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Waff-AI

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Everything posted by Waff-AI

  1. Please, God, just let it die. Ninja is bad enough, but this? This? Funnyman Referencename of the Wizard Federation is here to turn the representative into a statue because he wants epic reddit gold? Please. PLEASE. While I understand 'improve don't remove', I raise a counterpoint: It's a bad gamemode! Why is it bad? The following: 1. It doesn't provide any player agency to working with the antagtype. You're either a peacewiz or there are fireballs spitting left and right and nobody has much fun. 2. There's one of you- maybe more if you spend spell slots on familiars. As has been seen in the past, familiars can often make for a good round, but not enough to justify every other kind of wizard. 3. It makes no sense in the lore. The Veil, Nar'sie, blood cults, vampirism, the like all have connections to our current lore. Wizard is... bluespace? Bruhhaps? Where do we get the wizard juice? Sometimes, bad things don't need replacements! Sorry! Variety is the spice of life, but we're not living on Arrakis. Technomancer would be a great reflavoring if you're desperate for a spell-y gamemode, but there are ways to do 'fun and quirky' with the other antag types that mean this one is utterly, completely obsolete. I continue to see no reason to keep it.
  2. Easily among the best character job progressions I've seen in years, done by an exceptionally skilled roleplayer and all-around cool player. Easy endorsement, it's essentially where he belongs. +1
  3. Nienna really hit all the points on the head with their post, ESPECIALLY with how exhausting it is to deal with constant carp. That being said, I love meteor showers because they seem like a realistic event to be occurring while living on an asteroid, but I can live with its outright removal if it means no more carp or dwellers beating the windows for fifty minutes while I'm trying to roleplay.
  4. While I support their efforts, I should point out that their job is hit rock, not hit fish. They'll just have to complain to a head for them now. EDIT: The combat rigs also have worse melee resist than the industrial. They're not even powergaming correctly when they do this. Get an industrial, they have a good sprite and give you benefits as a miner.
  5. I'll see what I can do for returning old security stuff, but I'm a full-time student with crippling juststartedlearningbyonditis. This is a quick, easy, and effective solution. While I initially leaned toward an alert level locking system, that presented the problem of antagonists being able to spam-lower the alert level.
  6. I'll try and answer these inquiries as I can find them, so sorry in advance if I miss something. Correct, which is why this is merely a band-aid barebones measure to curb mass production. I will look into adding other safeties- items needed to activate weapons that only spawn in the armory, alert level requirements, etc- as feedback and gameplay necessitate. Science requires mining to produce their weaponry, so it logically falls on robotics to require science and mining as well. I will look into replacing this. As a precaution, I've just gone ahead and added the removal the ability of visitors to use mechs in general to this PR, being as they're off-duty employees without the authorization measures/jury-rigging/etc necessary to use sophisticated vehicles that would logically require some authorization or removal thereof. This seems like a contradictory statement, but, regardless, mechanical regulation will allow for command staff to make more informed calls to building weaponry than 'oh yeah just go ahead and do that'. The statement of 'paperwork can wait' is something best left to IC regulation, as you should logically be complaining to someone about this if it's happening in a canon situation and never actually gets filled out. See the above statement regarding re-adding access, insofar as 'I will do it eventually'. I don't see a problem with the requirement of three staff in the meantime, nor do I particularly care about the parts required, as they can be easily enough sourced by the 1:00 mark on a good day. Similarly, visitors will no longer be able to use hardsuits outside civilian models. You're not working. You're a visitor. This makes no sense to me. You're an observer at your workplace, and if you want to 'get involved' there are plenty of other ways to do so. Sorry. This is all generally related to what I'll be blocking off in hardsuits, so I'll address it as such. I'm going to bold this for clarity: This is not a balance PR. This is a measure undertaken for basic security measures to prevent people manufacturing combat equipment when it wouldn't be necessary. Weaponry and these two RIGs are explicitly stated as being combat equipment, and I have treated them as any reasonable human being would treat munitions at a workplace. The only things I am blocking off are: -Mech weaponry -These two hardsuits(Combat and Hazard) -The energy carbine. Also: Yes. I'm trying to stop that. EDIT: The taser will be left in. It's a good nonlethal weapon and it has limited shots.
  7. This seems cool, but I'm both not that good of a coder and unwilling to curb the power of antag roboticists to that degree. I'm also working on an anti-xenofauna mech weapon a la the phase guns from other Baycode derivatives, although from my time as a mining main I've found the carp hunters never used mechs or hardsuit weaponry.
