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Everything posted by Susan
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Reporting Personnel: Ana Roh'hi'tin Job Title of Reporting Personnel: Investigator Game ID: Prior to crP-dg7t Personnel Involved: Albert Haubech, Chief Engineer, Offender Cecilia Spiegel, Research Director, Witness Secondary Witnesses: N/A Time of Incident: Real Time: Approx 2:30 PM Central Location of Incident: Captain's Office Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: While patroling through the bridge, this one noticed that the computer in the Captain's Office had been activated and opened to a delivery program. To her knowledge, there had been no Captain that shift. The Captain's spare ID had also been moved. Forensic analysis of the door isolated molecular residue consistent with the construction of the Chief Engineer's personal rig suit. To ensure this was correct, this one messaged the Research Director and asked if any member of command had assumed Acting Captain. They said no. This one asked if she knew the Captain's office had been accessed. They said no. This one asked if they were aware the Chief Engineer had accessed the Captain's office, or if they had asked if it was alright to do so, and they said no. Elevating one's access using the spare requires command consent. The Research Director, by her own words, was not made aware of or asked for permission for Chief Engineer Haubech to access the Captain's office, or use ship funds for unknown reasons. We could not verify what had been ordered, due to a limitation of access, and the shift was near clock-out time when this one noticed the intrusion to the office. Given the nature of the violation of protocol, this one elevates it now to CCIA. Submitted Evidence: Would you like to be personally interviewed?: [X] - Yes, if necessary [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: The Research Director, Cecilia Spiegel. Actions taken: Filed this report.
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I've known Bear for a very long time and if his tenure as CCIA head wasn't proof enough I think he is absolutely of the temperament and disposition to be a moderator. I give him my support.
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Thank you, Melaria and Alberyk, I have no further issues.
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Return Loyalty Implants as a CCIA Action
Susan replied to Butterrobber202's topic in Suggestions & Ideas
I think if you've committed an offense serious enough to get your character deleted by CCIA it would be incredibly LRP to just waive it and give you an implant. Dreary Futures is a prime example - crew armed with assault rifles trying to hunt down the Captain. It's already hard to get permadeleted for minor things. If it escalates to termination, you've done something incredibly obscene. -
Reporting Personnel: Ana Roh'hi'tin Job Title of Reporting Personnel: Investigator Game ID: Prior to cry-c07b Personnel Involved: Vadik Piat, Shaft Miner Secondary Witnesses: N/A Time of Incident: Real Time: Approx 1:30 PM Central Location of Incident: Away Site Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Shaft Miner Vadik Piat returned to the Horizon and spoke about his experience while away over the general channel. He indicated he had landed and located a 'crashed Solarian Shuttle' and had acquired a locker of items from the wreck, including military grade hardsuits and weaponry. When he was informed that he may have violated the Salvage Agreement between the SCC and Coalition of Colonies, he brought the locker to the brig but made a comment that he had 'learned' over the 'year' of himself working here that the 'SCC does not honor interstellar contracts'. When he was called to the brig later to be charged for his violation of protocol, he ignored the request and instead departed to the residential decks. No officers were on staff at the time, and it was this one, operating alone, which led to the short delay. Submitted Evidence: Would you like to be personally interviewed?: [X] - Yes, if necessary [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: No command staff were present. Actions taken: This one attempted to charge Mister Piat for Neglect of Duty, but he left to residential after he was called to the brig.
