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Everything posted by CampinKiller
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[Dismissed] Stop people from abusing SSD rules
CampinKiller replied to GenericDave's topic in Rejected Policy
I think the issue here is that the person who SSD’d was staff, if this is the incident I’m thinking of from yesterday. Whether it was intentional or not, I do not know -
Revert Bucklecuffing taking two resists
CampinKiller replied to Mogelix's topic in Completed Projects
My main issue with this is how hard it actually is to get out of cuffs. It’s not something that is an easy task, hence why it is not simple in game. Imagine being handcuffed to a chair in the real world - how would you get out of the handcuffs and chair in 2 minutes? -
Well bah humbug to you too
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I will also say, it is completely unfair to judge my actions with Null (despite the captain having been freed), when I had no options. They wanted to be freed, Central command had given us orders to capture/borg them, so there was no option to negotiate their freedom, considering if I let them free, I’d be violating a loyalty implant’s parameters.
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Yeah, and forgetting is my mistake, obviously, but it's not hard to understand why if you look at the round. And really, with that amount of chaos, there's only so much you can do. You have to start making split-second calls because you have several different situations, and things won't be perfectly organized. Hence, why I think the comments from Unknown are not exactly fair (or entirely accurate). It's easy to say "oh you should have done such and such" as a ghost, especially when CCIA was piling on with the antags, in a way, with the orders they were giving us.
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Okay, let's break this down. I did not "intentionally lie" about anything. I was getting screamed at by about 50 people, and forgot I'd sent an EBS about the blob. My mistake. However, we were never informed that the ERT was only there to deal with the blob, and everyone on Command was quite surprised. The ERT players (at least, the S/Tpr) acted very unprofessionally towards us, given that we were trying to deal with several standoffs. The Null situation, the Captain had been freed, according to the AI, at which point, we took him down, as he was threatening our entire crew. You forget that I literally had no choice, because Central Command had ordered us to capture Null or we would all be fired and charged criminally. There was no negotiating because of what Central Command said. Half the reason the Null standoff took forever was because I was trying to decide, from an OOC standpoint, if there was any way to negotiate given the orders from Central Command and the presence of a loyalty implant. I was attempting to negotiate with the IPC when someone shot a fuel tank. I was also trying to get someone to bring up the body, but a janitor beat officers to it and threw it to them. They did not notice this. Cue the fuel tank exploding and Security firing anyways. As I said when we briefly talked on discord, I never once "played a hero" or "went after people alone." I dispatched officers in every case, or did not respond unless it was an officer in need of assistance. I was organizing officers, though it was quite difficult with 2 different standoffs (a hostage situation and the Null standoff). Prior to that, I organized an effective manhunt for the Roboticist, and had organized a search and rescue party for the crashed shuttle organized prior to that. Autotraitor is a bad round to judge a head on, especially a Captain/HoS, just because of the sheer chaos that can ensue. This was an absolutely chaotic round, and things did not go perfectly, sure. Towards the end, as everything went crazy, yes, organization broke down some because Security was stretched thin, one officer/FT wasn't listening, and the AI was so busy they couldn't help officers in some cases. I was also having to try and negotiate with Null, and so was preoccupied, but still managed things.
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Reporting Personnel: Brian Caruso Job Title of Reporting Personnel: Security Officer Game ID: bX7-cwQN Personnel Involved: - Paul Jonson, Captain (Offender) - Jesse Armstrong, Security Officer (Witness) - Ulen'Min Quimil, Detective (Witness) - Nathan Keppel, Security Officer (Witness) Time of Incident: 10:00 Real Time: 1200CST 1/1/19 Location of Incident: Red Dock Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: A diona, who's name I cannot recall, was in violation of regulations in regards to Hooliganism by starting a minor fire when they opened their lighter, as there was some trace amounts of phoron in Red Dock. The Captain suggested, quite seriously, that we should space the diona if we had to. When questioned about this, he defended it, saying that diona could survive in space. Did you report it to a Head of Department or IAA? If so, who?: No Actions taken: N/A Additional Notes: N/A
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Fair, but I’d like to see a little Security desk in said departments for them to use
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Okay, that kind of authority is warranted. I thought you meant much wider authority
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What sense would it be to have a Chief Engineer in charge of an officer, though? The head of staff should be able to do what they currently do - prevent them from performing searches if not authorized, or their presence in certain areas, but if you have a department's head as their supervisor, the HoS becomes useless, and that head could would be issuing orders for a job they are not trained to understand.
