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Allow mouse traps to be stashed inside of vent pumps, general air vent stashes


Sheeplets

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Posted (edited)

It's annoying to have to turn your workplace into a minefield whenever mice crop up.

What would be nice is the ability to stuff an armed mouse trap into a vent and then have it pop back out whenever one kills a rat similar to how traps under tables work already, with the hide verb, just without having to worry about stepping on them yourself. Alternatively you could screwdriver open the covers like a tiny wall closet, stick a trap in, and screwdriver it again to close up shop. As a neat little side addition traitors could do the same with a few other small items and make a vent stash for their stuff. EMAGs and agent cards and such.

Edited by UncleJo
Posted (edited)

Look, I know you all hate rats here, but being able to hide mouse traps where rats, who are still players, are unable to see them, so they magically walk into them and die regardless of the fact that they should be able to see them better than you can, or might actually be on the top of a table you hid the trap under, is already pretty stupid.  They can even kill themselves climbing into scrubbers or trying to pass through certain piping objects, like pumps.  Or because they spawned in a closed loop with no way to actually enter the station, or in a vacuum.

We don't need to also put them inside vents, so that rats can just randomly die trying to leave a vent with no possibility of being able to avoid it.

They're just... rats.  The most they can do is nibble at food or boxes with food in them.  Everyone is making way too much of a fucking deal about them.  Just kill them or ignore them, we don't need 500 more ways to murder them unavoidably.

Edited by Kaed
Posted
4 hours ago, Kaed said:

Look, I know you all hate rats here, but being able to hide mouse traps where rats, who are still players

Rats aren't supposed to br treated as such. They're a glorified ghostrole, and should be as unintrusive as possible. And thusly be as easy to deal with since they aren't liable to consequences in interuppting actual RP.

Posted (edited)
19 minutes ago, wowzewow said:

Rats aren't supposed to br treated as such. They're a glorified ghostrole, and should be as unintrusive as possible. And thusly be as easy to deal with since they aren't liable to consequences in interuppting actual RP.

They are already extremely easy to kill without going for more ways to stealth kill them.  Ghost role or not, it is not fun to simply die because you happened to move in a certain direction that was not telegraphed as dangerous.  This entire suggestion is largely about someone complaining that they sometimes step on mouse traps and set them off because they place a trap on every vent in the hope of killing any mice.  Perhaps instead of hiding them inside objects even more than they already can, we can make it so people don't set off mouse traps every time they step on them.

Alternatively, you could hold rats more responsible for their actions when they act like superintelligent vermintrolls instead of like normal rats.  The game should not be made miserable for the people who just want to play rats who lurk under tables and watch events by the ones who run around squeakspamming and taking bites from everyone's food from UNDER the table while they're literally eating it.

Edited by Kaed
Posted (edited)

I agree with Kaed.

EDIT: Make it visible still for the rat or something. But I understand wanting the traps not on the floor.

Edited by AmoryBlaine
Posted (edited)
6 hours ago, wowzewow said:

Rats aren't supposed to br treated as such. They're a glorified ghostrole, and should be as unintrusive as possible. And thusly be as easy to deal with since they aren't liable to consequences in interuppting actual RP.

To be fair, people are still apparently fine with emagging drones, another ghost role, so ghost roles are clearly not all created equally. Anyways, if you see a rat that is being extremely disruptive you can always ahelp. I personally ignore rats nine times out of ten, or kill them fairly easily because they think hiding under a table will protect them from my inspected turf. 

Regarding the suggestion. Uh. Sure? I guess? I don't see much of a need for it, but it isn't hurting anything. There should be at least some visible indication that there is a trap, though. Rats may be a ghost role, but they're still players who should be rewarded for careful and cautious behavior (which is how rats should be played anyways.)

Edited by Nantei
Posted
8 hours ago, Kaed said:

They are already extremely easy to kill without going for more ways to stealth kill them.  Ghost role or not, it is not fun to simply die because you happened to move in a certain direction that was not telegraphed as dangerous.  This entire suggestion is largely about someone complaining that they sometimes step on mouse traps and set them off because they place a trap on every vent in the hope of killing any mice.  Perhaps instead of hiding them inside objects even more than they already can, we can make it so people don't set off mouse traps every time they step on them.

