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Everything posted by Kintsugi
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I am making this thread as an alternative to - The fact of the matter is that I think the fear over having a member of command outrank the others is unreasonable and I don't feel it presents any meaningful problems. I think having a more concrete chain of command will create a better dynamic within command and also make more sense with regards to the XO's position aboard the ship.
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We'll meet again!
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Ever have an amazing round that was so much fun you wish you could go back and watch it? Or have you ever played in an event round and you want to share what happened in it with people who couldn't make it? Maybe you saw something incredible that you wish you could show the playerbase? Or perhaps you've been caught on the wrong end of a ridiculous player complaint and want to be able to show staff what exactly happened? Record your rounds! It's simple! It's easy! And if you carefully manage your recordings, not too heavy on your storage. First thing's first - forget what you learned when you tried to record your Minecraft Let's Plays and Roblox Funny Moments videos in 2011. No FRAPS, and definitely no Bandicam. Everyone these days uses OBS - it's free, it's open-source, and it works like a charm. You can download it here: https://obsproject.com/ Once you have OBS installed, you can open it up and it'll look like this: To be honest, I don't use pretty much anything OBS has to offer. Actually, I barely know how to use the program. But thankfully, it's really easy. All you have to do to set it up is click this button, in the sources section: This will open up a menu. From there, all you have to do is click "Window Capture" You can call it what you want. I always keep it as the default. Afterwards, it'll bring up this menu. You'll want to set the "Window" to match what is here (in order to do this, you'll want the server and game client open). Note that with the default options, you can use this method to record other servers, too. If you want to record a game other than SS13, you can just change the window, as well.) Click "OK" and you're all set! Once you have OBS open and your window capture properly set up, all you have to do to start recording a round is clicking this button in the controls section. Note: while OBS will only capture this window and this window alone, all of the audio on your computer will be captured, as well as audio from your mic if you haven't muted it. Once you start recording, you can stop at any time, and once you do your recording will automatically be saved to your videos folder. Now, the one downside to recording your rounds: Videos are fucking big. A full round can be anywhere from half a gigabyte to ~2 gigabytes in size. Usually a normal two-hour round will be 750mb to 1gb for me, but mileage varies. As such, it is good practice to go back and delete your recordings if there's nothing worth saving in the video immediately after round end. If there's only a little bit worth saving, you can use a program like VLC and its "record" function to make a clip, which conveniently will also be saved automatically to your videos folder. If a round is worth keeping, I would recommend uploading it to Youtube either privately or publically and deleting your recording unless you REALLY want to keep your hands on the original, for whatever reason. Have fun and good luck!
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Invite-only manifest is back, contact Bone Courtier#4585 ON DISCORD for access to it https://docs.google.com/spreadsheets/d/1gn_O3EzWNMQDfIbgdLx6yVAHjE90ougzJHF08iFVmSE/edit?usp=sharing
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DanseMacabre's IPC Whitelist Application
Kintsugi replied to Kintsugi's topic in Whitelist Applications Archives
Sure - While Inkwell was originally fairly deferential and impassive, close collaboration with their owner over the years in the field of investigative journalism has lead to them adopting a more driven and focused personality (both at their owner's behest and with their own understanding that behaving in this way is the best way to achieve their goals in the course of their work). Inkwell as they are currently maintains an affable and amiable disposition, and with a genial and generally out-going nature: Inkwell is generally very social and goes out of their way to talk to people as much as possible. Nonetheless, they're somewhat unprincipled and at the end of the day, their number one priority is always going to be getting the best story possible - and to a degree, their relationship with other people can end up being superficial as a result, as their ultimate priority is going to be doing the best job possible on the behalf of their owner. -
BYOND Key: DanseMacabre Character Names: Iliasz Jajszczyk is the one people will know and the others aren't really relevant. Species you are applying to play: IPC Have you read our lore section's page on this species?: Yes. Why do you wish to play this specific race: Identify what makes role-playing this species different than role-playing a Human: Character Name: Inkwell Please provide a short backstory for this character: What do you like about this character: How would you rate your role-playing ability: Stupid question, I’m not going to answer it. Here’s the quote from my Taj WL app explaining why: Notes:
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The End of Aurorastation. A 2022 Retrospective.
Kintsugi replied to Kintsugi's topic in Off Topic Discussion
who is joe? -
The End of Aurorastation. A 2022 Retrospective.
Kintsugi replied to Kintsugi's topic in Off Topic Discussion
Nope. That would be a reference. -
As the final hour begins and the end of the server draws nearer, I wanted to take the opportunity to make a thread for us to all talk about the good times, and to share the love we had for Aurora. Though only ten of us will remain here and the rest will scatter to the wind, Aurora has long been a fantastic server with a fantastic community. It breaks my heart to see the only server I played continuously for years die, and I am not sure I will have the same passion I had for Aurora for any other SS13 server. I may quit the game altogether in light of the passing of this community. Here's what I have to say about Aurora: Never forget Aurorastation. Gone but not forgotten.
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this is true thanks dr.
