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Everything posted by Chada1
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I guess I count as involved since I was mentioned, (?) Yes, I'm confirming I was a Maintenance Drone in the round mentioned, and Bygone though you might've been a little on edge, I wasn't breaking my Laws by repairing that window, especially when you weren't near it or anything, I definitely didn't acknowledge your existence, it was to the point that you or your pal could've walked up and wacked the Drone even. My interpretation of 'Interact' is that I shouldn't acknowledge your existence in any way. It was a little much to LOOC at me that i'm breaking my Laws, you'd have been better off Ahelping there, and i'd have explained my reasoning to a Mod, and if I were really in violation of my Laws they'd have told me. I have some experience with Bygone and 1138, this isn't the first time Bygone has brought up IC in LOOC against me, last time was much more aggressive, he low-key attacked me over Binary, (In OOC brackets) for my IC actions, which were actually entirely justified, as he learned later. But I don't know if I can really bring that up here any further, since it was dealt with by a Staffmember. (1138, as a matter of fact) The vibes I get from 1138 is that they can be rude, and associate and remember a lot of past stuff with people, like maybe they need to be told to chime down a little bit on that, but i've never seen a ruling they've done that's actually been that questionable, yet, anyway, but i'm not gonna name anything. The issue is probably just that they're not very careful with what they say, but yeah I don't think they're biased. If this doesn't count as involved please inform me and i'll avoid doing it again in the future.
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I would just like to take a minute to point out, as both the witness and the (once) recipient, how the character Jake Lawrenson, always goes beyond, both ICly and OOCly, to ensure Cadets have someone looking after them. In an extended round, Lawrenson went as far as requesting permission to train one on the holodeck, one that was clearly struggling with regulations and basic Security work. This is a very good thing. You might ask how is this a plus? It shows that they're willing to go further to help newer Players adjust to the server, that is something that is undeniably a good trait in a Head. To your character, I will say it's not a SUPER huge deal that you don't have a last name, but it sends the opposite message you were trying to convey by not having it and applying, it seems like you viewed it as less important, even though I know you're being genuine about it being important. I really like the concept of a Captain elevated from poor to rich, and thus being extremely self-conscious about that fact, I still reserve that in this background you should've played more on NT slowly testing his capabilities, since it's still very easy to miss that aspect of it. But I do like it, I hope you know that treating the Janitor respectfully and treating him as an equal are two entirely different things. You shouldn't do the latter by any means, but you could very easily be respectful and have a chat with any of your Staff if they weren't busy. +1, My only complaint was on one character, Jack Humblin, but SuperiorForm already realised they were an issue, and I love them as a player and their other characters that i've interacted with, and trust them to stay cool in OOC and help new players. The only issue I could see, is if they had issues adapting to Command itself, but that can only be seen with time. So, i'd like to give it a chance.
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Calm down is an expression used when someone types a very large argument, I wasn't saying you were actually angry or anything, it was typed very calmly. You need to take take a moment to recognise there are other means of joining the round, you're only blocked from voting in the Lobby and while Observing. Just get in the round and actually play if you want to play, don't call a vote and take the power from the other players to finish their gameplay. Making excuses like 'The RP is too far gone.' is very farfetched and shouldn't be everyone elses problem, the thing is, calling a vote puts it on the table for the entire server, and blocks it out from being done for 30 minutes. Having a ghost do that every 30 minutes from the Lobby, tends to be infuriating because if you want to have a vote in that 30 minutes, you're also shit out of luck, because that impatient ghost who doesn't want join an ongoing round already did the vote 5 minutes ago, and it was refused because of their memery in OOC. This has happened to me a lot. Longer rounds have alot of good qualities, too. While yes, some people play 'Just' for the valids as you previously said, (But they shouldn't be) Security isn't the only Department. Engineering has no reason to do repairs on average because in 10 minutes after a blob the Shuttle is called, with little to no chance to refuse. Longer rounds validate other Departments as a necessity for round continuation. I'm not saying we should push a new standard of round length, but using Active Player votes as opposed to Inactive Player votes is not bad. Paragraph 1, you specifically say that you think only round-start players get a vote, they don't. You can join as a new Arrival at any time and get a vote and call a vote. You just aren't allowed to call the vote, vote, and Cryo. That was the misconception I was speaking of, and the 'altered state'. It's just a regular player that joined later. Paragraph 2, i've had 'Interesting rounds' get shut down completely, and i've observed this, I wasn't playing, due to mass joiners. Especially now that Paradise-players and other servers seem to be flocking to Aurora, the concept of someone ghosting and voting for transfers repeatedly just because they didn't get Antag is also unfair, and that's to everyone involved.
