said they are still an option for situations that escalated far enough. Example here being the infamous minigun or just outright dragging a nuclear bomb around the hallways. Common sense being the critical part here, otherwise staff has to handle such situations. I am still not against helping the antags out in the suggested way of a medical solution, I just urge such implementations to be well thought out, since many in the past seem to have done the players and gameplay a disservice in the end.
  2. My issue is that learning brainmed takes all of two rounds as intern with someone to show you the basics, the rest is trial, error and quite frankly chance. This would be a far better investment than spending telecrystals on a gimmik item for both antag and crew play, even if your character might not know medical, the OOC knowledge does never hurt. Let me use the door hacking tool as example here. It is a replacement for the complex door hacking game. I see how this can come in handy in an emergency or for someone who got tossed into antag and suffering with a concrete issue like the somewhat more complex vault / ai airlocks. My issue is not the concept or existence of that item. My issue is that people rely on it. Instead of playing the engineering apprentice and learning to use the tools that can be found all around the station, people invest their crystals into this device and lock themselfs out of more useful tools (be that for gimmik stuff or just combat efficency). By giving out a simplified alternative we are incentivising the use of it without considering the downsides. This in turn leads to antags who value this tool far too highly and will not stray far from it since they are used to it / require it to perform the basic task of opening doors. Failing as antag should not be considered as loss but as incentive to improve. Comfortable antags will have more energy to invest into creative gimmiks and problem solving. This makes rounds differ from each other and memorable.
  3. I do not claim that the goals of the recent changes were not noble in nature, but the results do speak for themselves. While in theory this should be absolutely true, in my round to round experience the focus seems to have shifted towards either brokenly overpowered antag types like ling or vamp and on the other hand team antag types like merc and raider relying heavily on the experienced players, while the others do not even display much of the basics most of the times. I am talking about things like hacking doors, reloading weapons, first aid and so on, not some obscure mechanics that one would only be able to pull off with years of experience. There seems to have been a shift in the mindset from what I can see, where once we praised gimmiks and planning we now celebrate the click until horizontal. It is in my eyes not a mechanics issue at all.
  4. In this case said teammate is a down for the entire team by wasting a valuable resource though. I mean sure, if it is handled like the safe drill which costs 8tc and takes 5 minutes for something the stethoscope does for free then you could consider it an emergency alternative for new folks. That being said it is also an absolute newbie trap since most antags buy their gear before doing much of anything, not as response to something. I'm gonna write up a guide for creative problem solving to give antags a hand in handling the more common issues they are gonna run into. I am a firm believer that roleplay and gimmiks improve a ton once people are comfortable with their roles. Command and antags being the prime example here.
  5. For fairness sake equipping antags with the advanced scanner the CMO gets might help a lot of nervous antags that forget the basics in a hectic round. I am however strictly opposed to catering to the lowest common denominator here. If we want to have a first time player be as viable as an experienced medbay main we may get rid of a lot of systems all together and just rollback to the old medical system and fuse it with the CM scanners that even tell you which medicine to use and how much of it. If the desire here is to provide antags with more free supplies than just fill their ships and starting areas with premade chemicals for every situation. This will in return mean that they no longer need to think about this aspect of gameplay or engage crew over it. Event breaking into science for free chems can be a thing of the past with this simple implementation. If the desire is to provide antags with free get out of jail cards, than we should consider just nerfing weapon damage so far that broken bones do not happen anymore. This will in return mean that the antags can keep engagements going for much longer without having to seek even basic cover. I have no idea how a better equipped team with less OOC responsibility needs more chances in a head on fight, but appearently that is still a thing people ask for. If the desire is to balance the game to make engagements more meaningful for both sites, then we should seriously remove the strength of chemicals and how fast people can be brought back into battle. A common suggestion in the past have been slow healing debuffs that occur after treatment, so that NinjaMcSwordface and OfficerMcSlugMain cannot run out of the medbay guns blazing after a minute of treatment. TLDR: Randomness and failing at mechanics create conflict and keep rounds exciting. Overgearing used to be called powergaming. People did not enjoy that. Actions become meaningful through consequences. If we take away consequences from actions we make them meaningless. I like to think that people enjoy this game for the meaningful interactions and tough decisions instead of a positive K/D ratio.
