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Seeli

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Everything posted by Seeli

  1. Seeli

    Remove Cargonia

    1. Yes. +1 Locking weapons behind command/interim/AI access. 2. Could make Quartermaster a whitelisted role. 3. Yes, please. Please please please. No more "cargonia rises!" taught to new players. 4. -1 removing KAs, as there is very little RP on the rock and KAs let miners do their jobs quick if they want and come back inside to rp. They can do it slower with other tools, but the KAs make it quick and satisfying. 5. I got tired of ahelping cargo for their behavior/excessive skills/gun toting validhunting, and even more tired of being the least liked CT when I did not do the same. I felt like I was always the bad guy or pestering admin, neither of which I liked doing, so I stopped playing Khas'miera. & Instead of guns, perhaps let cargo order useful things for the station, like materials. Increase the amount ordered for some things (a SINGLE chicken for 200 when a normal spawned crate comes with multiple). What about ready to cook carp meat (ie no carpotoxin in it)? Or more medicines?
  2. Hi there! So I noticed that Xenobotany was under the knife at the moment and I thought I might bring up Xenobiology as well. On the 7th of December, I commented in the Brainmed board that when Brainmed was testmerged on Aurora, Xenobiology was broken. MattAtlas responded the next day that it should be fixed and it was! But when Brainmed was brought back to be fully merged with the server, Xenobiology was broken again. A lot was going on and I was disheartened, so I stopped playing to take a break and came back hoping that it might be fixed again. But upon playing a few times, I am sad to say that it is still very broken. Slimes prematurely detach, stare at the monkey, get hungry and angry the longer they stare, do not grow to adulthood while the monkey is present, sometimes do not grow to adulthood even when the monkey is removed, and seem unable to mutate to the rare strains like Adamantine and Cerulean. This was a scan of all of the dark blue slimes that I split from a dark blue slime, that had a very similar scan. (Edit: It is supposed to have cerulean listed) So perhaps, instead of just fixing the borked Xenobiology, it might be time to update it. As it stands, xenobiology offers very little worthwhile to the station. I read the wiki TGstation and the xenobiology has amazing uses. For example on tgstation, the silver core creates food OR drinks, while the blue slime core create frost oil, a slime stabilizer and foam that carries a reagent. Their yellow core seems very similar, however, it seems to have the added bonus of self-charging. A low power self-charging cell sounds exceptionally useful. What suggestions would people have for slime cores? How could we make xenobiology useful to the station and not just a meme/gremlin dungeon? If I can get solid feedback and suggestions, I will make a suggestion post with the proposed changes for Xenobiology.
  3. Not a fan of this, as it will add extra stress to AI players, as it will make helping people/opening doors even more of a pain. Maybe a headset that cannot be tracked instead? Traitor/antag item, or a setting in headsets so anyone paranoid can turn it off?
  4. Reporting Personnel: Khas’miera Al-Rahan Job Title of Reporting Personnel: Bartender Game ID: b4L-aWgc Personnel Involved: - Ryan Wikkem, Shaft Miner: Offender - Tzarka Ssarzi, Visitor: Offender - Yahir Na’Zirah, Visitor: Witness/Victim - Ahvulyar Markov, Cargo Technician: Witness/Victim Secondary Witnesses: - Narra M'rah, Engineering Apprentice, first up the ladder in bar bathroom and sealed the holes in the ceiling of the toilets to prevent venting and spying - Rafee Isra, was present when Yahir informed patrons in the bar of people in rafters and climbed the ladder into the rafters - Derrick Mens, Security officer, first officer on the scene of reported incident Time of Incident: Real Time: 6:15pm AEST, 18/12/2019 Location of Incident: Bar Bathroom, rafters above toilets. Nature of Incident: [ x ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ x ] - Harassment [ ] - Assault [ x ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Towards the end of the shift, 10 or so minutes before crew transfer, Markov and Na’Zirah wished to change their clothes in the bar bathroom. When Yahir returned, he informed the patrons by the bar of “peepers” in the rafters of the bar bathroom. Apparently they laughed at him when he stripped to change. She asked over common radio who was in rafter of toilets as she went to investigate. The floor of the bathroom was covered in trash and two credit chips were dropped next to her. She called for security to come get them down. She stated that perverts were banned. M’rah brought a ladder, which both she and Isra climbed up. Security arrived shortly after. Ssarzi and Wikkem climbed down, as Officer Derrick Mens ordered them to leave. Before security could investigate, the bathroom was vented. She does not know the cause of the venting, but she believes it was a result of Ssarzi and Wikkem hiding there. M’rah sealed whatever happened in the rafters. This one informed both Ssarzi and Wikkem that she wanted them out of the bar for the rest of the shift if they could not treat others with respect and privacy. And then crew transferred off the station, with no investigation or charges for Ssarzi and Wikkem's actions. Did you report it to a Head of Department or IAA? If so, who?: Yes. Quartermaster, Natalie Duponte, over PDA. Duponte understood her desire to report them. Actions taken: Security called, no other actions taken. Additional Notes: ((It was an antag round, but neither of them were antags or involved with antags))
  5. -1 I see your points, but I disagree. Shooting around a fuel tank should be something that people are afraid of.
