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[Binned] A small, but important mining buff.


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Posted

Given the new system to make mining reliant encouraged to work with Science, I propose something to help with inter-departmental relations: Give mining a Cargo-Science headset.

 

I am admittedly not very knowledgeable on how the radio code works, but this seems to make sense to me.

Posted

I can understand why you think this makes sense, but a dumb miner is probably better off not knowing the entire workings of the Science department. There you are, mining away when you hear that the roboticist is about to cram someone's brain into a machine. Or, vice versa, there you are, figuring out why the miner sent you platinum and shit talking them over the Science radio when you realise they can hear you. I don't see the point. They can communicate fine over common. Mining is not part of Science, miners are in the Cargo department, and mining doesn't serve Science only. All I see is the Science radio being flooded with "give ka" and "fuck you give me metal", which is better off in the common channel.

Posted

All I see is the Science radio being flooded with "give ka" and "fuck you give me metal", which is better off in the common channel.

 

The main problem is the lack of communication, that's what causes this. If they understood eachother's plights, suddenly they begin to recognize that they're actually not so different. It'd start out a shitfest and get to become an efficient line of communication.

Posted

I don't really see why every single miner needs to have access to the research channel, as Jamf said it could lead to some issues. If this absolutely, positively NEEDS to happen, why not give it to the QM, the person meant to co-ordinate stuff for the cargo department? The average mad lad doesn't need to personally negotiate with your nerd boyes, that's what the toughest mad lad (QM) is for.

Posted

why not give it to the QM, the person meant to co-ordinate stuff for the cargo department? The average mad lad doesn't need to personally negotiate with your nerd boyes, that's what the toughest mad lad (QM) is for.

 

Because the vast majority of QMs are Cargo Lads who know nothing of mining. They only see the miners as a valid squad and money machine at their disposal.

Posted

You do make a fair point, but it does seem odd for miners to be included in the... Well, I don't know for certain what research actually talks about (probably tea or something). It feels weird to me to have the rokkpunchlads be in direct communication with the boys in the back room, if you know what I mean. I still love you though.

Posted

You do make a fair point, but it does seem odd for miners to be included in the... Well, I don't know for certain what research actually talks about (probably tea or something). It feels weird to me to have the rokkpunchlads be in direct communication with the boys in the back room, if you know what I mean. I still love you though.

 

To be fair, at this point mining is a science in and of itself. With all the new mods for KAs and shit.

Posted

-1 from me


I don't really see why mining needs to have access to science radio.


From a gameplay point, lack of commmunication is a moot point when you have not only the common channel, but PDAs, Holocomms, Request Consoles, and even in-person visits to the R&D window, which has someone inside most of the time, and even then, you have the ringer to get their attention.

It seems like Supply is simply lazy to make any effort to talk to anyone outside Supply and expect things on a silver platter.


You have Cargo Techs to fetch and deliver things, and QM to coordinate mining and cargo. It's literally their job description to manage and allocate resources to different departments.


Lack of communication is a problem generated by the player. There are many avenues to communicate. If they don't do it, it's their problem. A common headset not only doesnt make sense, but wouldnt fix lack of communication due to laziness.

Common channel is a thing as well.


Science and Mining have nothing in common except that Mining gives Science minerals, and Science makes better tools for Mining.

Posted

Going to have to -1 as well.


There are already tons of ways to communicate that Lancelynxx listed. The PDA and ringers are especially effective.


I also think it's a weird precedent to set with part of a department having access to another department comms. EMT/Paramedic role woule have a great line af argumentation for access to mining/sec comms for example with similar logic.

Posted

There are unused servers in telecomms, I think it'd be better to add an additional crossover channel, for when specific departments needs to communicate with each other directly. (Such as Security and Medical, Science and Cargo, Engineering and Vendors)

  • 5 months later...
Posted

Considering implementing this, but rather to give scientists the supply channel in addition to the science one. This is so that miners don't nose around in science's business, but scientists can do the opposite.