  6. Putting my rant in a spoiler. Just skip it if you identify and are unwilling to improve. TLDR: Antags need to step up their game, shoving more gear down their throat will not make them improve but decline even further as seen by the past changes. A security player only needs to be good at combat. This has a pro and a con side, since they rely upon others for their treatment, supplies and so on. Antags should have knowledge of the mechanics before attempting to wing multiple departments. Designating a doctor for your super legit death squad may go a long way. I am not opposed to making antags even worse through better equipment as it gives the rest of the crew equipment to play around with after the antags died, this is merely my observation and the community is free to move into the direction that is preferred. My main issue is that we have traded gimmiks for power fantasies, as frequently shown by the OOC outcry if those are not fulfilled. Providing more roleplay equipment would go a longer way than just le funny injector fixing IBs.
  7. I mean the code for ionospheric interference is already in as random event. You could buy a device which has a couple charges or can be used every x minutes to not make it spamable. Making things easier is always a double sided sword. Some of us enjoy complex mechanics, others just want a roleplay platform with minigames. I am more on the side of every mechanic made easier as having lowered player skill levels in the past, but that's up for taste I guess. The way I see it most people would have handheld radios be more user friendly and the NTnet and sensors to not shit themself as soon as the radios go out. Which should be easy enough to change. In my personal opinion having the code more reliable and removing the turrets would be best for both sides. It allows for easier access for antags and does not punish the poor solo engineer as much. The current meta seems to be stealing the spare, disabling a single machine inside telecomms and having nobody able to enter the area for repairs since there are at least two lethal turrets blocking the path now. As for the code side, making it not require specific atmos values should solve most of the instabilities and also remove the lengthy process of filling that remote part of the staition.
  8. The problem is that the massive wiki page even jokes about the TLDR I just gotta fix this quckly part. It is not engaging or complicated, just a part of the game you will rarely stumble upon even if you play RD or CE. The fact that you cannot reliably repair it is my main issue, since false feedback is worse than none. A good midle path here would be having the general radio relocated to the AI core. It would give antags a simple (Telecomms has way too many turrets that only kill engineers) target which would hinder departments but not ruin a core function for them for the rest of the round.
  9. Fully agree. The code crashes often enough that even admins cannot get it back to work and the server lag is unbearable once the gas code up there goes down the shitter. Give them an ionospheric interference for a couple tc that causes the radio blackout for a minute or two and call it a day.
  10. I agree with the log generated for people who vote for a winning game mode with no intention of playing, but even that only to a degree, since people might just be joining 10 minutes later for one reason or another, is of any value to me. This has the same effect as the forcing of antags. NONE. You cannot force someone to play, you cannot blindly shoot into the dark to figure out who voted as meme or who did not (use OOC and deadchat for this please). The process of voting itself has a different player implication than it does for the server: 1.) You enable our antag choices to increase our chances for slots we would like to play like traitor 2.) You vote for the game mode you want to see played to increase it's chances of winning. 3.) You decide when you want to play. From roundstart, consult the manifest first or observe. Forcing you to sit around for X minutes before going to cryo changes nothing about that. 4.) If you decide to ready up and your game mode won you got a chance to be the antag of that mode. 5.) If you got selected for antag you once more decide whether or not you wish to play as one, you can always opt out via ahelp or cryo. There is no rule against either and it is impossible to enforce since I can just do nothing for the time you wish me to hang around before going to cryo. 6.) If you do not get selected for antag you can just cryo as well. There is no way for a staff member to provide evidence that you decided to only ready up for antag slots, or whether or not you got to leave unexpectedly unless you tell them so in an ahelp, deadchat or OOC. It is impossible to enforce a rule that forces you to play, unless you require all players to play the entire round until transfer, evac or death (even then I can just sudoku against the first antags and leave). I hope it becomes a bit clearer that there is exactly nothing that can be