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Everything posted by Kintsugi
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Some thoughts: Due to the importance of holding the bridge on the NBT (for multiple reasons: it actually controls the ship now, and it is also the only way to open the crew armory) I think it would be fair to add a locker to the BC prep room that can be opened only by real command, which contains armor and helmets for the BCs. Just an extra little something to help them hold the bridge - because if push comes to shove and the mercs are breaking down the door, they need to fight! An alternative would be to add a second way to open the crew armory somewhere on the ship. Speaking of the crew armory: There aren't enough helmets and armor to go around. If that's intentional, I don't mind - I do think that there should be some clothing item within that the regulations require anyone in the crew militia wear. An armband, or something - what I personally always thought would be cool was hardhats and hazard vests with a specific color scheme instead of armor. I also think the armor within should be the generic grey armor and helmets instead of the navy blue corporate armor and helmets - just a small thought. The addition of diagonal walls here is good, but I also think that this wall should also be made into diagonal ones. Kind of a nitpick, but I think the pods still look too blocky.
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Minor suggestion, but corner sprites could stand to be used here and on the other side instead of full walls.
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Very big fan of the code red lights. I would also consider re-adding the code blue lights, but making the tint much more subtle. Also happy we have the light randomization, I think getting rid of 100% white lights is absolutely a step in the right direction.
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Aforementioned Bay randomized light tones: https://github.com/Baystation12/Baystation12/pull/29924 It's subtle, but I think this subtle difference is EXACTLY what we need to replace our sterile white lights.
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I feel like we need more colored lights, not less light over all. Most lights as-is are just plain white. It'd be nice to have many more tinted lights. On Bay, iirc, a random slight tint is assigned to the ship's lights at round start. It might be worth looking into.
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It's very labor-intensive to do one of those sprites, as you are essentially spriting an entire ship from scratch while also having that work with the ingame shape, and that sprite will only ever be used in one place. The new plan, to my knowledge, is to make faction-specific walls and parts that can be put together to make new shuttles. That is how the Intrepid works, for example - the antag shuttles I imagine have placeholder walls instead.
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kyres1 deputy loremaster application
Kintsugi replied to kyres1's topic in Developer Applications Archives
I'm going to interject to say that presenting screenshots of Kyres saying "nibba" two years ago is hardly a fair thing to use as evidence of "slur usage". I think there are legitimate concerns and criticisms you may have of Kyres as a deputy loremaster, but that is just reaching - it's simply unfair and I don't think it can be considered a legitimate knock against Kyres as a candidate. In most contexts I would consider dredging up logs from years ago solely because of their potential to be damaging to be acting in bad faith - not saying that this is the case here, but I am saying that I don't think the practice is a good one. -
Topic of the Day: Tau Ceti Foreign Legion
Kintsugi replied to Caelphon's topic in Aurora Lore Club's Topics
should stop being called the foreign legion and should just be the legion -
Another thing - If the command roles shown all start wearing sneakers, I would recommend giving them oxford shoes instead. They look much better and more formal. Captain with brown sneakers is very bizarre.
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I hate to be the sole voice of dissent, but I feel like the shading style is very inconsistent. If I had to guess this is because there are different artists at work here. Security in particular has an extremely bad case of pillow shading - operations and engineering also have it bad, with command having it depending on the department. Some sprites look like they belong on CM instead of Aurora, in that regard. All in all I think that service and medical look best - science also has the same issue but it's not as bad because I think the colors make it look less obvious.
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I'd support this for the same reason I support the command whitelist removal. If someone hasn't played in a long time, and that time is measured in years, they're completely out of touch with the community, the lore, the game, etc - and species whitelists rely on good lore knowledge even more than command whitelists do.
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I think my reply was removed for reasons unknown. I can only assume it was because it was "too short" but other people have given replies that were essentially the exact same. Maybe my message didn't go through - either way, I think someone should probably be notified if their message is deleted, even if it doesn't result in a warning. With that in mind, let me be less brief: I think this is a good idea. I see absolutely no reason to let people who have no present investment with the server and the community come back after years(!) of not being present and then play command roles. Even from when I first started playing Aurora towards the end of 2019, the server has changed massively - the lore is more different than it is the same in regards to content, the server map will be wholly different, mechanics vary wildly... With the potential for a mass return of players who have been gone for a while, I think the NBT necessitates a wipe such as this. It isn't fair for the playerbase of the now to have to deal with people who don't even know what the SCC *is* or other countless changes to what Aurora is as a server coming back to Aurora and taking up very important slots that usually dictate the direction of a round, especially taking those slots from players who *are* invested in the server and active in the community.