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CCIA Staff Application Basic Information Byond key: SueTheCake Character names: Ana Roh'hi'tin Age: 29 Timezone: Central What times are you most available?: Midday-late evening. Experience How long have you played SS13?: Since 2012. How long have you played on Aurora?: Since it began as a server - December 2015, thereabouts. How active on the forums, discord and/or server are you?: Uh, decently. Have you ever been banned, and if so, how long and why?: No. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: I have served as moderation staff on an SL Sci-Fi roleplaying community. Do you have any other experience that you believe would be relevant to a position in the CCIA?: I've previously been on the Aurora staff team, in both Lore and Development. I've also spent at least two years as a member of the Internal Affairs Bureau for said SL Sci-Fi roleplaying community's police department, responsible for oversight and discipline of officers. Personality Why do you want to join the CCIA?: I enjoy investigative work, bureaucracy, and the angle CCIA has to deal with IC issues and disagreements; I believe these canon incidents are the lifeblood of good RP. What do you think are the most important qualities for a CCIA Agent to possess?: Critical thinking, the ability to communicate well, and neutrality. What do you think the purpose of a CCIA Agent is in an ongoing round?: To serve as a reminder of mechanisms and bureaucracy that exist beyond the bubble of the Horizon. This can take many forms, beyond the simple CCIA investigative apparatus - it also serves in the purpose and role of faxing, and even point inspections of crew. It solidifies the existence of the SCC and corporate beyond simple lore writing, and it adds a layer of believability and interactivity. What do you think the purpose of a CCIA Agent is outside of the server?: Most importantly, communication. A vast majority - at least, to my current understanding - of CCIA reports are dealt with in-round. Agents must be coherent and capable of interacting with and messaging involved parties, setting up times and dates for interviews, collating the information of their investigations, and carefully thread the needle that exists between the IC/OOC divide. Being able to effectively communicate with involved parties is the biggest responsibility CCIA has, I believe. How do you handle stress?: I feel like I handle it decently. I play security, after all, and have done so for twelve years. How well do you work autonomously?: Quite well, I think. A lot of my sprite work and other contributions to Tajara on the server have just been borne of a self-driven desire to... do work. Even the photo and video editing I do to create horrible Aurora memes are born of the same self-drive.
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From the PR: I do not know if there has been a change to the map, or if you allowing them an uplink (and thus a way to buy a toolbox) enabled this, but if it is the latter, then it would be a consequence of admin intervention.
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I was not logged into vote, and I dare say other people weren't. The ends do not justify the means, and I would have preferred extended+. That's all I have to offer, pending whatever admin elects to take this complaint.
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BYOND Key: SueTheCake Staff BYOND Key: Arrow768, Loorey, Dreampixl (I do not know who spawned what or how involved anyone was) Game ID: crs-ad6Y Reason for complaint: Admins abuse, overreaching, hijacking the round, and powergaming. Merry Christmas, Aurora. On this round, which later turned out to be Vampire, the off-station 'pirate' base spawned, was located by a xenoarchaeologist and reported to security. The Head of Security decided to go deal with the pirates that had menaced or otherwise been a problem for the expedition - I do not know - and took four officers, two EMTs, and themselves to go do so. They also had a combat mech. This is all well and good. However, at some point, presumably when they faxed Central (staff) for permission to do this, the staff on the server decided to take this as a carte blanche to 'soup up' the antagonists. A domino effect occurred to where they massacred the security team, boarded the Horizon (again, admin intervention, as the PR states their ship has no fuel and it is why they are hiding in a base, there), murdered more people, hijacked a round and effectively turned Vampire into Mercenary+, in the most unsatisfying and unpleasant way possible. The pirates were given non-essential gear they do not spawn with. Their armory contains, per the map file itself from the github: 1x Crimson Hardsuit Module 3x Cuirass 1x Heavy Platecarrier + Helmet 2x 7.62 ARs with 6 mags 4x 9mm pistol with 12 mags 1x 10mm SMG with 3 mags 1x Combat Shotgun with at least 12 shotgun slugs 1x Marksman Rifle with 3 mags 1x Auto .45 pistol with 3 mags 8x Black Syndicate Voidsuits However, by the time that the pirates had boarded the Horizon, we were made aware staff had further