done about a player voting "in bad faith" unless they express it themself. Changing the vote system itself would decrease the possibilities for abuse. Things like locking the same gamemode from being voted twice in a row, decreasing chances for modes in the secret rotation and so on. This entire suggestion is duct tape at first glance and thin air at the second. There is exactly one group of players being punished here: Those that vote in good faith and are honest about it when asked by staff. Those that ready up for a specific job, to see the slot taken by someone who cryos 10 minutes later. Or in other words, probably the people who wish this system to be implented in order to stop the meme votes. Now about the concept of meme voting itself. Wizard wins when one player is willing to go antag, so does malf. This is not a lowpop problem at all. What is a frequent situation we experience is 5-10 votes for extendo and 1-3 players who ready while the entire rest leaves for a more interesting server. We even see four way splits with modes like malf, loner, secret and extendo and people stay for whatever wins except extendo. You can count that down to personal taste if you wish, for me it is the result of a long following track of people thinking that during extendo roleplay standards are somewhat harsher. They are not. You decide on a round to round base if you wish to follow the server rules or not. If people would participate with their characters on secret, instead of hiding with their two meta buddies in an office during extended and outright not playing secret, it might just not make such a big difference which game mode wins and in turn those hoping for a more interesting round might even feel welcome during extended rounds instead of cryoing after ten minutes of absolute silence and not finding a single person outside the mentioned offices.
  11. Basic concept: Preface: So you got your first job in a medical field aboard a space station! Yay you! Space can be quite something... people expect the weirdest things and don't get me wrong, we get that here from time to time as well. That being said space is also full of nothing.. absolutely nothing, nada. You can spend days staring at a screen or sorting pills just to keep your hands busy and the most common cases might be drunk visitors depending on where your corporate overlords assigned you. 1. Help, I am alone and there is no doctors around. People will die. Like. A lot. Don't blame yourself, blame budget cuts. Unless you already got a doctor title, in which case you should really get your shit together right about now. Here is my general guide to keeping people alive if all you got is a labcoat and the funny access card some higher up handed you. Use gauze like the relay chat, gauze everyone and everything. Someone bit their tongue, gauze on it. Might feel funny but cannot make things much worse. People love gauze once they notice that it keeps their important juices on the inside and them damn germs out. If you know your salves, try to find some ointment. Most come with basic desinfection ingredients. Don't worry about the stuff, it's super cheap and nobody will yell at you for going ham with it. The slight burn will make your patient feel like you are at least doing something, and less germs means the freezer fills more slowly. This is probably the moment where you notice that you should have payed a lot more attention to the basics, like bio glue and regenerative tissues. Speaking of those, they usually come in bundles called Advanced Trauma Kits or ATKs as the professionals often yell at interns. You might wonder right about now how much you forgot while going to that campus party a couple years back, but I swear that stuff is no science. It's made out of science, but most interns remember how to use this after the initial shellshock of actually having someone bleed all over the place. What you wanna do is slap the thin membrane on any open wound, it usually sticks to the blood which makes it a lot easier to keep it in place. Next apply the bio glue like you are preparing them for a massage. Those kits will last a lot longer once you get a feel for the dosage, but at this stage of your career it's better to go all out. Someone more qualified can probably cut away all the spare tissue later. Someone bleeding can't have too much skin if you ask me. If your ATK is not colored green you did something wrong, the orange packages are Advanced Burn Kits or ABKs, they come with a stronger ointment and a different membrane. Don't ask me who invented these, but the stuff is super useful if your patient smells like bacon or decided to figure out if that one wire is really powered or not. Works mostly the same as the ATKs, which is probably why we all ended up confusing the two more than just once. You want to slam the ointment all over the burned skin and plop that fiber on top of it. It's a lot thinner to let air go through and won't stop blood like at all. Basic concept to look like you know what you are doing, stop the bleeding with gauze, apply ointment