  6. -1 To removing the gamemode. A rework of Malf abilities so they do not need to rely on delta hacking, so they can rp more, would be much more beneficial to the server.
  7. -1 Agree with Garnascus here. & Like ANY of the gamemodes, ling can be good or bad. The only way for people to get better at changeling is to play it. Removing a gamemode because some players do not do much in the rounds to drive narrative could be done for ANY of the gamemodes.
  8. I like the allergies idea, but I don't like the Quik-Pay terminal, because it implies that none of the employees are covered medically on the dangerous research station. It makes me really uncomfortable and it could be a nightmare for alien races.
  9. Subjectively, you believe that giving the option to clone at all is "unacceptable". And subjectively, I believe that entirely removing the option to clone their character, even off-station, is also "unacceptable". If the character makes the decision to be cloned, there is usually some story reason behind that (such as being a parent & not wanting to orphan their children). Or perhaps the player is attached to the character and has too many unfinished stories or relationships. Whatever the case, it's all subjective and the player's choice.
  10. I would much rather a rework to cloning than outright removal. Like perhaps people who want cloning have to actively go to medical and get scanned and mapped in the shift, so the cloning pod actually knows how to bring them back. Without it, there's a high chance the clone will be "braindead" (ie ghost does not go in new body and the new clone body has no brain activity). Especially if they have been dead a while, the decay of the brain and neural pathways after death means the cloning pod will not map their brain correctly. But a majority here seem to want cloning gone entirely, not reworked. My only hope then is that cloning is not removed from the lore and options for off-station treatment after the PR. Like perhaps cloning has a station all its own, specialized in proper post-cloning treatment, because too many clones are not treated properly afterward and there are too many risks of traumas. Some other NT station got the exclusive rights to cloning (and related experiments/science). I leave it up to devs.
  11. Rhashalii'rmirhan Khazmahr has a really long name and they're scaaaary! But giggles aside, Bear is doing great as RD. They are serious about the safety of their department, do regular check-ins and assist their scientists, organize those in the department to keep them involved/best utilize them, and seem to coordinate well with other departments. Updating my +1. Nicely done, Bear!
  12. Bug report, hello again! Thought I would add this here so coders can look into it, in case it is braindmed. So, I played xenobiologist two(?) days ago, prior to the recent brainmed testmerge, for three or four rounds in a row. I had no trouble with the slimes feeding, splitting and becoming friendly, except for the first round, when I joined late (there was an adult slime loose before I joined, so it instantly valided me, so unrelated to this bug). Today, I played two rounds and both times the slimes refused to eat the monkeys completely. They stopped eating before the monkey lost consciousness, would grow to adulthood sometimes (some got stuck on baby), and then in all cases they would follow the monkey around the cell, with feeding expressions. I was able to remove the monkeys, add a fresh monkey and ran into the same problem with the new ones. I was able to split a slime once deliberately, but the slimes were aggressive still, despite me being present throughout feeding. It seems they were starving by watching their food and maintaining aggression. The second split I managed was spontaneous, when the aggressive adult lost interest in a farwa it was staring at and pounced. It did not attach, but pouncing caused it to split. Again, they maintained aggression, as I was immediately jumped by the new slimes, which is unusual. Something seems to be getting stuck in their coding and preventing them from becoming friendly, so I am wondering if it is related to the changes to monkey health from BrainMed.