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Calm down for a minute, the voting is restricted to currently ingame players, as in, people who join in later still count. The restrictions only apply to Ghosts, and people in the Lobby. If you join in, you get a vote. That means paragraph 4/5 aren't actually right. Also, some Antagonists have mechanics that literally depend on a round being longer than 2 hours. What are you saying to them? that they're shit out of luck? (Do take this as polite as possible, because you seem to have said this from the heart and I respect that.) I'm in favor of this change, it's not about longer rounds so much as making the option of transferring up to the actual players and not the observers who don't want to take part in the round. You chose not to take part, so it's unfair if you get to have a say in whether or not to transfer, this is my opinion. However, that does change if you join into the round, IE: Using the Respawn function, joining as a Diona Nymph or Positronic Brain, etc. Going Mouse and Drone specifically to circumvent this restriction is obviously bad, but they also allow it ATM.
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Remove weapons and possible traitor items from cargo warehouse RNG
Chada1 replied to Filthyfrankster's topic in Archive
Not everything has been screened, It's a Warehouse, the place things that need to be assigned go. I imagine most of it was hastily thrown into a crate and then packed into the Warehouse without much of a second look. That includes Security and Armory items, Cargo is meant to ship these items to a relevant Department, that includes Security. The people who abuse this, should get arrested, for breaking regulations. I would say as far as getting demoted from Cargo Technician would be good for stealing from the Warehouse, hell in almost all cases that are relevant to this, that could be classified as Theft + Contraband, which is a possible Demotion + Brig time. In the worst cases of abuse, Ahelp for self-antagging. Otherwise, arresting people with Contraband is something expected for Security to do, and what they should be doing to counter any issues arising from this. It's like another person who said the extremely rare chance for guns to spawn in Maintenance shouldn't be a thing, as if it's far-fetched in the least that someone could have lost their gun in Maint. When people actually abuse it, that's when it should be considered a problem, and that's when you should be looking for a solution. ATM, I think it's fine, and I have seen next to noone actually using the items for something awful, mostly just silly Cargo Technicians fiddling around with things they shouldn't and nearly killing themselves. Nothing should be removed from another department simply for ones peace of mind. -
Remove component break RNG from combat/syndie cyborgs.
Chada1 replied to Scheveningen's topic in Archive
Combat Cyborgs have a shield that allows them to block an extremely high amount of damage, if it's being used properly. This RNG thing is a problem with 'borgs in general, but i'm definitely not a fan of the idea of making Combat Cyborgs even more god-tier than they already are, nor of making the powerhouse that is the Syndieborg unstoppable. This shouldn't be something that targets only these two Modules, not to mention it would probably be near impossible to target one of them since there's an umbrella code for all Station-bound 'borgs IIRC that defines them as the same mob with the same armor/etc variables, it just alters what equipment they have, when they get a Module reset, so unless Combat was made to be a different mob entirely, it would probably be hell to target them with these changes. I'd be in favor of tweaking the RNG to make it a lot less common for the cell to spontaneously combust, the feature as is kinda bullshit, the Camera component and Actuator component, already serve the same purpose when it comes to disabling the 'borg through damage. That said, caution has to be taken, because Module balance ATM is fucking insane, and if you give 'borgs too much power through changes they might be insane too. -
The power of Cyborgs, comes from their Module balancing more than anything. I'm in support of this, even if for whatever reason Modules have to be nerfed or whatever, but I doubt that's needed for this change. Swapping between tools as a Cyborg is kind of painful, and it's scary to think nobody can see that you're approaching them with a Circular Saw/Plasma Cutter in hand. I think that change would make it more clear how they should be reacting ICly, and really help out overall. I want this, it'll make it more clear if a 'borg is aggressing or not, as well as make playing them much more convenient without much powercreep.