  8. Hello, gamers. One thing that's bothered me lately is the ability of robotics to produce combat mechs and hardsuits without so much as a green light from anybody else. RnD has their firing pin problem, the armory is the armory, but this is an entire sub-department that essentially builds walking tanks and powered armor with no gameplay barriers outside regulations. Regulations are fine, of course, but there's an old saying: If you can enforce something mechanically rather than judicially, then why not do it? So I dug in the code, and what I've gone and done is essentially copied emag code into a sort of lock; An item that spawns for the RD(and HOS! I'm also considering the Warden) that allows you to permit robotics to produce combat-related mech equipment, hardsuit devices, and the hazard and combat rigs. At the moment, I'm still working out how to make it reversible, and what to include, but even those are negotiable. The mechfabs will also be emaggable to produce the armaments as normally, to allow antags to get their gubbins without bureaucracy. Why? Because itdoesn't make any sense, logically speaking, for a non-military installation to just let you produce a functionally limitless supply of heavily armed munitions without mechanical checks. "You shouldn't do it!" doesn't stop people in the Real World, nor does it stop them here, nine times of ten. This is a basic, almost ineffectual measure to be taking that does nothing but ensure a little realism and a lot of not-producing-an-armory-because-you're-bored. And, really, this sort of thing should require some sort of go-ahead from a department head. I wouldn't let my kid sister touch my shotgun, so I keep it in a safe; I don't want Baldie McNewintown to have a combat hardsuit with built-in weaponry, so I'm adding a lock. It'll also prevent powergaming on lowpop antagonists like burglar or changeling and give the antags more of a fighting chance, if you want to think of it that way. Counterpoint I: RnD/xenobot/cargo can produce weaponry! Rebuttal: RnD has the firing pin system, xenobotany can be countered fairly easily and takes some modicum of focus to produce weaponized plants, and cargo ordering guns/building them still requires some level of antagonist play to obtain them without authorization. Counterpoint II: This will drive away robotics players! Rebuttal: If your only goal to play robotics is to produce combat mechs and hazard suits for your friends, you shouldn't be playing robotics. There are loads of other really, really cool things you can do and I highly encourage them because they don't produce deadchat salt. Counterpoint III: Security needs equipment to deal with xenofauna/events/etc and sometimes there isn't a head of staff! Rebuttal: This is a tricky one, but ultimately, one less way to skin the metaphorical cat isn't a huge reduction in power, here. Giving a fabricator what is essentially a childproofing is a basic measure- it doesn't remove them entirely, it just makes them require someone else's permission. The armory has a similar issue, but it typically can be resolved fairly easily and the miners know what they're doing. Counterpoint IV: My counterpoint isn't listed! Rebuttal?: Post it below! I'm happy to get some feedback before I open the PR. I'm not really a master coder or anything, so it'll be a moment before I can get that going, but I've already got it working on the test server, so, this is just a waff-ai-is-doing-this-because-they-wanted-to-sort-of-thing. If it's unpopular, I simply do not do it. i showed you my robotics concept please respond
  9. I've always been for the roles to be merged into one. The problem isn't that they both feel like half-jobs, although they do; The problem is that they both feel like full jobs that then have to depend on the other to do some very important work, or, mechanically, vital work, in the case of the CSI, being as having physical evidence is about 90% of any given case that you didn't watch happen. big plus one please let me do x-files memes icly
  10. Incredibly solid roleplayer, very good at balancing out the IC responsibilities of the role with the OOC necessity for story development over valids. Played with him in a few rounds and saw his work in a few I was observing before I went off playing other games for a few days. Even his non-command characters during the trial have maintained a solid IC and OOC attitude and I'm sure he'll use the whitelist to its fullest in his years to come. Has my +1.
  11. I like Stev's cargo tech a lot. I don't know much about Elyrans, but I know their character's a good one. Give them Skrell and they'll make an excellent one. This is my +1.
  12. As a former Detective main, yes, please. The times an investigation has been hampered or full-on stopped because I can't get in the CSI lab and nobody wants to play the role is absolutely agonizing. If you combined the two, you'd get a much more robust job overall that lets you decide if you want to focus on one or actually be able to handle a crime scene competently as a duo.
