Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 Unathi have a brute resistance that makes their organd harder to damage. On top of this there are some chit chats about buffing their blood regen. We should make sure any advantage comes with some sort of disadvantage. Please make bicardine toxic to unathi physiology in a ratio of 1:2 This means 10 units of bicardine will cause 20 units of toxin damage. This will mean unathi must use alternate medicine (peridoxin) or traditional means of reducing brute damage, or requiring specialist treatments of a mixture of dyvolene.
GreenBoi Posted January 25, 2020 Posted January 25, 2020 Calm down, Unathi only have 20% brute resistance. That's decent, but I don't think it's enough to make them completely incapable of taking in bicaridine. I understand the intentions behind this, but I don't think we need it. You can still easily damage them or just switch to lasers.
Naelynn Posted January 25, 2020 Posted January 25, 2020 This would make Unathi vaurca-worker-tier when it comes to wound/pain avoidance. Yes, I do have entire rounds in medical where I never use bicaradine and wing everything with surgery/normal regen/bandages, so it would still allow them to play properly, but 20 organ damage per 10 bicard seems insane.... I don't know, It's just I'd rather each species have a obvious strength and obvious weakness, rather then maybe-strength that has downsides and just muddle them all to be sort-of-shades of the same thing
Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 Is toxin damage directly translated to organ damage?
Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 Hmmmm.... 1:0.5? We were chatting about buffing blood regen. If we do i def want them to get this. There was a complaint from @Coalfthat unathi have too many strengths in combat.
Naelynn Posted January 25, 2020 Posted January 25, 2020 So the idea is that 'nathi should be strong in combat, but hard to heal - do I have that right? If that's the case, then this will not actually achieve the desired result - as I mentioned you can get away without ever using bicard in medical. If this is the intended goal, consider an alternative: Make them good for in-atmos fighting, and horrid EVA. They are cold blooded more-or-less (the lore is not particularly clear on this AFAIK, but I may be wrong), and get away with using EVA suits without heating units. Want to fight a 'nathi smartly? Vent the atmos. Give them smart ways of being beaten instead of something that's just annoying for those around them.
Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 15 minutes ago, Naelynn said: So the idea is that 'nathi should be strong in combat, but hard to heal - do I have that right? Unathi are meant to be ambush predators and terrors in melew. However i want to ensure they can be countered by kiting (tajara) or smart usage of space, evasion, and endurance (humans) A freeze ray will literally stop a unathi in their tracks while baiting them into wasting their sprint makes then the slowest thing ever for awhile. I was going to go with dernaline but regenerative memberane can take its place AND lasers vaporize blood ao its not burns per say that kill you.
Carver Posted January 25, 2020 Posted January 25, 2020 Why not tweak their metabolism to make healing via chemicals slower?
Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 9 minutes ago, Carver said: Why not tweak their metabolism to make healing via chemicals slower? Amazing, i think. A lower metabolism? Id have to know what else thatd impact
wowzewow Posted January 25, 2020 Posted January 25, 2020 Holy shit, it fits into their lizard physiology with the lower metabolism thing. Space is cold, like a 20C cold. You may think, "meh, it's not that bad" but realize that Moghes is a hot $%^& planet they call their home, and you know... something something cold blooded slower medicine metabolism
BurgerBB Posted January 25, 2020 Posted January 25, 2020 Unathi only have 10% brute resist. Them not being able to take bicaridine is some pretty shitty punishment unless you port bay's lizard regeneration abilities.
Coalf Posted January 25, 2020 Posted January 25, 2020 6 hours ago, Carver said: Why not tweak their metabolism to make healing via chemicals slower? Cool
Alberyk Posted January 25, 2020 Posted January 25, 2020 7 hours ago, BurgerBB said: Unathi only have 10% brute resist. Them not being able to take bicaridine is some pretty shitty punishment unless you port bay's lizard regeneration abilities. It is 20%. With autakh having 30%.
BurgerBB Posted January 25, 2020 Posted January 25, 2020 4 hours ago, Alberyk said: It is 20%. With autakh having 30%. Then make it only apply to autakh or nerf both.