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While originally this thought was wholly unrelated to this application and was just something that came to mind while people were talking about Coalition politics, you did mention this application in response to me saying it, so I figured I would repeat it here - I feel that generally speaking, the Coalition's internal politics should be based less around amorphous political caucuses and parties and instead be based largely off of planet-lead factions. For example, the Himean faction would be anti-corporate, etc. I feel like this would underscore that the Coalition is not a true nation in the sense of the word, and instead a group of many competing nations with differing interests. Parties that transcend planetary divisions give the false impression that there is a sense of Coalition unity, when really the Coalition should only be unified on one subject: They don't want to be part of Sol.
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do you guys like guys like visegrad
Kintsugi replied to Kintsugi's topic in Aurora Lore Club's Topics
This is a very nice post, I am glad you like it! Personally, I feel quite strongly that we need at least one more wildlands planet, ideally in the northern wildlands. The planet ban makes this impossible, unfortunately, and I fear we may never see another canon wildlands planet. In a perfect world I would want a planet for every warlord, but that's a tall order - one more would get the job done. -
Let's say that by host decree, a substantial chunk of the lore needs to be destroyed. A quarter? A tenth? It does not matter. What do you think is most superfluous in regards to Aurora's lore, and why? Is it underdeveloped? Isolated? Irredeemable? Irrelevant? Unnecessary? You can remove anything, but you nonetheless must remove SOMETHING.
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Alberyk Deputy Loremaster Application
Kintsugi replied to Alberyk's topic in Developer Applications Archives
I personally feel like it's questionable to expect the sub-teams to contribute to other species' lore. There's not necessarily any problem with that, but I feel like it's odd to make that an expectation. Someone who signed up to write Vaurca lore should not be expected to write Human lore - why should they? Alb writes Taj lore because he is the Taj loredev, not the Human loredev or the Diona loredev. -
1 dismissal Huge plothole/bug with radios
Kintsugi replied to DekserBecauseILostMyAccoun's topic in Archive
Overmap will technically fix this. -
Alberyk Deputy Loremaster Application
Kintsugi replied to Alberyk's topic in Developer Applications Archives
It is in my opinion that no other Aurorastation player is better-suited for the position of deputy loremaster than Alb. I think it's no coincidence that under Alb's leadership, Tajara lore has become pound for pound the most cohesive, highest quality, and oftentimes the most fun to engage with. I held out hope he would apply for the position the last time it opened up: I am glad to see that he applied this time around. Alb's work with the lore has produced some of the most entertaining stuff I've had to deal with on Aurora, and he is level-headed and clearly quite dedicated to the server, all while being quite attentive and approachable. Giving this application a +1 is a no-brainer, and I hope to see him in the job when this application period is done. I'm confident he'll do great things with it. -
Marlon Phoenix Deputy Loremaster Application
Kintsugi replied to Marlon P.'s topic in Developer Applications Archives
I was involved in this conversation. As I explained prior, I deleted my posts after the fact because having a loremaster call me an identitarian rattled me deeply. While that compromises it to a degree, I am nonetheless sure someone else involved can corroborate the fact your posts were directed at me and I was, in fact, involved. -
Marlon Phoenix Deputy Loremaster Application
Kintsugi replied to Marlon P.'s topic in Developer Applications Archives
I certainly hope so. This thread is not about my and Jackboot's relationship, nor am I seeking any re-evaluation of it. As such, I would like to dissuade any discussion regarding this subject matter for the sake of not clogging up the thread, and would like to keep things focused on the subject matter at hand. -
Marlon Phoenix Deputy Loremaster Application
Kintsugi replied to Marlon P.'s topic in Developer Applications Archives
Because that's about the content of his character, and it is hardly a personal slight. The fact of the matter is that it's unacceptable conduct for a loremaster and unlike the quality of the lore someone produces, behavior is consistent, as are personalities. -
Marlon Phoenix Deputy Loremaster Application
Kintsugi replied to Marlon P.'s topic in Developer Applications Archives