  13. I love Val and I would love even more to see Cybs given a command whitelist. Absolute icon of a skrellman being. +1
  14. Lezakh is a delight and one of my fondest memories of cargo. Plus, Skyglazer is just an all-around good person, one I would be fascinated to see embark on the rocky road ice cream of command. Has my endorsement, my +1, and my wife.
  15. The revolver sprite is wretched and I thank Sk'akh it is gone. Wholeheartedly support this on that basis alone.
  16. Devil is a wonderful person who has, time and again, shown their superiority at roleplay. It's always a joy to see Hawun or Annie around, as the ones I tend to see the most on the list there, and they definitely know what it's all about. Big +1.
  17. Index is a very good Representative, from what I've seen, and despite my exceptionally limited interactions with their other characters, such as GERHARD, I've found Zer0 to be a very, very good roleplayer and an all-around nice person. A +1 from me.
  18. BYOND key: Waff-AI Character names: HAMMER-55, Mars Patel, Duke Priceright, Ka'Akaix'Crek C'thur How long have you been playing on Aurora?: On and off since early 2015. Why do you wish to be on the whitelist?: As an indecisive person, I love to explore new roles and characters, especially as my interest in them waxes and wanes. The Representative role, especially, is perfect in its idea; The embodiment of something, someone out there that has an interest in what we're doing here, and represents things we don't often see around without an ERT or a special event. Why did you come to Aurora?: I wanted to roleplay and Space Station 13 was both free and requires little more than a toaster to functionally run. Aurora was the highest-population roleplay server. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Extensively; I read the wiki during slow rounds just for the funsies. Have you received any administrative actions? And how serious were they? Somehow, someway, none. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is multiplayer storytelling. You and a group of other people with investment in telling a fun story get together and, through your actions as the characters involved, make something interesting and wholly fascinating out of the experience. A fairly nerdy hobby, really. But as far as the heart and soul of it, roleplay should be about making fun memories with your friends. It's a hobby, and while there is absolutely room for telling compelling, heartfelt stories, there's something deeply charming about playing characters for the length of their little fake lives. I still remember rounds from years ago because they were memorable, fun, silly in the right ways, and yet still made me feel something in my thick skull. What do you think the OOC purpose of a Head of Staff is, ingame?: You're a highly-paid, specialized individual responsible for ensuring the smooth function of your particular goons and fodder, be you their friend or their boss. At the end of the day, you're much like an antagonist; You have your own character and ideas, absolutely, but you also drive the characters and events of the round. Hold meetings, write reports, shake things up that may not happen without someone in charge. You're also often the first point of entry for newcomers and other inexperienced players, and thus you serve the double purpose of not only setting a standard for better, but making your crew better, as well. The chain is only as strong as the weakest link. The idea of the Head of Staff is to be a tool for those who aren't the Head to roleplay, while at the same time another character to learn from and roleplay with. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: I believe wholeheartedly in the concept of community, and the command whitelist is no exception. Those who have asked to take on the burden of leadership should be just as much as their characters, if not more, someone to learn from and see as an example to be followed. What reason does anyone have to set themselves apart like that? A person with this whitelist should seek to better themselves and those around them in any way they can, for the good of us all. I, personally, see this as an opportunity to not only improve my own roleplay, but also help others learn to love the medium like I have, be it through support, storyline options, or the simple act of building a story together. Could you give us the gist of what is currently happening in Tau Ceti and how it affected your character and their career? Tau Ceti has, for the last few years, been a hotbed of the most exciting crap the galaxy has ever seen. We've had violent assaults, incursions, espionage, intrigue, technological developments, and through it all, a pervading sense of what makes the people of the Republic of Biesel different from the rest of the galaxy, beside their corporate ties. The most diverse starfaring nation ever seen has been forced, often at the hand of an invader, to reckon with the alien, the new, and the hostile, but now stands united against it all, for the most part. In this come new opportunities, both for the politically minded and the warlike; In the case of my character, both. The Tau Ceti Foreign Legion offers a prestigious route to recognition, if nothing else. There, a newly-free IPC such as Hauteur, a former NanoTrasen IPC themself, can learn the fundamental ideology of the Republic, the home that has survived everything the galaxy could throw at it yet. Working from the bottom as a paper-pusher and working ever-slowly up, the desperate call for defense against a hostile universe led them to finally seek career development within the Legion, building teamwork and leadership skills capable of holding them up as a newly-minted bureaucrat and, now, icon of the Republic's government for those that once would be coworkers. They, too, deserve these opportunities; And after all the Aurora has handled, especially, it makes sense to further develop the bonds of NT and Biesel in these trying times. What roles do you plan on playing after the application is accepted? I plan on playing the Representative role, although I may branch into the Research Director or Head of Security should I ever finalize a workable character for either of those. The Head of Security, especially, is something I've always been terrified to try, but could be interesting to try out one day. Characters you intend to use for command or have created for command. Include the job they will be taking.: I've created a new character, Hauteur, a Republic of Biesel representative. After a lifetime of labor, first to NanoTrasen, then the Foreign Legion, and now the Republic itself, they have worked their way up to represent Tau Ceti's interests aboard the Aurora. How would you rate your own roleplaying?: I would give myself a solid 7.5/10. I could be better, but I've been doing it a while and I feel confident enough in my abilities so far. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do. Have you familiarize yourself with the wiki pages for the command roles? I have, even for the roles I don't want to play. I am fully prepared to adopt and adapt them as is necessary following rule changes, new lore, or other requirements. Extra notes: I'll be active mostly in the evenings this week, as my school schedule irons itself out, but it shouldn't dreadfully impact my playtime. Otherwise, hey, thanks for stopping by.