Because science privilege.

Only general scientists/the RD will have this access to behave as go-betweens. If this ends up a bad feature it can be reverted.

Posted

I'm wondering how much of an issue this still is.

I play mining and cargo a lot. I rarely see any issues with material delivery or upgraded tools delivery.

Is there a reason to subject science to the supply chatter, rather than using any other means of communication already available? (Requests console, holopad, common channel, intercoms, etc).

I play mining more than science, so I'm just curious if science has noticed this to be a problem still. From observation, the only times I've personally witnessed science having trouble getting supplies from mining are 1) When a mining player is new and doesn't yet know the process and 2) When mining has no hauls to provide anyway (Due to falls/new players/antags/etc). 

I could see, if anything, an RD getting access to the supply channel. I don't think science needs to be privy to all of supply's chatter, nor do I feel that supply should have any access to science comms. 

Posted (edited)

RDs should get the supply channel, I agree - they're a command member, and they should be able to oversee general cargo operations (though not give orders to anyone). No reason whatsoever to give it to scientists or giving miners the science channel, though. Their doings are just way too separate - science doesn't only consist of RnD, and cargo doesn't only consist of mining. 
As a science player, and one with a character focusing on RnD in particular, I'm fairly sure I can say with some degree of authority that I have never even considered I would ever need a cargo headset. I usually PDA either the miners, or the quartermaster if they're present. I can also come down to Cargo personally, and Cargo can come to RnD. Holocomms are an another good way of communication. I always PDA miners who don't bring me materials some time into the shift, and I always set up the ringer when I expect my character to be absent from RnD for some time. It's fairly simple, and doesn't result in pointless comms pollution.

Edited by VTCobaltblood
Posted
3 hours ago, VTCobaltblood said:

RDs should get the supply channel, I agree - they're a command member, and they should be able to oversee general cargo operations (though not give orders to anyone). No reason whatsoever to give it to scientists or giving miners the science channel, though. Their doings are just way too separate - science doesn't only consist of RnD, and cargo doesn't only consist of mining. 
As a science player, and one with a character focusing on RnD in particular, I'm fairly sure I can say with some degree of authority that I have never even considered I would ever need a cargo headset. I usually PDA either the miners, or the quartermaster if they're present. I can also come down to Cargo personally, and Cargo can come to RnD. Holocomms are an another good way of communication. I always PDA miners who don't bring me materials some time into the shift, and I always set up the ringer when I expect my character to be absent from RnD for some time. It's fairly simple, and doesn't result in pointless comms pollution.

The problem is that PDAing on the asteroid is much more dangerous/distracting than using a radio, and holocomms aren't exactly viable on the rock. 

Posted (edited)
9 hours ago, DronzTheWolf said:

The problem is that PDAing on the asteroid is much more dangerous/distracting than using a radio, and holocomms aren't exactly viable on the rock. 

Then don't respond while walking. Stand in a safe place, PDA from there. The entire science radio is infinitely more distracting than a single PDA message - they usually don't even talk about anything mining would need to listen on.

Edited by VTCobaltblood
Posted

Giving the entire science radio channel to mining or the mining channel to science is not something that I want to see.
Each department should have its own radio channel they can use without other departments listening in or transmitting on.

Giving the science channel to the QM or the supply channel to the RD is similarly out of the question.
We have a chain of command.
If the RD needs resources, he informs the HoP.
The HoP then informs the QM / the miners.
(The same thing applies if the miners need something from science)

In addition, we still have request consoles, PDAs, holopads and the modular computer chatrooms.

Therefore I am voting for dismissal.

Posted

Dismissal vote 2 from me. So subject's going to the graveyard.

The subordinates of either department do not have critical information to share among one another. The average scientist has little duty related to discuss with a cargo technician or a miner, the same goes vice-versa. Their only surface for contact, really, is resource procurement and distribution. Which is the duty of the relevant heads to organize and manage. Or you can use request consoles, PDAs, whatever else.

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