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Choke On Food(Antagonistic Actions Included)


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It is alarming to me how people just scarf down food out of nowhere in the most gamey way possible, just to sustain their movement speed. I'm talking eating an entire pizza in three seconds, inhaling sandwiches, shoving fistfuls of jerky into their greasy face out of context.

It's unrealistic that everyone eats in this way for the most part. So I got a crazy little idea. Here it is.

Imagine that someone is eating two sandwiches as fast as they can click. Halfway through, the food gets lodged in their throat and they begin choking. They stop breathing, and they're choking/coughing.

Urist McPowergamer is choking on their [Insert Food]!

In order to save this character from choking to death, you must grab and execute the Heimlich maneuver on them. The food will be dislodged, and they can breathe afterward. Passive grab and help intent with empty hand. It's a 15/50 chance to succeed(each try ), and takes multiple attempts. Buff the rate of choking to be fast enough that it really feels 50/50 on whether they'll die or not while you're trying to rescue them.

Why would we add this to the game? Well. It makes people eat in a more realistic manner. You could balance it out so that not everybody chokes, and only the people who spam-click to eat as fast as possible are punished. Besides. It'd be funny, too.

As an antagonist, you could force-feed someone so fast that they choke and die. Antagonists could use this as a distraction for their buddies to get away with something.

Edited by Fortport
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36 minutes ago, Fortport said:

It is alarming to me how people just scarf down food out of nowhere in the most gamey way possible, just to sustain their movement speed. I'm talking eating an entire pizza in three seconds, inhaling sandwiches, shoving fistfuls of jerky into their greasy face out of context.

It's unrealistic that everyone eats in this way for the most part. So I got a crazy little idea. Here it is.

Imagine that someone is eating two sandwiches as fast as they can click. Halfway through, the food gets lodged in their throat and they begin choking. They stop breathing, and they're choking/coughing.

Urist McPowergamer is choking on their [Insert Food]!

In order to save this character from choking to death, you must grab and execute the Heimlich maneuver on them. The food will be dislodged, and they can breathe afterward. Passive grab and help intent with empty hand. It's a 15/50 chance to succeed(each try ), and takes multiple attempts. Buff the rate of choking to be fast enough that it really feels 50/50 on whether they'll die or not while you're trying to rescue them.

Why would we add this to the game? Well. It makes people eat in a more realistic manner. You could balance it out so that not everybody chokes, and only the people who spam-click to eat as fast as possible are punished. Besides. It'd be funny, too.

As an antagonist, you could force-feed someone so fast that they choke and die. Antagonists could use this as a distraction for their buddies to get away with something.

I like it, but 50/50 chances of dying from a random moment is non reasonable, I would accept a 10-20 (if being rescued soon, if not, you die), and also a 10 percent of saving yourself coughing. We could also add an 'emergency surgery' to remove the food, or to open a way for air so our lovely McPowergamer does not die.

 

I find this is a very good idea, but we need some way to 'show' when you are eating too fast, maybe the typical progress bar, and make it take a while, so:

-1 bar (1 click), around 1% of choking (would be funny)

-2 bars at the same time (1 click and another one before the first bar finishes), 20% of choking

-3 bars at the same time, 50% of choking

-4 bars, 100% cause you're stupid

 

I would love to see this.

Edited by TheOrleans
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The reason I went for like 15/50 is so that you have to try a few times in order to save them instead of being 50/50 (two or three tries). It could be balanced differently. I agree that people should be warned either with text or progress bars.

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Surprisingly, I've not seen much of this when I play chef. People that want to roleplay will sit down, ask for something, ask for a drink, ask for a fork, and chill out for a minute. There are at least three characters I can think of that eat a lot very quickly for the purpose of character behavior. I'm sure other people do not want to enjoy a leisurely sit-in with the chef and a juicy steak while there's a bomb threat and it's all-hands-on-deck, and I respect that 100%.

 

It is impossible in real life to starve in two hours. Yet, our game can have that happen. To balance it out, we have the gamey mechanic of being able to eat to fix it. So no, I don't like this idea. Not just because Vedai relies on it to show a part of his character. But also because dying because you're choking on food sounds very cheap, even cheaper than popping a lung because your internals ran out for half a second.

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Guest Marlon Phoenix

A blanket 1% or less chance per bite, or slightly less common than random appendicitis, would work for me.

We need a way to help ourselves if there is no one around. Drinking liquids, help intenting ourselves, etc.

Edited by Marlon Phoenix
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11 hours ago, Senpai Jackboot said:

We need a way to help ourselves if there is no one around. Drinking liquids, help intenting ourselves, etc.

1

Depends. If people can just scarf food down like a savage and then they get some red text

"You feel like you're about to choke!"

and respond by just drinking, stopping it so they can continue inhaling food, well... I don't know. It'd have to be inconvenient or a hassle to help yourself out of this, to make someone helping you desirable. But most importantly, to make you avoid eating like this in the future.

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Maybe certain amount of brute in the torso could help dislodge like hitting your chest once or twice could help your situation if you find yourself alone. That way you suffer but don’t just die. And obviously not enough brute to break ribs for heavens sake. Bonus points if offworlder ribs crack though. 

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9 hours ago, Hendricks said:

Maybe certain amount of brute in the torso could help dislodge like hitting your chest once or twice could help your situation if you find yourself alone. That way you suffer but don’t just die. And obviously not enough brute to break ribs for heavens sake. Bonus points if offworlder ribs crack though. 

Good luck doing that with claws. Yikes. You'd have to smack yourself with your own lunchbox or carry a crowbar in case you start choking.

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I think that this is a nifty idea, but death should not be the result. You can choke on it for a while gaining oxyloss damage, then you either cough it up, or it goes into your lungs, at which point you will develop a lung infection if it isn't treated for x amount of time.