furnished them with an additional 4-5 sets of heavy armor (full armor, not just a helmet and vest like their spawn has), combat belts, more ARs, more equipment like eye protection, and two combat mechs that are nowhere near this map. It is a based of rag-tag pirates who have been left to starve for however long their vessel has broken down. Instead, the staff team decided to take it upon themselves to turn them into a full-forced Mercenary round type antagonistic force, because sec went to 'valid' them. This is what Arrow himself said. However, beyond me personally finding no value or substance in this excuse for intervention, it is also completely unnecessary. This is not the first time security has had to deal with this outpost. The last time sec went to deal with it, they got wiped because their equipment is 'sufficient'. Dreampixl stated their gear is 'weird', but given the context of the PR that these are pirates (ala Raider) and not Nuclear Operatives (ala Mercenary), they are even MORE well equipped than our Raider gamemode is. And still more weaponry was given to them. The fact of the matter is with a sniper rifle (7.62) to shoot people off screen, one long hallway to gun people down in, 2 assault rifles (also 7.62), they are more than capable of fighting security in the terrible voidsuits that have no armor. They'd have all wiped, anyway. This admin overreach was not necessary. But then there's this. If the point of this 'improvement' was to 'punish' security for 'validing', then chasing them down when they tried to dis-engage does not speak to that being the purpose. Beyond that, the raiders themselves were all suspiciously Vaurca, so they could ostensibly take the full benefit of the antag heavy plate armor and be spaceproof as well. I do not believe that the players involved chose Vaurca out of a freak accident, I am sorry to say. This gave them an even more significant combat advantage, beyond admins unnecessarily providing them with additional firepower. Especially when they begin to gloat in OOC after the round has ended when they were provided a golden ticket by staff to subjugate the entire round with zero consequence. When they boarded the Horizon, they proceeded to vent the ship as they went along, another tactic that plays into their species' strengths and further limits response (the security team had already been killed, and several others by a traitor at that point). The antagonists of that round were overshadowed and thrown out the window by the choice to enable these off-ship antags to board the Horizon with their gear, and though they did not bring the combat mechs, it doesn't matter, given the strength of the 7.62 rounds, the spreading breaches, and Vaurca existing as a species. A genuine Vampire was wordlessly gunned down in medical because of the situation, with no ability to provide genuine RP, as their role had entirely been eclipsed by staff meddling. In short, even if one can argue that this heavy-handed response to security 'validing' them is justifiable, the gimmick extending to the Horizon was not, because it hijacked the rest of the round and subjected the rest of us to unbridled chaos. The Vaurca did not engage beyond being sarcastic and blood-thirsty on the radio, and there was nothing to be found in it but violence and bloodshed as underequipped crew who suffer from things like 'not being able to breathe in space' unlike Vaurca threw themselves at the brick wall of an overgeared antagonist team, beaten down at every turn. If I wanted to play Mercenary, I would have voted it. I believe this to be a vast misuse of administrative power. If, as Dreampixl says, their gear is 'weird', then why was this not mentioned on the PR when it was merged? The development team is fully aware of the PRs submitted to Aurora. Their equipment surpasses even one of our natural gamemodes (Raiders), so I do not buy this as a legitimate concern. 7.62 is a caliber that decimates even the heaviest of armors, even ballistic armor, and given security was equipped in paper-thin voidsuits, they would have been wiped as they had been the last time they went to go attack this base. And if the concern is security 'validing' them, then what is the staff's perspective on this away map? Why is it in the code? Why does it exist? What do you expect a xenoarchaeologist do when landing and confronted by pirates? We just ignore them, so they get no roleplay? They were added to be off-ship antagonists, so the only answer is either to run in and get taken hostage (forcing a security response) or ignore them (leaving them do nothing all-round)? It's a catch 22. Damned if you do, damned if you don't. The context of Loorey's comments - and I am very sorry, Loorey - suggests to me this was done so people could get their frags in. I do not believe this is conduct befitting a moderator in this scenario, especially considering it is administration self-enabling themselves to run roughshod over a round and gloat in the bloody aftermath. The optics are terrible, even if this was not staff's intention, or their desire, or even what they set out to do. It looks that way.