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Samurai Jack is pretty good, Enjoy it.
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Schev is right, I was watching that round. The ERT split up like doofuses, that's why they were getting solo-killed. I think this change is unneeded, the ERT aren't supposed to be invincible killing machines, either.
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The issue is what you just suggested will end with everyone still getting Cloned because it would just be a minimal 'Disoriented' debuff that goes away. If restoring a Clone to working shape is made more difficult, it will have the desired effect of making it not something done all the time for everyone and only for the more important roles on the Station, because it would be time intensive and resource intensive to actually restore a problem Clone. Isn't that what this change is meant to do? It's meant to make the Station less of a 'Mass Cloning facility'. A good way to do that is to reduce the base effectiveness and automated nature of Cloning, and I think that's the intention behind the OP. Having both the Disoriented and making Cloning more difficult would work fine, though.
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I was very against this at first, but after thinking about it for a bit, this will fix a Lot of problems. Since it's 100% that we're getting changes to Cloning, my favorite options are these. 1; Make Limbs/Organs have a very, Very rare chance to not be there. The reason this is important to be rare is because Organs can't easily be replaced right now, although, Limbs can. 2; Make Bones and Organs be able to grow with fractures/damage. The Logic behind it is that they grew malformed. They can still be repaired by Peridaxon and Surgery. 3; Make Blindness and Brain damage a bit more common, it seems like it's a 1/3 Cloning type of thing. So long as one of these 3 things happen every time you Clone, Cloning will be extremely more taxing and difficult.
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There is no SOP. All we have are Station Directives, and they don't mention DNCs. Further, only the Captain, CMO, and possibly a Psychologist and the general Doctors, have the authority to issue a DNC. A Staff vote could probably be called to issue one, as well, with Captain level authority, but normally... A Head of Security issuing one is overstepping their lane as Delta says, you have the authority only during the absence of a CMO, not with. And ontop of that, even with, you can offer your opinion, but it's still not in your jurisdiction to be issuing DNCs, and pretty shitty. I've given my opinion on this ages ago, in another thread, where this was done to the entire Security department, that person was punished but this is still relevant. I Hate that this is viewed as allowed, isn't the entire point of Clone Memory Disorder to make it where you Don't have to do this? That's my opinion then, and it's my opinion now. This takes someone out of the round for over thirty minutes and removes all ways to get back in inbetween except joining as a Posi, Mouse, Drone, or Nymph, which usually aren't that inclusive to play. More or less, i'm saying, it detracts from the round. A lot.
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... And then, Man made the Machine in His likeness.