and burn kits as needed, use those trauma kits if a cut is deep enough that you can see something your patient probably does not want to see like a bone or worse. Nobody is going to hate you for stopping a bleeding. In fact that is probably the most important thing you should do first, people need their blood. If you see someone dripping all over the floor, gauze away happily. If it's someone working in a dangerous field like engineering, hand them some spare gauze when they leave, that stuff is super useful. My patient is a dummy and ate something toxic! Your best friend Dylovene is here to safe the day! The stuff is anti toxins and helps with most problems in one way or another. Try it out to see how it reacts with different symptoms. It may not be able to recover your patient from taking a cyanide pill, but it helps with most other toxic substances you will encounter during your work. Monitor and talk to your patient to figure out if they have really recovered. Just because your scanner says their liver is healthy, does not mean they stopped seeing that creature at the window just yet. Make sure said creature is not real before injecting more medicine. 2. Help, I am all alone, there are no doctors around and someone fucked up seriously. The three signs you are about to loose that nice girl who brought you coffee earlier: Gasping, itching, reacting to your warm welcome by passing out in a puddle of blood that seems to redecorate the walls around you OR some irregular bone movement / positioning / lack of bones. Let's start with gasping. First of all, super uncool. Your patient found one of hundreds of ways to kill their lungs. If you know how to handle one of the big boy scanners, you can probably figure out just how bad it is, or you might be staring at a lung and notice that your professor really meant it when he said "This is important later down the line so please pay attention". Broken lungs are the bane of every lone intern. They kill fast and it will be painful all the way. So you probably want to start of with some painkillers if you got them handy. Most medical facilities stock up on Perconol and Mortaphenyl like it's orange juice, which from a medical viewpoint, it might as well be. Give them some, they will thank you, or at least try to, depending on how little air they got left to speak. Your patient is now very much still dying, but at least less likely to pass out before you can let them know about it. Now you really want to get some air into their lungs. If you are a surgeon, ask yourself why you are reading this instead of TREATING THE PERSON DYING IN FRONT OF YOU. If you are not, well then good luck. Air is super important to keep a brain functioning, so you want to get some of that into your patient. Some will yell for Dexalin or Pneumalin right about now, but since you are alone, the only one yelling is going to be a lawyer or relative of your soon to be corpse. The most available way to insert that sweet sweet oxygen into your patient is a breathing mask. Make sure they wear one and got enough oxygen plugged on to it. For legal reasons, this is not fixing anything, but god knows you are just buying time at this point. Itching is often accompanied by a lot of bitching and for good reason. Those indicate either drug abuse, a really terrible service team, or an infection that is bound to eat your patients organs sooner or later. For the sake of this guide we will be skipping over the first two, since they are easily covered by handling the last one on that list. Your patient will probably not tell you what they smoked in that maintenance tunnel or know when exactly those alien spices went just too sour. Infections are nasty. They smell, they grow, they kill. Most of the times rather quickly. Now one might think that people develop a natural immunity but the number of germs out there is just way too high. You want to find out if your facility stocks Thetamycin and file a complaint if they didn't. Stuff comes usually in a full needle or bottled, make sure to give them plenty as we got no clue how serious the infection already is and the stuff just vaporizes if it's too little. Aim for 10-15 units and it will probably do the trick, if it does not, repeat the process. You might even want to print out a full scan. Everything odd looking on that might be an infection and just comparing two scans can let you know most of the time if at least something is happening inside your patient. Monitoring is vital here, untreated infections kill quickly and there is not much else you can offer. Wearing a mask might be a good idea at this point. The ceiling needs a janitor as well, oh my good their is blood everywhere! That is what we call internal bleeding. Build up inside the patient, burst out like an overcharged squirt gun, your patient is usually in a hell of pain right now, so the heart beat is up like crazy and that is not helping either... at all. Now that is where things get really ugly, you can consider the prior two cases as minor inconvenience compared to this stuff. A surgeon could cut them