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Prevent indirectly shutting down antags by hiding items
Susan replied to Fyni's topic in Policy Suggestions
I'm against this for the reasons Carver's already said, and I don't think I can vocalize them any better. The Spare ID spawns where it is because there is not always a captain, and it is inasmuch a tool for the crew as it is antags - extended rounds, et al. If it spawned in a safe only the Captain could access, then nobody would be able to do anything without an XO or Captain. Securing high-value items is not strange, nor is it metagaming. It is SOP. And yes, safes and secure briefcases are laughably easy to force open. A screwdriver and a multitool. -
An unarmored EMT with a knife took every single shot in my mini-disruptor to down, after he had already stabbed me, and like three of them missed. I don't know there is a good solution to this problem. I preferred the 45s over the disruptors, but the mini-disruptor is even worse. I hate it so much.
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Ren Hartfort is a well-written character and I fully believe that NM is more than capable of portraying the nuance inherent to Tajara. They have my full-throated support.
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I completely disagree with any suggestion events cannot be a 'semi-regular thing' because if they were intended to eclipse antagonists, the systems that make them up should be overhauled and made easier and more accessible. There should be a staff role specifically as a pseudo-DM so admins do not need to be involved beyond greenlighting the narrative with lore staff. And it doesn't even need to be explosive. Corporate parties, inspections, hell, the Kobayashi Maru style event was fun and interesting. If we are going to replace antagonists it would necessitate a code pass-over to enable the kind of framework for what is basically a 'DM-lite' system, rather than just commenting them out and relying on what we have now. That's my take on it, and I would be glad to map or run events if that ever came to pass. But the culture shift and code requirements are too daunting, and we're too afraid of losing a few players, so we are stuck with the same stale set-ups, and that is a travesty.
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Antagonists are an antiquated, half-baked concept that is fundamental to LRP and MRP servers and are a holdover from the fact SS13 shares its roots from the same singular source repo; Goonstation, /tg/station, Baystation, and Aurorastation have all taken that code and morphed it into their own things, but remain shackled by ancient ideas - and that is what an 'antagonist' is. The reason why they are unpopular, and why there are consistent problems with the depth and breadth of roleplay, is that antagonists by design and implementation are one-trick ponies with no significant thought behind them. I have played this game for eleven years, and I can count on one hand the amount of times an 'antagonist' made an engaging round. There are scarce few encounters I can positively remember. Now, when you pin that against the backdrop of repetitious gimmicks, murderboning, powergaming, poorly thought out plans and consistent antagonist mains who progressively decline in quality with every passing round, it is clear (to me, personally) and it is my opinion that antagonists are a net negative to this game and they only persist on Aurora because we as a server are too afraid to redefine ourselves. Remove antagonists. It is far past time for the system to be destroyed. Every memorable, character-defining and earth-shattering moment I've had on Aurora Station has not been as a result of, or had any connection with, Revolver Man #5674, or Changeling Adrenaline Sac Rodeo #496874, or any of the innumerable and forgettable cookie-cutter antagonists I've had to slog through to get roleplay throughout the years. They have come from events like Bad Moon, or Bayonet Hand, or the Cold Dawn arc: storylines with tangible consequences that irrevocably change characters and lead to growth, new relationships, the destruction of old relationships, et al. Hell, not even events. The arc where two Dominians got deported to be executed was so much more interesting and fun than any antagonist round I've had in the last three months simply because it was canon and real and it ginned up the crew where they started arguing with each other and grappled with their actions that led to this outcome. Antagonists are a hollow attempt to emulate this kind of heavy roleplay - they do not succeed, and frequently miss the mark more-so than they hit it. They are a relic, an artifact of ancient SS13 from Exodav's era that are long past the point they should have been euthanized. Aurora is too afraid to take unilateral action against antagonists and do the better thing to remove them in favor of more canon events - minor to major, story-driven, off-ship overmap roles, etc; we are scared of 'losing players' and changing up the gameplay loop that has been the same since, what, 2008, with just a fresh coat of paint and some abilities added and removed, here or there. I think it is high time we tried a new system. Curated experiences and plot lines people can involve themselves in - which don't always need to be people getting blown up and dying!!! - are beautiful things that antagonists simply cannot hope to emulate. They are shallow attempts to generate intrigue and roleplay, which may have worked in 2008, but I've seen Changeling so many times now it does nothing but annoy me when I want to do roleplay that isn't 'oh man he's alive again'.