Chada1 replied to CakeIsOssim's topic in General
Okay, so. Where do I start. I guess i'll start here, i've found myself in an extremely unique position compared to most other Synthetic players, because i've actually benefitted massively on the Character front from the recent addition to Positronic Brains. It gave me a way to explain how my character is the way they are, in a completely grounded in the Lore way. In the end it started to feel like I was actually playing a character in the story, as opposed to something I just made up on the spot. It made them feel Real. I understand we don't need 'Realism', but sensifying things to a basic level is Not realism. My question here is; What do you see yourself doing with that page and on that subject in general? This question will be more asking for your opinion, on something that has really bothered me alot lately. I'm not against Synthetics having Emotion, as a whole, but i've noticed many people, especially in Muncorns opinion thread, seem to think that not having Emotion means your character is confined to 'Beep boop open door' levels of interaction. As someone who actually plays an Emotionless Android, I find that extremely offensive. Can you or can you not have opinions and Personality despite not having Emotion? I've actually been called out in OOC recently by someone for my character having an opinion, due to my Android acting Robotic, that player assumed since my character acted Robotic, it had no ability of thought, despite being an Android. My perspective (And it's very noticeable in my character) is that they CAN have an opinion and Personality, it's still an Android and has the ability of self-thought, the opinions and Personality would just be based on other things besides Emotion, like scripted Morality, and ... well, a lot of other things. My questions here are; Do you think it's fair that I see it this way? And if you do, do you think it's unfair that they see it that way? Okay, the less personal and more generic questions. How do you see yourself expanding Synthetic Lore in the future? Do you intend to fix any of the consistency holes currently in the Lore? (There are a lot) What will you do regarding Robotic Synthetics? There is clearly a very vocal group worried about Emotional Synthetics, but i'm worried about Robotic Synthetics, if Emotional Synthetics became the standard, what would happen to the Robotic sub-category that is already so little of the population...? Why would a Company use Robotic Synthetics if all Synthetics were affordably capable of advanced Emotion?... My fear is having my playstyle stripped away for another, the same exact thing the Emotional Synthetic players are afraid of, but on the other side. What is your stance on Lore Canonisation applications, do you have one? PS: I would say a 'Robotic flow' depends solely on being Robotic, therefore, instead of calling that a 'Robotic flow', I would suggest calling it a 'Synthetic flow', as it encompasses all Synthetics instead of only the 'Robotic' sub-category, of which I specifically and lovingly belong to. Afterall, if it were only Robotic, the answer would be clear -- It would have to be Robotic. not 'Beep boop open door' but Robotic. >.> -
I understand your dislike of this, for Dead hour rounds it can be extremely dangerous to take it down, but I'd also like to say that not all dangers in the game should be from PvP, I personally don't want the blob to be made insignificant. I've died more than several times to the thing, but the fact that it can be a threat is what sets it apart from all other similar events and makes it fun to contend with. When is the last time people complained about Vines? Space Bears? It hasn't been in a long time, Space Bear more recently, but never Vines. I'm very okay with new variants of Blob, but I don't want it to be made irrelevant. All other events are easily counterable and with no damage at all. The vines might as well not exist because 2 people with Welders can deal with them, without serious RNG to make them into a threat. TLDR: I Really like the Blob, it can be dangerous, but that's why I like it. It takes actual coordination from the Crew to deal with effectively, and that's the entire point. 'All Crew must contain the Outbreak'.
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So, I have a serious concern, and multiple suggestions. My concern isn't really about the Aure, more that there's a serious lack of Constructive criticism in this thread, Fiskap is the only one other than me who actually gave ideas and suggestions and didn't shut it down completely. Why? Are you all so opposed to new additions, especially ones that add this much to the actual mechanics of the game? This Species directly adds an actual USE of the night-lighting system beyond saving power, seeing as Aure can't even see without night-lighting enabled, which makes night-lighting literally a main mechanic in the Species. This means you can set up work zones and off-limit zones for this Species. That is actually genius! I don't see any real complaints aside from 'Too many Xenos. And you want to remove one of our Species', which has outright been stated by the Staff as a prerequisite for them being added as a Playable Species, that's literally not even WrongEnds fault, even if he did display disregard for the level of appreciation each of our Species have, seeing as they don't even WANT to remove a Species, so faulting them with that is extremely unfair. My suggestions and ideas are simple. 1; Make them a Mid-round Species akin to Golems, Positronic Brains, and Nymphs, as opposed to a Join-round Species. This can easily be done in a tasteful and Lore accepted way, by ordering them via Cargo as something similar to a Service Animal, or Working Animal. This would also cement them as not being Crew and considered Sentient, seeing as you can only order Animals through Cargo, as well as giving a reliable way to play as them, yet still making it the Crews decision to allow them on the Station. This may also waive the requirement of removing a Species, however, it would also waive the necessity of a Lore developer for them, and effectively null any significance beyond the Specific round, a Lore page, and mentions. They would not be a Playable Species, as opposed to a Playable Mob. <= WrongEnd really liked this idea. And Skull132 said that implementing the Species as a Mid-round in a way similar to this, would make it not count as a Playable Species, and if that's true, entirely waive the 'Remove a Species' requirement. 2; Cement the fact that they need night-lighting enabled to effectively work in an area, and are blind otherwise. You've already got the idea of scaling eye damage depending on how long they remain in a bright area, but that could be too round-ending, unless they literally spawn with a blindfold to use. <= WrongEnd really liked this idea. 3; My final idea, and probably the one that would make them incredibly difficult to play, and definitely cement their playstyle as uniquely different, as well as their 'Non-sentient' vibe. Make them understand Sign language, but be unable to speak it. Make Sign language and gestures what they understand, and give them a screechy language to speak with each other that noone else understands. That way anyone could command them to a Basic level, but they wouldn't be able to actively communicate with non-Aure as much as be gestured around.