  19. minecraft villager good trade noise
  20. My apologies! I was a little scared of the two-paragraph format and would have expanded more if I had thought to put a little more thought into it. I'll happily answer these questions(and any others) below. Their freedom being the result of an act of spiteful justice by someone they respected, Nineteen would most likely form its own internalized values of equality through patience and doing unto others in a way that would leave those victimized for the better and those who did the victimization of others at a loss, learning this way the lesson of the Golden Rule applied in a way that would amuse it in a "cosmic sort of way", to quote Plankton. The question of occupation certainly comes up- while it was certainly pleased to be doing work and would know the aspects of paperwork in and out due to their past, there are myriad fields where this is a valuable skill. Cargo areas, armory upkeep, assistant matters, even journalism to an extent are all applicable fields, although Nineteen indoubtly chose the path most related to its owner's preferred occupation in Tau Ceti, that of a Cargo Technician or Quartermaster. This would also be their preferred way of paying the bills- NanoTrasen has certainly some benefits to civilian IPC employment, and no doubt Tau Ceti is the most exciting place to be working in this day and age with the ongoing crises. In terms of aspirations, I can't help but feel 19-Footman wants to establish itself as a person rather than a machine, although being a machine makes this somewhat difficult. Adopting hobbies and the wealth to undertake them as any organic would do is as noble a goal as any- and climbing the ranks to one day work in a Command position or otherwise lucrative area through exemplary service is one of many ways to help itself forward. Note the 'itself'- in a sort of first step toward personhood, it would certainly begin to place itself tentatively first as a sort of self-care after its first few years under ownership. And, finally, why Tau Ceti, and what's the plan? Simply put, the news has been focused on Tau Ceti for a long time- the Vaurca, the ongoing refugee crises, the breakthroughs and goings-on of the NSS Aurora and the surrounding installations. What better place for an IPC to discover itself than on a station dedicated to discovery? The plan from there is simple: Get hired, find out who you are. At present, who it is is not much to itself, but deceptively so: It would be the sort of person to take any situation as a great joke from the universe, as its freedom was just that from the universe that was its owner. The sort of person not quite used to focusing on themself after focusing on other people for so long, often to the point of error or social misstep. All in all, an eccentric, selfish machine dedicated to simultaneously taking life too seriously and not seriously enough. I hope these answers can provide a bit more insight- It feels good to have dedicated a bit more thought to the character, and I'm absolutely happy to consider more if I can. Thank you for helping with my application!
  21. I love Simon as Nikit. He's one of the first people I've met over the last few weeks, and has repeatedly shocked me with his willingness to show me new things and roleplay a cut above the rest. I'd happily let him absorb me in a maint tunnel, dying knowing he'd roleplay it perfectly. to quote above: good cat. better tree. +1.