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Remove or reduce sucking blood bags for points, too. That's how these egregious blood amounts occur - or cap it at a much lower level.
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A few more things: Looking in the icon files, glass airlocks and window sprites have 0 transparency set, which is why they look plastic-y and dead. All windows, every single one, should have a grille placed on them. This is how it was before, and it adds visual interest. They do not need to be shocked, and I genuinely cannot tell if windows aren't transparent or not because there is a single mass of color underneath them which gives them the dead feel. Not even borosilicate windows have grilles. Security glass airlocks are not displaying their red stripes properly, nor are research glass airlocks. The CMO, consular, bridge meeting room, etc - the blue airlocks for them should be standard command ones, but they are the wrong shade of blue compared to the glass command airlocks and are, again, not displaying their stripes on the non-glass ones.
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I like this overall, but I have a few critique points: -Reinforced Walls use the same sprite as normal walls. They should be different in some capacity, like they were before. -I do not like the airlock sprites. The glass airlock windows are not transparent like the 2x1 airlock, and they have no depth. They are big blobs of color with no detail. Compare these to our previous airlocks. The one on the right, the old one, had far more visual interest and suggested depth comparatively. Yellow highlights gave visual interest, and the overall design was more interesting. The new one is a red square. Overall, though, I find this to be an improvement. Kudos to the development team, spriters, and mappers for putting in so much time and effort. Thank you all.
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I really believe this is a problem spawned by the medical system that is unique to brainmed, because on the old binary system when death came at a flat value, these sorts of circumstances were much far fewer in between. I don't really know how to feel about these rules. On the one hand, I felt like this is what was expected beforehand, but on the other, if it has gotten to the point where sec and the antag are exchanging lethal gunfire, nobody - and I mean nobody is shooting their ballistic carbine or laser rifle with the intent to arrest anyone. That is not what they are - they are not non-lethal or less-than-lethal weapons, they are designed to kill people, and it is only because brainmed and armor can let you survive 20 rounds of 5.56 to the chest that anyone is in a position to be arrested. And I think it is counter-productive to try and enforce an idea that lethal weapons are just another tool to arrest someone. There are circumstances where I use them that I am not trying to arrest anyone. If I am catching 7.62 fire from a merc, I am not using my laser gun with the end desire to arrest them for trying to kill me. No, I am trying to kill them before they kill me, and if they survive 15 laser blasts I just find it kind of whacky that I'm supposed to drop everything to arrest the heavily armed merc despite the fact they were just trying to take off my head. TTK seems to be the issue, here, with the ability to survive getting magdumped.
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Why would Darya hold a very negative view of the PRA, but not the NKA? The DPRA was formed of military officials who split after the assassination of President Hadii - officials who fought for the First Revolution, an and an end to nobility. The NKA was also at war with the DPRA during the Second Revolution. Why would they regard a reintroduction of nobility with neutrality?