The post I made in your Unathi deputy loremaster thread is exponentially more important here than it was there. - It would be utterly unacceptable to have you as a deputy loremaster. I can think of fewer people I trust less with the position. For the sake of Auroralore as a whole and Aurora's community, I hope that you do not receive this position. You are out of touch with the community (You only recently came back from a many-months long absence and to my knowledge do not play on the game server), have a vision of the lore that is far different from what we currently aim to achieve, and I also strongly feel you have personal biases that would impact the lore you produce. Your writing style and the content you produce is very different from what Auroralore consists of these days. For someone who is talking about engaging with the playerbase regarding the lore, allow me to point out that you once called a new player a neo-nazi for saying that it should be alright to write scarab ships of certain nationalities. I do not believe you have changed. I do not believe you are the right pick for this job. People credit you for what you've written in the past - but that is in the past. The fact of the matter is that now, you have little involvement in the community besides, apparently, these attempts to get back on the lore team. As such, I find it highly ironic (and downright hypocritical) that you claim to want to make a newer generation of players' voices heard - despite yourself being an individual who hasn't participated in the community in a substantial manner since more than a year ago. -
Really awesome to hear we're getting to the playtesting phase, name disappoints aside! Can't wait, and I'm eager to see the full uniform reveal in the feedback thread, whenever that's posted.
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I am regrettably going to come off rather harshly here, but the longer the event dragged on, the worse and worse it appeared to be. To be very honest, the event didn't seem thought-out at all at worst, poorly thought-out at best. Here is the breakdown of the event for the average player: Without exaggeration, the average person involved in this event spends most of their time waiting in cramped, undersized spaces. First you wait at Central Command to board the shuttle (eighteen people at a time). Then, you arrive at the away site. From there, you begin waiting for the speech. The speech itself was nothing particularly interesting - it was mostly an IC confirmation of the existence of the NBT, with no new information. From there, you begin waiting for the tour. The tours were originally being conducted four at a time - far too few, and with 90+ players on the server, it would have taken hours for everyone to see the ship. Even after this number was doubled to eight, people were stuck waiting for a long time (I think I saw a group still waiting at 1:45 into the round). And what do you get? An IC tour of a very small chunk of the NBT ship. The most frustrating thing about this is that we see nothing new: without exaggeration, every part of the ship that was shown had already been posted in teasers. This wouldn't have been a big deal if it wasn't for the fact that this event was pushed as a major reveal for the NBT more than anything else. At the end of the tour? If you're not command, you get kicked off the ship. That's what you get: you spent as much time waiting on lines on this round as you do in Disneyland, for things everyone has already seen before, before getting kicked off the ship unless you're command. I don't see the reason why the tour needed to be guided in the first place - and the preferential treatment given to command characters was utterly bizarre. Why is it that if I made a throwaway command character I would have been able to enjoy the NBT more than I did with an established character who isn't command? It isn't like they got to chill in the bridge, either. It was the bar and the kitchen. Aside from how misleading the event seemed to be in terms of presentation, there's also other things. Viscerators, bluespace crystals, pickaxes, mass drivers, etc, all spawning from gifts. Event volunteers feeling that their experience was unengaging (One chef player told me that he got neglected completely). A mech combat arena being assembled for no clear reason (which was more entertaining than the event itself). The fact of the matter is that this event was not very good, and it most certainly was not fun. Again, I don't want to be a dick. Effort was clearly put into this event. The motivation for holding the event was good. But the execution was very poor: look at Aurora's two most recent major events. The casino event and the hotel event. They were both fantastic and well-executed. In comparison, this was very much lackluster. Another very frustrating aspect of the event was the fact that it was held on an away site: this means that you could not observe. You were forced to play, and, indeed, forced to wait in the lines. If you decided that waiting in lines was not a good use of your time, you were sent to Central Command as a ghost without seeing the event unfold. If you were under the impression that something new was being shown, it is easy to assume that you were forced to miss it if you observed. It isn't like there was anything secret here - I was able to use the observe verb to watch the tours and there wasn't anything of the map there that wasn't shown, and hadn't been shown before (I recorded this and will be uploading it for people to see, if they too got frustrated and left.) Based off of the results of this vote, I think the sentiment that this was generally a disappointment was shared by other people, though that is an assumption and could absolutely be false: