LorenLuke Posted April 24, 2019 Posted April 24, 2019 8 minutes ago, Senpai Jackboot said: The primary purpose is to remove lag from an all-instant detonation. Btw you're describing a bluespace cascade I know I am. But my recollection of that is that it's laggy, hence wondering if something like that without lag even possible. That said, it adds the 'run in terror/panic' effect, provides flavor for what's affected (and also affecting non-mobs), and does the same thing (ICly) as the nuke would.
Conspiir Posted April 24, 2019 Posted April 24, 2019 23 minutes ago, Senpai Jackboot said: Do you have any ideas Conspiire? Yes, I can think of three options. First of all, I think we can all agree, this is very different from a nuke. The ability to wipe an area of life but keep the structure unharmed is absolutely, insanely powerful and I think Butter's concern should be re-addressed. The downside of the nuke is that it does destroy the station, completely, leaving behind a nuclear epicenter of wasteland. It can't be immediately resettled or even approached without care. There's different implications there than the quick, no-repercussions removal of life (and possibly synthetic life) in the area. The best solution that still follows the path of keeping the station intact would be it destroying organics but not synthetics. Since if it did destroy synthetics, it would have to be preferential (and distinctly different in design) to positronics. But. This creates a separate issue. Since there's three types of borgs (positronic, brain, and chip), this type of organic obliterator would affect cyborgs, but not the other two types. It also has the issue of great impact on the lore since we literally have anti-genesis. The solution that would be more complete in devastation would be to have it not affect motherboards at all. This means positronics and organics get mushed, but robot-type borgs, mechs, and small robots do not. But obviously, we face the same issue as above with 1/3 borg types being unaffected. The most complete solution that accounts for every variable that I can think of (and it makes me sad that I'm the only one that's thinking of these variables; I could still miss some) would be one that destroys organics, positronics, and chips--this means every single electronic device on the station. If it has a motherboard, it's overloaded and gibs. This would be fairly on-par with mass bluespace teleportation as far as execution. Think about it. Every electronic... With what we have to go off of, there isn't anything we can do to make a "catch-all" bomb that destroys everything but what's part of the station. Even combining organic and synthetic positronic is difficult. There's a reason we have separate guns for vs people and vs synths. So unless we make two bombs, one a massive EMP and another some kind of... I don't know. Gas? It would have to kill every known species and every unknown species without fail. What if the station is infected by a species without traditional DNA and the bomb is intended to target DNA/RNA? Well... shit? Otherwise it would be best to stick with what's known and tried and true--the nuke.
Kaed Posted April 24, 2019 Author Posted April 24, 2019 (edited) 1 hour ago, Conspiir said: Yes, I can think of three options. First of all, I think we can all agree, this is very different from a nuke. The ability to wipe an area of life but keep the structure unharmed is absolutely, insanely powerful and I think Butter's concern should be re-addressed. The downside of the nuke is that it does destroy the station, completely, leaving behind a nuclear epicenter of wasteland. It can't be immediately resettled or even approached without care. There's different implications there than the quick, no-repercussions removal of life (and possibly synthetic life) in the area. The best solution that still follows the path of keeping the station intact would be it destroying organics but not synthetics. Since if it did destroy synthetics, it would have to be preferential (and distinctly different in design) to positronics. But. This creates a separate issue. Since there's three types of borgs (positronic, brain, and chip), this type of organic obliterator would affect cyborgs, but not the other two types. It also has the issue of great impact on the lore since we literally have anti-genesis. The solution that would be more complete in devastation would be to have it not affect motherboards at all. This means positronics and organics get mushed, but robot-type borgs, mechs, and small robots do not. But obviously, we face the same issue as above with 1/3 borg types being unaffected. The most complete solution that accounts for every variable that I can think of (and it makes me sad that I'm the only one that's thinking of these variables; I could still miss some) would be one that destroys organics, positronics, and chips--this means every single electronic device on the station. If it has a motherboard, it's overloaded and gibs. This would be fairly on-par with mass bluespace teleportation as far as execution. Think about it. Every electronic... With what we have to go off of, there isn't anything we can do to make a "catch-all" bomb that destroys everything but what's part of the station. Even combining organic and synthetic positronic is difficult. There's a reason we have separate guns for vs people and vs synths. So unless we make two bombs, one a massive EMP and another some kind of... I don't know. Gas? It would have to kill every known species and every unknown species without fail. What if the station is infected by a species without traditional DNA and the bomb is intended to target DNA/RNA? Well... shit? Otherwise it would be best to stick with what's known and tried and true--the nuke. No. To reiterate: No, this is incredibly overthinking it to the point of inanity. This is a 100% non-canon round ending event, like Nar'sie's release, or a supermatter cascade. The amount of time, generally speaking, before the server resets and it is reconned is less than 10 minutes. The only reasons I'm doing this is Everyone dropping dead where they stand on a completely intact because 'a nuke exploded' is somewhat silly and has always been a tongue in cheek 'formality' death code. Blowing up the entire station properly is also not worth the enormous lag spike that would occur trying to delete three huge floors worth of turfs and objects. It creates a marginally more interesting experience than sudden, universal dropping dead to have everyone start randomly popping into bloody bits. I was indulging you when I pulled an explanation out of my ass, but to be frank here, this is not a piece of lore that NEEDS to be expansively fleshed out, any more than the other round ending events I mentioned earlier. Your inability to deal with soft scifi elements is frankly your problem at this point. It is impossible to feasibly make an actual nuclear explosion happen realistically on this sever and medium (BYOND) without chugging the server to a standstill, so I'm making an 'everything dies' scenario that functions, on a mechanical level, more coherently with what is supposedly happening to the station. Spraying every electronic with an EMP effect will just lag everything to a standstill even more, and is not feasible for the simple purpose of making you feel like the scenario makes more sense. The 'logic of the lore behind it' is almost completely irrelevant to me. It is not a situation that carries over to any round or that should ever be talked about by players as something they remember happening in character or wish to question the workings of. Only the captain would even know about it. For that matter, it barely even happens. (though it might happen more until the novelty of it wears off) Edited April 24, 2019 by Kaed
Guest Marlon Phoenix Posted April 24, 2019 Posted April 24, 2019 (edited) It could be a weaponized shard of narsie that is released. The bomb opens a portal to her dimension, stabs her, then holds open the door so she can reach in and smack us (gib us) around. Edited April 24, 2019 by Marlon Phoenix
Kaed Posted April 24, 2019 Author Posted April 24, 2019 (edited) 4 minutes ago, Senpai Jackboot said: It could be a weaponized shard of narsie that is released. The bomb opens a portal to her dimension, stabs her, then holds open the door so she can reach in and smack us (gib us) around. I don't plan to have it related to nar'sie at all, but that's an amusing idea. I'll probably have some sort of crazy scifi device of doom with glowing arcs of energy that activates when you turn on the authenticator. Edited April 24, 2019 by Kaed
GreenBoi Posted April 24, 2019 Posted April 24, 2019 4 hours ago, Kaed said: Fine, geez. It's a prototype semi-sentient AI that runs a bluespace destablizer that can see the entirety of the station and asteroid and telegibs anything on the station that is not part of the station architectural layout using the mechanics we already have in place in telescience, just applied for hostile purposes. They don't even need to figure out destination coordinates, it just splatters whatever it finds all over the hallways with an improper teleport. You mean semi-sapient? A computer would have no reason to be able think outside of just the initial things it was initially programmed if it's just a death machine meant to do nothing more than terminate anything that isn't infrastructure.
Conspiir Posted April 24, 2019 Posted April 24, 2019 8 minutes ago, Kaed said: No. To reiterate: No, this is incredibly overthinking it to the point of inanity. This is a 100% non-canon round ending event, like Nar'sie's release, or a supermatter cascade. The amount of time, generally speaking, before the server resets and it is reconned is less than 10 minutes. The only reasons I'm doing this is Everyone dropping dead where they stand on a completely intact because 'a nuke exploded' is somewhat silly and has always been a tongue in cheek 'formality' death code. Blowing up the entire station properly is also not worth the enormous lag spike that would occur trying to delete three huge floors worth of turfs and objects. It creates a marginally more interesting experience than sudden, universal dropping dead to have everyone start randomly popping into bloody bits. I was indulging you when I pulled an explanation out of my ass, but to be frank here, this is not a piece of lore that NEEDS to be expansively fleshed out, any more than the other round ending events I mentioned earlier. Your inability to deal with soft scifi elements is frankly your problem at this point. It is impossible to feasibly make an actual nuclear explosion happen realistically on this sever and medium (BYOND) without chugging the server to a standstill, so I'm making an 'everything dies' scenario that functions, on a mechanical level, more coherently with what is supposedly happening to the station. The 'logic of the lore behind it' is almost completely irrelevant to me. It is not a situation that carries over to any round or that should ever be talked about by players as something they remember happening in character or wish to question the workings of. Only the captain would even know about it. For that matter, it barely even happens. (though it might happen more until the novelty of it wears off) … No, this is a piece of equipment we have sitting on the station. At all times. Canonically. It isn't pulled out of nowhere "just for the round end" like Nar'sie. This equipment exists. Even more than that, it's company-approved last resort, meaning it is not experimental. It must have an explanation. I don't enjoy being inane about this, but understand where I'm coming from. I'm not trying to be cruel, or mean, or asinine. What you suggest as-is is no more feasible than the nuke. The difference is that the nuke exists as a real, explained object. There's no magic to it. There's no "ifs". It is a nuclear device that will obliterate everything. Full-stop, company-approved, no-take-backs, full-insurance. Your idea may function better mechanically, but has more holes logically. You're replacing one plot hole for another. That should not be done. I'm also curious if gibbing ~50 people simultaneously is a good idea. I don't know how the lag would hold up or if it would be an improvement at all in that way. I've never messed with that.
Kaed Posted April 24, 2019 Author Posted April 24, 2019 (edited) 23 minutes ago, Conspiir said: … No, this is a piece of equipment we have sitting on the station. At all times. Canonically. It isn't pulled out of nowhere "just for the round end" like Nar'sie. This equipment exists. Even more than that, it's company-approved last resort, meaning it is not experimental. It must have an explanation. I don't enjoy being inane about this, but understand where I'm coming from. I'm not trying to be cruel, or mean, or asinine. What you suggest as-is is no more feasible than the nuke. The difference is that the nuke exists as a real, explained object. There's no magic to it. There's no "ifs". It is a nuclear device that will obliterate everything. Full-stop, company-approved, no-take-backs, full-insurance. Your idea may function better mechanically, but has more holes logically. You're replacing one plot hole for another. That should not be done. I'm also curious if gibbing ~50 people simultaneously is a good idea. I don't know how the lag would hold up or if it would be an improvement at all in that way. I've never messed with that. You're inventing problems where there aren't any out of sheer stubbornness. I see plot holes being fixed, not created. Like I said in the original post, I'm going to make it stagger out gibbing so that it's not 50 people at once. People will explode as processing time becomes available. The logic of bluespace is perfectly sufficient as a reasoning, and top secret weaponized bluespace technology developed by Nanotrasen is not something the details of which are going to be publicly available. You don't need to know how it works. It just works. This also, incidentally, fixes the problem of the mysterious need for the mercenary superweapon to have a NT auth card and code - it now becomes a stolen superweapon that they have on their ship, and they're raiding an NT research station to obtain the auth card they need to sell/activate the weapon. They might even test it on the station before leaving with it if they know what they are doing. Edited April 24, 2019 by Kaed
AmoryBlaine Posted April 24, 2019 Posted April 24, 2019 Let's pay someone to make us our own station exploding animation.
NG+7 Gael Posted April 24, 2019 Posted April 24, 2019 I think it sounds like a good idea, would making nuking more interesting as well, rather than just boom u ded. More interesting round end whenever the nuke is used. Also, having it not affect things off the station itself would allow for a few people to evacuate, probably. Only thing against it that I think is a fairly good point is the sensitive data left on the station, and non-living things. I guess if a NT cleanup crew was sent anyways it wouldn't really matter though since it would likely all be recovered safely. People who managed to escape would probably be killed off after that or something. I dunno.
Guest Marlon Phoenix Posted April 24, 2019 Posted April 24, 2019 The processes of how it works being a mystery is fine to me. We dont need to oocly know every mystery. Has my stamp of approval
Conspiir Posted April 24, 2019 Posted April 24, 2019 (edited) 30 minutes ago, Kaed said: You're inventing problems where there aren't any out of sheer stubbornness. I see plot holes being fixed, not created. Like I said in the original post, I'm going to make it stagger out gibbing so that it's not 50 people at once. People will explode as processing time becomes available. The logic of bluespace is perfectly sufficient as a reasoning, and top secret weaponized bluespace technology developed by Nanotrasen is not something the details of which are going to be publicly available. You don't need to know how it works. It just works. This also, incidentally, fixes the problem of the mysterious need for the mercenary superweapon to have a NT auth card and code - it now becomes a stolen superweapon that they have on their ship, and they're raiding an NT research station to obtain the auth card they need to sell/activate the weapon. They might even test it on the station before leaving with it if they know what they are doing. I don't believe in inventing problems. Please don't accuse me of malice aforethought. I've been trying to tell you the plot holes I see so the idea can be fixed and improved so this iteration can be the last one. If someone just like you comes along in a year and says "But... this device doesn't make sense, let's fix it" then we need to be sure that it wasn't something we thought of now, while it can still be fixed and avoid that conversation in a year. That is all I want, Kaed. It doesn't make sense to change something if the improvement margin isn't good enough. Just work it out with me so we can improve the idea. If there's something I can do to debate this with you better, tell me. I believe the idea is they already have a stolen superweapon from NT--the nuke that needs NT codes. This would not change any plot holes. Having it explicitly stated might instead explain one with the equipment we already possess. If we go the bluespace-enveloping route, can we reliably say that bluespace is well-studied enough that there's absolutely no way anything we envelope in bluespace won't get spit out again? NanoTrasen has to be certain that this device will work. Under any horrific circumstance. Deadly spreading virus. Parasites. Hostile aliens. Mind-controlling creature from the depths of hell. Glorsh returned. Whatever comes to mind. Meaning it must work on a set of criteria and it must be guaranteed. No accidents. No hiccups that could make it not work. Nuke criteria for death and destruction: Within range Not immune to big explosions If immune to big explosions, not immune to acute radioactivity New device's criteria for death and destruction: Within range Organic (and... teleportable, perhaps. There's a thought. What about bacteria that get stuck to a wall or something? How do you teleport individual bacteria? I don't know if teleporter lore gets microorganism-sized) Synthetic - But only AI, IPC, Androids, Cyborgs, Robots *Not station structure An alternative we haven't talked about might be to improve the nuke. Force everyone (the ghosts) to the CentComm level so we don't see the station. Make it disappear from the playfield altogether. And obviously make it so no one has osteoporosis. Or perhaps have it release a singularity. Lag ahoy, but would definitely obliterate everything, won't it? And it would be slow enough to allow for evacuation and end-round RP. Problem might be the z-levels, though. Edited April 24, 2019 by Conspiir
Butterrobber202 Posted April 25, 2019 Posted April 25, 2019 can we just update the Nuke code to be more Nukey and call it a day?
ben10083 Posted April 25, 2019 Posted April 25, 2019 3 hours ago, Butterrobber202 said: can we just update the Nuke code to be more Nukey and call it a day? Not part of the suggestion. Overall I like this idea, allows for the crew members to interesting final moments before they get thanos'd they die, instead of the sudden "boom" and 3 minute lag spike followed by everyone going horizontal for 20 seconds until the cutscene loads in.
Kaed Posted April 25, 2019 Author Posted April 25, 2019 (edited) So, since I've had time to stew on it a while and am incapable of making a simple process stay simple when I have ideas, I think I'm going to create a new process just for this round ending superweapon. First there will be some sort of graphical effect like shimmers or sparkles around the person, something like that, then the start vibrating, and getting scary messages about how their body feels, before finally exploding. Because knowing you are about to die is much more interesting than mass sudden gibbing at random! ... Maybe I could make a gun that does the same thing but in a much slower process with some way to fix it.... Edited April 25, 2019 by Kaed
ben10083 Posted April 26, 2019 Posted April 26, 2019 2 15 hours ago, Kaed said: So, since I've had time to stew on it a while and am incapable of making a simple process stay simple when I have ideas, I think I'm going to create a new process just for this round ending superweapon. First there will be some sort of graphical effect like shimmers or sparkles around the person, something like that, then the start vibrating, and getting scary messages about how their body feels, before finally exploding. Because knowing you are about to die is much more interesting than mass sudden gibbing at random! ... Maybe I could make a gun that does the same thing but in a much slower process with some way to fix it.... I am unsure about if this would harm performance, but perhaps have it be a sort of bubble that expands from the weapon, slowly engulfing the station (perhaps also increase in speed over time?)
Conspiir Posted April 26, 2019 Posted April 26, 2019 (edited) 1 hour ago, ben10083 said: I am unsure about if this would harm performance, but perhaps have it be a sort of bubble that expands from the weapon, slowly engulfing the station (perhaps also increase in speed over time?) Adding on this, if this approach is taken, keep in mind z-levels, since it does have to travel across them. Also, remember to have it affect plants and 'other' like blobs. I don't remember off the top of my head how code handles those things and I don't have a lot of time right now to check. I'm still concerned, though, but I know I'm being ignored. What if the station does need to go? Like it's an issue infecting the structure itself? Or the issue mimics the station structure (a living thing made of steel or sand or rock? Do golems count? Is there a special place in the weapon just for golems, too?) Will there be a backup plan? Edited April 26, 2019 by Conspiir
sonicgotnuked Posted April 26, 2019 Posted April 26, 2019 5 hours ago, Conspiir said: Adding on this, if this approach is taken, keep in mind z-levels, since it does have to travel across them. Also, remember to have it affect plants and 'other' like blobs. I don't remember off the top of my head how code handles those things and I don't have a lot of time right now to check. I'm still concerned, though, but I know I'm being ignored. What if the station does need to go? Like it's an issue infecting the structure itself? Or the issue mimics the station structure (a living thing made of steel or sand or rock? Do golems count? Is there a special place in the weapon just for golems, too?) Will there be a backup plan? NT blowing the station back to the stone age with artillery. Seriously, this is not a topic that needs to be thoroughly fleshed out into every dimension of space and time. It's a game, sometimes games just have "Because it works" shit, especially in science fiction fantasies where we have bullshit technologies based upon made of figures of laws and some magical substance called phoron. I don't see the physical aspects of phoron worked, nor do I see bluespace fully explained too. NT developed a supper weapon, called it the "Omega Plan" then replaced the nuke because nukes are messy. Lore wise, NT understands there would be issues with having a nuke onboard their station, and would get in serious shit once everyones radars lit up with the NSS Aurora exploding. This makes a lot more sense, and it provides a greater fear. It gets activated, the sweep begins to charge up, sending a sound down the halls instead of lol you're now nuclear ash. People would have an excuse to fear, and perhaps even try to stop it because no one wants to see their meta cliche gibbed. This is a lot more fearful, and certainly provides greater roleplay then a nuke. I want to see this, and it would be cool to have a giant super secret weapon only captains know about sitting above their office. We could even rename 'Code Delta' to 'Code Omega'
Conspiir Posted April 26, 2019 Posted April 26, 2019 (edited) I feel like my point was missed at some point. I will try to state it as clearly as possible. I don't care about how it works. It just has to work without fail and approved by corporates. Nothing can survive. That is what is accomplished with a Code Delta. I want to say it again: I like this idea. It really does add more to it than the few seconds of countdown. But everything must die. Any oversight could mean the end of the universe as we know it, and NT can't be liable for that. That's why the nuke works right now--it's the best solution mankind has to every conceivable threat and has been for five hundred years. Imagine sitting in a board meeting at NT. "Boys, we need to make sure, if something goes horribly, horribly wrong, that whatever went wrong can be blown up. Suggestions?" "Nuke it." "Agreed, a nuke is the best way." "… Well, sir, actually. We have this new invention that kills everything!" "The robots?" "Yes." "The plants?" "Yes." "Microorganisms, too?" "Yes." "The horror forms of the Devil's own creations that have nothing in common with what we know of living things?" "Anything you can imagine!" "And it's not a nuke?" "No sir! There's even a bonus!" "Tell me more!" "It leaves the station intact!" "How have we never heard of this?" "It just exists, sir!" "Alright, where has it been tested?" "It hasn't been!" "... How do we know it works?" "It just does!" What would help is writing it into the lore. It has to have been tested somewhere at some time, right? Some terrible genocide of an entire planet leaving a barren rock without even a microbe. Something characters can be shocked by. "We have a WHAT on the station?" Something that big doesn't just appear and get approved by stuffy men in suits that need to make sure their money doesn't get eaten by deadly viruses that make zombies. Edited April 26, 2019 by Conspiir
Kaed Posted April 27, 2019 Author Posted April 27, 2019 (edited) 10 hours ago, Conspiir said: What would help is writing it into the lore. It has to have been tested somewhere at some time, right? Some terrible genocide of an entire planet leaving a barren rock without even a microbe. Something characters can be shocked by. "We have a WHAT on the station?" Something that big doesn't just appear and get approved by stuffy men in suits that need to make sure their money doesn't get eaten by deadly viruses that make zombies. This is something I can moderately get behind. Though keep in mind that when we in the US were testing the first nuclear weapons it was extremely hush-hush. The world at large did not even know what they were or their capabilities accurately until Hiroshima and Nagasaki got hit. Yes, there were weapons tests, but they were done out in a desert, and that doesn't entirely show the scope of destruction on a populated area. The effects of radiation fallout were particularly horrifying, and worse than the actual explosive damage done to either city, but not something they could have planned ahead for. I'll talk to Jackboot maybe about slipping in a news article about a mysterious horrifying station/outpost whose walls were covered in carbonized gore and no one knows why, a bit before the new thing is implemented. Edited April 27, 2019 by Kaed
sonicgotnuked Posted April 27, 2019 Posted April 27, 2019 (edited) I have an idea for the authentification the captain would have to keep safe. Perhaps instead of a disk with sequence codes, perhaps its a core of the special substance/energy source kept at top secret levels. You install the core to activate it, then the code is used for authentication. This will also give mercs more sounding motif. They captured a device, but they still need the energy. (Omega Core) Edited April 27, 2019 by sonicgotnuked
Kaed Posted April 27, 2019 Author Posted April 27, 2019 1 hour ago, sonicgotnuked said: I have an idea for the authentification the captain would have to keep safe. Perhaps instead of a disk with sequence codes, perhaps its a core of the special substance/energy source kept at top secret levels. You install the core to activate it, then the code is used for authentication. This will also give mercs more sounding motif. They captured a device, but they still need the energy. (Omega Core) I like it. Mysterious.
Kaed Posted May 11, 2019 Author Posted May 11, 2019 On 24/04/2019 at 14:31, LorenLuke said: Possible alternative, don't know how lag heavy it might be- Just make an atmosphere-blocking 'bluespace' tile that replaces the tile it's on. This slowly spreads from its tile until it's surrounded by others (on all sides), then winks out into nothing. Make it travel through walls/doors more slowly, and have the weird gibbing/matter destabilization effects only be at random within a tile or two. So you have this relatively quickly (2/3 walking pace) expanding, all-consuming thing. Code wise, each one can just... Look for turf/simulated around it, change it, then when it's surrounded by bluespace turf, change to a different tile with just a space appearance (saves on processing power). Touching the bluespace tiles means instant death. And it eats everything. Suffice to say, if you have a nuke, it's basically doing the same thing as this. This is already a thing in the game, and it's incredibly lag heavy. It's so lag heavy that spawning it makes the game stop processing deleted objects because the processor can't keep up with it once it starts going. In other news relevant to this concept, behold! With the assistance of @SmallGreenAnt, we've come up with a design prototype for the new auth disk. No longer will it be a 1980's bright green floppy disk, but rather a mysterious NT branded dongle object of unknown purpose, with little code scrolls and warning symbols. What do you guys think?
DaTimeSmog Posted May 11, 2019 Posted May 11, 2019 1 hour ago, Kaed said: What do you guys think? Looks an USB drive.
SmallGreenAnt Posted May 12, 2019 Posted May 12, 2019 Wew. Just got caught up on all the goings on within this thread, what a ride. In true American fashion, allow me to insert my laughably amateur opinion as if I know what I'm talking about. To address the destruction lore-wise, as I've understood it, the nuke has always been the last resort option when recovering the station is not feasible. Recovery of the station is the job of ERT. As such, the complete destruction of the station under whatever new mechanic we introduce is completely justifiable should that be the decision. From a resource and coding standpoint, I understand the desire to explain around the destruction aspect of a WMD. If you require something embedded in reality with a tangible explanation there are a few radiological, biological, chemical, nanomachine, and wavelength style weaponry I can discuss and imagine. The simplest and presently available is microwave weaponry. A high powered emitter can send out a localized beam of microwaves to steadily agitate the cells of any organism. Microwaves work by rapidly shifting cells back and forth creating an increased friction and subsequent temperature rise. The vibrations can range from mildly uncomfortable to absolutely devastating. As of the Iraq war the US (eagle scream) has been employing microwaves to deter crowds and individuals alike as a means of first strike psychological warfare. Apparently your skin boiling is a good attention getter. Radiological weapons today unfortunately either act too slow or create unstable amounts of energy to be clean Thanos level population cullers. The nuclear device on the station is an example of an atomic fission reaction. The efficacy and result of a nuclear blast in the vacuum of space is debatable however I can imagine in 500 years a technological understanding of this branch might allow for a weaponized delamination event that could be contained within the station. Chemical advances and bluespace lore could allow a locally planted device to rapidly teleport a mass of corrosive compounds within the bodies of detected organisms of everyone aboard. The mass could be greater than the volume limit of the host bodies which would explain the rapid rupture. Incidentally, the corrosive liquids would eventually be purged by scrubbers and cleaned by stationbound crew which would explain why so much blood sprays into my face at the beginning of some rounds. I could go on about nanomachines but you get it. Grey tide blah blah. An interesting take on the nuke could be merely a stellar spiritual successor. An antimatter field could be perpetually suspending the core of a miniature star in superposition. The device when activated would interrupt the field causing the star to collapse. It's dying breath could be small enough to only implode the room in which it's housed but the exhaling death rattle of said star could theoretically create enough energy to obliterate everything that doesn't have a high enough density to withstand the forces. Lastly, a plausible nerdy WMD in space would be funneling a D/T open fusion reaction through the halls of the station. Due to the station atmosphere being highly controlled, a sudden rise in hydrogen while a Deuterium and Tritium reaction built would essentially ignite the hallways in an intoxicating glow. The glow however would have enough energy to cause a Falcon Heavy to leave Earth's atmosphere. I dunno, I'm drunk from a wedding I just left. Tell me my USB stick is crappy. Good night all!
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