open and stitch that up in no time, but we are not having one of these. Your facility better is stocked up on Bicaridine or body bags. Honestly if you need to organize that stuff about now your best bet is a scientist or an ambitious gardener who knows their plants and has prepared a lot more than you did. Keep the patient filled with some Inaprovaline, around 10 units is where you wanna keep it steady at. The stuff will help with the pain and the heart rate, in turn also regulating the blood flow somewhat. If you are able to you want to get them hooked up to an IV drip as well, they will keep loosing blood at a scary rate, so you are just buying time, but time is always a good thing to have. Sadly an internal bleeding WILL NOT GET BETTER ON ITS OWN! If your patient is not dead by the time you organized that Bicaridine you want to overdose them on that, put in 35 to 40 units and pray that the bleeding stops. If it does not, keep the dose up. It's the only chance your patient has to survive this right now, but nobody will blame you if your company simply did not supply you with that. I am fairly sure only skrell are supposed to bend their legs or arms like that or what is that white thing pocking out of my chest? Congratulations you found a broken bone! Those are mildly annoying to fairly lethal depending on which one it is and how much you plan to move around with it. If it's a rib getting romantically close to the lungs you probably want them on a stretcher until someone fixes that, if it's a leg or an arm, maybe just one of the less important fingers, you might just be able to stabilize that with a splint. In any case you want to throw carefully place your patient in the scanner and print a nice snapshot of their new bone structure for the surgeon arriving next week. Hard work is right out at this point as any further stress to the bone will just make things worse from here on out. 3. Help! I am not alone, but it seems super busy and I kinda wanna be useful. So your hopes of someone holding your hands got crushed by a meteor storm? Here is what you need to know to be the best intern that ever got not thrown out. Just remember that you may still get yelled at... lots and lots and lots and lots. As an intern you want to focus on what you can best, that means, not much. Really be a helping hand to shine here, talk to the patients to figure out any untended issues that a doctor should know about, print out scans of everyone and hand them to someone who can read them together with the right patient, clean all the blood in the lobby and maybe even stop someone's bleeding to keep your cleaning supplies and patients from running dry. Doctors will usually yell for specific medicine as well, let them know that you can read and got working legs, so practice your sprint to the fridge and bring them what they ask for. Who knows, you even might get an explanation of why the needed it and learn something along the way. The sky's the limit here. I have seen interns handling the door buzzer and keeping an eye on the lobby and even that can be super useful if done right. In general you are the doctors third hand and most often they decide how useful they want you to be. Some may even trust you with your own patients or monitoring a drunk while they do some heart surgery. If things become stressful pull through and and find some quiet place to smoke later or do the peer review thing to improve. This is not the time to argue but to act, everything else can be sorted out later, possibly by lawyers if someone is really unhappy. Don't feel like a snitch for filing an IR as well, but keep in mind that talking to your local superior can usually fix things without causing more irritations. Here is the super comprehensive list of what the others are supposed to be doing during your emergencies: 1. Paramedics and EMTs, sometimes called First Responders. They will be running all over the place, their mind is super focused on keeping people stable enough for a doctor to take over. Those guys will often tell you to monitor someone and administer a specific medicine if something happens. Those are real gauze wizzards and will usually be easy to talk to and happy to teach, since they are no doctors and got not much else to do when nobody is screaming for help on the radio. If you want to learn how to bandage someone in zero G, those are your guys to go to. 2. Physicians and general doctors. Probably your designated person to shadow for a shift or week or year. They are not really specialized and as result got to stay updated on almost anything related to keeping people alive and comfy. You may not see them do brain surgery, but a good one of those will handle ten patients at the same time without breaking a sweat. Most often works and lives in a general treatment room or GTR They are also usually fairly well connected with the crew since everyone needs a doctor sooner or later. Think of them as your professor in their wild years. They also make for some of the best story tellers. 