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14 hours ago, Butterrobber202 said:

so I’m literally going to die as a solo antag grabbing a snack

I think that you should be inconvenienced for stuffing your face like a pig without it being a 100% death sentence.
 

 

14 hours ago, Aphelion said:

I think that this is a nifty idea, but death should not be the result. You can choke on it for a while gaining oxyloss damage, then you either cough it up, or it goes into your lungs, at which point you will develop a lung infection if it isn't treated for x amount of time.

Not going to lie, I don't think that's how choking works most of the time? If it gets lodged in your throat, you have to drop everything to kind of dislodge it. If you fail to do this, you should die. It is difficult to do this by yourself, but you could succeed. If someone trained runs up to help, it's should save your life every time but take a second. Nothing that needs an operation. That would be an even bigger inconvenience.

Edited by Fortport
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17 minutes ago, Fortport said:

I think that you should be inconvenienced for stuffing your face like a pig without it being a 100% death sentence.

I just don't agree. This suggestion enforces a roleplaying element with a dangerous mechanic. You want to force people to act a certain way because it's more roleplay-friendly, so you limit the potential roleplay. Want to talk about how starving you are after "donating blood" while you chow down on that pizza? Can't, you must now take dainty bites of pizza and wait while that bar fills up so you don't choke and look like a moron and have to go back to medical or you die.

 

While at the same time, we're eating entire slices of cake or a whole donut in one forkful. Our method of eating isn't 100% realistic, nor should it be because it would become tedious. It's tedious enough to lose all your nutrition when a vampire attacks, let's not make the recovery liable to kill you if you don't roleplay this exact way. I'm not usually for mechanics that limit choices, and this is a limiter rather than any sort of expansion.

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This is a pretty over-the-top suggestion for what's basically a non-issue. The effects of hunger are barely felt so calling it powergaming feels a touch on the dramatic side. Conspiir's hit this on the head. It's rarely a thing people do anyway and just feels like a punishing and unfun limit suggested because it irritates you to watch people eat quickly. If we're citing realism, watching someone slam down a plate of ribs quickly is no more of an issue than eating a cake with a fork in three bites, or eating pizza with a spoon. This feels tedious and punishing for no real reason. 

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25 minutes ago, Doxxmedearly said:

because it irritates you to watch people eat quickly.

 

It irritates me to see someone practically swallow a sandwich whole while on the go, a little. Most of the suggestion was for fun, but it does address that I consider it a nuisance when people sometimes just want to not slow down and would rather cram. Making someone choke to death on food would be pretty cruel if you intentionally did it yourself, as an antagonistic way of murder. The choking does not have to be lethal if you can dislodge it yourself, being an inconvenience rather than a serious punishment as I stated above.

Edited by Fortport
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I don't support this unless we go full ridiculous difficult with mechanics. If eating can kill you, everything should be equally dangerous.

It's also incredibly inconvenient to think you'd have a chance to die in the middle of an escape.

We're on a space station, can starve in less than an hour after devouring entire pizzas, among other things. You want people to not lolcheese food? Nerf hunger.

There is no give without take.

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I really don't want to die from RNG just because the game's retarded hunger mechanics insist that you must eat three to four cheeseburgers every 2 hours. It's also not particularly difficult to eat food in real life as fast as you can in-game, I've finished entire meals in under a minute (often under 30 seconds) because I don't care for wasting time when eating.

So, as mentioned in the above reply, if this happens either heavily nerf or remove hunger.

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On 05/06/2019 at 14:06, Carver said:

So, as mentioned in the above reply, if this happens either heavily nerf or remove hunger.

 

If you didn't have time to make breakfast and jumped to work, you could top yourself up on your lunch break and be good for the rest of the day. Not to say that your appetite would be completely gone, you could probably eat some snacks.

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1 hour ago, Fortport said:

If you didn't have time to make breakfast and jumped to work, you could top yourself up on your lunch break and be good for the rest of the day. Not to say that your appetite would be completely gone, you could probably eat some snacks.

If I'm hungry at work I don't suddenly become a slothful shit who can't run to save his own life.

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  • 2 weeks later...
45 minutes ago, TheOrleans said:

An idea just came to my mind while playing

 

If you are not an unathi or a tajara and you eat without using cutlery, you have a chance of choking too 

 

Let's stop eating like pigs.

I don't understand what sort of physical deficiency would prevent you from eating with your hands as a majority of humans had done for thousands of years.

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21 minutes ago, Carver said:

I don't understand what sort of physical deficiency would prevent you from eating with your hands as a majority of humans had done for thousands of years.

Thing is that when you grab the dish like that it seems like you are gobbling, I don't know, was just an idea.

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On 14/06/2019 at 17:38, TheOrleans said:

Thing is that when you grab the dish like that it seems like you are gobbling, I don't know, was just an idea.

Eh, I'd moreso blame the stock eating sound we've had for possible more than 10 years now. If the sound of eating was less of 'CRUNCH CRUNCH NOM CRUNCH' at 100% volume it'd seem less piggish.

Edited by Carver
Oh, and we can't forget the loud 'SLURP' when drinking too.
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3 hours ago, Carver said:

Eh, I'd moreso blame the stock eating sound we've had for possible more than 10 years now. If the sound of eating was less of 'CRUNCH CRUNCH NOM CRUNCH' at 100% volume it'd seem less piggish.

However we should somehow make using cutlery the standard thing

But people see 'eating' more like REFILL MY HUNGERBAR SO I CAN GO VALIDHUNT A BIT MORE, than Oh, let's enjoy some small talk while eating something delicious, in a proper way, since this Chef took his time to cook it

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