Guest Marlon Phoenix Posted January 25, 2020 Posted January 25, 2020 41 minutes ago, BurgerBB said: Then make it only apply to autakh or nerf both. No
BurgerBB Posted January 25, 2020 Posted January 25, 2020 It doesn't make sense to apply to unathi. It feels like a balance thing than a lore thing and even then the proposed change doesn't make sense in there categories. Someone suggested to reduce the metabolism rates of unathi. That's a saner idea from both a lore standpoint and a balance standpoint. Also NEVER make PRs based on "talks" of another PR. You're going to have situations where you nerf something, expecting a buff elsewhere, but the buff being delayed/canceled. On another server that shall not be named, this literally kept happening until most people realised the dude was saying "oh there will be a buff to x to make it fair" was only saying it to submit nerfs after nerfs. The server is now dead.
Itanimulli Posted January 25, 2020 Posted January 25, 2020 I wonder if this might eventually lead to mechanics surrounding temperature-based metabolism Unless we already have that. Regardless, the thing around them metabolizing slower seems to be a good fit.
Carver Posted January 26, 2020 Posted January 26, 2020 (edited) On 24/01/2020 at 16:52, Marlon Phoenix said: Amazing, i think. A lower metabolism? Id have to know what else thatd impact I'm not terribly familiar with the code but if I fathomed a guess from what I remember: Hunger would deplete slower on it's own, chemicals will stay in the system longer due to taking longer to tick (Predominantly important for a few things: Sedatives, Stimulants and Dex+). I'm not sure how the stamina system will affect and be affected, though. Edited January 26, 2020 by Carver Oh yes painkillers are another of the 'few things' mentioned.
MoondancerPony Posted January 26, 2020 Posted January 26, 2020 2 hours ago, Carver said: I'm not terribly familiar with the code but if I fathomed a guess from what I remember: Hunger would deplete slower on it's own, chemicals will stay in the system longer due to taking longer to tick (Predominantly important for a few things: Sedatives, Stimulants and Dex+). I'm not sure how the stamina system will affect and be affected, though. If we only affected reagent processing, it would just make chemicals last longer and take effect slower. Stamina and hunger would be untouched. However, it is entirely feasible to make hunger deplete slower and change stamina somehow, as well, if that's desired.
Carver Posted January 26, 2020 Posted January 26, 2020 4 hours ago, MoondancerPony said: If we only affected reagent processing, it would just make chemicals last longer and take effect slower. Stamina and hunger would be untouched. However, it is entirely feasible to make hunger deplete slower and change stamina somehow, as well, if that's desired. No opinion on those, but my assumption was that hunger was still tied to whatever nutriment-type chemical is in the system? At least in the sense that if you, say, ate a huge burger and took longer to process the contents, you'd by extension take longer to get hungry again.
MoondancerPony Posted January 26, 2020 Posted January 26, 2020 6 hours ago, Carver said: No opinion on those, but my assumption was that hunger was still tied to whatever nutriment-type chemical is in the system? At least in the sense that if you, say, ate a huge burger and took longer to process the contents, you'd by extension take longer to get hungry again. That's correct, but you'd also get full slower, and the hunger drain rate would stay constant. If it's absorbed too slow, it'll drain faster than hunger is replenished, but I don't expect that to happen if it's set up right.
Guest Marlon Phoenix Posted January 26, 2020 Posted January 26, 2020 Ill consider these alternatives or the OP if unathi get more blood regen. Im now getting contradictory statements about unathi in combat....
Aticius Posted January 27, 2020 Posted January 27, 2020 Any reagents that cause harm to people will never, ever, be used outside the most dire of circumstances. Bicaridine is a common chemical used to help people recover, not stay in a fight; there is no reason to do this, and is baseless. 20% brute resistance is mediocre at best and negligible at keeping you alive under brainmed. It simply means some things that can pop your arteries, wont, and you're a little harder to delimb. Do not do this. This doesn't solve a problem, and causes several.
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