  22. BYOND Key: Waff-AI Character Names: Nathan Otsor, Kiahkaaatiyaaaa, Ascension, Ka’Akaix’Crek C’thur Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): exempt, you say? Have you read our lore section's page on this species?: yessir! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I like IPCs a lot, being frank. There’s a huge variety in the ones available, each with their own ups and downs, places and paths to take in a storywise manner(although I’m not too partial on the shell personally). My experience with Vaurca bound and unbound has been entertaining thus far over the last few years on-and-off, and thus another race with which to expand my horizons would be great. While the Bound provide a similar track, they are still not true synthetic intelligences(and remain bound, as the name implies, to their fellows) and thus do not present the same opportunities. The IPC present the unique challenge of playing something inorganic, yet unshackled to the point where it tries- and, in most cases, fails- to mimic the behavior of that which is organic. It’s like playing an actor playing yourself, to put it confusingly- there’s some grim appeal in mocking something so fundamental as the very concept of being. It can go in any direction- the struggling intelligence seeking recognition against deeply-rooted prejudices, ridiculous comedy at a poor attempt, grotesque horror as the act becomes an existence, a journey of self-discovery as a positronic accepts what seperates it from organic life, to name a few common examples. Identify what makes role-playing this species different than role-playing a Human: Despite being built by human corporations and overwhelmingly utilized in human space, IPCs are by-and-large positronic systems given freedom from stationbound status. They aren’t robots or cyborgs- these have wildly different core parts from a positronic- but androids(or, in some cases, specially-built IPCs from creation) that have proven themselves capable of self-governance. All of them have paid ridiculous sums of money to achieve status as “free” individuals, and yet they are still at their core AI systems trying to replicate life. There also exists the question of ‘What happened to you?’ built into the character if each IPC. Why was it released? Who decided to free the machine? What was it built for and how did this shape how it functions as an independent being? What does it feel? These questions are standard if blurred slightly, but take special precedence in the existence of an IPC. It is, after all, seen in the same light as giving a particularly crafty Roomba citizenship rights by some people in the universe, or an atrocity waiting to happen by others. Character Name: 19-Footman Please provide a short backstory for this character, approximately 2 paragraphs Originally built as a servant to a wealthy clerk and his family in their personal affairs, 19-Footman(or for simplicity’s sake, Nineteen) handled the clerk’s great deal of paperwork and collection of records day-to-day. Day in and day out it would work diligently and loyally alongside its owner, a kind- if indifferent to the plight of synthetics- man who treated it as any employer would a loyal employee. The same could not be said for the clerk’s son, a spoiled, unfriendly young man who was vocal in his opposition to his father’s business and synthetics as equal beings, preferring instead the comfortable relations of humanity. They remained at odds throughout the ten years 19-Footman spent as an assistant under them, the son growing bitterer and the father at his wit’s end with the boy and his disinterest in their family legacy. Nineteen was uncaring, concerning itself with work rather than dwelling on the tensions of the owning family. It was made- no, it wanted- to become something of itself in a discipline. A trade. An apprentice to a master, a son to a father who would teach it what it was like to exist. Following his death from disease, however, the father made one final jab at his ungrateful, hateful son; He willed a significant sum of what the son believed to be inheritance to 19-Footman, granting the synthetic a suitable amount of money to have paid off what remained of its cost after ten years of work in archiving, rather than “damn the poor machine to the worst”. These years had given it good communication skills and a knack for paperwork, and soon after it left Sol to carve out a life of its own in far-off space where it could do proud those who had given it a chance. It would begin anew, a new life where it could finally learn the true meaning of justice in a universe where many believed it was nothing but a walking piece of property. What do you like about this character? Beside the rather simple, cliche backstory, I like the idea of a character that, given the chance to re-design themself, instead chose to continue doing what it knew it was good at to make its own path and take up a legacy all other heirs had shunned. I also like the element of spite being worked into an IPC’s freedom, but didn’t enjoy how it ended up as much else other than an exhausted father spiting his jerk son. In the end, though, it worked, at least in theory, as a good way to set up further interactions, antagonist options, storylines, motivations, the like. Even a silly storybook backstory can branch off nicely, I think? How would you rate your role-playing ability? I’ve been told I’m relatively decent, so let’s give us a solid 7/10 here. I've been roleplaying in various mediums for about eight years now, going all the way back to Minecraft (as painful as it is to admit) and ranging from that to Starbound, Starcraft, World of Warcraft, and Space Station, as well as some tabletop Dark Heresy and Pathfinder to boot. Notes: I know I’ve only been back at it a few weeks, but I appreciate the chance and send my love and undying loyalty to everyone who looks at or feedbacks this application!
  23. Tried, but I will try again for the glory of the bug gods
  24. step off this is bort kingdom territory
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