Alternatively, you could hold rats more responsible for their actions when they act like superintelligent vermintrolls instead of like normal rats.  The game should not be made miserable for the people who just want to play rats who lurk under tables and watch events by the ones who run around squeakspamming and taking bites from everyone's food from UNDER the table while they're literally eating it.

Rats are valid in the kitchen, and I've never seen anyone use mousetraps outside of the kitchen. It's very aggravating to have some prick eating ingredients and taking bites out of finished meals (People can see when food is bitten and refuse to eat it IC). It's because of these memers that I can't leave meals on display and have to instead hide them in the smartheater. That and people who bring Ian to the kitchen and food safety nuts.

 

Rats should have a hard time.

Posted

Fucks rats, mouse traps going into vents is good. I'm sick of ahelping shitter rats who act like the furry respawning equivalent of greytide, doing things like Crozarius mentioned.

Posted
18 hours ago, Kaed said:

"A lot of things about rats" - Kaed

>mouse spawns and raids the kitchen, dies

>minutes later, mouse raids the kitchen and dies

>minutes later, mouse raids the kitchen and dies

I've gone to cryo and rejoined as a maintenance drone just to sit in the kitchen and protect the food from rat players that decided to do this over and over. Arguing that they're protected because they're players is about as bad as Nanako arguing that killing rats is ganking.

Posted

Yeah do it to be honest. Make it so other things can be stashed in vents as well.

We'll just need to escalate mice mechanics to keep up. I'm joking. Doth thou crave......? Haha banish it. Lest.....

Posted

Full support. Honestly, delete player controlled rats entirely if you ask me, but this is still a good idea. Fuck those awful shitty furbags. They're the absolute worst thing to deal with when playing a chef. If you choose to play a rat then you need to accept that you're playing vermin that are going to more likely than not be exterminated on sight. You don't deserve special consideration as a rat just because you're a player.

Like others are saying, vent traps are a good idea, but being able to stash items in vents in general is also absolutely stellar.

Posted

Man, you guys are super vitriolic in how much you hate rats.

It's not that I particularly care about rats dying or think if they should have special rights, it's just that I don't think unavoidable instant kill mechanics are appropriate in any situation. It's a bad form of game design that caters largely to people who are frustrated with having to deal with things and just want them to go away.

I would not object to mouse traps being put in vents if there was some way from mice to see that they're about to walk into a mousetrap while they're vent crawling. I find equal frustration in the fact that mice will sometimes spawn in rooms that they cannot escape or are in a vacuum, thus dying instantly on spawn.

Or that spawn on levels of the station that they have no way to leave, forcing them to either wander around aimlessly on the floor where no one is, or find an excuse to take an elevator.

Every single one of these problems could be fixed, but no one will bother to do it because "mice aren't a role it doesn't matter", but you sure will jump on the bandwagon to shit on them even more than they already are, just because a few players will act like dbags and vermintide you.

If you want to introduce mechanics, make them comprehensive rather than sloppy and half-assed for the sake of quickly facilitating your hatred of rat players.

Posted

We should have tighter controls over rats. Or at the very least make it more clear to people playing the game that rats shouldn't be doing purposely malicious shit. I know a fair few people that just like to play a lil cutie and cause no trouble at all. And this is one instance where it's fairly binary- you're either a piece of shit rat bastard wanting to ruin another player's rounds tearing open boxes and eating food from the kitchen, or you're just there to goof a little bit and stick with a player as their 'pet'- usually ending in you being killed by a piece of shit rat bastard wanting to ruin another player's round because "hurr me see rat, me kill rat". It's the duality of man.

Posted
1 minute ago, furrycactus said:

All the problems that you're bringing up could also be fixed with far less work by just deleting them entirely.

They certainly could, but I'd also point out that deleting features rather than fixing them is more laziness than a fix.

I think with some efforts from all sides rats could be a fun mechanic, rather than a garbage excuse to troll chef players when you are bored.

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