3. Surgeons. The infamous gods in white. If your patient needs one they probably got roughed up badly. A good surgeon will be able to repair organs in the time you take for your smoke break. Most of them prefer a stable patient with a printed scan, but don't think that means they cannot be incredibly useful in an emergency. Range from butcher to artist and are usually happy to teach their craft during slow shifts. Just don't ask about their odd obsession with slaughtering monkeys. They are usually OR dwellers unless the general treatment is left unattended since they are also doctors from a legal perspective. 4. Chemists. Your best buddies. Full stop. You get everything useful from them and then some. They not only know how to make medicine but also studied the most obscure scenarios involving those. So if you are unsure what to pump your patient full with, asking a chemist will do the trick. Tend to keep their fridges filled if you let them know when something is about to run out. Get them some coffee and they will become your buddy in no time. Some of them may be doctors while others might just have an odd obsession with chemicals. Just ask them before letting them tend to a patient, that's not considered rude but rather important for legal reasons. 5. Chief medical officers a.k.a. CMOs and other higher ups. Listen to them, even if they are stupid. We all had that boss who knew jack shit, but even if they suck at talking to a patient, they did something right to get that postion. Usually know their way around legal issues, can organize you specific training sessions and so on. You will have good ones and terrible versions, just keep in mind that they got a little bit more pressure than just the couple of gasping miners in the hallway. Most of them love to stay up to date, so giving frequent updates about the current situation can make those your friends in no time. (Those are whitelisted players, they are meant to help out new folks and organize departments. If they don't ask them in looc and figure out if it's an IC issue. If it's an obvious OOC issue you should let staff know via ahelp, they will investigate further. Some of them also feel responsible for reporting obvious abuse, so if you decide to test out that super cool syringe gun on an unwilling test subject while the CMO is staring at you, be ready to explain to an admin how exactly your character came up with that idea. That being said they are usually chill and friendly, since command players tend to be far more experienced with the mechanics and community) Some general OOC guidelines to improve your medical experience:
  12. "This lawset does not prevent me from abusing crew to change the AIs laws and download them if required as such I approve of it." -Kaiser Going to apply with my bartender AI and a possibly a custom sprite huehuehue
  13. You have shown by now that you care for the lore, are willing to put the effort in and also able to differentiate between IC and OOC. I honestly wish more of us would display such vital aspects of providing for and partaking in a roleplay community. The ability to engage with criticism in an open and polite manner is the real dealmaker for me here though, you won't be given the same kindness in return by everyone, but that does not mean that you should ever give that up. Combination of moderator and lore positions is highly dangerous in my opinion and in all honesty this has put out some of the best and some of the worst staff members I had to work with. I fully trust that you will find your place among the first group, otherwise I could not support your application wholeheartedly. +1
  14. Please expand on that. I love having deep philosophical conversations ICly because it makes it so easy to represent different ideas that you do not hold OOCly. It's why I love the diona, their viewpoint is just so different. It's why I appreciate the tajara lore, it's dark without being edgy. Would this be a relationship I'd describe it as complicated, it's not a bad thing to have people from different cultures and religions be... well... different. Do you plan to expand on cultural stuff as well? I am having trouble with most recent lore stuff describing situations and places instead of people and backgrounds. Not sure yet if I would support another lore writer offering short newspaper articles depicting very situational stuff instead of the day to day of an average citizen from their race. Don't get me wrong, some events are important, but for writing a character I would have a way easier time with a lot of day to day and lifestyle information.
  15. Nothing worthwhile comes without backlash. I'd be more than happy if none canon events would be announced on the discord so that people who want to play it can join and the rest can dodge it (this was not done for the last one for example. That's an option to every admin to make it clear even shor term that some sort of event is happening). For all the subjective reasoning, like when is it too much or not, we still should make it clear to people about to join that something may be different than their usual experience.