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The way I would imagine this: Start of round, Security spawns as normal, HoS makes assignments to departments. This is so any possibly empty, or single-person departments, aren't having an officer thrown into them over a filled Medical department, for example. During standard operation, Security officers are expected to remain in their assigned departments barring a call for assistance from another officer or some other major incident. If, say, there are 4 officers and only 3 active departments (or 1 department is very low staffed, such as a single engineer, or cargo tech), extra officer(s) can perform normal patrol and response duties for the station at-large, but not going on another officer's "turf" (department) unless absolutely necessary. During non-standard operations, the HoS can pull Security officers from assigned departments as necessary, depending on the situation and status of members in that department. In regards to the question of the HoS: his function remains the same, if you do not decentralize Security by taking away their radio network and placing them under their assigned department's head of staff. If you do decentralize them in that manner, then I'm not sure how this would work.
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In a way, though, it’s no different from a cop on a patrol post needing assistance IRL. Until they need assistance the other cops are on their own patrol routes, but if they call out for assistance, they leave those routes to help. I think it would be similar in game - say the Cargo Officer gets into a gunfight, the science/medical officer comes to assist and returns once the situation is resolved
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[1 dismissal] Hold Security/Command To Antag Standards
CampinKiller replied to Snakebittenn's topic in Rejected Policy
I feel like the trick here will be in enforcement. In the past, the problem has been that antags can only get away with so much before they begin to toe the line of the chip in the head of the HoS/Captain telling said person to shut it down. How will this be enforced with general consistency among the staff team? -
Yes, please remove. They look dumb and unprofessional
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I’m cool with this, long as it’s reasonable. Someone who has a (potentially) deadly weapon defends themself? Cool. Let it flow naturally, play stupid games, win stupid prizes, maybe you get lucky and get away or disable the antag. The one thing I don’t want to see, though, is an unarmed assistant rush a guy with a gun, or a group of guys with guns. That just shouldn’t ever happen
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Hey man, there wasn't a code for formatting, my paperwork is top notch. I can also assure you that in the 4 years I've played SS13, I've got a grasp on most jobs (except Xenoflora and that voodoo magic). The ones I play now are the ones I enjoy. They are mostly Security, though you can see me playing as an AI, Paramedic, or something else every so often. When I told you I would do that, it was when you were seriously suggesting, in OOC, that you'd shut down the Sec department as Captain and force them to work elsewhere. While this would be something a Captain could do, I find it to be 2 things: 1. Done in completely poor taste, as you're now forcing people who want to play a certain job to not be allowed to do that job for your OOC wish to have a Sec ratio. (hence complaint/ahelp worthy) 2. From an IC standpoint, a very bad idea, considering that the Aurora is supposed to be a secured research station, and ISD being completely shut down would be a serious risk. (hence IR worthy) I don't feel like it is a blurred line, in that instance, as when you're seriously affecting someone's ability to enjoy the game, as multiple players who would be impacted said, it becomes more than an IC issue. Bleh, I realized I forgot to address something else. When playing Caruso, I've had to deal with things/people either I, or Caruso, don't particularly care for, and performed quite well. A couple examples for you: 1. Captain orders Security to fire upon and detain (supposed) Biesel gov't officials. Caruso is not about to do that to government officials, and even helps two escape. All IC. 2. A Captain character I OOC'ly do not care for issues an order that Caruso (and, OOCly, me) does not agree with, but carries out regardless. All IC. Just because you don't care for/agree for your boss doesn't mean you can't work with them. Likewise, I might not like certain people OOCly, but you don't see me going around and not working with them/taking out problems on them ICly.
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My last application was a copy paste, I was told it was alright to do that when reapplying. If you find my answers lazy, they are true, and there's no way I could express those in any more than a sentence. If that's really all you came here to say, instead of provide meaningful feedback, I'm not sure why you posted at all, unless you are just trying to strawman.
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Slime Mutation Reagent Nerfs + Rework
CampinKiller replied to BurgerBB's topic in Discontinued Projects
The issue that caused this wasn’t even caused by an antag, but some poor sob who got random stung on an extended round, and then proceeded to LRP around the station and attack anyone and everyone. The ability for that to happen should go away. Whether it’s this way, or taking away the instant fuckup, it needs to go. To the people in here worrying about antags being affected, when was the last time you saw an antag do anything with slimes that didn’t either: 1. Turn into a LRP mess 2. Go from 0 to 100 in the span of about 30 seconds, escalation-wise hell, when’s the last time slimes were even used by an antag? -
I'd assume this would have to be in a very secure location? It shouldn't be impossible to disable, obviously, but it shouldn't be something that can be broken into within the span of a minute or two and utterly destroyed, considering we're talking about a distress beacon on a secure research station.