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I honestly like this, Unathi, Dionae, and Vaurca all have primitive undertones, but nothing to this level. This is like the 'legally non-Sentient' aspect of IPCs (At least right now), mixed with the 'legally non-Crew' aspect of Nymphs. To become an actual Species, however, as far as I know, a Species would have to be removed, or it would have to be completely unlike anything we have. It's got mechanical difference, and it's got Lore difference, but i'm not sure if it fits the Criteria. I don't see anything that would make implementing this Species unhealthy for the game, or anything stupid about it. Like I said, I really like the 'Caveman' aspect. It's actually very Very unique. It's entirely possible this wouldn't even really 'count' as a Crew Species, since ... it's technically not considered one? as you said, so it might fit the Criteria better than most others. I'm very interested in seeing debate on this, i'm... oddly in support, at the moment, but I don't know what Species I would want to lose, because I like all of the Species at the moment, I don't think I would want to lose any, so if that's a prerequisite, i'm stumped. As for Lore, and how they came to be found, the 'Miners breaching their Caves.' angle makes sense. My final note; I would want to see them locked to the Civilian department, or extremely minor non-Departmental roles. That could be the nail that defined them as Not the same as any other Species, unmistakeably.
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Alright, so. I was on the fence at first. But I decided to ask Pyro a couple of minor questions regarding Synths. I didn't really Need them answered, and they were so minor I doubt Jackboot or anyone else would have viewed them as important. Well, Pyro seems to be EXTREMELY good at sensifying things and has a good Synthetic knowledge, because every single answer they gave me checked out entirely. They also seem to have a very good grasp of what is reasonable and unreasonable when it comes to Technology. Further, with the new explained Positronic Brain Page, I think explaining the basics of Chassis can only go well, and i'm entirely in support of their method of doing it. I, honestly, want to see this happen, my only concerns were that they might be too strict about it, but after talking to them, they squashed that. I would trust them to enforce Lore in a reasonable, and not overtly strict way, and to not make Arbitrary changes to Synths that would kill all of our characters. +1 from an eager Synth player, I'm really hoping we get a new Synthetic Lore Dev soon.
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Exactly the point I was trying to convey, Synthskin is designed to be the most similar to an actual arm, while the others are cheaper and designed more just for working. Noone. I was more trying to say that there is an arbitrary level of positives placed on Prosthetics, and the only negative, really, is that they don't have feeling and arguably feel unnatural due to that. You take that negative away, and other than the 'fear' of being less (Insert Species) you have no reason to really object to Prosthetics, they're arguably the equivalent to an Organic arm. Which, I always thought they were meant to be an almost as good substitute, not literally better. The concept of these things being able to feel indiscriminately while also having so many positives is not good. Once more, i'll say, that this is only in Lore and Roleplay and the actual Mechanics are balanced, but I still don't think Lorewise all Prosthetics should be allowed to feel, that should be something reserved for Synthskin and Organic limbs, just for consistency in all other areas of Lore, if nothing else.