  16. Yeah that is clearly against the rules though, you should ahelp such things.
  17. Fair, but we got this nice feedback thread now, which replaces the usual staff complaints that pop up after events. Don't get me wrong, this is a massive improvement. But the overall feedback seems to be rather positive. My most impeded round probably had three tanks in the hallways in it, does not mean I did not enjoy it or would consider it LRP, just that it influenced a rather large portion of "my" round. It's hard to call an event LRP when the rules clearly aim to make any round HRP, we even fought Satan on station and it went down with more roleplay than the average round. It's not the gimmik that decides how the round turns out on the roleplay scale but a mixture of player behavior and staff response. As such Santa giving out presents is not more or less RP than the average wiz or ninja round, it's just different. Overall it generated a lot more roleplay than it impeded so I find it rather rude to call it LRP. The requirement to fulfill certain standards is given by the rules, not the round or event type. Ahelping and / or staff complaints are the playerbases method to challenge rulings handled by ingame staff, calling the entire idea of non-cannon events LRP is a bit on the extreme side of things and as hinted at in my early post, rather ungrateful towards the people trying to provide us with free entertainment.
  18. Not all of us, funny stuff is fun. Under these ideals we would also need to scrap a lot of canon events. The admins just throw in the carrot, what the crew decides to do with it is the issue from what I have seen and experienced myself. Absolutely should be! Not only voted the playerbase for said event, they even enjoyed it as seen by the feedback vote. I absolutely get that certain events, roundtypes, command members, whatevers can ruin your round. In that case I take a step back and play something else for an hour or two. If the rest enjoys it who am I to stop it from happening. How serious you take the spin is up to you, people still provide great roleplay even on zombie rounds, but if you decide to stick around for the action part you cannot claim to be thrown in without warning. Add spice is a good meme, it means the round will be different, can be good, can be bad, the vote just suggests different. Funny enough that the rules still apply though, from my time I remember it not only being more work to make such stuff happen, but also keep the people in check who meme around with it. So in all honesty, I am rather grateful that server staff is willing to put up with it to provide something special. Thanks to whoever hosted Santa.
  19. I just want to throw in my two cents of why I do not antag anymore. It's just to simple. What I mean by this is that you either go the RP route and wait for seccurity and command to facemelt you because one bald guy decided to test if the laser rifle works or you get the path of no resistance because the crew cannot do much against you. Sparkled with the "I will 1v1 the ninja in the holodeck" this is not really interresting as antag. If I cannot deliver a good story I do not want to antag. If the crew cannot push back in a realistic manner I do not want to antag. Maybe it's an unpopular opinion, but this is a staff issue in my eyes. People who main antags or security and repeat shitty behavior should be put in other departments to improve their RP and mentality, this will cost us some players but as usual the ones who try to uphold some standards will stick around. I cannot understand how antags arrives on station with gimmiks like "We own the station now, check our paperwork" without even putting in the two minutes to create a single sheet of paper with a stamp or somesuch. I've avoided Aurora recently because for me the RP seems to fall short on both extendo and secret and most discussions tend to be about mechanics instead. Rarely agreed so much with Alb, but if people would just play their characters on secret like they do on extendo, we would not need to have this talk. This goes both ways though and seeing the same three people chill in the same office with shutters down for four hours is exactly why extendo kills highpop. The ghost spawners forced interaction, interaction is what makes a round engaging. Does not matter if it's with antags, ghostspawners, events, cannon or not. I frequently joke about my RP not being good enough for extendo because I cannot talk about the weather for four hours and call it interesting. Never understood why those interactions are not done on discord (or even a privat server, I know some already did/do this) instead.