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BYOND key: CampinKiller Character names: Marc Price, Matt Price, Brian Caruso, Daniel Reagan, B.R.A.I.N. How long have you been playing on Aurora?: Since 2015 or so Why do you wish to be on the whitelist?: Always enjoyed playing in a Command role Why did you come to Aurora?: HRP server Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes Have you received any administrative actions? And how serious were they? Yes. My whitelist was stripped in August as a result of an immature decision made by myself to play a character that was essentially a copy of my suspended character as a form of protest. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is acting out a character who is playing a certain role in a world/story/whatever. This includes acting out a character's thoughts, emotions, actions, etc. It should be about creating an interesting story that isn't just fun for you, but for the people you are roleplaying with as well. What do you think the OOC purpose of a Head of Staff is, ingame?: The OOC purpose of a Head of Staff entails multiple roles. On one hand, new players will look to other players (esp. the head of staff of their department) as a role model, and as such a head of staff needs to act as a role model. On the other hand, the head of staff is sort of like a moderator on an IC level, and needs to ensure the people in their department are doing good roleplay and not being a graytide. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: To provide a great roleplaying experience by being able to make decisions that further the roleplay of a round, and provide the management of the station. They also serve as rolemodels for newer players when it comes to roleplaying properly and performing the duties of managing a department properly. Could you give us the gist of what is currently happening in Tau Ceti and how it affected your character and their career? Well, with the ongoing Lii'dra threat and the Frost attack, tensions are high, and nationalism/patriotism is on the rise. Marc Price is a company man, who owes his status in life to NanoTrasen, considering where he was before coming on with the company. While he has always viewed the Vaurca in a suspicious manner, the recent problems have only caused that suspicion to become almost outright distrust, as his mindset has migrated towards a more "human-first" state. How this will affect his opinions and career with NanoTrasen in the long term is yet to be seen, but in the short term, his views on Vaurca working on the station are not pleasant ones. Brian Caruso has seen firsthand the blatant disregard for law and order that immigrants have. He spent his last 6 years in the Mendell City Police Department assigned to District 6, or Little Adhomai. Tajaran immigrants and their behavior there has given him a grim view towards immigrants and their behavior. The Lii'dra attack in Biesel did not make those views any better, and cemented them, in a way. He's not racist, but he is prone to take a longer look when searching some, compared to others, based on his experiences. Caruso may no longer have been with MCPD at the time of the attack, but to say he hadn't been working with some affected by it would be a stretch. What roles do you plan on playing after the application is accepted? Head of Security, maybe some Captain with a Captain character, should I make one Characters you intend to use for command or have created for command. Include the job they will be taking: Marc Price - Head of Security Colton Jones - Captain How would you rate your own roleplaying?: 8/10. I feel I'm a good roleplayer, but have room for improvement. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes Have you familiarize yourself with the wiki pages for the command roles? Yes Extra notes: Here we are, one month later. Yes, another C&P (mostly). I definitely feel as if my improvements have been evident over the past month of play.
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[Resolved] Player Complaint - L0rd_English
CampinKiller replied to CampinKiller's topic in Complaints Boards Archive
Yeah, I made this because Yonni had just said they "talked to" them. If action was taken, then everything's good on my end. -
[Resolved] Player Complaint - L0rd_English
CampinKiller replied to CampinKiller's topic in Complaints Boards Archive
I believe it was mentioned in DChat that they had a chameleon projector and threw all that crap while unseen -
BYOND Key: CampinKillerGame ID: bXS-c2qlPlayer Byond Key: L0rd_EnglishStaff involved: YonnimerReason for complaint: Powergaming and gank, as well as widely fucking with atmos (or whatever it is that k'ois fucks with)Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, Yonnimer said they were spoken toApproximate Date/Time: December 18, approx 2:30 PM Central Time (GMT-6) So, I don't have an issue with dying to antags in the slightest. It happens, it's part of the game, I main Sec (so I'm inevitably a target of antags), and so I don't have an issue with it. What I do have an issue with is someone suddenly releasing spored k'ois everywhere without the slightest hint of buildup, or interaction. One minute, everything's (relatively) fine, and the next, there is spored k'ois literally everywhere. As if that's not enough, said k'ois plants are modified to sting people and teleport them somewhere else. Guess what happened? The person in question hides on the construction level and teleports 4 people outside with said plants as they tried to rescue their friends in the elevator that got 2 viscerator grenades randomly thrown at them (I believe without interaction as well). That's a level of gank and powergaming that is pretty hard to rival, in my opinion. Here's just a few examples. Not included is the main lift/primary hallway spores that had to get cleaned up for anyone to do anything. Oh, and as I was waiting for round end to post, they did it in Departures, too, for the memes, from their stealth-camo tech thingy. And again on the shuttle
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Security (And other roles) Less Likely to Become Antag
CampinKiller replied to BurgerBB's topic in Archive
Maybe for autotraitor, but I disagree for everything else. Don't limit people from possibly creating a narrative just because they play Sec.