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Reporting Personnel: Ana Roh'hi'tin Job Title of Reporting Personnel: Investigator Game ID: coW-df8z Personnel Involved: IRU-Aurora, Investigator (Offender) Rosenwyn Edenvane, Captain (Offender) Ana Roh'hi'tin, Investigator (Victim) Ronald Monday, Security Officer (Witness) Yasir Kra'jun, Security Officer (Witness) Time of Incident: Approx 21:00 Ship Time (ST), Estimated Real Time: 4:30 PM Central Standard Time Location of Incident: Forensics Autopsy Lab Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: When this one arrived on the ship level from residential to begin her shift, she was made aware of a death on the asteroid. A miner had passed away in the pursuit of his duties. In observance of standard procedure, and her job duties, she retrieved the corpse - relinquished by medical to Officer Sakariulu Toongaviak and transported to the forensics wing - to perform an autopsy and mark the accident in the database. However, when the Captain was made aware that security had taken custody of the body, she began to interrogate us over security comms as to why we would bother to look into a death that was not from 'foul play'. Investigator synthetic IRU-Aurora also made comments that the procedure was 'unnecessary'. The Captain went even further as to say that doing our job was 'disrespectful' to the man, given he spent his last moments 'wailing over comms', or something to that effect. This one was not present when the described incident took place. Nonetheless, the Captain insisted an autopsy not be done to 'spare him' being 'cut open', and suggested that doing so would invite liability onto the company. Station procedure is very clear on the objective and purpose of the Investigative Division of the SCC: we exist to ensure corporate liability is at a minimum, to investigate and categorize workplace accidents and deaths, and in the rare cases they happen - look into actual criminal behavior amongst the crew. Under Station Procedure Section 5 (Security), Subsection 11 (Autopsies), the following information is recorded: All autopsies should be conducted by investigations within the autopsy room. If no investigators are present, the cadaver should be stored until one arrives. More steps outlining autopsies can be found here. [SEE: GUIDE TO CADAVERS] Once the autopsy is completed, if the deceased was an employee aboard the SCCV Horizon, the cadaver should be remanded to medical so that they may carry out any potential post-mortem wishes. In the referenced filed, Guide to Cadavers, Section 2 (Manner of Death), and Guide to Cadavers, Section 2 (Manner of Death), Subsection 2 (Accidental), the following information is recorded: In short, this means that, contrary to the Captain's insistence, autopsies are not solely carried out in instances of 'foul play' only; the autopsy, and the following paperwork, are necessary and important activities the Investigation Division undertakes to assist the Legal Division in determining payout of life insurance and other circumstances. In this case, the miner most likely died as a result of his own negligence by attempting to combat hostile xenofauna without proper preparation, which would limit what, if any, payout his family members would receive. This is important work to mitigate or alleviate corporate liability in the deaths of employees in the workplace, irrespective of whether the Captain finds it to be 'moral' to 'cut apart' a man who unfortunately lost his life. Whatever the circumstances of his death were, it does not change the fact the accident must be properly investigated and the company absolved of any sort of liability if that is the case. In this, it was. No autopsy was carried out, making more work for investigators later down the road because the Captain allowed their emotions to get the better of them. Additionally, the other investigator on staff clearly does not understand our mandate if they believe a workplace accident 'does not need' to be investigated. It is not as though the ship is constantly being attacked or otherwise embattled by petty criminals - this is our job, and it is an important facet of it. The work the SCCV Horizon does in the far reaches of space is innately dangerous, and the Stellar Corporate Conglomerate relies on both the Legal Division and Investigations Division to ensure its assets are being secured and no unnecessary money is being spent on bereavement or workplace deaths. This one stresses no surgical procedure was done in compliance with the Captain's orders, despite her disagreement. Only an external examination. The body was then remanded to medical. Due to other extant security issues, the investigation was not fully completed. Nobody among the crew were made aware of the autopsy, which means only the Captain was evidently uncomfortable with a routine procedure. Submitted Evidence: Would you like to be personally interviewed?: [X] - Yes (If Necessary) [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: No. They are the Captain. Actions taken: Filed this report. Additional Notes: This one would simply like the Captain and Investigator to be made to understand corporate procedure to ensure this sort of incident does not happen again. Hundreds of thousands of credits are saved by our work every year - in this case, by investigating and potentially finding the miner's negligence to be the cause of his death, it could prevent unnecessary dispensation of funds to his bereaved family members, saving corporate money.