  20. The antag had pretty much no opposition and I think the ERT teams usually got involved in the round events when needed ^^ As the CE, it was a nice thing to see outside forces with their own plans get twisted up in events they just stumbled into. I liked it a lot more than pushing the ERT button and giving out a list of names to kill or detain. I would like to see the ghost spawners stay tbh, the community has suprised me with more than one refugee team that they are very capable of creating engaging narratives. My biggest take from this entire arc is that we should stop doing railroaded main story events and just let the community sort it out. Don't get me wrong, I appreciate the effort that goes into events but the community using all their channels like the relay to keep the story tense and going in real time is a lot more entertaining to me than a three hour round of who shoot first. I mentioned it before and will put it out here officially, the events could have stayed in news articles and happened on another station with characters not played by our playerbase. The stories the community created with as simple tools as a bunch of refugee hobos where much more fascinating and a real peak of creativity. Despite some people being disappointed that we do not get a big boom final event round, I think this decision was for the best as it might have done more bad than good. I prefer to remember this as a week of creative freedom and chaos rather than the buildup to a round that just generated a ton of salt ^^ Thanks for letting the community go wild on this one, it payed of in my eyes.
  21. [b]Reporting Personnel:[/b] Feliks Baier [b]Job Title of Reporting Personnel:[/b] Chief Engineer [b]Game ID:[/b] b0k-dkI7 [b]Personnel Involved:[/b] Consular Yen Nguyen, Offender Captain Que Tup'Xequal'Valurex, Witness [b]Time of Incident:[/b] (If unable to provide, leave blank) [b]Real Time:[/b] 1am CET [b]Location of Incident:[/b] NSS Aurora, Hallway towards bridge [b]Nature of Incident:[/b] [ ] - Workplace Hazard [x] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [x] - Other _____ [b]Overview of the Incident:[/b] During the events of this shift the vault maintenance area was heavily damaged. As result my engineering team taped of the area and began repairs. The consular was informed that their office and other areas had to be used to refill the tunnels with air and that it was not safe to enter at this point. They did not request a permission to enter or ensure that it was safe before ignoring the engineering tape, which results in a tresspassing charge for anyone on board without clearance. A reporter had done so before and caused injury to the working staff inside and vented further areas. I noticed them enter and place weapons on their desk for display, which while not an issue in my eyes was clearly not an important task that required such drastic actions to be taken. Once they had left again I made a remark that this is considered a breach of regulations on our station and could be charged. Given the raised alert level and the still present threat to the crew I felt more than justified to remind them that command orders and regulations are what keep us safe in such time of crisis. Their response was to denounce me as command member by claiming they did not have to head my advice due to my choice of clothing. I informed the captain that I am more than willing to let the charge for slandering a head of staff in public drop as long as the tresspassing is fined accordingly, as to keep track and notice if this is a constant issue that requires correctional action. The captain ensured me to handle it but was tied up with the situation at hand and other war efforts. The alert level at the time of the incident was lowered to blue but raised to red once more due to another thread to the crews safety. [b]Did you report it to a Head of Staff or a superior? If so, who? If not, why?:[/b] Captain Que Tup'Xequal'Valurex [b]Actions taken:[/b] I was informed that the situation would be handled, but due to the hightend alert level and the change of cryo cycle it was not possible to resolve it during the shift. [b]Additional Notes:[/b] I request a stern reminder that during emergencies crew and guests alike have to follow command orders, adhere to regulations and if required, since I doubt it is the case, should be trained in communicating at a basic level of decency. I hope this will lead to a more considerate approach in future interactions. Nobody should disregard the safety of their fellow crew in such dire times.
  22. The ghosts spawners are a lot of fun. Not that impressed by the conspiracy thing since nobody talked and everyone ran away, but I think you got that on your list already. Balancing is a bit all over currently though, getting random ERT who save the day for a bottle of milk is kinda odd. Not saying it's bad but that may be something worth looking into, for example disabling ghost spawners on code red, since the station is not safe to dock with or such.
  23. Shodan's been around longer than I have without fucking up in my memory. One of the chill people who kept their head out of politics and cliques, I don't think they will have any problem staying neutral and professional. Wish you best of luck with your trial!
  24. I'd have to mirror what Chada wrote and that's a first ^^ Hope you get your trial, this app got my full support. Fox is a blast to interact with ICly and OOCly and will bring nothing but joy and fresh air to the team.
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