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is this real
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this guy's a fucking asshole and keeps mocking me and my health problems
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how man hahas can we get in this thread
Kintsugi replied to DriedMilk's topic in Off Topic Discussion
this is terrorism -
All in all, I enjoyed the arc plenty - but I don't want to see another like it again for a long time. High-intensity combat events should be 10% at most of all of our events, and both dreary futures events have features them as around 50% of their content. I don't think high-intensity combat events are a bad thing - but they need to be used sparingly so as to not become overdone, which they can end up being very quickly. Both dreary futures arcs felt too short to me, as well - honestly, I think we shouldn't refer to them as distinct arcs. They may as well have been part of the same arc, just separated by an interregnum of some months. I also think that some of the consequences of the final arc being negated is an issue - too many people got a pass on their own deaths, in an opt-in situation. I also think we should emphasize the Horizon's performance was not as impressive as people could make it out to be. We don't need people thinking it can take on Solarian cruisers because it went up against a small one with almost no crew and almost lost (we had to sandbag ourselves because we were doing far too well). I am concerned about the IC repercussions of characters being involved in that boarding action as well - nothing wrong with that, but people need to be subtle about it, you know? Anyway. I don't think the arcs were bad. There were some mistakes here and there. But I also think an arc like this should be a once-a-year thing, max. I'm very much hoping the next arc we have focuses explicitly on exploration and intrigue instead of warring. tl;dr There can be too much of a good thing, so let's not do that - in this case, the combat. To me, Dreary Futures II was partially a showcase of ship to ship combat, which is fine - but I think we don't need another arc like this for a long time.
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Human Languages Lore Rework
Kintsugi replied to Kintsugi's topic in Lore Canonization Applications Archive
As Limette said, Mars isn't losing anything. It will be speaking the Coalition language to represent the Martian rejection of Solarian authority, at least with regards to my draft. -
Human Languages Lore Rework
Kintsugi replied to Kintsugi's topic in Lore Canonization Applications Archive
Placeholder. -
Lore Impact (Small/Medium/Large): I would say "small" but "medium" could be applicable due to relative scale. Species: Human. Short Description: To quote my document: The long and short of it is that most of our languages are flawed with regards to their lore and implementation, and have their origins in language that were grandfathered in from Bay, a server which no longer even has those languages anymore. This aims to better round and flesh out our languages, without causing too much confusion or an excess in usable languages. I feel strongly this proposal covers all the bases, though I suspect the human lore team may desire a Dominia-specific language, which could be written easily (especially as a dialect of one of the extant languages). How will this be reflected on-station?: Human lore changes, code changes to languages such as name and syllable list, and the addition of a new language. Does this addition do anything not achieved by what already exists?: Yes. Besides reworking most human lore languages, it also adds a new language in of itself. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yes. Long Description: https://docs.google.com/document/d/1zQYoFzhFWtJwq9a4as9wPyU0sPDulMzhi9VHE9SY0_E/edit?usp=sharing Side note: I am able to do all the relevant code work here, and I already have a syllable list ready for Con-Slavonic:
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The tone of this post is vaguely sardonic/mocking so I can’t tell if this is a joke or not - but many of the ships were intentionally under geared and undersupplied for the longest time. The general consensus is that this just made them unpleasant to play, and so gradually we’ve been making them better-equipped.
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Having personally added eight third party ships (with a ninth on the way) and five away sites, I have not had this experience and I don't think it is accurate seemingly to most people, as I have spoken to other people who have added ships and sites of their own. I simply don't think this is true. The dev team does not refuse suggestions and feedback - like I said above, I speak from personal experience in saying that they've been open to my feedback and contributions and the feedback of others. While your experience may differ, your experience is not at all universal, or seemingly even commonplace.
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Not to denigrate your work, but these are character customization features - not anything that would be an asset to the lore/development team in the course of developing an arc. Which gets me back to my point: mapping can be incredibly difficult and frustrating, and the making of quality maps for arcs is very time-intensive. A lot of the mapping assets used for arcs HAS been pre-existing playerbase-made assets. So it's unfair to criticize the development team when they've already extensively made use of playerbase assets and saying they aren't being productive enough in of themselves because they think "it's too hard" when you haven't made contributions in a similar vein yourself. And it's just inaccurate to say if they called upon the community they'd never have a problem producing the maps necessary - because after eight months, only a handful of people have taken the opportunity upon themselves to try and help out. Is there anything wrong with not making those contributions? No, not at all. But there is when you are criticizing people in the manner you are, without having done so yourself. Do you want the playerbase to contribute or do you want the dev team to work on everything themselves?
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Sneaky more or less hit the nail on the head here with his post, but I wanted to ask you something: Have you contributed any map assets or similar development contributions to the server, if you're so certain that the community is a wellspring of such and that it being "a lot of work" is not a problem? Especially if you're denigrating the work of the dev and admin teams.
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Going back to the Aurora would be one of the worst mistakes imaginable for the server. Aurora's event arcs were constantly hamstrung by the setting itself and the stationary location meant 90% of the factions in the lore could not even be interacted with, at least not in a way that was impactful or made sense. One can claim that the Horizon is "too ambitious" for canon events, but I fail to see how this is the case at all - it takes as much work to develop a Horizon arc as it does to develop an Aurora arc - and your proposed solution is to completely undermine a development that has allowed us to actually interact with the lore at large. To be frank, the sentiment doesn't make any sense to me, and it'd actively be making the server worse to act upon it.