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Alright, I feel I should post here with my opinion. I already talked to Dragonspare a lot about this, but i'm posting my concerns/answers and stuff here anyways. Note: I'm only going to talk about IC and Lore stuff, not actual mechanics, which are more or less balanced. I don't think it's that unreasonable to presume that you could potentially have some feeling in Prosthetics, but logically, it would exclusively be in Synth-skin brands. I seriously don't think it's reasonable at all to assume you would have feeling through metal plating, continuing on that. The other limbs are mostly just metal, and you can't exactly wire Nerves through metal plates without compromising the integrity of the plating, NOT TO MENTION the fact that the metal likely wouldn't even be close to flexible enough to pressure the nerves to then allow them to react with a tactile level of feeling. Further on that, if this level of Synthetic nerve networking is possible, Cyborgs could potentially feel, which AFAIK is not accepted as possible, actually it's outright stated as impossible, Somewhere. Synthesized emotion is one thing, actual feeling of touch is a whole nother can of worms altogether. I don't see why Humans and other Species should be allowed to break the boundaries of how Prosthetics are supposed to work, but Synthetics wouldn't be able to. So my opinion is that neither should be allowed to do so. TLDR: If regular, Industrial, non-Synthskin, metal plated Prosthetics can feel, can lift more, can take more abuse, are apparently easier to fix than an Organic arm if you know how, and are only slightly slower. WHY ICLY AREN'T PEOPLE SAWING OFF THEIR ACTUAL ARMS AND LEGS FOR THESE THINGS? It makes more sense in every way to limit the feeling to Synthskin, if it's possible. (I mean Lorewise, not literally.)
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[Accepted]Chada1's Skrell Application
Chada1 replied to Chada1's topic in Whitelist Applications Archives
Hey, Sharp. I've expanded the 'Identify what makes role-playing this species different than role-playing a Human' section on request to include more about Skrell Biology, for your convenience, i'll put the addition below. The reason I hadn't went into much detail regarding Skrell Biology and the Skrell in comparison to Humans, is that it's very hard I can imagine to roleplay the Aquatic nature of Skrell, when the ingame world only has water in two places. I just focused on what I knew I could detail and explain and what was 100% relevant to the roleplay differences between the two Species. There were afew things about their Biology that I knew had to be roleplayed, but I didn't actually think to put there, you gave me the idea and now i've listed them in the expanded bit. As for the Skrell as a collective? I gave as much information as I can really give about that, keeping the core subject of roleplay differences. I can give my opinion, which is that they have built up from the brink of destruction and I think that's pretty damn cool, as well as how they keep an optimistic view of most races, and will try to keep good relations so long as the feeling is mutual. But that's less on each individual Skrell and more on the Jargon Federation itself. Oh, and a conclusion I reached after reading the news articles is the character might have been going a little too crazy on the accent, the wikipedia pages 'Example' isn't exactly how it is, it's just an example. I see that now. Still not that big of a problem, but it's relevant to your post, and something you helped me with. Thank you, I meant to leave a fair bit open so I could both develop the character further over time of playing them, give myself room to make changes if needed, and give myself room to roleplay them. With the expanded Biology, I hope it's a fair bit better than it was in terms of differences. Thank you for reading. -
[Accepted]Chada1's Skrell Application
Chada1 replied to Chada1's topic in Whitelist Applications Archives
Any further comment, preferably criticism, would be appreciated immensely, and help push the Application to a close, denial or approval. I would suggest asking me things about my character, or parts of my character, or asking me about specific aspects of Skrell, if you don't want to do just plain criticism. -
[Approved]Alberyk's dionae application
Chada1 replied to Alberyk's topic in Whitelist Applications Archives