  13. Bear has a lot of fun and interesting characters, and is really good at carrying stories and getting people involved. A big, strong zhan +1!
  14. The medHUD is not colorblind friendly, whether in-game or OOC, and are not very responsive. You have to take a LOT of damage for it to show on the HUD it seemed. Might need the addition of the old bar to show that something is wrong.
  15. Ahhhhhh the one with purple looks so amazing! O: & OMG! KEEP THE BULKY LOOK! AHHH THAT LOOKS AMAZING!
  16. Good answers! & Caduz seems like an interesting, and somewhat socially awkward, bug. From what I've seen of Borya's IC interactions, their roleplay and characters are great, so it would be fun to see Caduz on station. +1
  17. Hey there, I would like some feedback on my M'sai, cargo technician, and mother of two, Khas'miera Al-Rahan. Tell me what you like or don't like, so I can improve her.
  18. When I was bald, I didn't know flavor text existed. When I found out what it was and what it did, I remember being excited and now I try to have it for every character. But sometimes, when I am trying out a new character I have no idea what to put their FT as. Enforcing flavor texts seems like a bad idea. It could make FTs a chore, not an exciting flavor for your character.
  19. +1 from me. Months and months ago, I had some concerns about June Solis, but the problem behaviors stopped and Solis changed. The player shows an impressive ability to acknowledge mistakes, as seen in their application, and then change with feedback. They are also well-versed in the mechanics and responsibilities of the roles they play. Huntley, Feufer, Spade, and Solis are the characters I have seen most and are generally roleplayed well. I would like to see how they do with a trial!
  20. A lovely addition to the character and sweet gesture for the deceased. And the OOC additional info makes it that much sadder. Could add a lot to the character and their interactions. +1
  21. I like the added character these sprites could give FREN, a fun and interesting stationbound, and the animations are adorable! Got my +1!
  22. Naelynn played a wizard recently and asked for a pet-familiar. She created a gimmick around their familiar being the Rat King, and were trying to coordinate with the Aurora crew to stop the impending Bluespace Anomaly by negotiating peace. To do this, they found two willing apprentices to share in Calcifer's powers. The gimmick ended with the Anomaly "on its way" because the end of round came, but it was a peaceful gimmick. But this was an amazing example of how much Naelynn changed her ways from the feedback she received not long before that round. Even when Calcifer was stomped on by an officer, her wizard's priority was getting the Rat King away and tending his wounds. Naelynn is very well-versed in the game, shows willingness to accept and act upon feedback, and generally seems friendly towards other players in deadchat. I have noticed her OOC friendliness and willingness to teach others from my conversations and observations. Naelynn has made mistakes in the past, recent and further back, with her antag play specifically, but her behavior continues to improve. Due to their friendly attitude, knowledge of mechanics within the game, self-awareness and self-improvements, and their willing ability to teach others, I would like to give this application a +1 of support.
  23. Cargo need the access for delivering crates through the tunnels, especially if something is wrong with the main halls/disposals, or they do not use either so that orders are kept private and guaranteed delivery. This could be things such as weapon crates for security or urgent medical supplies for medical. They also need the access for searching for bounties, such as action figures and soap, or taking excess tanks/goodies for selling. This PR seems specifically targeted at security. If someone abuses their access, give them a slap on the wrist. Please do not punish everyone for the misdeeds of a few. In other words, please do not hit cargo in the crossfire for security's maintenance sweeping.
  24. +1 This is such a brilliant idea and I am eager to see it in game! Naali could probably do a lot of good for herself and her patients! I have some characters who definitely need a visit with Naali and the blanket would be a useful and welcome tool to help calm them.
  25. Consensus so far is: It makes no sense to be fully conscious in a frozen tube, & some like the disorientation. But some people support some semi-consciousness. So muffled hearing, unable to move, and no talking. Further changes would need to be better thought, methinks. Thoughts?
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