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There's no security cameras. Why? With the arbitrary alert restriction, it shouldn't be a problem. I don't see a reason why the holodeck should be able to be turned into a fortress-lite situation with shutters and tinted windows. If your major complaint is that they see no use because no one has a reason to or goes there, hiding behind tinted windows and locked doors won't incentivize people to come roleplay, either. The 2x2 hallways broken up by a wall block with buttons are weird and chokepoint-y. You could have a 4x4 hallway simply by having the main route be between the two holodecks, with them both pushed up against the walls, making it a lot smoother.
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Reporting Personnel: Ana. J. Roh'hi'tin Job Title of Reporting Personnel: Investigator Game ID: Cold Dawn Event Finale Personnel Involved: Suvek Tokash, Head of Security Secondary Witnesses: Vaida Jaziri, Off-Duty Crewman Artemis Grey, Captain Command Time of Incident: Early on the Horizon's landing on the planet. Real Time: 1:00PM~ CST Location of Incident: Adhomai Nature of Incident: [ ] - Workplace Hazard [X] - Accident/Injury [X] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other Overview of the Incident: This one returned to the Horizon's away shuttle from the depths of Adhomai to recuperate after extended time underground. While aboard, she witnessed a meeting between a local father-daughter pair who ran the village's nearby inn and Captain Artemis Grey, with the individual known as Vaida Jaziri also assisting help mitigate a situation; they wore SCC gear, but were labeled off-duty, so she assumes they are a member of command. In any capacity, the innkeeper was irate that members of the crew (purportedly on the orders of Commander Tokash) entered his inn and deconstructed all his furniture, including tables and chairs, to take the resources of wood and steel. A payment of 15,000 credits was made to the man by the Captain, but the Din'akk natives - famously xenophobic and hostile to even other Tajara who are not local - did not seem appeased by this. Later, the crew's behavior and treatment of the village culminated in the arrival of the Adhomai Liberation Army, flanked by an angry mob of farmers wielding pitchforks, torches, and bolt-action rifles, leading to the injury, capture, and death of crew. This one was not a witness to the incident in the inn, and was only privvy to command's attempts to mollify the irate locals, which did not succeed. To whit, the statement used by the Captain was 'Tokash's team'. As such, it is possible the Head of Security himself gave no order, or is not the only offender. But given the chaos of the Adhomai exfiltration and the deaths, she is making this report for posterity so that the CCIA division may take what, if any, steps they deem appropriate; she makes no supposition or judgment on the behavior herein, as she did not witness it first-hand. She does recall Tokash asking for the gun closets to be dismantled on the shuttle when we first were preparing, but the engineering crew were unable to do so, and he was forced to search for materials elsewhere. It seems the Inn was that place. Submitted Evidence: N/A Would you like to be personally interviewed?: [x] - Yes (If Necessary) [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Command was handling the circumstances of this incident on their own, but the nature of it coupled with the consequences of the destruction of local's homes, in her opinion, necessitates elevated interaction by corporate investigators. Additional Notes: None.
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I think the changes are good, but I will echo criticism I had given you in DMs, before: 1 r-wall is too thin for the prison wing, it's piss easy to break through. The brig on the Aurora had one r-wall because the only way to break someone out was in publicly visible and well-traveled locations. Here, they can do it from maintenance, and one r-wall is nothing to anyone who knows what they're doing. Please remove the duplicate machinery from the CSI lab. Investigators do not need 2 microscopes, 2 dna scanners, etc; they should work together, not separate, and not be able to catch the antag twice as fast. Forensic busywork taking time, even if it's only a handful of seconds, was intended to give antags breathing room - because seconds add up when needing to look thru multiple evidence pieces gathered/swabbed/dusted/etc, and having to reference computers. There is: 1 extra autopsy scanner (remove) 1 extra microscope/dna machine (remove) 1 extra paperbin (do not need)
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Alberyk Deputy Loremaster Application
Susan replied to Alberyk's topic in Developer Applications Archives
I offer Alberyk my full-throated support. I am confident in his ability to handle the workload.