Alberyk has finally decided to try to make the pilgrimage, that all must eventually take, the suffering of being a Dionae Miner. Seriously, between Tajara and Unathi, which are far from the same, Alb has shown that they are capable of playing a 'different' character than the more normal species. On that note, I have to drop some feedback... More detail on the backstory would help a little, there are afew other things that're unique to Dionae and admittedly aren't on the wiki for them, for instance, they're psychologically graded on how close their mentality is to a humans, which determines what degree of job they're allowed to take, and the actual 'age' you can read on their ID. What was Echoes grade? Also, a very minor typo, here. Very, very minor. It would be 'to Space' rather than 'the Space' unless it was like, being confined to a small room or something, which I am almost SURE it was not. Overall, I want to see more Dionae around, and though it's a little hard for me to come to a conclusion without more info on how they are, yours seems like it's okay and i've only had minor issues with you ingame (Guncat) that proved to be non-issues after learning the full situation, so +1. -
[Accepted]Chada1's Skrell Application
Chada1 replied to Chada1's topic in Whitelist Applications Archives
Corrected, 2334 was the accurate number, the figure in the main section. Corrected the issues, the reason these issues were there, is because I didn't copypaste, I made additions to both of them separately, badly done on my part, I should've waited until the main story section was done and split it apart, but I kinda wanted to make sure both fit, and I did. Apparently with afew oversights. Added it to the main section as well. I would say it could be either, I don't think it's far-fetched at all with the Genophage around that Adoption would be popular, however the original 'foster' wording was actually not intended to appear like Adoption (I definitely see why it did, though. 100%, my bad on that one, I only meant he was raised, but it works both ways after examining it, humorously enough). But honestly I don't see any real reason to correct it, I think it's perfectly believable either way considering current Skrell issues and could make a more interesting family dynamic, though I doubt i'll go into that much detail at the moment. Various reasons, but the main factor is that he spent a general 20 years obsessing over it, investigating it, and got very little from it. It's more of a plot-device to drive him forward in the writing, but if it's not possible? I could re-write some. What caught his attention: I can only assume Tri-Qyu is significant to all Skrell to a certain degree. I don't believe it's common knowledge that Glorsh began there, but I believe it is common knowledge that he ended there. Not to mention, the entire Star System was lost to the Tri-Qyu Star going Supernova. Orbul up to this point had been Documenting similar cases of lost Colonies and Cities, it only makes sense to me that such an important case would catch his attention at some point, even if his obsession was noteably a bit too much. (That's intentional, as Dr.Qablri'Tri-Qyu is meant to be obsessive.) What was he looking for: Anything, he was only trying to Document a similar level of accurate information as was being obtained for the other locations, and it proved impossible without direct access to the ruins of the Colony and Planet, which were now non-existent. Most of his findings I would assume were very skeptical shipments to, from, etc and not much else of any substance, to base any 'ground-breaking' Documentation off of. For him, it turned out to be dead-end research. This doesn't mean there factually was nothing, however, only that he didn't find it. Why did his colleagues exclude him: He had changed. He was once a very practical and realistic researcher (As stated.), among other practical and realistic researchers. These researchers had a relatively grim focus in Archaeology, a more pleasant Skrell Archaeologist would probably choose anything but what they were Documenting, these were fresh graves (In relativity to the Skrell lifespan) and places of atrocities. I can only imagine they could have been a little cold regarding his irrational change of personality, but i'm only writing Orbul and didn't mean to write them. Orbul was making very little progress in his goal, he was, as stated, grasping at straws, and showed no intention of stopping, as most with obsessions do not. Even with Humans, that is a problem, and with Skrell placing such a big emphasis on not being wrong, I can only imagine it would get worse. I think it's honestly very reasonable that they would exclude him, as cruel as that may be. I don't mind, here are more personality details (And maybe afew previous ones) I don't want to literally confirm every little detail of Orbul, as I said in the notes section of my Application I do better at detailing things over time. This is more a proof of concept as well as an application for the species. 7 things I want to try on the character. 1: He's a huge fan of Infotainment, clever puns will make him lose it due to the ridiculous similarity. (Never seen a Skrell do this before, and I love the concept) 2: He likes Dionae a lot, because they're helpful, and the only race to be fully integrated into Skrell society. (Kinda a mostly normal Skrell thing tbh) 3: He Speaks basic in typical Skrell manner as written on the wiki. (I actually really like that speech style, with less buts/ands/ises, can be kinda hard to understand if i'm doing it correctly, and I hope I do it correctly.) 4: He hates being alone around Synths, because, once again, he views them as a serious threat. He can tolerate them but he is seriously uncomfortable with being alone around them for a prolonged period. Not many Skrell who couldn't tolerate them to an extent would work on a Human Station, so he has to have some tolerance, I'd imagine. 5: He will commonly document his findings via a Universal Recorder or similar means of record. 6: I don't know how he'll respond to human food, probably badly for awhile, even Skrell safe recipes. He'll probably stick to Skrellsnax for a bit. 7: I want to make him actually try to be social with his co-workers, even with his heavily accentuated basic. (I think 1/3/5/7 would be great and the more unique things about him.) All I can think to add past those is that I do know about the Qeblak and Weishii religions but I haven't decided which I would want to make Orbul yet, Qeblak makes more sense with the obsessionism, but Weishii sounds a lot more fun to roleplay. I don't want my characters backstory to make assumptions on how other characters should act, it would be bad all around, for me and for them, I also hold the view that if my character depends on another character to reinforce their backstory, I wrote it very poorly. Also, the Artifact may not even actually exist, in that case he'd be searching for something that isn't there, Again. This is an intentional play on the characters story and past, I don't Want the Artifact to be significant, it's left vague so when he is digging and finds something, he can theorise on if X is the Artifact he's been looking for, ETC. Both gives me more room to roleplay, and adds more depth to the overall role. (Assuming i'm playing him as his main profession, Xenoarchaeology.) A significant character development would be to give up on the search for this particular Artifact (After being convinced it doesn't actually exist, as unlikely as this development would be), and by Skrell culture that would be very difficult to develop to. I want people to criticise, I can't improve the character concept if they don't, or explain my reasonings behind how it is, please keep criticising. Edit: Made this post easier to read and less bloaty. -
[Assigned: LordFowl] Alternate Chaplain Titles
Chada1 replied to TrickingTrapster's topic in Completed Projects
TrickingTrapster, this is an amazing idea. Instead of alt-titles, I'd suggest doing what I think paradise and other servers have done, and make specific religion names (Lore ones, as an example) have special localisation titles. I don't know which server did this, but I read about it, and it was really neatly done. -
[Accepted]Chada1's Skrell Application
Chada1 replied to Chada1's topic in Whitelist Applications Archives
Thank you, yes, but I also tend to overthink my characters far too much, so it's kinda a mixed blessing. Thank you! I'm going to try to add a lot more Emotion to my Warblers, the Emotionless thing is a stereotype and isn't actually true, it stems from their Emotion being harder to recognise and portray in Basic and other languages, so I Have to make them have a good bit of Emotion, if I do it right, they'll just have a very logical mindset and their Emotion will only be clear in Nral'Malic (Warble-speak, Skrellian). You still can, I play pretty often. The basic concept of the character (Before I expanded it) was just a Xenoarcheologist who is searching for a specific, obscure Artifact, (Comparable to the search for the Holy Grail in history, kinda, just without the religious significance) that happened to end up in employment with NanoTrasen. While it's unlikely anyone else will care about this search, it's significant to him. It was important to me that I made the characters 'Goals' only necessarily significant to him, and not significant to anyone else, to avoid the 'Snowflakey' effect. I still have another Draft to do if i'm accepted, the 'Records Draft' as I like to call it, where I finalise the details, but i'll only reach that stage if I get accepted, of course. Thank you.